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leertaste

Card Announce

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Hey guys^^

 

like the title says:

Im looking for an scipt that gives an announce to the server when a card was dropped :D
thank you <3

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How to recreate this for only common cards to be announce?

-	script	MVP_CARD_ANNOUNCER	-1,{

        OnInit:

                setarray( [email protected], 1871, 1874, 1719, 1492, 1147, 1688, 1583, 1623, 1389, 1046, 1087, 1190, 1272, 1115, 1418, 1779, 1157, 1685, 1734, 1658, 1647, 1649, 1651, 1646, 1650, 1648, 1630, 1059, 1159, 1038, 1511, 1373, 1751, 1150, 1039, 1086, 1785, 1768, 1832, 1112, 1312, 1251, 1252 );

                setarray( .mvpCardIds, 4441, 4145, 4386, 4263, 4146, 4376, 4302, 4342, 4134, 4142, 4143, 4135, 4168, 4123, 4330, 4419, 4148, 4374, 4403, 4352, 4359, 4363, 4365, 4357, 4367, 4361, 4372, 4132, 4121, 4144, 4236, 4276, 4407, 4131, 4147, 4128, 4425, 4408, 4430, 4137, 4305, 4318, 4324 );

                

                // Rate : 1 = 0.01%  /  1000 = 10%  /  10000 = 100%

                setarray( .mvpCardRates, 300, 300, 300, 300, 300, 300, 300, 300, 300, 300, 300, 300, 300, 300, 300, 300, 300, 300, 300, 300, 300, 300, 300, 300, 300, 300, 300, 300, 300, 300, 300, 300, 300, 300, 300, 300, 300, 300, 300, 300, 300, 300, 300 );

 

                for([email protected] = 0; [email protected] < getarraysize( [email protected] ); [email protected]++ ) {

                        .mvpIds[ [email protected][ [email protected] ] ] = [email protected];

                        delmonsterdrop( [email protected][ [email protected] ],  .mvpCardIds[ [email protected] ] );

                }

        end;

        OnNPCKillEvent:

                [email protected] = .mvpIds[ killedrid ];

                if( [email protected] ) end;

 

                if( rand( 10000 ) <= .mvpCardRates[ [email protected] ] ){

                        getitem( .mvpCardIds[ [email protected] ], 1 );

                        announce( "[ " + strcharinfo(PC_NAME) + " ] just got a " + getitemname( .mvpCardIds[[email protected]] ), bc_all );

                }

        end;

}

 

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// Make broadcast ** Player1 won Pupa's Pupa Card (chance 0.01%) ***

// This can be set to any value between 0~10000.

// Note: It also announces STEAL skill usage with rare items

// 0 = don't show announces at all

// 1 = show announces for 0.01% drop chance items

// 333 = show announces for 3.33% or lower drop chance items

// 10000 = show announces for all items

rare_drop_announce: 0

settle this in your conf/battle/drops.conf

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but other items will announced too, doesnt they?

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Yes in that way others items will display an announce too

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do u know, where the script for this is defined?

 

// Make broadcast ** Player1 won Pupa's Pupa Card (chance 0.01%) ***

// This can be set to any value between 0~10000.

// Note: It also announces STEAL skill usage with rare items

// 0 = don't show announces at all

// 1 = show announces for 0.01% drop chance items

// 333 = show announces for 3.33% or lower drop chance items

// 10000 = show announces for all items

rare_drop_announce: 0

 

maybe i can edit that O.O
because i don't want a chance of 0,01 i want a chance of 0,1
you know? :)

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// Make broadcast ** Player1 won Pupa's Pupa Card (chance 0.01%) ***

// This can be set to any value between 0~10000.

// Note: It also announces STEAL skill usage with rare items

// 0 = don't show announces at all

// 10 = show announces for 0.10% drop chance items

// 333 = show announces for 3.33% or lower drop chance items

// 10000 = show announces for all items

rare_drop_announce: 0

Search in conf/battle/drops.conf

 

 

 

If you want an announce only for card, you must to work in source files (pc.c for steal and mob.c for drop)

But if you don't have item drop rate below your card drop rate, you just have to adjust rare_drop_announce

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