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Attack Difference


NexusXVI

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PS. I Don't know if this is the right place to post this :(
But I need urgent Help

Ew_zps1c6a56bb.jpg

 

 

If you look into it on the LEFT SIDE is the RO that I'am playing while on The RIGHT SIDE is the RO that I made.
The ATTACK and MATK has so much difference even thou I THINK they are both rathena.

I have a hunch that it is because of the RENEWAL calculation.

and I hope some one can help me bring the PRE RE calculation on this.

 

// Copyright (c) rAthena Dev Teams - Licensed under GNU GPL
// For more information, see LICENCE in the main folder
#ifndef _CONFIG_RENEWAL_H_
#define _CONFIG_RENEWAL_H_

//quick option to disable all renewal option, used by ./configure
//#define PRERE
#ifndef PRERE
/**
 * rAthena configuration file (http://rathena.org)
 * For detailed guidance on these check http://rathena.org/wiki/SRC/config/
 **/


/**
 * @INFO: This file holds general-purpose renewal settings, for class-specific ones check /src/config/classes folder
 **/

/// game renewal server mode
/// (disable by commenting the line)
///
/// leave this line to enable renewal specific support such as renewal formulas
#define RENEWAL

/// renewal cast time
/// (disable by commenting the line)
///
/// leave this line to enable renewal casting time algorithms
/// cast time is decreased by DEX * 2 + INT while 20% of the cast time is not reduced by stats.
/// example:
///  on a skill whos cast time is 10s, only 8s may be reduced. the other 2s are part of a
///  "fixed cast time" which can only be reduced by specialist items and skills
//#define RENEWAL_CAST

/// renewal drop rate algorithms
/// (disable by commenting the line)
///
/// leave this line to enable renewal item drop rate algorithms
/// while enabled a special modified based on the difference between the player and monster level is applied
/// based on the http://irowiki.org/wiki/Drop_System#Level_Factor table
#define RENEWAL_DROP

/// renewal exp rate algorithms
/// (disable by commenting the line)
///
/// leave this line to enable renewal item exp rate algorithms
/// while enabled a special modified based on the difference between the player and monster level is applied
#define RENEWAL_EXP

/// renewal level modifier on damage
/// (disable by commenting the line)
///
// leave this line to enable renewal base level modifier on skill damage (selected skills only)
//#define RENEWAL_LVDMG

/// renewal enchant deadly poison algorithm
///
/// leave this line to enable the renewed EDP algorithm
/// under renewal mode:
///  - damage is NOT increased by 400%
///  - it does NOT affect grimtooth
///  - weapon and status ATK are increased
//#define RENEWAL_EDP

/// renewal ASPD [malufett]
/// (disable by commenting the line)
///
/// leave this line to enable renewal ASPD
/// - shield penalty is applied
/// - AGI has a greater factor in ASPD increase
/// - there is a change in how skills/items give ASPD
/// - some skill/item ASPD bonuses won't stack
#define RENEWAL_ASPD

#endif

#endif // _CONFIG_RENEWAL_H_

Already commented the //#define RENEWAL_LVDMG thinking it will work :( ,  I only want the Damage calculations back not the items or anything since I tried to comment them all It gives me error on Item DB

PS . The bonus script on the head gears on the right are all percentage bonus bAtkRate which is 15% , 10% and 5% so I dont understand why the damage is so low.

Edited by NexusXVI
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Ok ill post it sir

 

Omg_zpse25dd217.jpg

 

 

Here is the new phote
You can even see the difference between


1. Def
2. MDef

 

Pretty sure its the Renewal stats calculation.
If anyone can help me reverting the stats to pre re without affecting the items and the other rates will be much appreciated

 




UPDATE FIXED IT!

For those people who's experiencing the same thing just revert back to pre renewal in src/config/renewal.

For the item error's:

If you already have items from Renewal . suggest copying item_db from re to pre re. (Do this in your own will, IM NO SCRIPT-ER so I DONT RECOMMEND THIS) Edited by Emistry
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Ur using a Megs?



U need also to consider the script of the ITEMS in the RO that "you're playing"

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Equip only be seen from the obvious different, unless the script is already equip costumes from :)

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remove the item and see the normal attack. maybe items the effect inside of items

Edited by Jemz Hamada
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Tried that even with megs my damage on rose a bit still not a bit difference since nothing on my chars can make it's damage pass 400

.please try to consider looking at the stats table the left one has +50 while the right one has +30 if u look at it its not that big of a difference but the damage itself is a champ with 1k while a sinx with 400 is really a bad thing.

Edited by NexusXVI
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remove all items

make sure same job class..

make sure same status..

 

then only you start compare...otherwise ...probably nobody will be able to help you about this.

 

different server could have different script for each items..

doesnt mean that everything will be same as long as they use same emulators.

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lol. maybe the other 1 is pre-renewal?

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