Azura Skyy Posted July 16, 2013 Group: Members Topic Count: 49 Topics Per Day: 0.01 Content Count: 545 Reputation: 221 Joined: 03/01/13 Last Seen: January 2, 2023 Share Posted July 16, 2013 So, I worked on a few maps some months back and got pretty far before deciding that I would restart them at a later date.That date is now. So, what is the first bit you do when you create a map? Do you cover the map with textures?I usually lay down textures, raise/lower terrain, add main buildings/walls, finer details, gat.Do you use a different order, if so, what?Thanks,~Azy Quote Link to comment Share on other sites More sharing options...
Archetype Saber Posted July 16, 2013 Group: Members Topic Count: 90 Topics Per Day: 0.02 Content Count: 361 Reputation: 19 Joined: 01/09/13 Last Seen: January 19 Share Posted July 16, 2013 we have a same method. do you encounter sometimes have a Lack of Imagination ? coz' I do. Quote Link to comment Share on other sites More sharing options...
Azura Skyy Posted July 16, 2013 Group: Members Topic Count: 49 Topics Per Day: 0.01 Content Count: 545 Reputation: 221 Joined: 03/01/13 Last Seen: January 2, 2023 Author Share Posted July 16, 2013 (edited) we have a same method. do you encounter sometimes have a Lack of Imagination ? coz' I do. Not particularly. The server I'm working on embraces Norse mythology and expands on what Ragnarok already has. Using that, it is very easy to take a concept and mold it into something that works with the game. Besides that, I aspire to be an author, so I have backlog of ideas I could use. I hope you are able to sort out your creative problems. ^^: ~Azy Edited July 16, 2013 by AzuraSkyy Quote Link to comment Share on other sites More sharing options...
Archetype Saber Posted July 16, 2013 Group: Members Topic Count: 90 Topics Per Day: 0.02 Content Count: 361 Reputation: 19 Joined: 01/09/13 Last Seen: January 19 Share Posted July 16, 2013 ugh. Right Now I'm having a hard time making a new map. my Browedit always crash. geez .. all my ideas are gone. I forgot to save. /OTL Quote Link to comment Share on other sites More sharing options...
Azura Skyy Posted July 16, 2013 Group: Members Topic Count: 49 Topics Per Day: 0.01 Content Count: 545 Reputation: 221 Joined: 03/01/13 Last Seen: January 2, 2023 Author Share Posted July 16, 2013 ugh. Right Now I'm having a hard time making a new map. my Browedit always crash. geez .. all my ideas are gone. I forgot to save. /OTL Lesson 1 is save frequently. I also heard that smaller maps crash less, though, I'm not sure how accurate that statement is. ~Azy Quote Link to comment Share on other sites More sharing options...
Archetype Saber Posted July 16, 2013 Group: Members Topic Count: 90 Topics Per Day: 0.02 Content Count: 361 Reputation: 19 Joined: 01/09/13 Last Seen: January 19 Share Posted July 16, 2013 ugh. Right Now I'm having a hard time making a new map. my Browedit always crash. geez .. all my ideas are gone. I forgot to save. /OTL Lesson 1 is save frequently. I also heard that smaller maps crash less, though, I'm not sure how accurate that statement is. ~Azy yeaa it's kinda huge map. geez, I don't know where to start again. Quote Link to comment Share on other sites More sharing options...
Chemical Crush Posted July 16, 2013 Group: Members Topic Count: 36 Topics Per Day: 0.01 Content Count: 387 Reputation: 214 Joined: 11/01/11 Last Seen: January 25, 2023 Share Posted July 16, 2013 I place down a good bit of textures, if I honestly get burnt out on doing that i'll select most of the objects and kinda group them up by where they're going. Then i'll finish my textures, raise and lower terrain, then i'll begin placing objects. After i'm done with all, or at least most, of my objects ( sometimes I go back and add more ) Ill do the lighting. I save the Gats for last, I hate gats. I really do... Quote Link to comment Share on other sites More sharing options...
Azura Skyy Posted July 16, 2013 Group: Members Topic Count: 49 Topics Per Day: 0.01 Content Count: 545 Reputation: 221 Joined: 03/01/13 Last Seen: January 2, 2023 Author Share Posted July 16, 2013 I place down a good bit of textures, if I honestly get burnt out on doing that i'll select most of the objects and kinda group them up by where they're going. Then i'll finish my textures, raise and lower terrain, then i'll begin placing objects. After i'm done with all, or at least most, of my objects ( sometimes I go back and add more ) Ill do the lighting. I save the Gats for last, I hate gats. I really do... That sounds like a more in-depth analysis of what I do. If I don't place objects as I find them, I might forget. So I place them and reorganize later, 1 Quote Link to comment Share on other sites More sharing options...
highway Posted July 16, 2013 Group: Members Topic Count: 3 Topics Per Day: 0.00 Content Count: 12 Reputation: 1 Joined: 06/06/13 Last Seen: July 13, 2014 Share Posted July 16, 2013 Terrain-> Textures-> Objects-> lightmaps-> gats for last. Quote Link to comment Share on other sites More sharing options...
Chemical Crush Posted July 17, 2013 Group: Members Topic Count: 36 Topics Per Day: 0.01 Content Count: 387 Reputation: 214 Joined: 11/01/11 Last Seen: January 25, 2023 Share Posted July 17, 2013 Yeah sometimes i'll browse through the objects and i'll place them as I see them, cause most likely ill forget about it later or I won't be able to find it later. =] Quote Link to comment Share on other sites More sharing options...
Question
Azura Skyy
So, I worked on a few maps some months back and got pretty far before deciding that I would restart them at a later date.
That date is now.
So, what is the first bit you do when you create a map? Do you cover the map with textures?
I usually lay down textures, raise/lower terrain, add main buildings/walls, finer details, gat.
Do you use a different order, if so, what?
Thanks,
~Azy
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