Yonko Posted October 6, 2012 Posted October 6, 2012 what script commands which monster is in @monsterbig status when respawn? thanks Quote
Bin4ry Posted October 6, 2012 Posted October 6, 2012 (edited) <map name>,<x>,<y>,<xs>,<ys>%TAB%monster%TAB%<monster name>%TAB%<mob id>,<amount>,<delay1>,<delay2>,<event> The Event field can be used alternatively to specify other mob properties. Use 2 to specify that the mob should be small, 4 for big monsters, and 8 for special ai mobs (which by default attack other monsters instead of players). You can add these, so using 10 will spawn small monsters that attack other mobs (if you specify both 2 and 4, the small version takes priority). Edited October 6, 2012 by darristan Quote
Euphy Posted October 7, 2012 Posted October 7, 2012 Here's the script command: *monster "<map name>",<x>,<y>,"<name to show>",<mob id>,<amount>{,"<event label>"}; An "event label" of 4 would spawn a large monster. Quote
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Yonko
what script commands which monster is in @monsterbig status when respawn? thanks
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