i have problem with this script.. players can answer correct spell of the monster with extra letters in the last of answer for eg:
npc disguise as poring so the right answer must be poring, but te problem is you can answer as poringasdghqwebyr too with extra letters of the right answer npc considered it as correct..
anyone can help me to fix this?
sorry for my poor english
//==============================================================================//
//--- Created by GmOcean -------------------------------------------------------//
//--- You may modify this script at your own risk. However any modifications ---//
//--- To this script are made at your own discretion and I will not provide ----//
//--- any support to modified scripts. You Also are forbidden to release the ---//
//--- modified script as your own. You can however post suggestions and I will -//
//--- Take them into consideration. You may also post the modified script up ---//
//--- In the Script Support section, as long as I am given Credit as the -------//
//--- Original Script Creator. Thank You for following these few requests ------//
//--- And Enjoy the Script ~! --------------------------------------------------//
//-------------------------------- Script Version == v5.0 -------------//
//==============================================================================//
quiz_02,344,383,4 script waitingroom 802,{
end;
OnInit:
waitingroom "Do Not Pass.",0;
end;
}
quiz_02,355,383,4 duplicate(waitingroom) waitingroom#2 802
quiz_02,350,389,4 script DE#OnTouch -1,5,5,{
OnTouch:
if ( getgroupid() == 4 || getgmlevel() == 99 ) {end;}
warp "quiz_02",350,371;
end;
}
quiz_02,350,389,4 script Disguise Event 795,2,2,{
//--- Basic Script Configuration Options ---//
set .@npcname$,"[^228B22 Disguise NPC ^000000]"; //<- NPC Name.
set $@GMLevel,60; //<- GM Level needed to be considered a GM.
//--- The Script ---//
//if (getgmlevel()>=$@GMLevel || getgroupid() == 2 || getgroupid() == 5) goto GM_Player;
if (getgmlevel()>=$@GMLevel || getgroupid() == 4 ) goto GM_Player;
if ($@EventON){end;}
mes .@npcname$;
mes "Welcome, how may i serve you?";
menu "Information",iInfo,"Nothing",iNothing;
iInfo:
next;
mes .@npcname$;
mes "This event is actually quite simple";
mes "At the start of the event, I will disguise myself";
mes "into a monster randomly. You will then merely have to shout that monsters name outloud.";
next;
mes "If you get it correct, you get a prize. If not, then keep trying.";
mes "That is all there is to know about this event.";
close;
iNothing:
close;
GM_Player:
mes .@npcname$;
mes "Please select an Option to modify.";
mes "Rule 1: All Monster's";
mes "Rule 2: All MvP's";
mes "Current Rule: [ ^0000FF"+$Rule+"^000000 ]";
mes "Current Round: [ ^0000FF"+$Rounds+"^000000 ]";
mes "Current Prize: [ ^0000FF"+getitemname($Prize)+"^000000 ]";
//menu "Turn ^FF0000ON^000000 / ^0000FFOFF^000000 Event",iEvent, ( ( getgmlevel() == 99 || getgroupid() == 5 ) ? "Event Settings" : "" ),iSettings;
menu "Turn ^FF0000ON^000000 / ^0000FFOFF^000000 Event",iEvent, ( ( getgmlevel() == 99 ) ? "Event Settings" : "" ),iSettings;
iEvent:
next;
mes .@npcname$;
if ($@EventON){mes "The event is currently: [^0000FF ON ^000000]";
mes "Would you like to turn it ^FF0000OFF^000000?";}
if (!$@EventON){mes "The event is currently: [^FF0000 OFF ^000000]";
mes "Would you like to turn it ^0000FFON^000000?";}
menu "Yes",iYes,"No",iNothing;
iYes:
if ($@EventON)
{set $@EventON,0; set $@Timer,0;
setnpctimer 0; stopnpctimer;
announce "A GM has decided to turn the disguise event off. As a result no further prizes will be given.",bc_map | bc_blue;
deletepset 1;
setnpcdisplay "Disguise Event",795;
close;}
set $@EventON,1; set $@Timer,1; setnpctimer 0; initnpctimer;
set $@ResetCounter,$@ResetCounter+1;
announce "The disguise event will begin in 3 minutes.",bc_all | bc_blue;
announce "Go to prontera if you want to join the event.",bc_all | bc_blue;
close;
iSettings:
next;
mes .@npcname$;
mes "Please select a setting to modify.";
menu "Monster display",iMonster,"Number of rounds",iRounds,"Prize settings",iPrize,"Current Settings",iCSet;
iMonster:
callfunc "Monster_Display";
iRounds:
callfunc "Rounds";
iPrize:
callfunc "Prize";
iCSet:
callfunc "Setting";
OnInit:
defpattern 1,"([^:]+):.\\s*OMFGBBQLEETSAUCEGMOCEANRULESHAI!!.*", "iCorrect";
activatepset 1;
set $@EventON,0;
set $@Wait,0;
set $@Winner,0;
set $Points,$Points;
set $@ResetCounter,0;
set $Rounds,$Rounds;
set $Prize,$Prize;
set $PrizeAmt,$PrizeAmt;
set $Rule,$Rule;
setarray $@MVP[0],1038,1039,1046,1059,1086,1087,1112,1115,1147,1150,1157,1159,1190,1251,1252,1272,1312,1373,
1389,1399,1418,1492,1502,1511,1583,1623,1630,1646,1647,1648,1649,1650,1651,1658,1685,1688,
1708,1719,1734,1751,1768,1779,1785,1802,1832,1871,1874,1885,1917,1980,2022,2068,2087,2131,
2156,2165;
setarray $@BlackList[0], 1003,1006,1017,1021,1022,1027,1043,1075,1136,1137,1168,1171,1172,1173,1181,1210,1217,1218,
1222,1223,1224,1225,1226,1227,1228,1233,1284,1407,1411,1414,1495,1501,1900,1996,2000,2001,
2002,2003,2004,2005,2006,2007,2011,2012,2025,2028,2029,2030,2031,2032,2033,2034,2035,2036,
2037,2038,2039,2040,2041,2042,2043,2044,2045,2046,2047,2048,2049,2050,2051,2052,2053,2054,
2055,2056,2057,2058,2059,2060,2061,2062,2063,2064,2065,2066,2067,2075,2076,2077,2078,2079,
2080,2081,2083,2084,2085,2086,2087,2088,2089,2090,2091,2092,2093,2094,2095,2096,2097,2098,
2099,2100,2101,2012,2103,2104,2105,2106,2107,2108,2109,2110,2111,2112,2113,2114,2115,2116,
2117,2118;
setarray $@BlackList2[0],2119,2120,2121,2123,2124,2125,1496;
end;
OnClock0010:
OnClock0050:
OnClock0130:
set $@ResetCounter,$@ResetCounter+1;
set $@EventON,1;
set $@Timer,1;
set $@Wait,1;
announce "The disguise event will begin in 3 minutes.",bc_all | bc_blue;
announce "Go to prontera if you want to join the event.",bc_all | bc_blue;
setnpctimer 0;
initnpctimer;
end;
OnTimer10000:
if ($@Timer){end;}
if ($@Change){end;}
set $@Wait,0;
goto iDisguise;
//donpcevent "DisguiseEvent::OnDisguise";
end;
OnTimer30000:
if ($@Timer){end;}
set $@Change,0;
setnpcdisplay "Disguise Event",795;
npctalk "You took too long to guess what i was. Please wait 10 seconds while i disguise again.";
specialeffect 725;
set $MonsterName$,"OMFGBBQLEETSAUCEGMOCEANRULESHAI!!";
deletepset 1;
stopnpctimer;
setnpctimer 0;
initnpctimer;
end;
OnTimer60000:
if ($@Timer!=1){end;}
if ($@Timer==1)
{announce "The disguise event will begin in 2 minutes.",bc_all | bc_blue;
announce "Go to prontera if you want to join the event.",bc_all | bc_blue;
end;}
OnTimer120000:
if ($@Timer!=1){end;}
if ($@Timer==1)
{announce "The disguise event will begin 1 minute.",bc_all | bc_blue;
announce "Go to prontera if you want to join the event.",bc_all | bc_blue;
end;}
OnTimer180000:
if ($@Timer!=1){end;}
if ($@Timer==1)
{announce "The disguise event has begun!",bc_all | bc_blue;
announce "Go to prontera if you want to join the event.",bc_all | bc_blue;
set $@Timer,0; stopnpctimer;
setnpctimer 0; initnpctimer;
goto iDisguise;
//donpcevent "DisguiseEvent::OnDisguise";
end;}
announce "Something went wrong with the disguise event.",bc_all | bc_blue;
announce "Please notify a GM ASAP. Thank you.",bc_all | bc_blue;
end;
iDisguise:
if ($Rule==1)
{set $@Winner,0;
set $@Monster,1000+rand(1,995);
for(set .@BL,0; .@BL<getarraysize($@BlackList); set .@BL,.@BL+1)
{if ($@Monster==$@BlackList[.@BL] || $@Monster==$@BlackList2[.@BL])
{goto iDisguise;}}
if ($@Monster==$@LastMonster){goto iDisguise;}
set $@LastMonster,$@Monster;
set $MonsterName$,getmonsterinfo($@Monster,0);}
if ($Rule==2)
{set $@Winner,0;
set $@Monster,rand(49);
set $MonsterName$,getmonsterinfo($@MVP[$@Monster],0);}
deletepset 1;
defpattern 1,"([^:]+):.\\s*"+$MonsterName$+".*", "iCorrect";
activatepset 1;
if ($Rule==1){setnpcdisplay "Disguise Event",$@Monster;}
if ($Rule==2){setnpcdisplay "Disguise Event",$@MVP[$@Monster];}
set $@Change,1;
setnpctimer 0;
//Hint
//npctalk ""+$@Monster+", "+$MonsterName$+"";
end;
iCorrect:
if ($@Winner){dispbottom "Someone has already won this round."; end;}
set $@Winner,1;
set $@RoundCount,$@RoundCount+1;
deletepset 1;
defpattern 1,"([^:]+):.*\\sOMFGBBQLEETSAUCEGMOCEANRULESHAI!!.*", "iFailCheater";
activatepset 1;
getitem $Prize,$PrizeAmt;
announce ""+strcharinfo(0)+" is correct! I was disguised as: "+$MonsterName$+"",bc_map | bc_blue;
if ($@RoundCount>=$Rounds)
{setnpcdisplay "Disguise Event",795;
set $@RoundCount,0; set $@Change,0; set $@EventON,0;
setnpctimer 0; stopnpctimer;
npctalk "Thank you all for playing. That was the last round of the disguise event. Come play again later.";
end;}
setnpcdisplay "Disguise Event",795;
set $@Change,0;
setnpctimer 0;
end;
iFailCheater:
end;
}
//--- The Functions ---//
function script Rounds {
next;
mes "Please Input the number of rounds you want the event to last.";
mes "Current number of rounds: [ ^0000FF"+$Rounds+"^000000 ]";
input .@Rounds;
set $Rounds,.@Rounds;
next;
mes "The number of rounds has been changed successfully.";
mes "Number of Rounds: [ ^0000FF"+$Rounds+"^000000 ]";
mes "Come again.";
close;
}
function script Prize {
next;
mes "Please Input the Item ID of the prize that will be given each round.";
mes "Current Items is: [ ^0000FF"+getitemname($Prize)+"^000000 ] Item ID - ^0000FF"+$Prize+"^000000";
input .@Prize;
if (getitemname(.@Prize)=="" || getitemname(.@Prize)=="null")
{next; mes "That item does not exist. Please try again."; close;}
set $Prize,.@Prize;
next;
mes "Please Input the Ammount that is to be given.";
input .@Ammount;
if (.@Ammount<=0 || .@Ammount>=2)
{next; mes "That ammount is invalid. Using default ammount of 1.";}
set $PrizeAmt,.@Ammount;
next;
mes "The Prize has been changed successfully.";
mes "Prize: [ ^0000FF"+getitemname($Prize)+"^000000 ] ( ^0000FFx"+$PrizeAmt+"^000000 )";
close;
}
function script Monster_Display {
setarray .@Rule[0],0,1,2;
setarray .@Desc$[0],"","Transform as all monsters.","Transform as MvP's only.";
next;
mes "Please select a disguise Rule.";
mes "Rule 1 - Transform as all monsters.";
mes "Rule 2 - Transform as MvP's only.";
menu "Rule 1:Rule 2",iRule;
iRule:
set $Rule,.@Rule[@menu];
next;
mes "The disguise Rule, has been changed successfully.";
mes "Current Rule: ^0000FF"+$Rule+"^000000 - ^0000FF"+.@Desc$[@menu]+"^000000";
close;
}
function script Setting {
mes "Rule 1: All Monster's";
mes "Rule 2: All MvP's";
mes "Current Rule: [ ^0000FF"+$Rule+"^000000 ]";
mes "Current Round: [ ^0000FF"+$Rounds+"^000000 ]";
mes "Current Prize: [ ^0000FF"+getitemname($Prize)+"^000000 ]";
close;
}
Question
Cisqua
i have problem with this script.. players can answer correct spell of the monster with extra letters in the last of answer for eg:
npc disguise as poring so the right answer must be poring, but te problem is you can answer as poringasdghqwebyr too with extra letters of the right answer npc considered it as correct..
anyone can help me to fix this?
sorry for my poor english
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