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Emp Breaker Announcer


Yudax

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I Have this script that I want to announce the player who broke the emperium. But i cant find the OnAgitBreak;

//======================================================================================================
//= Toasty's WoE Controller (formerly WoE Info Banner)
//===== By: ============================================================================================
//= ToastOfDoom (aka: iHeart)
//===== Current Version: ===============================================================================
//= 1.22
//===== Description: ===================================================================================
//= A WoE Controller function which controls castle based WoE by utilising npc events.
//= Includes a NPC that provides information on the next WoE session
//=
//= This script is kinda @reloadscript/@loadnpc safe, provided that someone clicks the NPCs afterwards
//= to start the OnInit function. That said..it is recommended that you don't use @reloadscript/@loadnpc
//= but reset your server.
//===== Changelog: =====================================================================================
//= 1.22
//= - Fixed an issue regarding the controller getting confused when using @reloadscript/loadnpc while
//=   WoE was still active. (thanks to annie for pointing out)
//= 1.21
//= - Fixed a misspelt variable name (thanks to rahuldev345 for pointing out)
//= 1.20
//= - Project renamed to 'Toasty's WoE Controller'. The script originally was only used to display WoE
//=   times then I 1st wrote it 3yrs ago and I feel it's purpose is more to control WoE these days. So
//=   name change to better reflect purpose.
//= - Added support for novice WoE. Region teleport goes to the Novice Warper NPC (default in prontera)
//=   Change position in .region_maps, .region_x, .region_y if needed.
//= - Region warp now only displays regions that have castles used at least once. (eg. If you don't
//=   configure any castles for Payon region, payon will not show up)
//= - Optimised WoE Active/Inactive map notifier. Old method used too many loops for something that
//=   can happen alot.
//= - Adjusted menus to be abit more friendly. 'next's will always display before 'menu's
//= - Fixed bug with WoE autostarting when only configured for 2 sessions in one day
//= - Added some nifty code that prevents catastrophic failure of the script if you try to run a trunk
//=   version on a stable server (ie. if you do, it will show an error message, but script will still
//=   run perfectly fine - check out WoEToggler function for those that want to peek at it =P)
//= 1.11
//= - Fixed timer glitch when players only configured sessions for one day of the week
//= - Adjusted timer to show remaining time more accurately
//= - Modified .num_woes calculation due to bug regarding 0's being counted as unset values in arrays
//= 1.10
//= - Expanded script to allow castle based configuration
//= - Moved away from portal based woe control. Now using donpcevents to OnAgitEnd/2 events. Provided
//=   castles are linked to the main agit commands in this manner, they will be controllable using this
//=   script.
//= - Added an onLoadMap WoE available notifier. Can be disabled by setting .notify_woe to 0 in the
//=   CONFIG section.
//= - Did some funky color coding.
//= - Added Coordinate based warping per region (see .region_x & .region_y in the CONSTANTS section)
//= 1.02
//= - Added delwaitingroom to banner npc to prevent memory leaks from bug #2325
//= - To reduce spamming of waitingroom packets to players banner NPC only now updates when the banner
//=   text changes. Thus min time between updates is now 1sec regardless of setting.
//= - Added setting for rate which banner time is updated (.banner_refresh_rate) in the CONFIG section.
//= - Added agitstart2/end2 to provide WoE2 support (Hope it works 
//= 1.01
//= - Hardcoded in refresh value for banner npc instead of getting it from config from WoEInfoBase. Had
//=   issues starting the script after @reloadscript/@loadnpc
//======================================================================================================
- script WoEInfoBase -1,{
OnStartMenu:
 if(.init == 0)
  donpcevent strnpcinfo(3)+"::OnInit";

OnStartMenu2:
 mes "The " + ((.state)?"^00DD00current":"^DD0000next") + "^000000 WoE session is: ";
 mes " ";
 mes "Day: ^0000DD" + .daysOfWeek$[.woe_day[.woe_index]];
 mes "^000000Start time: ^00DD00" + .woe_0_str$[.woe_index];
 mes "^000000End time: ^DD0000" + .woe_1_str$[.woe_index];
 mes "^000000Region:";
 set .@state_strs$, ".woe_state_str_" + .woe_state[.woe_index] + "$";
 for(set .@i, 0; .@i < .num_regions; set .@i, .@i + 1) {
  set .@output$, getd(.@state_strs$ + "[" + .@i + "]");
  if(.@output$ != "")
mes "^000000- ^0000DD" + .@output$;
 }
 next;

 if(getgmlevel() >= .gm_access)
  select(
"Warp to Castle Grounds",
"View Castle Owners",
"View all WoE times",
((!.state)?"Start next WoE":"End current WoE"),
((.state)?"":"Skip next WoE session")
);
 else
  select(
"Warp to Castle Grounds",
"View Castle Owners",
"View all WoE times");

 switch(@menu) {
  case 1:  //warp
mes "Which region would you like to warp to?";
next;
select(.region_warp$[.woe_state[.woe_index]]);
if(@menu < 1 || @menu > .num_regions)
 close;

close2;
warp .region_maps$[@menu - 1], .region_x[@menu - 1], .region_y[@menu - 1];
end;
  case 2:  //view  
set .@woe_state_array$, ".woe_state_" + .woe_state[.woe_index];
for(set .@i, 0; .@i < .num_regions; set .@i, .@i + 1) {
 set .@k, 0;
 set .@castles$, ".castles_" + .regions$[.@i] + "$";
 set .@castle_check, getd(.@woe_state_array$ + "[" + .@i + "]");
 while(.@castle_check && .@k < .num_castles[.@i]) {
  if(.@castle_check & (1 << .@k)) {
   set .@map$, getd(.@castles$+"["+.@k+"]");
   if (GetCastleData(.@map$,1)) {
	dispbottom "The [" + GetCastleName(.@map$) + "] castle of the [" + .region_names$[.@i] + "] region is currently held by the [" + GetGuildName(GetCastleData(.@map$,1)) + "] guild.";
   } else {
	dispbottom "The [" + GetCastleName(.@map$) + "] castle of the [" + .region_names$[.@i] + "] region is currently unoccupied.";
   }
   set .@castle_check, .@castle_check - (1 << .@k);
  }
  set .@k, .@k + 1;
 }
}
break;
  case 3:  //woe times
for(set .@i, 0; .@i < .num_woes; set .@i, .@i + 1) {	  
 dispbottom "- " + .daysOfWeek$[.woe_day[.@i]] + " " + .woe_0_str$[.@i] + "-" + .woe_1_str$[.@i];
 set .@woe_state_str_array$, ".woe_state_str_" + .woe_state[.@i] + "$";
 for(set .@k, 0; .@k < .num_regions; set .@k, .@k + 1) {
  set .@output$, getd(.@woe_state_str_array$ + "[" + .@k + "]");
  if(.@output$ != "")
   dispbottom "		" + .@output$;
 }
}
break;
  case 4:  //start next;
if(getgmlevel() <.gm_access) close;

mes "^FF0000Are you sure you want to " + ((!.state)?"start the next WoE session?":"end the current WoE session?");
next;
if(select("Yes:No") == 2) break;

set .remainTime, 0; //might not work sometimes...you have like a 500ms window out of 505ms i guess..
sleep2 .timer_refresh_rate; //wait abit so the menu doesn't screw up (how long it takes for the timer to update)
break;
  case 5:  //skip next;
if(getgmlevel() <.gm_access || .state) close;

mes "^FF0000Are you sure you want to skip the next WoE session^000000";
next;
if(select("Yes:No") == 2) break;
if(.state) { //you really can't do this with woe active
 next;
 mes "Sorry, in the time you took making your decision, WoE started";
 mes "Please either manually end it first or wait";
 break;  
}
set .woe_index, (.woe_index + 1) % .num_woes;
donpcevent strnpcinfo(3)+"::OnUpdateCountTick";
sleep2 .timer_refresh_rate;
break;
  default: close;
 }
 goto OnStartMenu2;

OnInit:
 //-----------------------------------------------------------------------------------------//
 //CONFIG START																			 //
 //-----------------------------------------------------------------------------------------//

 set .gm_access, 60;

 //WoE timings needs to be ordered ascendingly unless you want to do weird
 //stuff like skip a region every other week or so...
 //Also times can't overlap. Uses second of day(gettimetick(1)) for timing
 // eg 1am -> 3600, 2:30pm -> 52200, midnight -> 86400 (anything past that doesn't work)
 //Note: woe_0 is start times, woe_1 is end times. Ignore how it's called but
 //   don't change it either since it's dynamically used
 //   Also..woe has to end on the same day it starts (it's easier that way..)
 setarray .woe_day[0], 0,	1,	2,	3,	4,	5,	6;
 setarray .woe_0[0], 72000,72000,72000,72000,72000,72000,72000;
 setarray .woe_1[0], 75600,75600,75600,75600,75600,75600,75600;
 setarray .woe_state[0], 0,	0,	0,	0,	0,	0,	0;

 //WoE state settings. Every WoE session can be defined as a particular state of castle configuration.
 //.woe_state_#[%] = $
 // # - state number
 // % - region number
 // $ - binary representation of castles that are active for that region in that state (
 //	 (ie. 0 is no castles, 5 is castle 0 and 2  (2^0 + 2^2 = 5))
 setarray .woe_state_0[0],1,0,0,0,0,0,0;

 //Setting for if script handles WoE controller function. Disable agit_controller.txt if you are using this.
 //For if you want to use something else to handle your woe stuff but only this script
 //to show info (1 - on, 0 - off...duh)
 set .active_woe, 1;


 //WoE inactive on map notifier. Basically notifies player if the castle they are entering is
 //WoE active or not
 set .notify_woe, 1;

 //-----------------------------------------------------------------------------------------//
 //CONFIG END																			   //
 //-----------------------------------------------------------------------------------------//


 //-----------------------------------------------------------------------------------------//
 //CONSTANTS START - Don't touch this unless you know what you are doing					//
 //-----------------------------------------------------------------------------------------//

 //castle maps by region
 setarray .castles_prtg$[0],"prtg_cas01","prtg_cas02","prtg_cas03","prtg_cas04","prtg_cas05";
 setarray .castles_payg$[0],"payg_cas01","payg_cas02","payg_cas03","payg_cas04","payg_cas05";
 setarray .castles_gefg$[0],"gefg_cas01","gefg_cas02","gefg_cas03","gefg_cas04","gefg_cas05";
 setarray .castles_aldeg$[0],"aldeg_cas01","aldeg_cas02","aldeg_cas03","aldeg_cas04","aldeg_cas05";
 setarray .castles_arug$[0],"arug_cas01","arug_cas02","arug_cas03","arug_cas04","arug_cas05";
 setarray .castles_schg$[0],"schg_cas01","schg_cas02","schg_cas03","schg_cas04","schg_cas05";
 setarray .castles_novi$[0],"nguild_alde","nguild_gef","nguild_pay","nguild_prt";

 //woe kill functions for each castle
 setarray .woe_kill_prtg$[0],"Agit#prtg_cas01::OnAgitEnd","Agit#prtg_cas02::OnAgitEnd","Agit#prtg_cas03::OnAgitEnd","Agit#prtg_cas04::OnAgitEnd","Agit#prtg_cas05::OnAgitEnd";
 setarray .woe_kill_payg$[0],"Agit#payg_cas01::OnAgitEnd","Agit#payg_cas02::OnAgitEnd","Agit#payg_cas03::OnAgitEnd","Agit#payg_cas04::OnAgitEnd","Agit#payg_cas05::OnAgitEnd";
 setarray .woe_kill_gefg$[0],"Agit#gefg_cas01::OnAgitEnd","Agit#gefg_cas02::OnAgitEnd","Agit#gefg_cas03::OnAgitEnd","Agit#gefg_cas04::OnAgitEnd","Agit#gefg_cas05::OnAgitEnd";
 setarray .woe_kill_aldeg$[0],"Agit#aldeg_cas01::OnAgitEnd","Agit#aldeg_cas02::OnAgitEnd","Agit#aldeg_cas03::OnAgitEnd","Agit#aldeg_cas04::OnAgitEnd","Agit#aldeg_cas05::OnAgitEnd";
 setarray .woe_kill_arug$[0],"Manager#aru01_02::OnAgitEnd2","Manager#aru02_02::OnAgitEnd2","Manager#aru03_02::OnAgitEnd2","Manager#aru04_02::OnAgitEnd2","Manager#aru05_02::OnAgitEnd2";
 setarray .woe_kill_schg$[0],"Manager#sch01_02::OnAgitEnd2","Manager#sch02_02::OnAgitEnd2","Manager#sch03_02::OnAgitEnd2","Manager#sch04_02::OnAgitEnd2","Manager#sch05_02::OnAgitEnd2";
 setarray .woe_kill_novi$[0],"Agit_N01::OnAgitEnd","Agit_N02::OnAgitEnd","Agit_N03::OnAgitEnd","Agit_N04::OnAgitEnd";

 //region prefixs
 setarray .regions$[0],"prtg","payg","gefg","aldeg","arug","schg","novi";

 //region info
 setarray .region_names$[0],"Prontera", "Payon", "Geffen", "Aldebaran", "Arunafeltz", "Schwarzwald", "Novice Castles";
 setarray .region_maps$[0],"prt_gld", "pay_gld", "gef_fild13", "alde_gld", "aru_gld", "sch_gld", "prontera";
 //coords to warp player to region (0 is random)
 setarray .region_x[0],0, 0, 0, 0, 0, 0, 148;
 setarray .region_y[0],0, 0, 0, 0, 0, 0, 163;
 setarray .waitMsg$[0], "WoE Starts: ", "WoE Ends: ";
 setarray .startMsg$[0], "WoE is Starting", "WoE is Ending";

 set .ticks_in_day, 86400; //mmm...magic numbers
 setarray .daysOfWeek$[0], "Sunday", "Monday", "Tuesday", "Wednesday", "Thursday", "Friday", "Saturday";
 set .timer_refresh_rate, 500; //how many ms per timer refresh...keep less than 1000 (in milliseconds)
 set .change_state_sleep, 3000; //how long to show "WoE is Start|End-ing" msg for in ms. (in milliseconds)
	  //Make sure WoE sessions are longer than this xD
 set .banner_refresh_rate, 10; //how many seconds per banner refresh...keep 1 or above (in seconds)

 //-----------------------------------------------------------------------------------------//
 //CONSTANTS END																			//
 //-----------------------------------------------------------------------------------------//
 set .num_regions, getarraysize(.regions$);
 set .num_woes, getarraysize(.woe_1);

 //force WoE to end if active
 callfunc "WoEToggler", 0;

 for(set .@i, 0; .@i < .num_regions; set .@i, .@i + 1) {
  //count num castles per region
  set .num_castles[.@i], getarraysize(getd(".castles_" + .regions$[.@i] + "$"));
 }

 //convert timestamps to readable format
 for(set .@i, 0; .@i < .num_woes; set .@i, .@i + 1)
 {
  set .@hrs, .woe_0[.@i] / 3600;
  set .@mins, .woe_0[.@i] % 3600 / 60;
  set .@output$, ((.@hrs % 12)?.@hrs%12:12) + ":" + ((.@mins < 10)?"0"+.@mins:.@mins) + " " + ((.@hrs > 12)?"PM":"AM");

  set .woe_0_str$[.@i], .@output$;

  set .@hrs, .woe_1[.@i] / 3600;
  set .@mins, .woe_1[.@i] % 3600 / 60;
  set .@output$, ((.@hrs % 12)?.@hrs%12:12) + ":" + ((.@mins < 10)?"0"+.@mins:.@mins) + " " + ((.@hrs > 12)?"PM":"AM");

  set .woe_1_str$[.@i], .@output$;
 }

 //calc number of woe states and consolidate states to create list of castles used
 set .num_states, 0;
 while(getarraysize(getd(".woe_state_" + (.num_states)))) {
  set .@state$, ".woe_state_" + .num_states;
  set .@i, 0;
  while(.@i < getarraysize(getd(.@state$))) {
set .castleUsage[.@i], .castleUsage[.@i] | getd(.@state$ + "[" + .@i + "]");
set .@i, .@i + 1;
  }
  set .num_states, .num_states + 1;  
 }
 for(set .@i, 0; .@i < .num_states; set .@i, .@i + 1) {	  
  set .@woe_state_array$, ".woe_state_" + .@i;
  for(set .@k, 0; .@k < .num_regions; set .@k, .@k + 1) {
if(.castleUsage[.@k] > 0) {
 set .@castles$, ".castles_" + .regions$[.@k] + "$";
 set .@castle_check, getd(.@woe_state_array$ + "[" + .@k + "]");
 if(.@castle_check == 0) { //region not in this state
  //region warp menu string
  set .region_warp$[.@i], .region_warp$[.@i] + "^DD0000" + .region_names$[.@k] + "^000000:";
  continue;
 } else {
  if(.@castle_check >= ((1 << .num_castles[.@k]) - 1)) {
   //includes all castles...just list as region.
   setd(".woe_state_str_" + .@i + "$[" + .@k + "]", .region_names$[.@k]);

   //region warp menu string
   set .region_warp$[.@i], .region_warp$[.@i] + "^00DD00" + .region_names$[.@k] + "^000000:";
  } else {
   set .@j, 0;
   set .@output$, "";
   while(.@j < .num_castles[.@k]) {
	if(.@castle_check & (1 << .@j)) {
	 set .@output$, .@output$ + GetCastleName(getd(.@castles$+"["+.@j+"]"));
	 set .@castle_check, .@castle_check - (1 << .@j);
	 if(.@castle_check) {
	  if(.@output$ != "")
	  set .@output$, .@output$ + ", ";
	 } else
	  break;
	}
	set .@j, .@j + 1;
   }
   setd(".woe_state_str_" + .@i + "$[" + .@k + "]", .region_names$[.@k] + " ("+  .@output$ + ")");

   //region warp menu string
   set .region_warp$[.@i], .region_warp$[.@i] + "^00DD00" + .region_names$[.@k] + " ("+  .@output$ + ")^000000:";
  }
 }
} else {
 set .region_warp$[.@i], .region_warp$[.@i] + ":";
}
  }
 }

 donpcevent strnpcinfo(3)+"::OnFindCurIndex";
 donpcevent strnpcinfo(3)+"::OnUpdateCountTick";

 if(.active_woe) {
  if(.notify_woe) {
//set mapflag for all castle maps
for(set .@i, 0; .@i < .num_regions; set .@i, .@i + 1) {
 set .@region_array$, ".castles_" + .regions$[.@i] + "$";
 for(set .@k, 0; .@k < .num_castles[.@i]; set .@k, .@k + 1) {
  setmapflag getd(.@region_array$ + "[" + .@k + "]"), mf_loadevent;
  setd(".loadmap_region_" + getd(.@region_array$ + "[" + .@k + "]"), .@i + 1);
  setd(".loadmap_castleIndex_" + getd(.@region_array$ + "[" + .@k + "]"), .@k);
 }
}
  }
  //activates WoE if needed
  donpcevent strnpcinfo(3)+"::OnDoWoE";
 }
 //flag that init occured
 set .init, 1;

OnWoETimer:
 //timer stuff
 while (1) {
  set .remainTime, .count_tick - gettimetick(2);
  set .bannerTimer, .remainTime - (.remainTime % .banner_refresh_rate) + .banner_refresh_rate;
  set .min, .bannerTimer / 60;
  set .sec, .bannerTimer - .min * 60;
  set .hr, .min / 60;
  set .min, .min - .hr * 60;
  set .roomMsg$, .waitMsg$[.state] + .hr + ":" + ((.min < 10 )?"0":"") + .min + ":" + ((.sec < 10 )?"0":"") + .sec;
  sleep .timer_refresh_rate;

  if(.remainTime <= 0) {
if(.active_woe) {
 donpcevent strnpcinfo(3)+"::OnDoWoE";
 }
set .roomMsg$, .startMsg$[.state];

set .woe_index, (.woe_index + .state) % .num_woes; //go to next index if needed
set .state, (.state + 1) % 2;	  //flip state
donpcevent strnpcinfo(3)+"::OnUpdateCountTick";
sleep .change_state_sleep;
  }
 }
 end; //obligatory end =D
OnUpdateCountTick:
 set .count_tick, getd(".woe_" + .state + "[" + .woe_index + "]");
 set .count_tick, gettimetick(2) + .count_tick - gettimetick(1) + (.woe_day[.woe_index] - gettime(4) + 7) % 7 * .ticks_in_day;
 if(gettimetick(2) > .count_tick)
  set .count_tick, .count_tick + 7 * .ticks_in_day;
 end;

OnFindCurIndex:

 set .@cur_day, gettime(4);
 set .@cur_tick, gettimetick(1);

 set .woe_index, 0;
 set .state, 0;
 for(set .@i, 0; .@i < .num_woes; set .@i, .@i + 1) {
  if(.woe_day[.@i] < .@cur_day)
continue;

  if(.woe_day[.@i] == .@cur_day) {
if(.woe_0[.@i] >= .@cur_tick) {
 set .woe_index, .@i;
 set .state, 0;
 break;
}
if(.woe_1[.@i] >= .@cur_tick) {
 set .woe_index, .@i;
 set .state, 1;
 break;
}
  }
  if(.woe_day[.@i] > .@cur_day) {
set .woe_index, .@i;
set .state, 0;
break;
  }
 }
 end;

//On map notifier
//Comment out OnPCLoadMapEvent label if .notify_woe is disabled to prevent unnecessary triggering
OnPCLoadMapEvent:
 if(.state && .notify_woe) {
  getmapxy(.@map$, .@x, .@y, 0);
  set .@region, getd(".loadmap_region_" + .@map$) - 1;
  if(.@region >= 0) {
set .@castleIndex, getd(".loadmap_castleIndex_" + .@map$);
if(getd(".woe_state_" + .woe_state[.woe_index] + "[" + .@region + "]") & 1 << .@castleIndex)
 dispbottom "The [" + GetCastleName(.@map$) + "] castle is available for conquering during this WoE session";
else
 dispbottom "The [" + GetCastleName(.@map$) + "] castle is NOT available for conquering during this WoE session";
  }
 }
 end;

//------------------------------------------------------------------------------
// WoE Controller Stuff Here
//------------------------------------------------------------------------------

OnDoWoE:
 if((.state == 0 && .init) || (.state == 1 && !agitcheck())) { //starting
  callfunc "WoEToggler", 1;

  //kills WoE in all castles that shouldn't have WoE
  set .@woe_state_array$, ".woe_state_" + .woe_state[.woe_index];
  for(set .@i, 0; .@i < .num_regions; set .@i, .@i + 1) {
set .@castles$, ".castles_" + .regions$[.@i] + "$";
set .@castle_check, getd(.@woe_state_array$ + "[" + .@i + "]");

for(set .@k, 0; .@k < .num_castles[.@i]; set .@k, .@k + 1) {
 set .@map$, getd(.@castles$+"["+.@k+"]");
 if((.@castle_check & (1 << .@k)) == 0) {
  donpcevent getd(".woe_kill_" + .regions$[.@i] + "$[" + .@k + "]");
 }
}
  }
  announce "The War Of Emperium has begun!",bc_all;
  donpcevent strnpcinfo(3)+"::OnDisplayOwners";
 } else {   //ending
  if(agitcheck()) {
callfunc "WoEToggler", 0;
announce "The War Of Emperium is over!",bc_all;
donpcevent strnpcinfo(3)+"::OnDisplayOwners";
  }
 }
 end;

OnDisplayOwners: //displays based on current region
 set .@woe_state_array$, ".woe_state_" + .woe_state[.woe_index];
 for(set .@i, 0; .@i < .num_regions; set .@i, .@i + 1) {
  set .@k, 0;

  set .@castle_check, getd(.@woe_state_array$ + "[" + .@i + "]");
  set .@castles$, ".castles_" + .regions$[.@i] + "$";

  while(.@castle_check && .@k < .num_castles[.@i]) {
if(.@castle_check & (1 << .@k)) {
 set .@map$, getd(.@castles$+"["+.@k+"]");
 if (GetCastleData(.@map$,1)) {
  announce "The [" + GetCastleName(.@map$) + "] castle of the [" + .region_names$[.@i] + "] region is currently held by the [" + GetGuildName(GetCastleData(.@map$,1)) + "] guild.",bc_all;
 } else {
  announce "The [" + GetCastleName(.@map$) + "] castle of the [" + .region_names$[.@i] + "] region is currently unoccupied.",bc_all;
 }
 set .@castle_check, .@castle_check - (1 << .@k);
}  
set .@k, .@k + 1;
  }
 }
 end;
}
prontera,144,174,6 script WoE Info 837,{
if(getwaitingroomstate(3, strnpcinfo(3)) == -1)
 donpcevent strnpcinfo(3)+"::OnInit";
doevent "WoEInfoBase::OnStartMenu";
end;

OnInit:
 while (1) {
  //only updates if msg is different
  set .banner$, getwaitingroomstate(4, strnpcinfo(3));
  if(getvariableofnpc(.roomMsg$, "WoEInfoBase") != .banner$) {
delwaitingroom;
waitingroom getvariableofnpc(.roomMsg$, "WoEInfoBase"), 0;
  }
  sleep 500;
 }
 end;
}
//zomg! it duplicates!!
//prontera,156,196,6 duplicate(WoE Info) WoE Info#2winfo 837
//---------------------------------------------------------------------------------------------------------------------
//These two functions handle WoE's activation/deactivation. Since stable does not have AgitStart2/AgitEnd2,
//using the trunk version will result in catastrophic failure of the script. Double declaration of the following
//functions fixes this (you will get warning messages though)
function script WoEToggler { //<state> = 0|1
if(getarg(0)) {
 AgitStart;
} else {
 AgitEnd;
}
return;
}
//if stable script will fail parsing this function, but the rest of the script will still be usable
function script WoEToggler { //<state> = 0|1
if(getarg(0)) {
 AgitStart;
 AgitStart2;
} else {
 AgitEnd;
 AgitEnd2;
}
return;
}

Thank you rathena!

Edited by Emistry
Please use [CODEBOX] or Attachments for long contents.
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On 4/21/2013 at 10:12 PM, Patskie said:

Find : 

 


// Respawn the Emperium, and display new owners.

Add before the line : 

 


set .@breaker$, strcharinfo(0);

Find : 

 


end;

// War of Emperium has ended.
Add before the line : 

announce "The [" + getcastlename(strnpcinfo(2)) + "] castle has been conquered by [ "+.@breaker$+" ] of the [" + getguildName(.@GID) + "] guild.",bc_all;
// Respawn the Emperium, and display new owners.
	set .@breaker$, strcharinfo(0);
	sleep 500; // Slow down script execution slightly.
	if( agitcheck() )
		donpcevent "Agit#"+strnpcinfo(2)+"::OnStartArena";
	sleep 7000;
	announce "The [" + getcastlename(strnpcinfo(2)) + "] castle has been conquered by the [" + getguildName(.@GID) + "] guild.",bc_all|bc_woe;
	end;

// War of Emperium has ended.
announce "The [" + getcastlename(strnpcinfo(2)) + "] castle has been conquered by [ "+.@breaker$+" ] of the [" + getguildName(.@GID) + "] guild.",bc_all;
OnAgitEnd:
	if (strnpcinfo(0) == "Gld_Agit_Manager") end;
	GvgOff strnpcinfo(2);
	// If the castle has no owner at the end of WoE, do not kill Emperium.
	if (GetCastleData(strnpcinfo(2),1)) {
		KillMonster strnpcinfo(2),"Agit#"+strnpcinfo(2)+"::OnAgitBreak";
	}
	end;

is this correct sir?

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post there your agit_template

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I cant find agit_template sir

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it is located npc/guild/ folder

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solved! thanks sir

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how to do this properly? can you post a step by step guide?

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how to do this properly? can you post a step by step guide?

Find : 

 

// Respawn the Emperium, and display new owners.

Add before the line : 

 

set .@breaker$, strcharinfo(0);

Find : 

 

end;

// War of Emperium has ended.
Add before the line : 
announce "The [" + getcastlename(strnpcinfo(2)) + "] castle has been conquered by [ "+.@breaker$+" ] of the [" + getguildName(.@GID) + "] guild.",bc_all;
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Thanks a lot, that helps !

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