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1000 Zhu Po Long, but only 1 drops the item.


Question

Posted

I guess the concept is the same as the Poring Catcher.

 

But, it's like a normal farming database except I wish to only have 1 of Zhu Po Long drops 25120~25126 (randomly) items and 100% chance.

 

Any takers? I will love it for life!

3 answers to this question

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Posted


OnMinute00: // every hours.

monster "mapname",x,y,"--ja--",<mobID>,999;

monster "mapname",x,y,"--ja--",<mobID>,1,strnpcinfo(0)+"::OnKilled";

end;

OnKilled:

getitem rand( 25120,25126 ),1;

end;

Posted

OnMinute00: // every hours.
monster "mapname",x,y,"--ja--",<mobID>,999;
monster "mapname",x,y,"--ja--",<mobID>,1,strnpcinfo(0)+"::OnKilled";
end;

OnKilled:
getitem rand( 25120,25126 ),1;
end;

 

 

pvp_n_3-4,47,164,4    script    Dbz    111,{ 
 
close;
 
OnMinute00: // every hours.
announce "Dragons arrived here at Dreamworks! Find the real Dragon & obtain a Dragon Ball! Collect all 7 then find King Dragon at Quest Area!",bc_all;
monster "lunar01",0,0,"--ja--",1514,99;
monster "lunar01",0,0,"--ja--",1514,1,strnpcinfo(0)+"::OnKilled";
end;
 
OnKilled:
announce ""+strcharinfo(0)+" killed the real dragon! One of the dragon ball is now in his hands!",bc_all;
message strcharinfo(0),"Collect all 7 Dragon Balls and talk to King Dragon at Quest Area!";
getitem rand( 25120,25126 ),1;
end;
 
}

 

like this? when I @loadnpc the script. It didn't trigger yet. so I'm guessing I gotta wait for one hour right? Also, is what I did correct

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