raemon23 Posted April 7, 2013 Posted April 7, 2013 can you give me some examples of scripting in weapons putting Additional damage of bowling bash or any skills by 5% and additional 5% if the weapon is +10. Sorry for my bad english ) Thanks :* Quote
icabit Posted April 7, 2013 Posted April 7, 2013 (edited) { if(getrefine()>=10) { bonus2 bSkillAtk,"KN_BOWLINGBASH",10; } else { bonus2 bSkillAtk,"KN_BOWLINGBASH",5; }; },{},{} Edited April 7, 2013 by icabit Quote
raemon23 Posted April 10, 2013 Author Posted April 10, 2013 Thanks! Can i just change the KN_BOWLINGBASH to other skills like Sharpshooting, Double Straif? Quote
Emistry Posted April 10, 2013 Posted April 10, 2013 trunk/doc/item_bonus.txt bonus2 bSkillAtk,n,x; Increase damage of skill n by x% (supports skill names) Quote
Question
raemon23
can you give me some examples of scripting in weapons putting Additional damage of bowling bash or any skills by 5% and additional 5% if the weapon is +10. Sorry for my bad english
) Thanks :*
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