NexusXVI Posted November 17, 2012 Posted November 17, 2012 Why do I can kill the EMP even thou its not woe time? How to hide the emp when woe is not activated? How to put delay on pots? ex(YGG,YGGseed) Why do @warp revive players? How to put delay on @warp and @go commands? Happy if you could give some clues to any of this thnksx Quote
WhiteEagle Posted November 17, 2012 Posted November 17, 2012 (edited) @delay with Ygg,Yggseeds, you need to write in at item_delay.txt like "607,5000 // Yggdrasil_Berry" It will have now 5 seconds delay. You will find the file in the folder: db/ @warp/go delay: http://rathena.org/b...o-damage-delay/ @warp/go revice: It's like "respawn". If you want that player can't use @go if they're died, use this http://rathena.org/b...en-player-died/ @WoE/Emp: I don't understand what you want o.O How to hide the emp when woe is not activated? The Emperium is on hide, if WoE is inactive. Edited November 17, 2012 by WhiteEagle Quote
Akinari Posted November 17, 2012 Posted November 17, 2012 (edited) How to put delay on pots? ex(YGG,YGGseed) Why do @warp revive players? How to put delay on @warp and @go commands? I can answer these 3 questions. 1. itemdelay.txt 2. @warp revives players because of the code within pc_setpos in pc.c if( pc_isdead(sd) ) { //Revive dead people before warping them pc_setstand(sd); pc_setrestartvalue(sd,1); } Remove this an recompile to disable that. 3. Source code modification adding a timer to the character using the command. Edit: Looks like I was a little late. Edited November 17, 2012 by Akinari Quote
NexusXVI Posted November 17, 2012 Author Posted November 17, 2012 THANKS GUYS.. IN WOE. ok im using woe controller by euphy I ddnt set anytime yet so i decided to go ang check if the emp is there And it is I even destroyed it how come??and my castle is full of monsters if you could guide me on how to remove them much appreciated Quote
WhiteEagle Posted November 17, 2012 Posted November 17, 2012 I don't know how is working Euphy's WoE-Controler, but I think it's work like the most. Go in npc/scripts_guild.conf and delist with // npc: npc/guild/agit_controller.txt and // npc: npc/guild2/agit_start_se.txt I hope it helps. Quote
NexusXVI Posted November 17, 2012 Author Posted November 17, 2012 (edited) How to put delay on pots? ex(YGG,YGGseed) Why do @warp revive players? How to put delay on @warp and @go commands? I can answer these 3 questions. 1. itemdelay.txt 2. @warp revives players because of the code within pc_setpos in pc.c if( pc_isdead(sd) ) { //Revive dead people before warping them pc_setstand(sd); pc_setrestartvalue(sd,1); } Remove this an recompile to disable that. 3. Source code modification adding a timer to the character using the command. Edit: Looks like I was a little late. What should I remove??The whole code? Edited November 17, 2012 by NexusXVI Quote
Akinari Posted November 17, 2012 Posted November 17, 2012 Just removing that conditional statement and recompiling will give you your desired effect. However, I'm not responsible for any other issues it may cause. Quote
NexusXVI Posted November 17, 2012 Author Posted November 17, 2012 Removed the statement NO effect so i put my backup back still Thnx for the info Quote
Akinari Posted November 17, 2012 Posted November 17, 2012 You need to recompile the server after removing that piece of code. Quote
Question
NexusXVI
Why do I can kill the EMP even thou its not woe time?
How to hide the emp when woe is not activated?
How to put delay on pots? ex(YGG,YGGseed)
Why do @warp revive players?
How to put delay on @warp and @go commands?
Happy if you could give some clues to any of this
thnksx
8 answers to this question
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