Currently Posted April 16, 2013 Posted April 16, 2013 I guess the concept is the same as the Poring Catcher. But, it's like a normal farming database except I wish to only have 1 of Zhu Po Long drops 25120~25126 (randomly) items and 100% chance. Any takers? I will love it for life! Quote
Emistry Posted April 18, 2013 Posted April 18, 2013 OnMinute00: // every hours. monster "mapname",x,y,"--ja--",<mobID>,999; monster "mapname",x,y,"--ja--",<mobID>,1,strnpcinfo(0)+"::OnKilled"; end; OnKilled: getitem rand( 25120,25126 ),1; end; Quote
Currently Posted April 19, 2013 Author Posted April 19, 2013 OnMinute00: // every hours. monster "mapname",x,y,"--ja--",<mobID>,999; monster "mapname",x,y,"--ja--",<mobID>,1,strnpcinfo(0)+"::OnKilled"; end; OnKilled: getitem rand( 25120,25126 ),1; end; pvp_n_3-4,47,164,4 script Dbz 111,{ close; OnMinute00: // every hours. announce "Dragons arrived here at Dreamworks! Find the real Dragon & obtain a Dragon Ball! Collect all 7 then find King Dragon at Quest Area!",bc_all; monster "lunar01",0,0,"--ja--",1514,99; monster "lunar01",0,0,"--ja--",1514,1,strnpcinfo(0)+"::OnKilled"; end; OnKilled: announce ""+strcharinfo(0)+" killed the real dragon! One of the dragon ball is now in his hands!",bc_all; message strcharinfo(0),"Collect all 7 Dragon Balls and talk to King Dragon at Quest Area!"; getitem rand( 25120,25126 ),1; end; } like this? when I @loadnpc the script. It didn't trigger yet. so I'm guessing I gotta wait for one hour right? Also, is what I did correct Quote
Capuche Posted April 19, 2013 Posted April 19, 2013 so I'm guessing I gotta wait for one hour right? You're right but you should spawn another dragon when a player kill the real otherwise the event ends Quote
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Currently
I guess the concept is the same as the Poring Catcher.
But, it's like a normal farming database except I wish to only have 1 of Zhu Po Long drops 25120~25126 (randomly) items and 100% chance.
Any takers? I will love it for life!
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