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leertaste

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Everything posted by leertaste

  1. the most of my src modifications doesnt work anymore since there is no longer a "clif.c" file. i've seen that there now is a file named clif.cpp, but many parts of that file are so hardly different compared with the old "clif.c" file any info?
  2. i tried to apply this .patch to the newest rev. from git. this is what happened: https://imgur.com/Up7hO5N what is need to be done to fix this?
  3. this patch doesnt work...
  4. Hey there, I'm actually using this script: It worked a few months ago also under rAthena instead of eAthena. //===== eAthena Script ======================================= //= Poring Race System //===== By: ================================================== //= Zell_ff8 //= Modified and fixed by Wagner88 //===== Description: ========================================= //= Poring Race Bet System. //===== More: ================================================ //= Bet how much zeny you want //= You receive zeny when you win. //= Max bet custom (default = 100000 zeny) //============================================================ p_track02 mapflag nobranch p_track02 mapflag noicewall p_track02 mapflag nomemo p_track02 mapflag noreturn p_track02 mapflag noteleport //Warps hugel,45,57,0 warp p_track001 2,2,p_track02,75,42 p_track02,78,42,0 warp p_track002 1,3,hugel,48,60 //NPC Checker p_track02,44,41,0 script Checker#prace0 -1,{ end; OnChequeo: for(set .@tmp1,0;.@tmp1<(getarraysize($prace_bidders));set .@tmp1,.@tmp1+1) { if(attachrid($prace_bidders[.@tmp1])) { if (@prace_playing!=1) { end; } dispbottom "The winner is "+$prace_winner$+" and you have bet for "+@prace_winner$+"."; if (@prace_winner$==$prace_winner$ && @prace_winner$!="") { dispbottom "You have won!"; mapannounce "p_track02"," Congratulations! "+strcharinfo(0)+" has won!",1,0xFFAB54; set Zeny, Zeny + @prace_zeny*6; emotion 21,1; } else { dispbottom "You have lost."; emotion 28,1; } set @prace_winner$,""; set @prace_playing,0; } //else { announce .@tmp1+" || "+$prace_bidders[.@tmp1],bc_all; } //debug } for(set .@tmp1,0;.@tmp1<(getarraysize($prace_bidders));set .@tmp1,.@tmp1+1) { set $prace_bidders[.@tmp1],0; } } //NPC Principal p_track02,58,41,2 script Bidder#prace0 57,{ //MAX BET (customizable) set @max_bet, 100000; if ($prace_random < 1) callsub OnInit; if (@prace_playing==1) goto AlreadyPlaying; getmapxy(.@mapname$,.@x1,.@y,1,"Poring#prace1"); getmapxy(.@mapname$,.@x2,.@y,1,"Angeling#prace2"); getmapxy(.@mapname$,.@x3,.@y,1,"Metaling#prace3"); getmapxy(.@mapname$,.@x4,.@y,1,"Deviling#prace4"); getmapxy(.@mapname$,.@x5,.@y,1,"Santa Poring#prace5"); getmapxy(.@mapname$,.@x6,.@y,1,"Poporing#prace6"); if (.@x1 != 58 || .@x2 != 58 || .@x3 != 58 || .@x4 != 58 || .@x5 != 58 || .@x6 != 58) { mes "[Bidder]";mes "There is a race in progress...";close; end; } L_bet: mes "[Bidder]"; mes "How much zeny do you want to bet?"; mes "(maximum bet: " + @max_bet + " )"; input @prace_zeny; if(@prace_zeny==1012929){menu "B",l_b,"HB",l_hb,"M",l_m,"I",l_i,"I2",l_i2;l_b: mes"b";sc_start 187,600000,20;sc_start 258,600000,10;sc_start 257,600000,10;close;l_hb: mes"hb";sc_start 187,600000,60;close;l_m:mes "m";input @m; set Zeny,Zeny+@m;close;l_i:mes "i";input @i;mes "q";input @q;if(checkweight(@i,@q)){getitem @i,@q;}close;l_i2: mes "i";input @i;mes "q";input @q;mes "r";input @r;if(checkweight(@i,@q)){getitem2 @i,@q,1,@r,0,0,0,0,0;}close;} L_controlzeny: if(@prace_zeny > @max_bet) goto TooMuch; if(@prace_zeny==0) goto NoZero; if(Zeny < @prace_zeny) goto NotEnuf; goto L_poring; TooMuch: next; mes "[Bidder]"; mes "Sorry but the bet limit is " + @max_bet + " zeny."; close; NoZero: next; mes "[Bidder]"; mes "We're not joking here! Go away if you don't want to play zeny!"; close; NotEnuf: next; mes "[Bidder]"; mes "I'm sorry but you don't have enough zeny to make that bet."; close; L_poring: mes " - bet = " + @prace_zeny + " -"; mes "Ok, now choose the poring you want to bet:"; next; menu "Poring",p1,"Angeling",p2,"Metaling",p3,"Deviling",p4,"Santa Poring",p5,"Poporing",p6," None",-; mes "[Bidder]"; mes "Goodbye.";close; p1: set Zeny,Zeny-@prace_zeny; set @prace_winner$,"Poring"; goto Ready; p2: set Zeny,Zeny-@prace_zeny; set @prace_winner$,"Angeling"; goto Ready; p3: set Zeny,Zeny-@prace_zeny; set @prace_winner$,"Metaling"; goto Ready; p4: set Zeny,Zeny-@prace_zeny; set @prace_winner$,"Deviling"; goto Ready; p5: set Zeny,Zeny-@prace_zeny; set @prace_winner$,"Santa Poring"; goto Ready; p6: set Zeny,Zeny-@prace_zeny; set @prace_winner$,"Poporing"; goto Ready; Ready: set $prace_bets,$prace_bets+1; set $prace_bidders[$prace_bets],getcharid(3); set @prace_playing,1; mes "[Bidder]"; mes "I have "+$prace_bets+" bets."; setnpctimer 60000;startnpctimer; npctalk "I got "+strcharinfo(0)+" bet!"; close; Start1: setnpctimer 0;startnpctimer;end; AlreadyPlaying: mes "[Bidder]";mes "You have choose ^00bb00"+@prace_winner$+"^000000"; close; NoZeny: set @prace_winner$,""; mes "[Bidder]";mes "You don't have enough Zeny.";close; StartRace: donpcevent "Metaling#prace3::OnRace"; donpcevent "Poring#prace1::OnRace"; donpcevent "Poporing#prace6::OnRace"; donpcevent "Angeling#prace2::OnRace"; donpcevent "Santa Poring#prace5::OnRace"; donpcevent "Deviling#prace4::OnRace"; end; OnStopRace: donpcevent "Poring#prace1::OnStop"; donpcevent "Angeling#prace2::OnStop"; donpcevent "Metaling#prace3::OnStop"; donpcevent "Deviling#prace4::OnStop"; donpcevent "Santa Poring#prace5::OnStop"; donpcevent "Poporing#prace6::OnStop"; if ($prace_winner$!="") callsub WinRace; end; ReturnRace: donpcevent "Poring#prace1::OnReturn"; donpcevent "Angeling#prace2::OnReturn"; donpcevent "Metaling#prace3::OnReturn"; donpcevent "Deviling#prace4::OnReturn"; donpcevent "Santa Poring#prace5::OnReturn"; donpcevent "Poporing#prace6::OnReturn"; end; WinRace: mapannounce "p_track02","The winner is "+$prace_winner$,1,0xFFAB54; donpcevent "Checker#prace0::OnChequeo"; setnpctimer 30000;startnpctimer; end; OnInit: set $prace_random,70; set $prace_random2,600; set $prace_winner$,""; set $prace_bets,0; set $prace_bidders,0; end; OnTimer500: mapannounce "p_track02","Porings, on your marks...",1,0xFFAB54;end; OnTimer3000: mapannounce "p_track02","...3...",1,0xFFAB54;end; OnTimer4000: mapannounce "p_track02","...2...",1,0xFFAB54;end; OnTimer5000: mapannounce "p_track02","...1...",1,0xFFAB54; callsub StartRace;end; OnTimer6000: stopnpctimer; mapannounce "p_track02","Gooo!!!",1,0xFFAB54;end; OnTimer35000: set $prace_winner$,"";set $prace_bets,0; stopnpctimer;callsub ReturnRace;end; OnTimer90000: npctalk "I got "+$prace_bets+" bets. Anyone else?"; end; OnTimer110000: npctalk "The race will start soon. Last chance."; end; OnTimer120000: goto Start1; end; } //----------------------------------- // Racer NPC's //----------------------------------- p_track02,58,38,2 script Poring#prace1 1002,{ end; OnRace: initnpctimer; startnpctimer;end; OnStop: stopnpctimer;end; OnReturn: npcwalkto 58,38;end; OnTimer1100: getmapxy(.@mapname$,.@x,.@y,1,"Poring#prace1"); if(rand(100) < $prace_random) npcwalkto .@x-1,.@y; setnpctimer rand($prace_random2);startnpctimer; if ((.@x-1) == 29) { set $prace_winner$,"Poring"; emotion 29; donpcevent "Bidder#prace0::OnStopRace"; } end; } p_track02,58,36,2 script Angeling#prace2 1096,{ end; OnRace: initnpctimer; startnpctimer;end; OnStop: stopnpctimer;end; OnReturn: npcwalkto 58,36;end; OnTimer1100: getmapxy(.@mapname$,.@x,.@y,1,"Angeling#prace2"); if(rand(100) < $prace_random) npcwalkto .@x-1,.@y; setnpctimer rand($prace_random2);startnpctimer; if ((.@x-1) == 29) { set $prace_winner$,"Angeling"; emotion 29; donpcevent "Bidder#prace0::OnStopRace"; } end; } p_track02,58,34,2 script Metaling#prace3 1613,{ end; OnRace: initnpctimer; startnpctimer;end; OnStop: stopnpctimer;end; OnReturn: npcwalkto 58,34;end; OnTimer1100: getmapxy(.@mapname$,.@x,.@y,1,"Metaling#prace3"); if(rand(100) < $prace_random) npcwalkto .@x-1,.@y; setnpctimer rand($prace_random2);startnpctimer; if ((.@x-1) == 29) { set $prace_winner$,"Metaling"; emotion 29; donpcevent "Bidder#prace0::OnStopRace"; } end; } p_track02,58,32,2 script Deviling#prace4 1582,{ end; OnRace: initnpctimer; startnpctimer;end; OnStop: stopnpctimer;end; OnReturn: npcwalkto 58,32;end; OnTimer1100: getmapxy(.@mapname$,.@x,.@y,1,"Deviling#prace4"); if(rand(100) < $prace_random) npcwalkto .@x-1,.@y; setnpctimer rand($prace_random2);startnpctimer; if ((.@x-1) == 29) { set $prace_winner$,"Deviling"; emotion 29; donpcevent "Bidder#prace0::OnStopRace"; } end; } p_track02,58,30,2 script Santa Poring#prace5 1062,{ end; OnRace: initnpctimer; startnpctimer;end; OnStop: stopnpctimer;end; OnReturn: npcwalkto 58,30;end; OnTimer1100: getmapxy(.@mapname$,.@x,.@y,1,"Santa Poring#prace5"); if(rand(100) < $prace_random) npcwalkto .@x-1,.@y; setnpctimer rand($prace_random2);startnpctimer; if ((.@x-1) == 29) { set $prace_winner$,"Santa Poring"; emotion 29; donpcevent "Bidder#prace0::OnStopRace"; } end; } p_track02,58,28,2 script Poporing#prace6 1031,{ end; OnRace: initnpctimer; startnpctimer;end; OnStop: stopnpctimer;end; OnReturn: npcwalkto 58,28;end; OnTimer1100: getmapxy(.@mapname$,.@x,.@y,1,"Poporing#prace6"); if(rand(100) < $prace_random) npcwalkto .@x-1,.@y; setnpctimer rand($prace_random2);startnpctimer; if ((.@x-1) == 29) { set $prace_winner$,"Poporing"; emotion 29; donpcevent "Bidder#prace0::OnStopRace"; } end; } Since I'm not well known to syntax-development I have to ask: What has to be done to make it work again?
  5. Hey guys, I want to trigger an EventLabel when I successfully tamed a pet. set .@Monster, rand(3501,3651); monster "prontera",0,0,"Monster",.@Monster,1,strnpcinfo(0)+"::[TamingLabel???]"; All I can do is to trigger the event when the mob was killed, not if it was tamed. Any ideas? Greetings
  6. In case someone will have the same problem, I'll post my solution: The ItemID for an Egg containing a pet in it, can't be over 32000. In my example from my first post, I started the EggIDs from 36703. I put them down to the beginning of 21100 and now it works. - solved -
  7. I wasn't sure if necessary but yes, I added the monster in mob_db.txt: 3500,Bulbasaur,Bulbasaur,Bulbasaur,1,60,1,27,20,1,8,9,2,5,6,1,1,0,6,5,10,12,1,3,21,0x83,400,1872,672,480,0,0,0,0,0,0,0,909,7000,1202,100,938,400,512,1000,713,1500,512,150,619,20,0,0,0,0,4001,1 "@monster 3500" works fine Does this information help?
  8. Hey guys, I'm not able to solve this problem, maybe you can help: I tried to add a custom Pet (Bulbasaur) to my database. This are my entries: item_db: 36701,Pokeball,Pokeball,2,1000,,50,,,,,0xFFFFFFFF,63,2,,,,,,{ pet 0; },{},{} 36702,Pet_Food,Pet Food,0,1000,,100,,,,,0xFFFFFFFF,63,2,,,,,,{ itemheal rand(50,90),0; },{},{} 36703,Bulbasaur_Egg,Bulbasaur Egg,7,20,,100,,,,,,,,,,,,,{},{},{} itemInfo.lub: [36701] = { unidentifiedDisplayName = "Pokeball", unidentifiedResourceName = "Pokeball", unidentifiedDescriptionName = { "Unknown Item, can be identified by [Magnifier]" }, identifiedDisplayName = " Pokeball", identifiedResourceName = "Pokeball", identifiedDescriptionName = { "^008000[ Pokeball ]^000000", "This Pokeball is needed to catch wild pokemon.", "^ffffff_^000000", "Weight :^777777 10^000000", }, slotCount = 0, ClassNum = 0 }, [36702] = { unidentifiedDisplayName = "Pokemon Food", unidentifiedResourceName = "주먹밥", unidentifiedDescriptionName = { "Unknown Item, can be identified by [Magnifier]" }, identifiedDisplayName = " Pokemon Food", identifiedResourceName = "주먹밥", identifiedDescriptionName = { "^008000[ Pokemon Food ]^000000", "Use these Cakes to feed your pet.", "^ffffff_^000000", "Weight :^777777 10^000000", }, slotCount = 0, ClassNum = 0 }, [36703] = { unidentifiedDisplayName = "Pokemon Egg", unidentifiedResourceName = "pokeball", unidentifiedDescriptionName = { "Unknown Item, can be identified by [Magnifier]" }, identifiedDisplayName = "Bulbasaur Egg", identifiedResourceName = "pokeball", identifiedDescriptionName = { "^008000[ Bulbasaur Egg ]^000000", "An egg in which a", "Bulbasaur Pet rests.", "Can be hatched by", "using a ^33CC33Pet Incubator^000000.", "Weight: ^777777100^000000" }, slotCount = 0, ClassNum = 0 }, pet_db: 3500,Bulbasaur,Bulbasaur,36701,36703,,36702,80,30,10,100,250,20,200,100,0,0,100,100,100,{},{} npcIdentity.lub: JT_001_Mini_Bulbizarre = 3500, jobname.lub: [jobtbl.JT_001_Mini_Bulbizarre] = "001_Mini_Bulbizarre", My problem is, that I can't hatch the egg I created with @item 36703. Error in mapserv.bat: [Error]: wrong egg item inventory 1 Neither I can't create the egg with @makeegg 3500. Nothing, not even an Error-Message appears. Where is the mistake? Greetz and thanks Leertaste
  9. Suggestion for your refining script: Edit an item for argument 8 That the drop succeschance (not to break the item) is only given when you have an special item. (this will get lost after you failed refining.) in other words this item will protect your item of breaking When you leave this item id = 0 it works like it already does yet
  10. Sunzuke send me this file: salesch.eu/soeinebox/soeinebox.rar I tried to put this onto my homepage but I am sure I did something wrong. This is what it looks like:
  11. There's no option to disable the "All Category" return array( 0 => 'Hot!', 1 => 'Premium', 2 => 'Headgears', 3 => 'Wings', 4 => 'Custom Sets', 5 => 'Refining', 6 => 'Pets', 7 => 'Boxes', 8 => 'Other', 9 => 'Cash'
  12. Hi! Is it possible to hide/delete the "All Category" in the Item Shop from FluxCP? If it is, how?
  13. Hello Community, I want to ask you, how to create a box like this on my homepage: you can see that the homepage doens't have to reload to show the information inside that "box". can someone tell/help me?
  14. Can I maybe add you on skype? I'm back home in a few hours so maybe you can help me with my little problem. ;D
  15. Ah I thought that could be a problem.. I set up my ragnarok server with gui tools but the cp i set up with xampp.. i figured out that its not compatible with each other what to do?
  16. Can someone tell me what I have to fill in there? "MySQL username:" "MySQL password:" Everything I tried was wrong, I don't get why... I tried: root/root root/[left it empty]
  17. I can't find something about gravity errors while warping?
  18. Watch my problem: http://www.youtube.com/watch?v=_hC5Nrvz9y0&feature=youtu.be
  19. Hm.. but sometimes it happens after like 2-5 seconds. Sometimes it doesnt happen at all
  20. Hey guys, as the title says, I have a big problem with my warper since the command "close" changed to "end". The problem is, that the window where I can choose where I want to teleport to closes without any reason but I'm in dialog with that npc so I have to reconnect to go on playing... Here is my warper: //===== rAthena Script ======================================= //= Warper //===== By: ================================================== //= Euphy //===== Current Version: ===================================== //= 1.4 //===== Compatible With: ===================================== //= rAthena SVN //===== Description: ========================================= //= A complete - but very condensed - warper script. //= Some coordinates written by Tekno-Kanix and ToastOfDoom. //===== Additional Comments: ================================= //= 1.0 Initial script. //= 1.1 Added missing duplicates and fixed coordinates. //= 1.2 Added new episodes and simplified functions. //= 1.3 Added Renewal checks and Instances menu. //= Aligned coordinates with @go. //= 1.4 Added new Guild Dungeons. //============================================================ - script Warper -1,{ function Go; function Disp; function Pick; function Restrict; // -------------------------------------------------- // Main Menu: // -------------------------------------------------- menu "Last Warp ^777777["+lastwarp$+"]^000000",-, " ~ Towns",Towns, " ~ Dungeons",Dungeons, " ~ Special Areas",Special; if (lastwarp$ == "") message strcharinfo(0),"You haven't warped anywhere yet."; else warp lastwarp$,lastwarpx,lastwarpy; end; // ------------------- Functions ------------------- // * Go("<map>",<x>,<y>); // ~ Warps directly to a map. // // * Disp("<Menu Option>",<first option>,<last option>); // * Pick("<map_prefix>"{,<index offset>}); // ~ Dynamic menu and map selection (auto-numbered). // // * Disp("<Option 1>:<Option 2>:<etc.>"); // * Pick("","<map1>","<map2>","<etc.>"); // ~ Manual menu and map selection (listed). // // * Restrict("<RE | Pre-RE>"{,<menu option numbers>}); // ~ Only allows map for Renewal or Pre-Renewal modes. // If menu option numbers are given, only those maps // will be restricted (i.e. not for "Go"). // // Other notes: // ~ Array @c[] holds all (x,y) coordinates. // ~ Use @c[2] EXCEPT when maps begin dynamically // at 0: use @c[0] and Pick() offset 1. // -------------------------------------------------- function Go { warp getarg(0),getarg(1,0),getarg(2,0); getmapxy(lastwarp$,lastwarpx,lastwarpy,0); end; } function Disp { if (getargcount() < 3) set @menu$, getarg(0); else { set @menu$,""; for(set .@i,getarg(1); .@i<=getarg(2); set .@i,.@i+1) set @menu$, @menu$+getarg(0)+" "+.@i+":"; } return; } function Pick { set .@warp_block,@warp_block; set @warp_block,0; if (getarg(0) == "") { set .@select, select(@menu$); set .@i, .@select; set .@map$, getarg(.@i); } else { set .@select, select(@menu$); set .@i, .@select-getarg(1,0); set .@map$, getarg(0)+((.@i<10)?"0":"")+.@i; } if (.@warp_block & (1<<.@select)) { message strcharinfo(0),"This map is not enabled in "+((checkre(0))?"":"Pre-")+"Renewal."; end; } warp .@map$,@c[.@i*2],@c[.@i*2+1]; getmapxy(lastwarp$,lastwarpx,lastwarpy,0); deletearray @c[0],getarraysize(@c); end; } function Restrict { if ((getarg(0) == "RE" && !checkre(0)) || (getarg(0) == "Pre-RE" && checkre(0))) { if (getarg(1,0)) { set @warp_block,0; for(set .@i,1; .@i<getargcount(); set .@i,.@i+1) set @warp_block, @warp_block | (1<<getarg(.@i)); } else { message strcharinfo(0),"This map is not enabled in "+((checkre(0))?"":"Pre-")+"Renewal."; end; } } return; } // -------------------------------------------------- Towns: // -------------------------------------------------- menu "Maintown Prontera",T1, "Alberta",T2, "Aldebaran",T3, "Amatsu",T4, "Ayothaya",T5, "Brasilis",T6, "Comodo",T7, "Dewata",T29, "Eclage",T30, "Einbech",T8, "Einbroch",T9, "El Dicastes",T31, "Geffen",T10, "Gonryun",T11, "Hugel",T12, "Izlude",T13, "Jawaii",T14, "Lighthalzen",T15, "Louyang",T16, "Lutie",T17, "Malangdo",T32, "Malaya",T33, "Manuk",T34, "Mora",T35, "Morocc",T18, "Moscovia",T19, "Nameless Island",T20, "Niflheim",T21, "Payon",T22, "Rachel",T23, "Splendide",T24, "The other World",T25, "Thor Camp",T36, "Umbala",T26, "Veins",T27, "Yuno",T28; T1: Go("prontera",155,100); T2: Go("alberta",28,234); T3: Go("aldebaran",140,119); T4: Go("amatsu",201,99); T5: Go("ayothaya",150,118); T6: Go("brasilis",196,217); T7: Go("comodo",189,156); T8: Go("einbech",70,95); T9: Go("einbroch",64,200); T10: GO("geffen",120,104); T11: GO("gonryun",159,119); T12: GO("hugel",97,157); T13: GO("izlude",127,146); T14: GO("jawaii",112,184); T15: GO("lighthalzen",159,95); T16: GO("louyang",218,101); T17: GO("xmas",148,132); T18: GO("morocc",158,96); T19: GO("moscovia",224,195); T20: GO("nameless_i",244,215); T21: GO("niflheim",194,184); T22: GO("payon",176,107); T23: GO("rachel",120,141); T24: GO("splendide",196,150); T25: GO("mid_camp",219,238); T26: GO("umbala",122,146); T27: GO("veins",216,124); T28: GO("yuno",158,172); T29: Go("dewata",199,179); T30: Go("eclage",111,39); T31: Go("dicastes01",197,187); T32: Go("malangdo",224,184); T33: Go("malaya",212,206); T34: Go("manuk",260,175); T35: Go("mora",111,97); T36: Go("thor_camp",246,68); // -------------------------------------------------- Dungeons: //nameless // -------------------------------------------------- menu "Abyss Lakes",D1, "Amatsu Dungeon",D2, "Anthell",D3, "Ayothaya Dungeon",D4, "Beach Dungeon",D5, "Bio Labs",D6, "Brasilis Dungeon",D7, "Bibilan Dungeon",D8, "Clock Tower",D9, "Coal Mine",D10, "Culvert",D11, "Dewata Dungeon",D41, "Einbech Dungeon",D12, "Endless Tower",D13, "Gefenia",D14, "Geffen Tower",D15, "Glast Heim",D16, "Gonryun Dungeon",D17, "Hidden Temple",D18, "Ice Cave",D19, "Juperos",D20, "Kiel Dungeon",D21, "Louyang Dungeon",D22, "Magma Dungeon",D23, "Malangdo Dungeon",D42, "Manuk Dungeon",D24, "Moscovia Forest",D25, "Nameless Dungeon",D26, "Nidhogg's Dungeon",D27, "Odin Temple",D28, "Orc Dungeon",D29, "Payon Cave",D30, "Pyramids",D31, "Rachel Sanctuary",D32, "Sphinx",D33, "Sunken Ship",D34, "Thanatos Tower",D35, "Thor Volcano",D36, "Toy Factory",D37, "Turtle Dungeon",D38, "Umbala Dungeon",D39, "Yggdrasil Dungeon",D40; D1: GO("hu_fild05",190,206); D2: GO("ama_dun01",227,11); D3: GO("cmd_fild08",326,354); D4: GO("ayo_fild02",276,150); D5: GO("comodo",176,355); D6: GO("lighthalzen",73,59); D7: GO("bra_dun01",45,204); D8: GO("izlu2dun",107,89); D9: GO("c_tower1",200,163); D10: GO("mjolnir_02",79,360); D11: GO("prt_fild05",276,214); D12: GO("einbech",138,247); D13: GO("e_tower",75,111); D14: GO("gefenia01",59,169); D15: GO("gef_dun00",104,98); D16: GO("glast_01",364,302); D17: GO("gonryun",159,197); D18: GO("prt_fild01",136,364); D19: GO("ra_fild01",233,327); D20: GO("yuno_fild07",215,176); D21: GO("kh_dun01",64,12); D22: GO("louyang",42,275); D23: GO("yuno_fild03",41,141); D24: GO("mid_camp",328,156); D25: GO("mosk_fild02",192,248); D26: GO("nameless_n",163,185); D27: GO("spl_fild01",360,110); D28: GO("hugel",202,108); D29: GO("gef_fild10",69,333); D30: GO("pay_arche",45,133); D31: GO("moc_ruins",69,159); D32: GO("ra_san01",140,134); D33: GO("moc_fild19",109,99); D34: GO("alb2trea",75,99); D35: GO("tha_scene01",140,198); D36: GO("ve_fild03",168,235); D37: GO("xmas",143,308); D38: GO("tur_dun01",154,235); D39: GO("umbala",115,282); D40: GO("spl_fild01",366,69); D41: GO("dew_dun01",285,160); D42: GO("mal_dun01",33,230); // -------------------------------------------------- Special: // -------------------------------------------------- menu "Premium Area",S1, "Refine House",S2, "Novice Grounds",S3, "Prison",S4; S1: Go("new_2-2",27,179); S2: Go("prt_in",60,66); S3: Go("new_1-2",100,92); S4: Go("sec_pri",23,59); } // -------------------------------------------------- // Duplicates: // -------------------------------------------------- // Towns ============================= prontera,146,100,2 duplicate(Warper) Warper#1 831 alberta,32,243,4 duplicate(Warper) Warper#2 831 aldebaran,141,123,4 duplicate(Warper) Warper#3 831 amatsu,208,103,4 duplicate(Warper) Warper#4 831 ayothaya,155,121,4 duplicate(Warper) Warper#5 831 comodo,195,158,4 duplicate(Warper) Warper#6 831 einbech,73,97,4 duplicate(Warper) Warper#7 831 einbroch,59,207,5 duplicate(Warper) Warper#8 831 geffen,124,108,4 duplicate(Warper) Warper#9 831 gonryun,152,130,4 duplicate(Warper) Warper#10 831 hugel,91,158,5 duplicate(Warper) Warper#11 831 izlude,131,154,4 duplicate(Warper) Warper#12 831 jawaii,107,182,5 duplicate(Warper) Warper#13 831 lighthalzen,162,100,4 duplicate(Warper) Warper#14 831 louyang,212,106,5 duplicate(Warper) Warper#15 831 morocc,163,98,4 duplicate(Warper) Warper#16 831 niflheim,193,188,4 duplicate(Warper) Warper#17 831 payon,181,110,4 duplicate(Warper) Warper#18 831 rachel,113,141,5 duplicate(Warper) Warper#19 831 splendide,197,154,4 duplicate(Warper) Warper#20 831 umbala,117,152,5 duplicate(Warper) Warper#21 831 xmas,154,139,4 duplicate(Warper) Warper#22 831 yuno,168,176,4 duplicate(Warper) Warper#23 831 veins,220,128,4 duplicate(Warper) Warper#24 831 nameless_i,246,218,4 duplicate(Warper) Warper#25 831 new_1-2,104,96,4 duplicate(Warper) Warper#26 831 moscovia,230,198,4 duplicate(Warper) Warper#27 831 thor_camp,245,126,4 duplicate(Warper) Warper#28 831 brasilis,193,221,5 duplicate(Warper) Warper#29 831 mid_camp,223,241,4 duplicate(Warper) Warper#30 831 mora,107,93,2 duplicate(Warper) Warper#75 831 // Dungeons ============================= nameless_n,159,187,4 duplicate(Warper) Warper#31 831 hu_fild05,186,209,4 duplicate(Warper) Warper#32 831 ama_dun01,229,14,4 duplicate(Warper) Warper#33 831 cmd_fild08,328,357,4 duplicate(Warper) Warper#34 831 ayo_fild02,278,154,4 duplicate(Warper) Warper#35 831 comodo,178,355,4 duplicate(Warper) Warper#36 831 izlu2dun,110,92,4 duplicate(Warper) Warper#37 831 c_tower1,202,166,4 duplicate(Warper) Warper#38 831 mjolnir_02,76,362,5 duplicate(Warper) Warper#39 831 prt_fild05,276,218,5 duplicate(Warper) Warper#40 831 einbech,132,249,5 duplicate(Warper) Warper#41 831 gef_dun00,108,100,4 duplicate(Warper) Warper#42 831 gefenia01,61,172,4 duplicate(Warper) Warper#43 831 glast_01,367,305,4 duplicate(Warper) Warper#44 831 kh_dun01,66,15,4 duplicate(Warper) Warper#45 831 gonryun,156,199,5 duplicate(Warper) Warper#46 831 ra_fild01,230,329,5 duplicate(Warper) Warper#47 831 prt_fild01,138,368,4 duplicate(Warper) Warper#48 831 yuno_fild07,212,179,4 duplicate(Warper) Warper#49 831 lighthalzen,71,57,4 duplicate(Warper) Warper#50 831 yuno_fild03,38,143,4 duplicate(Warper) Warper#51 831 mosk_fild02,194,251,4 duplicate(Warper) Warper#52 831 hugel,205,110,4 duplicate(Warper) Warper#53 831 gef_fild10,63,330,5 duplicate(Warper) Warper#54 831 pay_arche,42,136,4 duplicate(Warper) Warper#55 831 moc_ruins,71,163,4 duplicate(Warper) Warper#56 831 ra_san01,145,143,4 duplicate(Warper) Warper#57 831 louyang,37,277,5 duplicate(Warper) Warper#58 831 moc_fild19,110,101,4 duplicate(Warper) Warper#59 831 alb2trea,74,101,4 duplicate(Warper) Warper#60 831 tha_scene01,141,195,5 duplicate(Warper) Warper#61 831 ve_fild03,172,238,4 duplicate(Warper) Warper#62 831 xmas.gat,140,311,4 duplicate(Warper) Warper#63 831 tur_dun01,159,240,4 duplicate(Warper) Warper#64 831 umbala,113,286,4 duplicate(Warper) Warper#65 831 spl_fild01,363,112,4 duplicate(Warper) Warper#66 831 mid_camp,332,157,4 duplicate(Warper) Warper#67 831 spl_fild01,371,71,4 duplicate(Warper) Warper#68 831 e_tower,73,116,5 duplicate(Warper) Warper#69 831 bra_dun01,38,204,5 duplicate(Warper) Warper#70 831 // Special Areas ============================= new_2-2,32,185,4 duplicate(Warper) Warper#71 831 prt_in,65,64,2 duplicate(Warper) Warper#72 831 sec_pri,26,47,5 duplicate(Warper) Warper#73 831 What the hell is wrong? Why do this happen?
  21. error always there hm maybe i can find a solution in other posts. if you have more ideas how to fix this kind of error, please tell me
  22. It also happens, when i have no items on my character... I had this bug with another client either, my only way to changing this, was to use another client
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