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Help with monster script


Yonko

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what script commands which monster is in @monsterbig status when respawn? thanks

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<map name>,<x>,<y>,<xs>,<ys>%TAB%monster%TAB%<monster name>%TAB%<mob id>,<amount>,<delay1>,<delay2>,<event>

The Event field can be used alternatively to specify other mob properties. Use
2 to specify that the mob should be small, 4 for big monsters, and 8 for
special ai mobs (which by default attack other monsters instead of players).
You can add these, so using 10 will spawn small monsters that attack other
mobs (if you specify both 2 and 4, the small version takes priority).

Edited by darristan
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I don't really get what you want to say?

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Here's the script command:

*monster "<map name>",<x>,<y>,"<name to show>",<mob id>,<amount>{,"<event label>"};

An "event label" of 4 would spawn a large monster.

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thanks

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