Boy Posted November 29, 2012 Group: Members Topic Count: 28 Topics Per Day: 0.01 Content Count: 135 Reputation: 4 Joined: 09/28/12 Last Seen: October 30, 2024 Share Posted November 29, 2012 Hi rAthena I need your help to update this script Hat Maker Quest. I need this script can view when player choose the hat. http://pastebin.com/33avxNtH Thanks. Anyone know how to edit this script? Quote Link to comment Share on other sites More sharing options...
Boy Posted December 8, 2012 Group: Members Topic Count: 28 Topics Per Day: 0.01 Content Count: 135 Reputation: 4 Joined: 09/28/12 Last Seen: October 30, 2024 Author Share Posted December 8, 2012 @Emistry. and @ All Thanks. this problem fix. I want share this script. http://pastebin.com/tS8tUYWu 2 Quote Link to comment Share on other sites More sharing options...
AnnieRuru Posted November 30, 2012 Group: Members Topic Count: 18 Topics Per Day: 0.00 Content Count: 2044 Reputation: 682 Joined: 10/09/12 Last Seen: December 20, 2020 Share Posted November 30, 2012 this script is super unoptimized should have used 2 dimension array addheadgear1 ( <itemid>, <itemreqid1>, <itemreqamount1>, <itemreqid2>, <itemreqamount2> ... ) something like this anyway back on this beginner level script at the beginning of the script, set the original look by getlook set @look_top, getlook(LOOK_HEAD_TOP); set @look_middle, getlook(LOOK_HEAD_MID); set @look_bottom, getlook(LOOK_HEAD_BOTTOM); addtimer 1, strnpcinfo(0)+"::Onquit"; I_alarm: next; mes "1x Mr. Scream"; mes "3000x Clock Hands"; menu "Make",M_alarm,"Return to Menu",H_top; change into I_alarm: next; mes "1x Mr. Scream"; mes "3000x Clock Hands"; menu "Make",M_alarm,"Return to Menu",H_top,"View",V_M_alarm; and add this somewhere V_M_alarm: changelook LOOK_HEAD_TOP, <view ID>; // view ID of Mr.Scream menu "Return to menu",H_top; and this one too Onquit: // when the user already left the dialog changelook LOOK_HEAD_TOP, @look_top; changelook LOOK_HEAD_MID, @look_middle; changelook LOOK_HEAD_BOTTOM, @look_bottom; because this script is too unoptimized, probably you have to do every menu by yourself you are on your own though Quote Link to comment Share on other sites More sharing options...
GmOcean Posted December 1, 2012 Group: Members Topic Count: 31 Topics Per Day: 0.01 Content Count: 666 Reputation: 93 Joined: 04/27/12 Last Seen: August 17, 2015 Share Posted December 1, 2012 ...Yea, just looking at that makes me wanna rip it up and make a new one... but, I'm busy with other things lol. Quote Link to comment Share on other sites More sharing options...
Ryokem Posted December 1, 2012 Group: Members Topic Count: 0 Topics Per Day: 0 Content Count: 205 Reputation: 19 Joined: 10/12/12 Last Seen: November 7, 2013 Share Posted December 1, 2012 6 thousand lines I wish I can have so much time to spare to read up the script lol. Quote Link to comment Share on other sites More sharing options...
GmOcean Posted December 1, 2012 Group: Members Topic Count: 31 Topics Per Day: 0.01 Content Count: 666 Reputation: 93 Joined: 04/27/12 Last Seen: August 17, 2015 Share Posted December 1, 2012 Yea, just using 2D Arrays, would reduce the script by script by nearly 2k+ lines. Then additionally, by setting the menu options in to arrays, and using a loop to build the option would also reduce the script by 300+ lines (Not that big of an improvement lol). But lastly, If we were to build the script, to use the menu like this: ' menu .@menu$,-; The script would drop instantly to nearly, about 200 lines perhaps even smaller, (not really counting lol). Quote Link to comment Share on other sites More sharing options...
Ajjwidjdneidjenw Posted December 1, 2012 Group: Members Topic Count: 15 Topics Per Day: 0.00 Content Count: 161 Reputation: 31 Joined: 12/06/11 Last Seen: December 25, 2022 Share Posted December 1, 2012 (edited) Jeeeeeeeez, who had the time to write that script. I bet its possible to reduce this to like, 600~800 lines by using like, call sub / using arrays.and loops. Edited December 1, 2012 by garet999 Quote Link to comment Share on other sites More sharing options...
AnnieRuru Posted December 1, 2012 Group: Members Topic Count: 18 Topics Per Day: 0.00 Content Count: 2044 Reputation: 682 Joined: 10/09/12 Last Seen: December 20, 2020 Share Posted December 1, 2012 http://www.eathena.ws/board/index.php?showtopic=194782 lol com'on 4 years old scripts ... of course our current scripting standard is higher a little bit now don't forget that member also read this folder and made it all into 1 single npc ... Quote Link to comment Share on other sites More sharing options...
GmOcean Posted December 1, 2012 Group: Members Topic Count: 31 Topics Per Day: 0.01 Content Count: 666 Reputation: 93 Joined: 04/27/12 Last Seen: August 17, 2015 Share Posted December 1, 2012 O.o true i guess, i definately wasn't writting as efficiently as I am now back then... but i was able to use optimizing techniques in 2009!! Lol... so 3yrs ago... Does that mean 4yrs ago = Stone Age of scriptting & The Falling of eA (When most was at the top of their game and present) = Collapse of society... Present = Recovery Quote Link to comment Share on other sites More sharing options...
AnnieRuru Posted December 2, 2012 Group: Members Topic Count: 18 Topics Per Day: 0.00 Content Count: 2044 Reputation: 682 Joined: 10/09/12 Last Seen: December 20, 2020 Share Posted December 2, 2012 (edited) 6 years ago ... dynamic menu is consider super advance scripting technique .... http://www.eathena.w...showtopic=81437 com'on now .... has become a common sense script optimization ... I probably learned that around 2008 too, learned from Yhn mostly Edited December 2, 2012 by AnnieRuru Quote Link to comment Share on other sites More sharing options...
Boy Posted December 5, 2012 Group: Members Topic Count: 28 Topics Per Day: 0.01 Content Count: 135 Reputation: 4 Joined: 09/28/12 Last Seen: October 30, 2024 Author Share Posted December 5, 2012 Thanks all I hope the senior scripter will make a new hat maker quest with viewer. Quote Link to comment Share on other sites More sharing options...
Emistry Posted December 5, 2012 Group: Forum Moderator Topic Count: 93 Topics Per Day: 0.02 Content Count: 10018 Reputation: 2369 Joined: 10/28/11 Last Seen: 13 minutes ago Share Posted December 5, 2012 @Boy actually you can just make use of some dynamic npc that already exist in script release forum... for example...euphy's dynamic shop... you can add these headgear freely...custom requirement......preview...and etc.... instead of writing a new & "similar" script..why not just make use of the existing script ? all these script are just some kind of "Exchanger" script... Quote Link to comment Share on other sites More sharing options...
Boy Posted December 7, 2012 Group: Members Topic Count: 28 Topics Per Day: 0.01 Content Count: 135 Reputation: 4 Joined: 09/28/12 Last Seen: October 30, 2024 Author Share Posted December 7, 2012 @Emistry Thanks for remind me i forgot about that script. i will use @Euphy dynamic shop and edit from there. @emistry I already use @euphy script here. but got error http://pastebin.com/WiXY9nLQ Here the Error Picture Quote Link to comment Share on other sites More sharing options...
AnnieRuru Posted December 7, 2012 Group: Members Topic Count: 18 Topics Per Day: 0.00 Content Count: 2044 Reputation: 682 Joined: 10/09/12 Last Seen: December 20, 2020 Share Posted December 7, 2012 (edited) change this line debugmes "Quest requirement #"+getarg(.@n)+" invalid (skipped)."; return; } } into this debugmes "Quest requirement #"+getarg(.@n)+" invalid (skipped) on Quest ItemID "+ getarg(1) +"."; return; } } Edited December 7, 2012 by AnnieRuru Quote Link to comment Share on other sites More sharing options...
Boy Posted December 8, 2012 Group: Members Topic Count: 28 Topics Per Day: 0.01 Content Count: 135 Reputation: 4 Joined: 09/28/12 Last Seen: October 30, 2024 Author Share Posted December 8, 2012 (edited) @AnnieRuru Thanks you. The error fix it. and how can i make waiting room for this npc? Edited December 8, 2012 by Boy Quote Link to comment Share on other sites More sharing options...
Emistry Posted December 8, 2012 Group: Forum Moderator Topic Count: 93 Topics Per Day: 0.02 Content Count: 10018 Reputation: 2369 Joined: 10/28/11 Last Seen: 13 minutes ago Share Posted December 8, 2012 OnInit: waitingroom "MESSAGE",0; .... .... Quote Link to comment Share on other sites More sharing options...
Boy Posted December 8, 2012 Group: Members Topic Count: 28 Topics Per Day: 0.01 Content Count: 135 Reputation: 4 Joined: 09/28/12 Last Seen: October 30, 2024 Author Share Posted December 8, 2012 (edited) OnInit: waitingroom "MESSAGE",0; .... .... //===== rAthena Script ======================================= //= Euphy's Quest Shop //===== By: ================================================== //= Euphy //===== Current Version: ===================================== //= 1.4a //===== Compatible With: ===================================== //= rAthena SVN r15340+ //===== Description: ========================================= //= A dynamic quest shop based on Lunar's, with easier config. //= Includes support for multiple shops & cashpoints. //= Item Preview script by ToastOfDoom. //============================================================ prontera,164,172,3 script Hat Maker 58,{ function Add; function Chk; function Slot; function A_An; if(.Shops$ != "") set .@i,1; else { set .@menu$,""; for(set .@i,1; .@i<=getarraysize(.Shops$); set .@i,.@i+1) set .@menu$, .@menu$+.Shops$[.@i]+":"; set .@i, select(.@menu$); } dispbottom "Select one item at a time."; callshop "qshop"+.@i,1; npcshopattach "qshop"+.@i; end; function Add { if (getitemname(getarg(1))=="null") { debugmes "Quest reward #"+getarg(1)+" invalid (skipped)."; return; } for(set .@n,5; .@n<127; set .@n,.@n+2) { if (!getarg(.@n,0)) break; if (getitemname(getarg(.@n))=="null") { debugmes "Quest requirement #"+getarg(.@n)+" invalid (skipped) on Quest ItemID "+ getarg(1) +"."; return; } } for(set .@i,2; .@i<.@n; set .@i,.@i+1) set getd(".q_"+getarg(1)+"["+(.@i-2)+"]"), getarg(.@i); npcshopadditem "qshop"+getarg(0),getarg(1),((.ShowZeny)?getarg(3):0); return; } function Chk { if (getarg(0)<getarg(1)) { set @qe0,1; return "^FF0000"; } else return "^00FF00"; } function Slot { set .@s$,getitemname(getarg(0)); switch(.ShowSlot){ case 1: if (!getitemslots(getarg(0))) return .@s$; case 2: if (getiteminfo(getarg(0),11)>0) return .@s$+" ["+getitemslots(getarg(0))+"]"; default: return .@s$; } } function A_An { setarray .@A$[0],"a","e","i","o","u"; set .@B$, "_"+getarg(0); for(set .@i,0; .@i<5; set .@i,.@i+1) if (compare(.@B$,"_"+.@A$[.@i])) return "an "+getarg(0); return "a "+getarg(0); } OnBuyItem: set .@q[0],@bought_nameid; copyarray .@q[1],getd(".q_"+@bought_nameid+"[0]"),getarraysize(getd(".q_"+@bought_nameid+"[0]")); if (!.@q[1]) { message strcharinfo(0),"An error has occurred."; end; } mes "[Quest Shop]"; mes "Reward: ^0055FF"+((.@q[1]>1)?.@q[1]+"x ":"")+Slot(.@q[0])+"^000000"; mes "Requirements:"; if (.@q[2]) mes " > "+Chk(Zeny,.@q[2])+.@q[2]+" Zeny^000000"; if (.@q[3]) mes " > "+Chk(getd(.Points$[0]),.@q[3])+.@q[3]+" "+.Points$[1]+" ("+getd(.Points$[0])+"/"+.@q[3]+")^000000"; if (.@q[4]) for(set .@i,4; .@i<getarraysize(.@q); set .@i,.@i+2) mes " > "+Chk(countitem(.@q[.@i]),.@q[.@i+1])+((.DisplayID)?"{"+.@q[.@i]+"} ":"")+Slot(.@q[.@i])+" ("+countitem(.@q[.@i])+"/"+.@q[.@i+1]+")^000000"; next; set @qe1, getiteminfo(.@q[0],5); set @qe2, getiteminfo(.@q[0],11); addtimer 1000, strnpcinfo(1)+"::OnEnd"; while(1){ switch(select(" ~ Purchase ^0055FF"+getitemname(.@q[0])+"^000000:"+((((@qe1&1) || (@qe1&256) || (@qe1&512)) && @qe2>0 && !@qe6)?" ~ Preview...":"")+": ~ ^777777Cancel^000000")) { case 1: if (@qe0) { mes "[Quest Shop]"; mes "You're missing one or more quest requirements."; close; } if (!checkweight(.@q[0],.@q[1])) { mes "[Quest Shop]"; mes "^FF0000You need "+(((.@q[1]*getiteminfo(.@q[0],6))+Weight-MaxWeight)/10)+" additional weight capacity to complete this trade.^000000"; close; } if (.@q[2]) set Zeny, Zeny-.@q[2]; if (.@q[3]) setd .Points$[0], getd(.Points$[0])-.@q[3]; if (.@q[4]) for(set .@i,4; .@i<getarraysize(.@q); set .@i,.@i+2) delitem .@q[.@i],.@q[.@i+1]; getitem .@q[0],.@q[1]; if (.Announce) announce strcharinfo(0)+" has created "+A_An(getitemname(.@q[0]))+"!",0; specialeffect2 699; close; case 2: set @qe3, getlook(3); set @qe4, getlook(4); set @qe5, getlook(5); if (@qe1&1) atcommand "@changelook 3 "+@qe2; if (@qe1&256) atcommand "@changelook 1 "+@qe2; if (@qe1&512) atcommand "@changelook 2 "+@qe2; set @qe6,1; break; case 3: close; } } OnEnd: if (@qe6) { atcommand "@changelook 3 "+@qe3; atcommand "@changelook 1 "+@qe4; atcommand "@changelook 2 "+@qe5; } for(set .@i,0; .@i<7; set .@i,.@i+1) setd "@qe"+.@i,0; end; OnInit: // --------------------- Config --------------------- // Custom points, if needed: "<variable>","<name to display>" setarray .Points$[0],"#CASHPOINTS","Cash Points"; set .Announce,1; // Announce quest completion? (1: yes / 0: no) set .ShowSlot,1; // Show item slots? (2: all equipment / 1: if slots > 0 / 0: never) set .DisplayID,0; // Show item IDs? (1: yes / 0: no) set .ShowZeny,0; // Show Zeny cost, if any? (1: yes / 0: no) // Shop categories, if needed: "<Shop 1>","<Shop 2>"{,...}; // Duplicate dummy data for any additional shops (bottom of script). // If no categories, use the second line instead (remove //). setarray .Shops$[1],"Headgear Quest"; // set .Shops$,"n/a"; // Add(<shop number>,<reward ID>,<reward amount>,<Zeny cost>,<point cost>, // <required item ID>,<required item amount>{,...}); // Shop number corresponds with order above (default is 1). // Note: Do NOT use a reward item more than once! Add(1,5105,1,0,0,2288,1,1095,3000); Add(1,5086,1,0,0,5024,1,539,30,660,3); Add(1,5137,1,0,0,5141,5,7047,100,661,1); Add(1,5074,1,20000,0,2286,1,2254,1); Add(1,5132,1,0,0,5035,1,5074,1,714,1,999,5); Add(1,5153,1,0,0,10011,1); Add(1,5175,1,100000,0,7111,100,938,99,983,1); Add(1,2284,1,0,0,923,20); Add(1,5080,1,0,0,10006,1,714,1,969,3); Add(1,5270,1,0,0,7198,200,7097,40); sleep 10; Add(1,5174,1,0,0,7445,7,7446,7,7447,7,7448,7,945,300,975,1,733,5,7166,50); Add(1,5277,1,0,0,5278,1,508,200); Add(1,2237,1,0,0,1020,100,983,1,2241,1); Add(1,5147,1,0,0,2227,1,978,1,1057,100); Add(1,5057,1,10000,0,2213,1,983,1,914,200); Add(1,5076,1,0,0,2227,1,7038,500); Add(1,5236,1,0,0,2227,1,7038,500,978,1); Add(1,5235,1,0,0,2227,1,7038,500,982,1,983,1); Add(1,5237,1,0,0,2227,1,7038,500,975,1,982,1); Add(1,5382,1,0,0,969,8,10016,2,5083,1); sleep 10; Add(1,5065,1,0,0,624,1,959,300,544,50,1023,1); Add(1,5052,1,0,0,2211,1,978,1,7003,300); Add(1,2296,1,50000,0,2243,1,999,100); Add(1,5129,1,0,0,604,1,916,1); Add(1,5102,1,0,0,7263,2,2276,1,2239,1,568,150); Add(1,5040,1,0,0,7047,100); Add(1,5109,50000,0,0,10015,1,10007,1,5023,1,975,1); Add(1,5016,1,0,0,1030,10,0,0,0,0,0,0); Add(1,5110,1,0,0,526,2,7270,1,941,1,10004,1); Add(1,5191,1,0,0,2208,1,983,1); sleep 10; Add(1,5169,1,0,0,706,1,1019,500,7200,10,1049,20,7165,500,1054,2,1024,100); Add(1,5034,1,0,0,2233,1,746,20); Add(1,2214,1,0,0,949,100,706,1,722,1,2213,1); Add(1,5024,1,0,0,529,10,530,5,539,20,999,10,538,15); Add(1,5028,1,0,0,2279,1,7035,50,526,100); Add(1,5200,1,0,0,5016,1,981,1,7317,20); Add(1,5184,1,0,0,5120,5,995,50,983,1,720,50); Add(1,5359,1,0,0,2284,1,5019,1,975,1); Add(1,5214,1,0,0,976,1,1060,300,1022,100,5008,5); Add(1,5026,1,0,0,1036,450,949,330,539,120,982,1); sleep 10; Add(1,5142,1,0,0,5017,1,2229,1,5014,1,7209,100,7123,100,1036,100,979,1); Add(1,5283,1,0,0,949,200,916,100,7063,20,925,1); Add(1,5260,1,0,0,4293,1,538,100,530,100,529,50); Add(1,5075,1,0,0,2248,1,7030,108,7194,108,7120,4); Add(1,5048,1,0,0,5041,1,999,10); Add(1,5036,1,0,0,2608,1,7069,500); Add(1,5135,1,0,0,2295,1,969,1,975,1,999,5); Add(1,5181,1,0,0,7511,100,7340,200,7023,10); Add(1,5108,1,5000,0,7301,1887,5114,1,611,10); Add(1,5254,1,0,0,5132,1,5068,1,2255,1,7023,5,983,1); sleep 10; Add(1,5038,1,0,0,1038,600,7048,40); Add(1,5229,1,0,0,1038,600,7048,40,982,1,983,1); Add(1,5227,1,0,0,1038,600,7048,40,975,1); Add(1,5228,1,0,0,1038,600,7048,40,982,1); Add(1,5186,1,0,0,1032,100,7100,100,905,250); Add(1,5091,1,20000,0,10016,1,714,1,969,3); Add(1,5082,1,0,0,921,300); Add(1,2273,1,3500,0,2275,1,998,50,733,1); Add(1,5258,1,0,0,914,100,975,1,976,1,978,1); Add(1,5198,1,0,0,5058,1,2214,1,949,500,914,200,622,50,1974,1); sleep 10; Add(1,5058,1,0,0,2233,1,983,1,7206,300,7030,1); Add(1,5233,1,0,0,2233,1,983,1,7206,300,7030,1,978,1); Add(1,5231,1,0,0,2233,1,983,1,7206,300,7030,1,982,1,983,1); Add(1,5232,1,0,0,2233,1,983,1,7206,300,7030,1,982,1,975,1); Add(1,5230,1,0,0,2233,1,983,1,7206,300,7030,1,982,1); Add(1,5234,1,0,0,2233,1,983,1,7206,300,7030,1,976,1); Add(1,5253,1,0,0,1034,300,7445,30,5141,10,979,1); Add(1,5252,1,0,0,5058,1,1022,250,7267,100); Add(1,2283,1,0,0,724,1,5001,1,949,200); Add(1,5243,1,0,0,975,1,976,1,914,100,7441,150,7065,25,2283,1); sleep 10; Add(1,5259,1,0,0,978,1,7561,100,949,500,1026,200); Add(1,5205,1,0,0,5185,1,610,100,706,25,7194,113); Add(1,5068,1,20000,0,2255,1,2286,1); Add(1,5304,1,0,0,7017,2,2510,1,983,1); Add(1,5207,1,0,0,2282,5,2254,2,969,1,7063,15); Add(1,5333,1,0,0,996,4,12028,1,12032,1,992,10,5011,1); Add(1,5312,1,0,0,2261,1,983,1,2280,1,2627,1,969,2); Add(1,5379,1,0,0,5061,2,978,1,2270,2,5083,1,1059,150); Add(1,5416,1,0,0,746,20,7097,12,587,20,2717,1); Add(1,5401,1,0,0,5288,1,983,1); sleep 10; Add(1,5427,1,0,0,5288,1,12078,1,7521,1,12183,1); Add(1,5404,1,0,0,5187,1,1034,70,7441,10,978,10); Add(1,5800,1,0,0,5040,1,7170,1,2371,1); Add(1,5429,1,0,0,5100,1,1021,30,7268,1); Add(1,5338,1,0,0,5100,1,7112,25,561,1); Add(1,5300,1,0,0,7106,2,2246,1,7263,1); Add(1,5378,1,0,0,2214,1,5045,1,975,1,740,100); Add(1,5414,1,100000000,0,7300,9,1068,4,7098,2); Add(1,5307,1,0,0,2275,5,514,2,979,1,634,1,619,20,1027,20); Add(1,5431,1,50000000,0,5283,1,916,50,2717,1); sleep 10; Add(1,5341,1,80000000,0,5137,1,2276,1,1060,25); Add(1,5131,1,0,0,5128,1,969,10,978,1,985,27); Add(1,5417,1,0,0,4112,1,5299,1); Add(1,5373,1,0,0,2255,1,7566,3,7511,60,5104,1,7799,4,7023,20); Add(1,5369,1,0,0,5191,6,7205,25,558,3,2210,1,7441,5); Add(1,5340,1,0,0,5137,1,5040,1,1034,25); Add(1,5313,1,0,0,5124,1,2249,1,5007,1,523,200); Add(1,5258,1,0,0,2261,1,914,200,975,1,976,1,978,1); Add(1,5292,1,0,0,7266,2,1035,4,10001,1); Add(1,5396,1,0,0,5058,1,980,1,1022,53); sleep 10; Add(1,5146,1,0,0,978,1,949,500,1019,1); Add(1,5282,1,0,0,5200,1,982,1,978,2); Add(1,5247,1,0,0,1039,60,923,25,2255,1); Add(1,5364,1,0,0,5347,1,975,1,982,1,983,1,5048,1); Add(1,5210,1,0,0,2254,10,7063,50,7168,200,7038,200); Add(1,5047,1,0,0,2271,1,975,1); Add(1,5170,1,0,0,5172,1,7063,100,982,1); Add(1,5380,1,0,0,5065,2); Add(1,5303,1,0,0,712,100,710,5,629,5,10009,1); Add(1,5302,1,0,0,7553,2,982,1,7771,1); sleep 10; Add(1,5056,1,0,0,5079,1,578,100); Add(1,5390,1,0,0,2236,2,978,1,1034,50,2294,2); Add(1,5144,1,0,0,2214,1,2221,1,7567,25,1001,200); Add(1,5063,1,0,0,970,1,930,500); Add(1,5193,1,0,0,2208,1,979,1); Add(1,5021,1,0,0,2233,1,969,1,999,20,949,80,938,800); Add(1,5179,1,0,0,2234,1,969,3,2610,4,13106,2); Add(1,5176,1,0,0,706,1,1019,500,7200,10,7015,20,2267,1,952,100,1028,100); Add(1,5001,1,0,0,999,40,984,1,970,1,1003,1); Add(1,5031,1,0,0,7013,1200); sleep 10; Add(1,5025,1,0,0,2229,1,2254,1,7036,5); Add(1,5061,1,20000,0,2269,1,999,10); Add(1,5139,1,0,0,5085,1,710,5,7510,1,975,1); Add(1,5070,1,0,0,7216,300,7097,300,2211,1,982,1); Add(1,5071,1,10000,0,5010,1,5049,1,7101,10); Add(1,5173,1,0,0,7445,7,7446,7,7447,7,7478,7,945,300,983,1,733,5,2221,1); Add(1,5321,1,0,0,2275,2,2211,2,7215,4,7217,20); Add(1,5374,1,0,0,6004,5,5160,1,923,25); Add(1,2240,1,0,0,1040,2,982,2,949,4,7457,1); Add(1,5405,1,0,0,7441,45,949,80,916,100); sleep 10; Add(1,5410,1,50000000,0,7188,40,7111,20); Add(1,5421,1,100000000,0,2286,1,7122,60); Add(1,5424,1,0,0,980,1,620,1,605,50,985,200); Add(1,5425,1,0,0,981,1,533,1,605,50,985,200); Add(1,5276,1,0,0,2261,1,914,200,983,1,976,1,975,1); Add(1,5156,1,0,0,2265,10,982,1); Add(1,5154,1,0,0,2202,1,7020,5); Add(1,5155,1,0,0,7024,10,7754,2,7562,4,7450,1); Add(1,5018,1,500,0,2247,1,916,300); Add(1,5403,1,0,0,1023,1,544,5,579,1); sleep 10; Add(1,5317,1,0,0,5120,1,2290,1,938,4); Add(1,5269,1,0,0,5203,4,7063,60,2210,1); Add(1,5334,1,0,0,5132,1,1971,20,7093,4,2659,1); Add(1,5376,1,0,0,641,1,2210,1,7063,60,983,4); Add(1,5400,1,0,0,1022,20,1234,2); Add(1,5339,1,0,0,5100,1,7112,25,1558,1); Add(1,5361,1,0,0,7216,200); Add(1,5377,1,100000000,0,2268,1,1040,30,1629,1); Add(1,5346,1,0,0,5100,1,7112,25,558,1); Add(1,5433,1,0,0,5185,1,969,2); sleep 10; Add(1,5262,1,0,0,5164,1,7799,1,7578,1,969,3); Add(1,5336,1,0,0,5100,1,7112,25,714,1); Add(1,5273,1,0,0,2261,1,914,200,982,1,975,1,979,1); Add(1,5319,1,0,0,5035,1,5074,1,978,1); Add(1,5363,1,0,0,5120,1,2261,1,983,20); Add(1,5314,1,0,0,7567,200,5102,1); Add(1,5360,1,0,0,5057,1,2747,2,5161,1); Add(1,5383,1,0,0,5200,1,979,1,7445,50); Add(1,5423,1,5000000,0,736,300,5074,1,994,1); Add(1,5209,1,0,0,5147,1,976,1); sleep 10; Add(1,5396,1,0,0,5430,1,5285,1,7262,20,5396,1); Add(1,5371,1,0,0,5016,1,1004,35); Add(1,5426,1,0,0,5027,1,976,5); Add(1,5322,1,0,0,10019,1,982,2); Add(1,5291,1,0,0,7323,100,969,20); Add(1,5372,1,0,0,5099,1,5230,1,2747,5,982,15); Add(1,5311,1,0,0,5139,5); Add(1,5418,1,0,0,5016,1,2261,1,968,1,975,5,1004,35); Add(1,5422,1,500000,0,1550,3,1006,20); Add(1,5324,1,0,0,5137,1,7063,20,1034,20); sleep 10; Add(1,5448,1,0,0,521,200,1019,300); Add(1,5449,1,0,0,521,200,1019,300); Add(1,5332,1,0,0,7019,10,7200,10); Add(1,5392,1,100000,0,721,5,7216,25); Add(1,5803,1,0,0,2215,3,2210,2,5061,1,10009,1); Add(1,5393,1,777777,0,2285,5,994,10,7097,25); Add(1,5365,1,0,0,574,150,7031,150); Add(1,5143,1,0,0,5090,1,1020,300,975,1,982,1); Add(1,5020,1,0,0,2215,1,2210,1,7063,20); Add(1,5140,1,0,0,5085,1,2244,1,5191,1,7166,50); sleep 10; Add(1,5069,1,0,0,1022,99); Add(1,5185,1,0,0,5061,1,712,100,7194,150,7298,100,520,50,521,50); Add(1,5130,1,0,0,1048,100,7564,150,517,30); Add(1,5177,1,0,0,706,1,1019,500,7200,10,1049,500,1053,2,980,1); Add(1,5013,1,50000000,0,754,100,753,100,752,100,751,100,750,100,743,100,742,100,741,100,2613,100,5053,100,7020,100,7036,100,2268,100,734,100,923,100,968,100,7005,100,714,300); Add(1,5084,1,0,0,1026,1000,7065,100,945,100,7030,1); Add(1,5027,1,0,0,2252,1,1036,400,7001,50,4052,1); Add(1,5241,1,0,0,2252,1,1036,400,7001,50,4052,1,978,1); Add(1,5240,1,0,0,2252,1,1036,400,7001,50,4052,1,982,1,983,1); Add(1,5238,1,0,0,2252,1,1036,400,7001,50,4052,1,975,1); sleep 10; Add(1,5239,1,0,0,2252,1,1036,400,7001,50,4052,1,982,1); Add(1,5242,1,0,0,2252,1,1036,400,7001,50,4052,1,976,1); Add(1,5054,1,0,0,2252,1,1054,450,943,1200); Add(1,5187,1,0,0,5085,1,5091,1,5117,2,978,1,975,1); Add(1,5138,1,0,0,5123,1,5027,1,7337,50,981,1); Add(1,5099,1,0,0,7267,300,7171,300,1029,5); Add(1,5031,1,0,0,5009,1,5028,1,747,1,999,25); Add(1,5081,1,40000,0,2249,1,714,1,969,3); Add(1,5073,1,0,0,2285,1,1550,1); Add(1,5117,1,50000,0,731,10,748,2,982,1); sleep 10; Add(1,5183,1,0,0,604,100,916,100,7115,100); Add(1,5151,1,0,0,5001,1,978,1,991,200); Add(1,2281,1,5000,0,998,20,707,1); Add(1,5043,1,0,0,2281,1,1048,50); Add(1,5094,1,0,0,968,100,2299,1,1124,1,931,1000); Add(1,5196,1,0,0,2208,1,980,1); Add(1,5078,1,0,0,5033,1,5064,1); Add(1,5004,1,0,0,701,5); Add(1,5275,1,0,0,2261,1,914,200,975,1,976,1,981,1); Add(1,5389,1,0,0,5043,5,969,10,7568,50); sleep 10; Add(1,5420,1,300000000,0,5430,2,5421,1); Add(1,5323,1,0,0,5081,3,7754,1,2128,1); Add(1,5806,1,0,0,2280,1,7479,1,2109,1); Add(1,5315,1,0,0,2276,1,5135,1,7094,50,7353,50); Add(1,5807,1,0,0,5416,1,2211,2,949,100); Add(1,5375,1,0,0,5094,1,10018,2,968,5,7440,30); Add(1,5370,1,0,0,5302,1,981,5); Add(1,5060,1,0,0,2236,1,7151,100,7111,100); Add(1,5299,1,0,0,7441,20,949,50,916,15,7115,10,7440,20,7063,10,7200,10,2214,1); Add(1,5023,1,0,0,1059,150,907,100,978,1); sleep 10; Add(1,5286,1,0,0,2254,2,7101,200,2210,2,7510,10); Add(1,5271,1,0,0,2254,1,723,1,7301,20,999,50,978,1); Add(1,5352,1,0,0,5035,1,979,1,938,100); Add(1,2293,1,0,0,1049,4); Add(1,5194,1,0,0,2208,1,975,1,982,1); Add(1,5202,1,0,0,5035,1,1062,100,535,80); Add(1,5182,1,0,0,5008,10,5118,1,1060,100,2210,1); Add(1,5213,1,0,0,2214,1,983,1,7063,30); Add(1,5033,1,0,0,1036,20,2213,1,7065,300,7012,200); Add(1,5039,1,0,0,7030,50,978,1,5015,1); sleep 10; Add(1,5288,1,0,0,5047,1,2276,1); Add(1,5195,1,0,0,2208,1,975,1); Add(1,5211,1,0,0,5045,1,5083,1,7063,40,7553,1,982,1,975,1); Add(1,5208,1,0,0,1550,1,1553,7,1556,7,1554,7,1557,7,1555,7,7015,30); Add(1,5083,1,0,0,2244,1,2209,1,10007,1); Add(1,2280,1,10000,0,1019,120); Add(1,5100,1,0,0,2272,1,7451,4,7433,3,690,10); Add(1,5067,1,0,0,5062,1,952,50,1907,1); Add(1,5133,1,0,0,5160,1,7106,6,7107,80); Add(1,5149,1,0,0,2234,1,714,5,2611,25); sleep 10; Add(1,5064,1,0,0,945,600,7030,1); Add(1,2278,1,0,0,705,10,909,10,914,10); Add(1,5203,1,0,0,2278,1,1015,1,999,5); Add(1,5212,1,0,0,1820,2,5011,1,2651,1,4125,1); Add(1,5257,1,0,0,5074,1,2282,1,7064,10,969,5); Add(1,5029,1,0,0,7068,300,7033,850,1015,1); Add(1,2272,1,911000,0,1019,50,983,1); Add(1,5062,1,0,0,2280,1,7197,300,7150,300); Add(1,5049,1,0,0,1099,1500); Add(1,5287,1,0,0,5062,1,5348,1,978,1); sleep 10; Add(1,5032,1,0,0,1059,250,2221,1,2227,1,7063,600); Add(1,5103,1,0,0,5351,1,10011,1); Add(1,5022,1,0,0,7086,1,969,10,999,40,1003,50,984,2); Add(1,5395,1,0,0,5045,2,7205,150,983,1,1059,100); Add(1,5059,1,0,0,5030,1,7213,100,7217,100,7161,300); Add(1,5107,1,0,0,519,50,7031,50,548,50,539,50); Add(1,5255,1,0,0,5153,1,741,10,5132,1,5074,1); Add(1,5077,1,0,0,2278,1,975,1); Add(1,5337,1,0,0,5100,1,7112,25,2617,1); Add(1,5358,1,0,0,2286,1,7101,30); sleep 10; Add(1,5152,1,0,0,2254,1,724,1,7301,20,999,50,978,1); Add(1,5305,1,0,0,1214,5,969,10,7799,5); Add(1,5413,1,0,0,608,20,1752,1,2261,1,978,1); Add(1,5415,1,0,0,5255,1,5024,1); Add(1,5318,1,0,0,5035,2,5060,2,741,10,530,50,938,100); Add(1,5409,1,0,0,5075,1,7101,5,981,10); Add(1,5051,1,0,0,7047,100); Add(1,5293,1,0,0,577,20,7134,1,581,3,7454,2,7455,2,6033,2,6022,2); Add(1,5801,1,0,0,5083,1,2700,12,7566,12,7562,12,2357,3); Add(1,5325,1,0,0,5102,1,7355,12,7095,4,7317,2); sleep 10; Add(1,5320,1,0,0,5205,1,1009,50,2111,1); Add(1,5354,1,0,0,5431,1,12080,1,1629,1); Add(1,5811,1,0,0,985,100,2241,10); Add(1,5381,1,0,0,5335,1,2236,1); Add(1,5397,1,0,0,7325,5,2205,1,7355,1); Add(1,5355,1,0,0,7166,100,1059,200); Add(1,5243,1,0,0,7446,1,2339,10,1059,70); Add(1,5310,1,0,0,5034,1,1971,2,996,6); Add(1,5274,1,0,0,2261,1,914,200,980,2,975,1); Add(1,5261,1,0,0,5164,1,714,25,2611,50,7799,4); sleep 10; Add(1,5388,1,0,0,1048,50,926,50); Add(1,5342,1,0,0,5137,1,5040,1,1020,20,7152,5); Add(1,5297,1,0,0,5257,1,1472,2,5158,2,7063,40); Add(1,5335,1,0,0,741,5,607,5,940,150); Add(1,5412,1,0,0,530,20,7035,10); Add(1,5343,1,0,0,5137,1,2215,1,1034,25); Add(1,5098,1,0,0,1029,10,2297,5,7267,50); Add(1,5430,1,50000000,0,5414,1,7135,10,7451,4); Add(1,5384,1,0,0,5390,1,975,1); Add(1,5316,1,0,0,2226,1,622,10); sleep 10; Add(1,5289,1,0,0,526,200,7268,1); Add(1,5805,1,0,0,5161,1); Add(1,5301,1,0,0,5191,3,5195,3); Add(1,5344,1,0,0,5137,1,7038,20,1060,25); Add(1,5345,1,0,0,5137,1,5195,2,1060,45); Add(1,5411,1,0,0,5388,1,982,5,7263,2,978,2); Add(1,5368,1,0,0,5197,6,7751,25,561,3,2210,1,7063,20); Add(1,5385,1,0,0,753,100); Add(1,5079,1,0,0,2294,1,7220,400); Add(1,5171,1,0,0,4219,1,4114,1,4177,1,4259,1,4212,1,4073,1,4112,1,4081,1,4251,1,4166,1,7511,1000,7563,1000); sleep 10; Add(1,5256,1,0,0,7510,1,2210,1,7063,50); Add(1,5285,1,0,0,7192,200,10011,1); Add(1,5357,1,0,0,7510,20); Add(1,5188,1,0,0,5027,1,7166,50,7064,1); Add(1,2292,1,2000,0,999,50); Add(1,5294,1,0,0,7019,5,7567,50); Add(1,5115,1,50000,0,983,1,7267,99,749,1); Add(1,5284,1,0,0,5302,1,975,1,982,1,5165,1); Add(1,5050,1,0,0,5037,1,7064,500); Add(1,5206,1,0,0,2269,1,982,1); sleep 10; Add(1,5197,1,0,0,2208,1,982,1); Add(1,5278,1,0,0,2210,1,5192,1,2250,1); Add(1,5192,1,0,0,2208,1,976,1); Add(1,5121,1,0,0,7263,1,660,1,7099,30,7315,369); // -------------------------------------------------- for(set .@i,1; .@i<=getarraysize(.Shops$); set .@i,.@i+1) npcshopdelitem "qshop"+.@i,909; end; } // -------- Dummy data (duplicate as needed) -------- - shop qshop1 -1,909:-1 the script put at where @emistry Edited December 8, 2012 by Emistry Please use [CODEBOX] or Attachments for long contents. 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Emistry Posted December 8, 2012 Group: Forum Moderator Topic Count: 93 Topics Per Day: 0.02 Content Count: 10018 Reputation: 2369 Joined: 10/28/11 Last Seen: 13 minutes ago Share Posted December 8, 2012 read this if you dont know how to add a script Adding_a_Script beside i already show you where to add for part... find the OnInit label and add it. Quote Link to comment Share on other sites More sharing options...
mrlongshen Posted December 14, 2012 Group: Members Topic Count: 98 Topics Per Day: 0.02 Content Count: 1302 Reputation: 79 Joined: 12/04/12 Last Seen: September 26, 2019 Share Posted December 14, 2012 thx boy Quote Link to comment Share on other sites More sharing options...
Boy Posted December 17, 2012 Group: Members Topic Count: 28 Topics Per Day: 0.01 Content Count: 135 Reputation: 4 Joined: 09/28/12 Last Seen: October 30, 2024 Author Share Posted December 17, 2012 @mrlongshen : Welcome mrlongshen Quote Link to comment Share on other sites More sharing options...
mrfizi Posted January 17, 2013 Group: Members Topic Count: 20 Topics Per Day: 0.00 Content Count: 383 Reputation: 78 Joined: 10/30/12 Last Seen: March 17 Share Posted January 17, 2013 Thanks for sharing.. I'll use this in my server.. Quote Link to comment Share on other sites More sharing options...
Boy Posted February 5, 2013 Group: Members Topic Count: 28 Topics Per Day: 0.01 Content Count: 135 Reputation: 4 Joined: 09/28/12 Last Seen: October 30, 2024 Author Share Posted February 5, 2013 @ROWar : thanks to all senior Quote Link to comment Share on other sites More sharing options...
yoichidaarc Posted March 25, 2013 Group: Members Topic Count: 1 Topics Per Day: 0.00 Content Count: 4 Reputation: 0 Joined: 03/03/12 Last Seen: July 31, 2016 Share Posted March 25, 2013 excusme, how can I add a new headgear in this script? need help >.< Quote Link to comment Share on other sites More sharing options...
Capuche Posted March 26, 2013 Group: Developer Topic Count: 10 Topics Per Day: 0.00 Content Count: 2407 Reputation: 616 Joined: 07/05/12 Last Seen: March 20 Share Posted March 26, 2013 Read this part // Add(<shop number>,<reward ID>,<reward amount>,<Zeny cost>,<point cost>, // <required item ID>,<required item amount>{,...}); // Shop number corresponds with order above (default is 1). // Note: Do NOT use a reward item more than once! Add(1,5086,1,0,0,5024,1,539,30,660,3); btw you should use the last Euphy's quest shop trunk/npc/custom/quests/quest_shop.txt Quote Link to comment Share on other sites More sharing options...
Question
Boy
Hi rAthena
I need your help to update this script Hat Maker Quest. I need this script can view when player choose the hat.
http://pastebin.com/33avxNtH
Thanks.
Anyone know how to edit this script?
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