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NexusXVI

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Why do I can kill the EMP even thou its not woe time?

How to hide the emp when woe is not activated?

How to put delay on pots? ex(YGG,YGGseed)

Why do @warp revive players?

How to put delay on @warp and @go commands?

Happy if you could give some clues to any of this :) thnksx

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@delay with Ygg,Yggseeds, you need to write in at item_delay.txt like "607,5000 // Yggdrasil_Berry"

It will have now 5 seconds delay.

You will find the file in the folder: db/

@warp/go delay:

http://rathena.org/b...o-damage-delay/

@warp/go revice: It's like "respawn". If you want that player can't use @go if they're died,

use this http://rathena.org/b...en-player-died/

@WoE/Emp: I don't understand what you want o.O

How to hide the emp when woe is not activated?

The Emperium is on hide, if WoE is inactive.

Edited by WhiteEagle
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How to put delay on pots? ex(YGG,YGGseed)

Why do @warp revive players?

How to put delay on @warp and @go commands?

I can answer these 3 questions.

1. itemdelay.txt

2. @warp revives players because of the code within pc_setpos in pc.c

if( pc_isdead(sd) )
{ //Revive dead people before warping them
pc_setstand(sd);
pc_setrestartvalue(sd,1);
}

Remove this an recompile to disable that.

3. Source code modification adding a timer to the character using the command.

Edit: Looks like I was a little late.

Edited by Akinari
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THANKS GUYS..

IN WOE.

ok im using woe controller by euphy

I ddnt set anytime yet so i decided to go ang check if the emp is there :( And it is I even destroyed it how come??and my castle is full of monsters if you could guide me on how to remove them much appreciated

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I don't know how is working Euphy's WoE-Controler, but I think it's work like the most.

Go in npc/scripts_guild.conf and delist with

// npc: npc/guild/agit_controller.txt

and

// npc: npc/guild2/agit_start_se.txt

I hope it helps.

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How to put delay on pots? ex(YGG,YGGseed)

Why do @warp revive players?

How to put delay on @warp and @go commands?

I can answer these 3 questions.

1. itemdelay.txt

2. @warp revives players because of the code within pc_setpos in pc.c

if( pc_isdead(sd) )
{ //Revive dead people before warping them
pc_setstand(sd);
pc_setrestartvalue(sd,1);
}

Remove this an recompile to disable that.

3. Source code modification adding a timer to the character using the command.

Edit: Looks like I was a little late.

What should I remove??The whole code?

Edited by NexusXVI
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Just removing that conditional statement and recompiling will give you your desired effect. However, I'm not responsible for any other issues it may cause.

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Removed the statement NO effect so i put my backup back still Thnx for the info

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You need to recompile the server after removing that piece of code.

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