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Removing Demon of the Sun, Moon and Stars Blind


Question

Posted (edited)

I'm not sure if this should go for database or graphic support....but How would I go about removing the blind effect from that skill but still keep blind on my client so if a monster uses a blinding skill it still effects the player.

Edited by DR4LUC0N

10 answers to this question

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Posted

Graphics Support is about, graphical inquiries only.

You are asking about conditions of a skill. I might be wrong, but I believe that this kind of skill conditions has to do with source edits (sorry If I'm wrong, but truly that is not my area)

Therefore, for the reasons explained, I'm moving this thread into source support. In advance: My apologies in case I was wrong and this was more into database or perhaps scripts.

Posted (edited)

Removing the blind would be source wise.

Try going to your src/map/clif.c and find:

if (pc_checkskill(sd, SG_DEVIL) && !pc_nextjobexp(sd))
 clif_status_load(&sd->bl, SI_DEVIL, 1);  //blindness [Komurka]

And remove it. Save and Recompile and see if that works.

Edited by Mysterious
oops.. typo D:
Posted (edited)

Well if at all possible I'd like to not have to remove it from the other skills.

Edit: So far that seemed to have fixed it...I'm not sure if that will effect skills that give blind though.

Edited by DR4LUC0N
Posted

There is a thread provided by ratemyserver that covers how to remove blind effects when modifying certain client side files.

See this thread here: http://forum.ratemys...ee-clearly-now/

Well if at all possible I'd like to not have to remove it from the other skills.

Well if at all possible I'd like to not have to remove it from the other skills.

From what I read on iRO Wiki, they use /mineffect to remove the blind o_o Never seen that command before though..

The blind effect can be bypassed by using /mineffect.

Posted

Well so far that SRC edit is working, and I've never seen that effect either.

Well if at all possible I'd like to not have to remove it from the other skills.

Edit: So far that seemed to have fixed it...I'm not sure if that will effect skills that give blind though.

Sorry for the typo before :P Uh, what you just removed will only effect that specific skill from SG. If you wanna do Professor's Fog, that's found in your src/map/skill.c

case PF_FOGWALL:
 if (src != bl && !tsc->data[sC_DELUGE])
  sc_start(bl,SC_BLIND,100,skill_lv,skill_get_time2(skill_id,skill_lv));
 break;

Sprinkle Sand:

case TF_SPRINKLESAND:
 sc_start(bl,SC_BLIND,20,skill_lv,skill_get_time2(skill_id,skill_lv));
 break;

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