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[Tutorial] How to Create Ragnarok Offline 2013 client [Tutorial]


cassiel

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Did you diff your client?

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Did you diff your client?

 

yes! ive already done that.. i dont know whats wrong with that client please help me! ive been working since yesterday just to know what ive been missing in cassiel tutorial please help me! :(

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Well i guess you lack some files there my friend..

 

try this :

http://svn6.assembla.com/svn/ClientSide/Lua_Project/lua%20files/
 

and this :



http://svn6.assembla.com/svn/ClientSide/Lua_Project/System/

Edited by NexusXVI
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i know that it's a lua error but how do i fix it ? :( help pls i already tried re installing and re doing the steps from making the client :( and nothing change

Edited by tapao002
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Nexus, what about unavailable character slots? There was a similar post about it but no solution. The first 3 slots says disabled, and no create button. mmo.h max char is default. I tried a different ragexe but still getting same issue. I followed the steps, and all 3 servers are running without error. Then when I log in for the first time, went all the way to character select screen, but couldnt create a new char. I tried closing and reopened the client still the same. Rebuilding also didnt fix the issue.

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I think it's about the packets..
But im not that sure



Ok for those people who are having a problem with lua consider this.
I cannot precisely help you since, I myself sometimes still encounter this part and sometimes it makes me think too. But for the new comers sake I'll try to be as crystal as possible.

I recommend this to those who are having lua problems :

** https://subversion.assembla.com/svn/client-side-translation/

To download this you must have :

** http://tortoisesvn.net/

Now, the best thing you must think of is.

1. Google is your friend :) (We(ME and the other beginners) or them (the PRO's) is not always there to guide and teach you, so learn to explore and teach yourselves.)

2. Look at clues.. errors sometimes provide an ample lot of clues. EX. cannot open System/iteminfo.lua NO SUCH FILE OR DIRECTORY = from this you can clearly see the clue.

3. Try to widen your search, don't use 1 guide since no guide is flawless..specially EVERYDAY it's updating.

===========================================================================================

FOR THOSE WHO ARE HAVING LUA PROBLEMS :

 *** Chat/Msg/Shadow error. / Iteminfo file Init / Option Info and all other lua related cases, Refer below


Diff the client to :

1. Read lua before lub = Consider this..

2. Read data folder = Self explanatory ( This is only used if you don't plan to make GRF's yet)

3. Make sure it's up to date.

4. Remember that eathena and rathena data folders are different. = Meaning different lua locations (As far as I have observed)

5. Google is still your no1 friend in this cases. = Never ever forget this

===========================================================================================
FOR DISCONNECTION ISSUES :

Refer :

1. Check your clientinfo.xml = Most common error that is being over looked always

 

2. SQL Id/Pass is DIFFERENT from Conf Id/Pass ( char_athena and map_athena)

3. Make sure that the CONF ID/PASS is corrent when you input it at the SQL

4. Never ever forget to edit inter_athena.conf (SQL INPUT) = specialy if you named the schema differently ex. ragnarok/rlogs or ragnarok/log or even ragnarok/logs.

5. Always double check

Remember guys. IM NO PRO myself and honestly me myself always ask sometimes, but I always explore and experiment. Don't be afraid to fail xD

PS. Hope this helps ... Just message me freely if you have questions, just don't blame me if I don't have the right answer, Anyway Glad to help.

Below : RO Made in less than 15 mins.. Just believe and Focus

My_zps8655b697.jpg

Edited by NexusXVI
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DUDE !! it's now working ! ! :D

Edited by tapao002
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i have a problem with my RO DB

 

when i open my "opensetup.exe" i cannot change my screen resolution, then i look at its log.

do.php?thmb=98615

 

after it said that i need to remove *.lub files from savedata, i removed OptionInfo.lub, i open the LokiLauncher.exe and another error appear.

do.php?thmb=98616

 

these problem is like a loop, if i want to start with no windows appear, i need to add OptionInfo.lub to savedata folder.

----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

 

then another set of problem is when i was be able to save the 'opensetup.exe' and save without error.

do.php?thmb=98617

 

the screen resolution doesn't change...

do.php?thmb=98618

From the log I see, that the setup found old (pre-Lua514) Lua settings template. If you use a recent client, you need the .lub in the other folder. If you have a OptionInfo.lub file in your savedata folder, it overrides any settings saved by the setup (and the client itself).
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guys do you have info about level cap 175/60? i dont want to make changes on the level cap due to some undefined bonus stats

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Thanks Themon, works great.

I just need to change some config to match my MySQL username and pass after that all running smoothly.
I'll do the level exp rate, level cap later. Need to do back-ups first:)

Thanks again!



 

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what should i do? about this error i can't log in into game.. always disconnect or failed to connect please help me! post-21803-0-18967500-1383654193_thumb.jpg

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Hello pls help i cannot download this files

 

STEPS

 

5. rAthena SVN Repository - https://rathena.svn....vnroot/rathena/

 

10. DiffFiles - http://k3dt.eu/Ragexe/unpacked/Diffs/

 

11. Data folder translation - https://subversion.a...de-translation/

 

 

Pls help me

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vash use the tortoise svn or tortoise git. please refer to the first thread

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I don't encounter any error except for this:

 

349a3ic.png


28mdxe1.png

 

Could anyone help me? :)


---------------------------------------------------------
Well, I was able to fix the "closed connection" & the "rejected from the server(3)" problem but I still can't connect to my server.

 

2l8xi7t.jpg

Edited by asuka105
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Asuka105, please state the following info's about your server:

 

Ragexe that is been used

Diff Options

Client Info

Data.ini

char_athena.conf settings

inter_athena.conf settings

map_athena.conf settings

subnet_athena.conf settings

 mmo.h settings

mySQL Workbench Instance

and packet version that is been used.

 

add some screenshots so we can identify the solution for that problem

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Asuka105, please state the following info's about your server:

 

Ragexe that is been used

Diff Options

Client Info

Data.ini

char_athena.conf settings

inter_athena.conf settings

map_athena.conf settings

subnet_athena.conf settings

 mmo.h settings

mySQL Workbench Instance

and packet version that is been used.

 

add some screenshots so we can identify the solution for that problem

 

Ragexe: 2013-08-07aRagexe

Diff Options: I just copied the diff options on the first page of this guide

Client Info:

<clientinfo>
<servicetype>korea</servicetype>
<servertype>primary</servertype>
<connection>
<display>Ragnarok</display> 
<balloon>Ragnarok</balloon>    
<desc>Ragnarok</desc>     
<address>*MY IP ADD. FROM WHATISMYIP.ORG</address>     
<port>6900</port>     
<version>45</version>     
<langtype>0</langtype>     
<registrationweb></registrationweb>     
<aid>
              <admin></admin>        
<yellow></yellow>
      </aid>  
</connection>
</clientinfo>
 

 

Data.ini:

[Data]
0=sheby.grf
1=rdata.grf
2=data.grf 

 

char_athena.conf settings:

// Athena Character configuration file.

// Note: "Comments" are all text on the right side of a double slash "//"
// Whatever text is commented will not be parsed by the servers, and serves
// only as information/reference.

// Server Communication username and password.
userid: username
passwd: password

// Server name, use alternative character such as ASCII 160 for spaces.
// NOTE: Do not use spaces or any of these characters which are not allowed in
//       Windows filenames \/:*?"<>|
//       ... or else guild emblems won't work client-side!
server_name: ShebyRO

// Wisp name for server: used to send wisp from server to players (between 4 to 23 characters)
wisp_server_name: Server

// Login Server IP
// The character server connects to the login server using this IP address.
// NOTE: This is useful when you are running behind a firewall or are on
// a machine with multiple interfaces.
login_ip: 127.0.0.1

// The character server listens on the interface with this IP address.
// NOTE: This allows you to run multiple servers on multiple interfaces
// while using the same ports for each server.
//bind_ip: 127.0.0.1

// Login Server Port
login_port: 6900

// Character Server IP
// The IP address which clients will use to connect.
// Set this to what your server's public IP address is.
char_ip: *MY IP ADD. FROM WHATISMYIP.ORG*

// Character Server Port
char_port: 6121

//Time-stamp format which will be printed before all messages.
//Can at most be 20 characters long.
//Common formats:
// %I:%M:%S %p (hour:minute:second 12 hour, AM/PM format)
// %H:%M:%S (hour:minute:second, 24 hour format)
// %d/%b/%Y (day/Month/year)
//For full format information, consult the strftime() manual.
//timestamp_format: [%d/%b %H:%M]

//If redirected output contains escape sequences (color codes)
stdout_with_ansisequence: no

//Makes server output more silent by ommitting certain types of messages:
//1: Hide Information messages
//2: Hide Status messages
//4: Hide Notice Messages
//8: Hide Warning Messages
//16: Hide Error and SQL Error messages.
//32: Hide Debug Messages
//Example: "console_silent: 7" Hides information, status and notice messages (1+2+4)
console_silent: 0

// Console Commands
// Allow for console commands to be used on/off
// This prevents usage of >& log.file
console: off

// Type of server.
// No functional side effects at the moment.
// Displayed next to the server name in the client.
// 0=normal, 1=maintenance, 2=over 18, 3=paying, 4=P2P
char_maintenance: 0

// Enable or disable creation of new characters.
// Now it is actually supported [Kevin]
char_new: 1

// Display (New) in the server list.
char_new_display: 0

// Maximum users able to connect to the server.
// Set to 0 to disable users to log-in. (-1 means unlimited)
max_connect_user: -1

// Group ID that is allowed to bypass the server limit of users.
// Default: -1 = nobody (there are no groups with ID < 0)
// See: conf/groups.conf
gm_allow_group: 99

// How often should the server save all files? (In seconds)
// Note: Applies to all data files on TXT servers.
// On SQL servers, it applies to guilds (character save interval is defined on the map config)
autosave_time: 60

// Display information on the console whenever characters/guilds/parties/pets are loaded/saved?
save_log: yes

// Starting point for new characters
// Format: <map_name>,<x>,<y>
start_point: new_1-1,53,111

// Starting items for new characters
// Max number of items is MAX_STARTITEM in char.c (default 32)
// Format: <id>,<amount>,<position>:<id>,<amount>,<position>:...
// To auto-equip an item, include the position where it will be equipped; otherwise, use zero.
start_items: 1201,1,2:2301,1,16

// Starting zeny for new characters
start_zeny: 0

// Size for the fame-lists
fame_list_alchemist: 10
fame_list_blacksmith: 10
fame_list_taekwon: 10

// Guild earned exp modifier.
// Adjusts taxed exp before adding it to the guild's exp. For example, if set
// to 200, the guild receives double the player's taxed exp.
guild_exp_rate: 100

// Name used for unknown characters
unknown_char_name: Unknown

// To log the character server?
log_char: 1

// Allow or not identical name for characters but with a different case (upper/lower):
// example: Test-test-TEST-TesT; Value: 0 not allowed (default), 1 allowed
name_ignoring_case: no

// Manage possible letters/symbol in the name of charater. Control character (0x00-0x1f) are never accepted. Possible values are:
// NOTE: Applies to character, party and guild names.
// 0: no restriction (default)
// 1: only letters/symbols in 'char_name_letters' option.
// 2: Letters/symbols in 'char_name_letters' option are forbidden. All others are possibles.
char_name_option: 1

// Set the letters/symbols that you want use with the 'char_name_option' option.
// Note: Don't add spaces unless you mean to add 'space' to the list.
char_name_letters: abcdefghijklmnopqrstuvwxyz ABCDEFGHIJKLMNOPQRSTUVWXYZ1234567890

// How many Characters are allowed per Account ? (0 = disabled)
// You can not exceed the limit of MAX_CHARS slots, defined in mmo.h
// Doing that, chars_per_account will be default to MAX_CHARS.
chars_per_account: 0

// Restrict character deletion by BaseLevel
// 0: no restriction (players can delete characters of any level)
// -X: you can't delete chars with BaseLevel <= X
// Y: you can't delete chars with BaseLevel >= Y
// e.g. char_del_level: 80 (players can't delete characters with 80+ BaseLevel)
char_del_level: 0

// Amount of time in seconds by which the character deletion is delayed.
// Default: 86400 (24 hours)
// NOTE: Requires client 2010-08-03aragexeRE or newer.
char_del_delay: 86400

// What folder the DB files are in (item_db.txt, etc.)
db_path: db

//===================================
// Pincode system
//===================================
// NOTE: Requires client 2011-03-09aragexeRE or newer.
// A window is opened before you can select your character and you will have to enter a pincode by using only your mouse.
// Default: yes
pincode_enabled: yes

// How often does a user have to change his pincode?
// 0: never (default)
// X: every X days
pincode_changetime: 0

// How often can a user enter the wrong pincode?
// Default: 3 (client maximum)
pincode_maxtry: 3

// Are users forced to use a pincode when the system is enabled?
// Default: yes
pincode_force: yes

//===================================
// Addon system
//===================================
// Character moving
// NOTE: Requires client 2011-09-28aragexeRE or newer.
// Allows users to move their characters between slots.
// Default: yes
char_move_enabled: yes

// Allow users to move a character to a used slot?
// If enabled the characters are exchanged.
// Default: yes
char_movetoused: yes

// Allow users to move characters as often as they like?
char_moves_unlimited: no

import: conf/import/char_conf.txt

inter_athena.conf settings:

 

// Athena InterServer configuration.
// Contains settings shared/used by more than 1 server.

// Options for both versions

// Log Inter Connections, etc.?
log_inter: 1

// Inter Log Filename
inter_log_filename: log/inter.log

// Level range for sharing within a party
party_share_level: 15

// SQL version options only

// You can specify the codepage to use in your mySQL tables here.
// (Note that this feature requires MySQL 4.1+)
//default_codepage: 


// For IPs, ideally under linux, you want to use localhost instead of 127.0.0.1 
// Under windows, you want to use 127.0.0.1.  If you see a message like
// "Can't connect to local MySQL server through socket '/tmp/mysql.sock' (2)"
// and you have localhost, switch it to 127.0.0.1

// Global SQL settings
// overridden by local settings when the hostname is defined there
// (currently only the login-server reads/obeys these settings)
sql.db_hostname: 127.0.0.1
sql.db_port: 3306
sql.db_username: root
sql.db_password: Ia74fi1flero
sql.db_database: rathena
sql.codepage:

// MySQL Character SQL server
char_server_ip: 127.0.0.1
char_server_port: 3306
char_server_id: root
char_server_pw: Ia74fi1flero
char_server_db: rathena

// MySQL Map SQL Server
map_server_ip: 127.0.0.1
map_server_port: 3306
map_server_id: root
map_server_pw: Ia74fi1flero
map_server_db: rathena

// MySQL Log SQL Database
log_db_ip: 127.0.0.1
log_db_port: 3306
log_db_id: root
log_db_pw: Ia74fi1flero
log_db_db: logs
log_codepage:
log_login_db: loginlog

// MySQL Reconnect Settings
// - mysql_reconnect_type:
//   1: When MySQL disconnects during runtime, the server tries to reconnect
//      mysql_reconnect_count times and shuts down if unsuccessful.
//   2: When mysql disconnects during runtime, it tries to reconnect indefinitely.
mysql_reconnect_type: 2
mysql_reconnect_count: 1

// DO NOT CHANGE ANYTHING BEYOND THIS LINE UNLESS YOU KNOW YOUR DATABASE DAMN WELL
// this is meant for people who KNOW their stuff, and for some reason want to change their
// database layout. [CLOWNISIUS]

// ALL MySQL Database Table names

// Char Database Tables
char_db: char
hotkey_db: hotkey
scdata_db: sc_data
cart_db: cart_inventory
inventory_db: inventory
charlog_db: charlog
storage_db: storage
reg_db: global_reg_value
skill_db: skill
interlog_db: interlog
memo_db: memo
guild_db: guild
guild_alliance_db: guild_alliance
guild_castle_db: guild_castle
guild_expulsion_db: guild_expulsion
guild_member_db: guild_member
guild_skill_db: guild_skill
guild_position_db: guild_position
guild_storage_db: guild_storage
party_db: party
pet_db: pet
friend_db: friends
mail_db: mail
auction_db: auction
quest_db: quest
homunculus_db: homunculus
skill_homunculus_db: skill_homunculus
mercenary_db: mercenary
mercenary_owner_db: mercenary_owner
elemental_db: elemental
ragsrvinfo_db: ragsrvinfo

// Map Database Tables
item_db_db: item_db
item_db_re_db: item_db_re
item_db2_db: item_db2
item_cash_db_db: item_cash_db
item_cash_db2_db: item_cash_db2
mob_db_db: mob_db
mob_db2_db: mob_db2
mob_skill_db_db: mob_skill_db
mob_skill_db2_db: mob_skill_db2
mapreg_db: mapreg

// Use SQL item_db, mob_db and mob_skill_db for the map server? (yes/no)
use_sql_db: no

import: conf/import/inter_conf.txt

 

map_athena.conf settings:

//--------------------------------------------------------------
//rAthena Map-Server Configuration File
//--------------------------------------------------------------

// Note: "Comments" are all text on the right side of a double slash "//"
// Whatever text is commented will not be parsed by the servers, and serves
// only as information/reference.

//--------------------------------------------------------------
//                     Configuration Info
//--------------------------------------------------------------
// Interserver communication passwords, set in account.txt (or equiv.)
userid: username
passwd: password

// Character Server IP
// The map server connects to the character server using this IP address.
// NOTE: This is useful when you are running behind a firewall or are on
// a machine with multiple interfaces.
char_ip: 127.0.0.1

// The map server listens on the interface with this IP address.
// NOTE: This allows you to run multiple servers on multiple interfaces
// while using the same ports for each server.
//bind_ip: 127.0.0.1

// Character Server Port
char_port: 6121

// Map Server IP
// The IP address which clients will use to connect.
// Set this to what your server's public IP address is.
map_ip: *MY IP ADD. FROM WHATISMYIP.ORG*

// Map Server Port
map_port: 5121

//Time-stamp format which will be printed before all messages.
//Can at most be 20 characters long.
//Common formats:
// %I:%M:%S %p (hour:minute:second 12 hour, AM/PM format)
// %H:%M:%S (hour:minute:second, 24 hour format)
// %d/%b/%Y (day/Month/year)
//For full format information, consult the strftime() manual.
//timestamp_format: [%d/%b %H:%M]

//If redirected output contains escape sequences (color codes)
stdout_with_ansisequence: no

//Makes server log selected message types to a file in the /log/ folder
//1: Log Warning Messages
//2: Log Error and SQL Error messages.
//4: Log Debug Messages
//Example: "console_msg_log: 7" logs all 3 kinds
//Messages logged by this overrides console_silent setting
console_msg_log: 0

//Makes server output more silent by omitting certain types of messages:
//1: Hide Information messages
//2: Hide Status messages
//4: Hide Notice Messages
//8: Hide Warning Messages
//16: Hide Error and SQL Error messages.
//32: Hide Debug Messages
//Example: "console_silent: 7" Hides information, status and notice messages (1+2+4)
console_silent: 0

//Where should all database data be read from?
db_path: db

// Enable the @guildspy and @partyspy at commands?
// Note that enabling them decreases packet sending performance.
enable_spy: no

// Read map data from GATs and RSWs in GRF files or a data directory
// as referenced by grf-files.txt rather than from the mapcache?
use_grf: no

// Console Commands
// Allow for console commands to be used on/off
// This prevents usage of >& log.file
console: off

// Database autosave time
// All characters are saved on this time in seconds (example:
// autosave of 60 secs with 60 characters online -> one char is saved every 
// second)
autosave_time: 300

// Min database save intervals (in ms)
// Prevent saving characters faster than at this rate (prevents char-server 
// save-load getting too high as character-count increases)
minsave_time: 100

// Apart from the autosave_time, players will also get saved when involved
// in the following (add as needed):
// 1: after every successful trade
// 2: after every vending transaction
// 4: after closing storage/guild storage.
// 8: After hatching/returning to egg a pet.
// 16: After successfully sending a mail with attachment
// 32: After successfully submitting an item for auction
// 64: After successfully get/delete/complete a quest
// NOTE: These settings decrease the chance of dupes/lost items when there's a
// server crash at the expense of increasing the map/char server lag. If your 
// server rarely crashes, but experiences interserver lag, you may want to set
// these off.
save_settings: 127

// Message of the day file, when a character logs on, this message is displayed.
motd_txt: conf/motd.txt

// When @help or @h is typed when you are a gm, this is displayed for helping new gms understand gm commands.
help_txt: conf/help.txt
help2_txt: conf/help2.txt
charhelp_txt: conf/charhelp.txt

// Maps:
import: conf/maps_athena.conf

import: conf/import/map_conf.txt
 

 

subnet_athena.conf settings:

 

// Subnet support file
// Format is:
// subnet: net-submask:char_ip:map_ip
// you can add more than one subnet 

subnet: 255.255.255.0:192.168.0.103:192.168.0.103

 

 mmo.h settings:

 

// Copyright (c) Athena Dev Teams - Licensed under GNU GPL
// For more information, see LICENCE in the main folder

#ifndef	_MMO_H_
#define	_MMO_H_

#include "cbasetypes.h"
#include "../common/db.h"
#include <time.h>

// server->client protocol version
//        0 - pre-?
//        1 - ?                    - 0x196
//        2 - ?                    - 0x78, 0x79
//        3 - ?                    - 0x1c8, 0x1c9, 0x1de
//        4 - ?                    - 0x1d7, 0x1d8, 0x1d9, 0x1da
//        5 - 2003-12-18aSakexe+   - 0x1ee, 0x1ef, 0x1f0, ?0x1c4, 0x1c5?
//        6 - 2004-03-02aSakexe+   - 0x1f4, 0x1f5
//        7 - 2005-04-11aSakexe+   - 0x229, 0x22a, 0x22b, 0x22c
// 20061023 - 2006-10-23aSakexe+   - 0x6b, 0x6d
// 20070521 - 2007-05-21aSakexe+   - 0x283
// 20070821 - 2007-08-21aSakexe+   - 0x2c5
// 20070918 - 2007-09-18aSakexe+   - 0x2d7, 0x2d9, 0x2da
// 20071106 - 2007-11-06aSakexe+   - 0x78, 0x7c, 0x22c
// 20080102 - 2008-01-02aSakexe+   - 0x2ec, 0x2ed , 0x2ee
// 20081126 - 2008-11-26aSakexe+   - 0x1a2
// 20090408 - 2009-04-08aSakexe+   - 0x44a (dont use as it overlaps with RE client packets)
// 20080827 - 2008-08-27aRagexeRE+ - First RE Client
// 20081217 - 2008-12-17aRagexeRE+ - 0x6d (Note: This one still use old Char Info Packet Structure)
// 20081218 - 2008-12-17bRagexeRE+ - 0x6d (Note: From this one client use new Char Info Packet Structure)
// 20090603 - 2009-06-03aRagexeRE+ - 0x7d7, 0x7d8, 0x7d9, 0x7da
// 20090617 - 2009-06-17aRagexeRE+ - 0x7d9
// 20090922 - 2009-09-22aRagexeRE+ - 0x7e5, 0x7e7, 0x7e8, 0x7e9
// 20091103 - 2009-11-03aRagexeRE+ - 0x7f7, 0x7f8, 0x7f9
// 20100105 - 2010-01-05aRagexeRE+ - 0x133, 0x800, 0x801
// 20100126 - 2010-01-26aRagexeRE+ - 0x80e
// 20100223 - 2010-02-23aRagexeRE+ - 0x80f
// 20100413 - 2010-04-13aRagexeRE+ - 0x6b
// 20100629 - 2010-06-29aRagexeRE+ - 0x2d0, 0xaa, 0x2d1, 0x2d2
// 20100721 - 2010-07-21aRagexeRE+ - 0x6b, 0x6d
// 20100727 - 2010-07-27aRagexeRE+ - 0x6b, 0x6d
// 20100803 - 2010-08-03aRagexeRE+ - 0x6b, 0x6d, 0x827, 0x828, 0x829, 0x82a, 0x82b, 0x82c, 0x842, 0x843
// 20101124 - 2010-11-24aRagexeRE+ - 0x856, 0x857, 0x858
// 20110111 - 2011-01-11aRagexeRE+ - 0x6b, 0x6d
// 20110928 - 2011-09-28aRagexeRE+ - 0x6b, 0x6d
// 20111025 - 2011-10-25aRagexeRE+ - 0x6b, 0x6d
// 20120307 - 2012-03-07aRagexeRE+ - 0x970

#ifndef PACKETVER
	//#define PACKETVER 20120410
	//#define PACKETVER 20111116
	#define PACKETVER 20130807
#endif

//Remove/Comment this line to disable sc_data saving. [Skotlex]
#define ENABLE_SC_SAVING
//Remove/Comment this line to disable server-side hot-key saving support [Skotlex]
//Note that newer clients no longer save hotkeys in the registry!
#define HOTKEY_SAVING

#if PACKETVER < 20090603
        // (27 = 9 skills x 3 bars)               (0x02b9,191)
        #define MAX_HOTKEYS 27
#elif PACKETVER < 20090617
        // (36 = 9 skills x 4 bars)               (0x07d9,254)
        #define MAX_HOTKEYS 36
#else
        // (38 = 9 skills x 4 bars & 2 Quickslots)(0x07d9,268)
        #define MAX_HOTKEYS 38
#endif

#define MAX_MAP_PER_SERVER 1500 // Increased to allow creation of Instance Maps
#define MAX_INVENTORY 100
//Max number of characters per account. Note that changing this setting alone is not enough if the client is not hexed to support more characters as well.
#define MAX_CHARS 9
//Number of slots carded equipment can have. Never set to less than 4 as they are also used to keep the data of forged items/equipment. [Skotlex]
//Note: The client seems unable to receive data for more than 4 slots due to all related packets having a fixed size.
#define MAX_SLOTS 4
//Max amount of a single stacked item
#define MAX_AMOUNT 30000
#define MAX_ZENY 1000000000
#define MAX_FAME 1000000000
#define MAX_CART 100
#define MAX_SKILL 5020
#define GLOBAL_REG_NUM 256   // max permanent character variables per char
#define ACCOUNT_REG_NUM 64   // max permanent local account variables per account
#define ACCOUNT_REG2_NUM 16  // max permanent global account variables per account
//Should hold the max of GLOBAL/ACCOUNT/ACCOUNT2 (needed for some arrays that hold all three)
#define MAX_REG_NUM 256
#define DEFAULT_WALK_SPEED 150
#define MIN_WALK_SPEED 0
#define MAX_WALK_SPEED 1000
#define MAX_STORAGE 600
#define MAX_GUILD_STORAGE 600
#define MAX_PARTY 12
#define MAX_GUILD 16+10*6	// increased max guild members +6 per 1 extension levels [Lupus]
#define MAX_GUILDPOSITION 20	// increased max guild positions to accomodate for all members [Valaris] (removed) [PoW]
#define MAX_GUILDEXPULSION 32
#define MAX_GUILDALLIANCE 16
#define MAX_GUILDSKILL	15 // increased max guild skills because of new skills [Sara-chan]
#define MAX_GUILDLEVEL 50
#define MAX_GUARDIANS 8	//Local max per castle. [Skotlex]
#define MAX_QUEST_DB 2700 //Max quests that the server will load
#define MAX_QUEST_OBJECTIVES 3 //Max quest objectives for a quest

// for produce
#define MIN_ATTRIBUTE 0
#define MAX_ATTRIBUTE 4
#define ATTRIBUTE_NORMAL 0
#define MIN_STAR 0
#define MAX_STAR 3

#define MAX_STATUS_TYPE 5

#define WEDDING_RING_M 2634
#define WEDDING_RING_F 2635

//For character names, title names, guilds, maps, etc.
//Includes null-terminator as it is the length of the array.
#define NAME_LENGTH (23 + 1)
//For item names, which tend to have much longer names.
#define ITEM_NAME_LENGTH 50
//For Map Names, which the client considers to be 16 in length including the .gat extension
#define MAP_NAME_LENGTH (11 + 1)
#define MAP_NAME_LENGTH_EXT (MAP_NAME_LENGTH + 4)
//Pincode Length
#define PINCODE_LENGTH 4

#define MAX_FRIENDS 40
#define MAX_MEMOPOINTS 3
#define MAX_SKILLCOOLDOWN 20

//Size of the fame list arrays.
#define MAX_FAME_LIST 10

//Limits to avoid ID collision with other game objects
#define START_ACCOUNT_NUM 2000000
#define END_ACCOUNT_NUM 100000000
#define START_CHAR_NUM 150000

//Guilds
#define MAX_GUILDMES1 60
#define MAX_GUILDMES2 120

//Base Homun skill.
#define HM_SKILLBASE 8001
#define MAX_HOMUNSKILL 43
#define MAX_HOMUNCULUS_CLASS	52	//[orn], Increased to 60 from 16 to allow new Homun-S.
#define HM_CLASS_BASE 6001
#define HM_CLASS_MAX (HM_CLASS_BASE+MAX_HOMUNCULUS_CLASS-1)

//Mail System
#define MAIL_MAX_INBOX 30
#define MAIL_TITLE_LENGTH 40
#define MAIL_BODY_LENGTH 200

//Mercenary System
#define MC_SKILLBASE 8201
#define MAX_MERCSKILL 40
#define MAX_MERCENARY_CLASS 61

//Elemental System
#define MAX_ELEMENTALSKILL 42
#define EL_SKILLBASE 8401
#define MAX_ELESKILLTREE 3
#define MAX_ELEMENTAL_CLASS 12
#define EL_CLASS_BASE 2114
#define EL_CLASS_MAX (EL_CLASS_BASE+MAX_ELEMENTAL_CLASS-1)

enum item_types {
	IT_HEALING = 0,
	IT_UNKNOWN, //1
	IT_USABLE,  //2
	IT_ETC,     //3
	IT_WEAPON,  //4
	IT_ARMOR,   //5
	IT_CARD,    //6
	IT_PETEGG,  //7
	IT_PETARMOR,//8
	IT_UNKNOWN2,//9
	IT_AMMO,    //10
	IT_DELAYCONSUME,//11
	IT_CASH = 18,
	IT_MAX
};


//Questlog system [Kevin] [Inkfish]
typedef enum quest_state { Q_INACTIVE, Q_ACTIVE, Q_COMPLETE } quest_state;

struct quest {
	int quest_id;
	unsigned int time;
	int count[MAX_QUEST_OBJECTIVES];
	quest_state state;
};

struct item {
	int id;
	short nameid;
	short amount;
	unsigned short equip; // location(s) where item is equipped (using enum equip_pos for bitmasking)
	char identify;
	char refine;
	char attribute;
	short card[MAX_SLOTS];
	unsigned int expire_time;
	char favorite, bound;
	uint64 unique_id;
};

struct point {
	unsigned short map;
	short x,y;
};

enum e_skill_flag
{
	SKILL_FLAG_PERMANENT,
	SKILL_FLAG_TEMPORARY,
	SKILL_FLAG_PLAGIARIZED,
	SKILL_FLAG_REPLACED_LV_0, // temporary skill overshadowing permanent skill of level 'N - SKILL_FLAG_REPLACED_LV_0',
	SKILL_FLAG_PERM_GRANTED, // permanent, granted through someway e.g. script
	SKILL_FLAG_TMP_COMBO, //@FIXME for homon combo atm
	//...
};

struct s_skill {
	unsigned short id;
	unsigned char lv;
	unsigned char flag; // see enum e_skill_flag
};

struct global_reg {
	char str[32];
	char value[256];
};

//Holds array of global registries, used by the char server and converter.
struct accreg {
	int account_id, char_id;
	int reg_num;
	struct global_reg reg[MAX_REG_NUM];
};

//For saving status changes across sessions. [Skotlex]
struct status_change_data {
	unsigned short type; //SC_type
	long val1, val2, val3, val4, tick; //Remaining duration.
};

struct skill_cooldown_data {
	unsigned short skill_id;
	long tick;
};

struct storage_data {
	int storage_amount;
	struct item items[MAX_STORAGE];
};

struct guild_storage {
	int dirty;
	int guild_id;
	short storage_status;
	short storage_amount;
	struct item items[MAX_GUILD_STORAGE];
	unsigned short lock;
};

struct s_pet {
	int account_id;
	int char_id;
	int pet_id;
	short class_;
	short level;
	short egg_id;//pet egg id
	short equip;//pet equip name_id
	short intimate;//pet friendly
	short hungry;//pet hungry
	char name[NAME_LENGTH];
	char rename_flag;
	char incuvate;
};

struct s_homunculus {	//[orn]
	char name[NAME_LENGTH];
	int hom_id;
	int char_id;
	short class_;
	short prev_class;
	int hp,max_hp,sp,max_sp;
	unsigned int intimacy;	//[orn]
	short hunger;
	struct s_skill hskill[MAX_HOMUNSKILL]; //albator
	short skillpts;
	short level;
	unsigned int exp;
	short rename_flag;
	short vaporize; //albator
	int str ;
	int agi ;
	int vit ;
	int int_ ;
	int dex ;
	int luk ;

	char spiritball; //for homun S [lighta]
};

struct s_mercenary {
	int mercenary_id;
	int char_id;
	short class_;
	int hp, sp;
	unsigned int kill_count;
	unsigned int life_time;
};

struct s_elemental {
	int elemental_id;
	int char_id;
	short class_;
	int mode;
	int hp, sp, max_hp, max_sp, matk, atk, atk2;
	short hit, flee, amotion, def, mdef;
	int life_time;
};

struct s_friend {
	int account_id;
	int char_id;
	char name[NAME_LENGTH];
};

#ifdef HOTKEY_SAVING
struct hotkey {
	unsigned int id;
	unsigned short lv;
	unsigned char type; // 0: item, 1: skill
};
#endif

struct mmo_charstatus {
	int char_id;
	int account_id;
	int partner_id;
	int father;
	int mother;
	int child;

	unsigned int base_exp,job_exp;
	int zeny;

	short class_;
	unsigned int status_point,skill_point;
	int hp,max_hp,sp,max_sp;
	unsigned int option;
	short manner;
	unsigned char karma;
	short hair,hair_color,clothes_color;
	int party_id,guild_id,pet_id,hom_id,mer_id,ele_id;
	int fame;

	// Mercenary Guilds Rank
	int arch_faith, arch_calls;
	int spear_faith, spear_calls;
	int sword_faith, sword_calls;

	short weapon; // enum weapon_type
	short shield; // view-id
	short head_top,head_mid,head_bottom;
	short robe;

	char name[NAME_LENGTH];
	unsigned int base_level,job_level;
	short str,agi,vit,int_,dex,luk;
	unsigned char slot,sex;

	uint32 mapip;
	uint16 mapport;

	struct point last_point,save_point,memo_point[MAX_MEMOPOINTS];
	struct item inventory[MAX_INVENTORY],cart[MAX_CART];
	struct storage_data storage;
	struct s_skill skill[MAX_SKILL];

	struct s_friend friends[MAX_FRIENDS]; //New friend system [Skotlex]
#ifdef HOTKEY_SAVING
	struct hotkey hotkeys[MAX_HOTKEYS];
#endif
	bool show_equip;
	short rename;

	time_t delete_date;

	// Char server addon system
	unsigned int character_moves;
};

typedef enum mail_status {
	MAIL_NEW,
	MAIL_UNREAD,
	MAIL_READ,
} mail_status;

struct mail_message {
	int id;
	int send_id;
	char send_name[NAME_LENGTH];
	int dest_id;
	char dest_name[NAME_LENGTH];
	char title[MAIL_TITLE_LENGTH];
	char body[MAIL_BODY_LENGTH];

	mail_status status;
	time_t timestamp; // marks when the message was sent

	int zeny;
	struct item item;
};

struct mail_data {
	short amount;
	bool full;
	short unchecked, unread;
	struct mail_message msg[MAIL_MAX_INBOX];
};

struct auction_data {
	unsigned int auction_id;
	int seller_id;
	char seller_name[NAME_LENGTH];
	int buyer_id;
	char buyer_name[NAME_LENGTH];

	struct item item;
	// This data is required for searching, as itemdb is not read by char server
	char item_name[ITEM_NAME_LENGTH];
	short type;

	unsigned short hours;
	int price, buynow;
	time_t timestamp; // auction's end time
	int auction_end_timer;
};

struct registry {
	int global_num;
	struct global_reg global[GLOBAL_REG_NUM];
	int account_num;
	struct global_reg account[ACCOUNT_REG_NUM];
	int account2_num;
	struct global_reg account2[ACCOUNT_REG2_NUM];
};

struct party_member {
	int account_id;
	int char_id;
	char name[NAME_LENGTH];
	unsigned short class_;
	unsigned short map;
	unsigned short lv;
	unsigned leader : 1,
	         online : 1;
};

struct party {
	int party_id;
	char name[NAME_LENGTH];
	unsigned char count; //Count of online characters.
	unsigned exp : 1,
				item : 2; //&1: Party-Share (round-robin), &2: pickup style: shared.
	struct party_member member[MAX_PARTY];
};

struct map_session_data;
struct guild_member {
	int account_id, char_id;
	short hair,hair_color,gender,class_,lv;
	uint64 exp;
	int exp_payper;
	short online,position;
	char name[NAME_LENGTH];
	struct map_session_data *sd;
	unsigned char modified;
};

struct guild_position {
	char name[NAME_LENGTH];
	int mode;
	int exp_mode;
	unsigned char modified;
};

struct guild_alliance {
	int opposition;
	int guild_id;
	char name[NAME_LENGTH];
};

struct guild_expulsion {
	char name[NAME_LENGTH];
	char mes[40];
	int account_id;
};

struct guild_skill {
	int id,lv;
};

struct guild {
	int guild_id;
	short guild_lv, connect_member, max_member, average_lv;
	uint64 exp;
	unsigned int next_exp;
	int skill_point;
	char name[NAME_LENGTH],master[NAME_LENGTH];
	struct guild_member member[MAX_GUILD];
	struct guild_position position[MAX_GUILDPOSITION];
	char mes1[MAX_GUILDMES1],mes2[MAX_GUILDMES2];
	int emblem_len,emblem_id;
	char emblem_data[2048];
	struct guild_alliance alliance[MAX_GUILDALLIANCE];
	struct guild_expulsion expulsion[MAX_GUILDEXPULSION];
	struct guild_skill skill[MAX_GUILDSKILL];

	/* TODO: still used for something? */
	unsigned short save_flag; // for TXT saving
	void *channel;
};

struct guild_castle {
	int castle_id;
	int mapindex;
	char castle_name[NAME_LENGTH];
	char castle_event[NAME_LENGTH];
	int guild_id;
	int economy;
	int defense;
	int triggerE;
	int triggerD;
	int nextTime;
	int payTime;
	int createTime;
	int visibleC;
	struct {
		unsigned visible : 1;
		int id; // object id
	} guardian[MAX_GUARDIANS];
	int* temp_guardians; // ids of temporary guardians (mobs)
	int temp_guardians_max;
};

struct fame_list {
	int id;
	int fame;
	char name[NAME_LENGTH];
};

enum { //Change Guild Infos
	GBI_EXP	=1,		// Guild Experience (EXP)
	GBI_GUILDLV,		// Guild level
	GBI_SKILLPOINT,		// Guild skillpoints
	GBI_SKILLLV,		// Guild skill_lv ?? seem unused
};

enum { //Change Member Infos
	GMI_POSITION	=0,
	GMI_EXP,
	GMI_HAIR,
	GMI_HAIR_COLOR,
	GMI_GENDER,
	GMI_CLASS,
	GMI_LEVEL,
};

enum e_guild_skill {
	GD_SKILLBASE=10000,
	GD_APPROVAL=10000,
	GD_KAFRACONTRACT=10001,
	GD_GUARDRESEARCH=10002,
	GD_GUARDUP=10003,
	GD_EXTENSION=10004,
	GD_GLORYGUILD=10005,
	GD_LEADERSHIP=10006,
	GD_GLORYWOUNDS=10007,
	GD_SOULCOLD=10008,
	GD_HAWKEYES=10009,
	GD_BATTLEORDER=10010,
	GD_REGENERATION=10011,
	GD_RESTORE=10012,
	GD_EMERGENCYCALL=10013,
	GD_DEVELOPMENT=10014,
	GD_ITEMEMERGENCYCALL=10015,
	GD_MAX,
};


//These mark the ID of the jobs, as expected by the client. [Skotlex]
enum {
	JOB_NOVICE,
	JOB_SWORDMAN,
	JOB_MAGE,
	JOB_ARCHER,
	JOB_ACOLYTE,
	JOB_MERCHANT,
	JOB_THIEF,
	JOB_KNIGHT,
	JOB_PRIEST,
	JOB_WIZARD,
	JOB_BLACKSMITH,
	JOB_HUNTER,
	JOB_ASSASSIN,
	JOB_KNIGHT2,
	JOB_CRUSADER,
	JOB_MONK,
	JOB_SAGE,
	JOB_ROGUE,
	JOB_ALCHEMIST,
	JOB_BARD,
	JOB_DANCER,
	JOB_CRUSADER2,
	JOB_WEDDING,
	JOB_SUPER_NOVICE,
	JOB_GUNSLINGER,
	JOB_NINJA,
	JOB_XMAS,
	JOB_SUMMER,
	JOB_HANBOK,
	JOB_MAX_BASIC,

	JOB_NOVICE_HIGH = 4001,
	JOB_SWORDMAN_HIGH,
	JOB_MAGE_HIGH,
	JOB_ARCHER_HIGH,
	JOB_ACOLYTE_HIGH,
	JOB_MERCHANT_HIGH,
	JOB_THIEF_HIGH,
	JOB_LORD_KNIGHT,
	JOB_HIGH_PRIEST,
	JOB_HIGH_WIZARD,
	JOB_WHITESMITH,
	JOB_SNIPER,
	JOB_ASSASSIN_CROSS,
	JOB_LORD_KNIGHT2,
	JOB_PALADIN,
	JOB_CHAMPION,
	JOB_PROFESSOR,
	JOB_STALKER,
	JOB_CREATOR,
	JOB_CLOWN,
	JOB_GYPSY,
	JOB_PALADIN2,

	JOB_BABY,
	JOB_BABY_SWORDMAN,
	JOB_BABY_MAGE,
	JOB_BABY_ARCHER,
	JOB_BABY_ACOLYTE,
	JOB_BABY_MERCHANT,
	JOB_BABY_THIEF,
	JOB_BABY_KNIGHT,
	JOB_BABY_PRIEST,
	JOB_BABY_WIZARD,
	JOB_BABY_BLACKSMITH,
	JOB_BABY_HUNTER,
	JOB_BABY_ASSASSIN,
	JOB_BABY_KNIGHT2,
	JOB_BABY_CRUSADER,
	JOB_BABY_MONK,
	JOB_BABY_SAGE,
	JOB_BABY_ROGUE,
	JOB_BABY_ALCHEMIST,
	JOB_BABY_BARD,
	JOB_BABY_DANCER,
	JOB_BABY_CRUSADER2,
	JOB_SUPER_BABY,

	JOB_TAEKWON,
	JOB_STAR_GLADIATOR,
	JOB_STAR_GLADIATOR2,
	JOB_SOUL_LINKER,

	JOB_GANGSI,
	JOB_DEATH_KNIGHT,
	JOB_DARK_COLLECTOR,

	JOB_RUNE_KNIGHT = 4054,
	JOB_WARLOCK,
	JOB_RANGER,
	JOB_ARCH_BISHOP,
	JOB_MECHANIC,
	JOB_GUILLOTINE_CROSS,

	JOB_RUNE_KNIGHT_T,
	JOB_WARLOCK_T,
	JOB_RANGER_T,
	JOB_ARCH_BISHOP_T,
	JOB_MECHANIC_T,
	JOB_GUILLOTINE_CROSS_T,

	JOB_ROYAL_GUARD,
	JOB_SORCERER,
	JOB_MINSTREL,
	JOB_WANDERER,
	JOB_SURA,
	JOB_GENETIC,
	JOB_SHADOW_CHASER,

	JOB_ROYAL_GUARD_T,
	JOB_SORCERER_T,
	JOB_MINSTREL_T,
	JOB_WANDERER_T,
	JOB_SURA_T,
	JOB_GENETIC_T,
	JOB_SHADOW_CHASER_T,

	JOB_RUNE_KNIGHT2,
	JOB_RUNE_KNIGHT_T2,
	JOB_ROYAL_GUARD2,
	JOB_ROYAL_GUARD_T2,
	JOB_RANGER2,
	JOB_RANGER_T2,
	JOB_MECHANIC2,
	JOB_MECHANIC_T2,

	JOB_BABY_RUNE = 4096,
	JOB_BABY_WARLOCK,
	JOB_BABY_RANGER,
	JOB_BABY_BISHOP,
	JOB_BABY_MECHANIC,
	JOB_BABY_CROSS,
	JOB_BABY_GUARD,
	JOB_BABY_SORCERER,
	JOB_BABY_MINSTREL,
	JOB_BABY_WANDERER,
	JOB_BABY_SURA,
	JOB_BABY_GENETIC,
	JOB_BABY_CHASER,

	JOB_BABY_RUNE2,
	JOB_BABY_GUARD2,
	JOB_BABY_RANGER2,
	JOB_BABY_MECHANIC2,

	JOB_SUPER_NOVICE_E = 4190,
	JOB_SUPER_BABY_E,

	JOB_KAGEROU = 4211,
	JOB_OBORO,

	JOB_REBELLION = 4215,

	JOB_MAX,
};

enum {
	SEX_FEMALE = 0,
	SEX_MALE,
	SEX_SERVER
};

// sanity checks...
#if MAX_ZENY > INT_MAX
#error MAX_ZENY is too big
#endif

#endif /* _MMO_H_ */

 

 

mySQL Workbench Instance: (I dunno if I got the correct screenshot)

2eujx9u.png

 

packet version:

 

//2013-08-07Ragexe (Shakto)
packet_ver: 45
0x0369,7,actionrequest,2:6
0x083C,10,useskilltoid,2:4:6
0x0437,5,walktoxy,2
0x035F,6,ticksend,2
0x0202,5,changedir,2:4
0x07E4,6,takeitem,2
0x0362,6,dropitem,2:4
0x07EC,8,movetokafra,2:4
0x0364,8,movefromkafra,2:4
0x0438,10,useskilltopos,2:4:6:8
0x0366,90,useskilltoposinfo,2:4:6:8:10
0x096A,6,getcharnamerequest,2
0x0368,6,solvecharname,2
0x0838,12,searchstoreinfolistitemclick,2:6:10
0x0835,2,searchstoreinfonextpage,0
0x0819,-1,searchstoreinfo,2:4:5:9:13:14:15
0x0811,-1,reqtradebuyingstore,2:4:8:12
0x0360,6,reqclickbuyingstore,2
0x0817,2,reqclosebuyingstore,0
0x0815,-1,reqopenbuyingstore,2:4:8:9:89
0x0365,18,bookingregreq,2:4:6
// 0x363,8 CZ_JOIN_BATTLE_FIELD
0x0281,-1,itemlistwindowselected,2:4:8:12
0x022D,19,wanttoconnection,2:6:10:14:18
0x0802,26,partyinvite2,2
// 0x436,4 CZ_GANGSI_RANK
0x023B,26,friendslistadd,2
0x0361,5,hommenu,2:4
0x0887,36,storagepassword,2:4:20

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I suggest keep every ip on 127.0.0.1 that will work as long as it is lan

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My Answer to your question is to change the IP Address to 127.0.0.1 since the server is a LAN BASED SERVER

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Help me guys...why I can't post some pictures...i follow all the steps and i had an error regarding in logging in...

1. Still in korean language.

 

2. Can't connect error 5001

 

 

Please help me TIA

Edited by trolle13
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i cant download file bec. link just shows this things

post-21865-0-78333900-1384035191_thumb.png

post-21865-0-58517600-1384035196_thumb.png

post-21865-0-07682300-1384035201_thumb.png

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I had one bug like post #7 :  img36.imageshack.us/img36/586/iqc.JPG

I had change all file lua to lub like step 6 and 7.

Please help me :((

P/S: sorry my english bad



i had login in game. I want to make a char GM but i don't know use SQL Brower to edit acoun. Please help me :(

post-21544-0-93024400-1384158638_thumb.jpg

Edited by trungkingcb
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Anyone can tell me why i can't Start Ragnexe ?

I Double click and it's to do nothing.

 

When i started with Loki Patcher, i got Error.

 

Capture_zps373e3568.png

 

 

 

I had one bug like post #7 :  img36.imageshack.us/img36/586/iqc.JPG

I had change all file lua to lub like step 6 and 7.

Please help me  :((

P/S: sorry my english bad



i had login in game. I want to make a char GM but i don't know use SQL Brower to edit acoun. Please help me  :(

 

Nó thông báo là DB logs.* không tồn tại.

Edited by Phantasm
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