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Posted

Why do I can kill the EMP even thou its not woe time?

How to hide the emp when woe is not activated?

How to put delay on pots? ex(YGG,YGGseed)

Why do @warp revive players?

How to put delay on @warp and @go commands?

Happy if you could give some clues to any of this :) thnksx

8 answers to this question

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Posted (edited)

@delay with Ygg,Yggseeds, you need to write in at item_delay.txt like "607,5000 // Yggdrasil_Berry"

It will have now 5 seconds delay.

You will find the file in the folder: db/

@warp/go delay:

http://rathena.org/b...o-damage-delay/

@warp/go revice: It's like "respawn". If you want that player can't use @go if they're died,

use this http://rathena.org/b...en-player-died/

@WoE/Emp: I don't understand what you want o.O

How to hide the emp when woe is not activated?

The Emperium is on hide, if WoE is inactive.

Edited by WhiteEagle
Posted (edited)

How to put delay on pots? ex(YGG,YGGseed)

Why do @warp revive players?

How to put delay on @warp and @go commands?

I can answer these 3 questions.

1. itemdelay.txt

2. @warp revives players because of the code within pc_setpos in pc.c

if( pc_isdead(sd) )
{ //Revive dead people before warping them
pc_setstand(sd);
pc_setrestartvalue(sd,1);
}

Remove this an recompile to disable that.

3. Source code modification adding a timer to the character using the command.

Edit: Looks like I was a little late.

Edited by Akinari
Posted

THANKS GUYS..

IN WOE.

ok im using woe controller by euphy

I ddnt set anytime yet so i decided to go ang check if the emp is there :( And it is I even destroyed it how come??and my castle is full of monsters if you could guide me on how to remove them much appreciated

Posted

I don't know how is working Euphy's WoE-Controler, but I think it's work like the most.

Go in npc/scripts_guild.conf and delist with

// npc: npc/guild/agit_controller.txt

and

// npc: npc/guild2/agit_start_se.txt

I hope it helps.

Posted (edited)

How to put delay on pots? ex(YGG,YGGseed)

Why do @warp revive players?

How to put delay on @warp and @go commands?

I can answer these 3 questions.

1. itemdelay.txt

2. @warp revives players because of the code within pc_setpos in pc.c

if( pc_isdead(sd) )
{ //Revive dead people before warping them
pc_setstand(sd);
pc_setrestartvalue(sd,1);
}

Remove this an recompile to disable that.

3. Source code modification adding a timer to the character using the command.

Edit: Looks like I was a little late.

What should I remove??The whole code?

Edited by NexusXVI

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