Jump to content

Recommended Posts

Posted

is item_trade unable to do this at now? i haven't check, please let me know. tq

The command binds an instance of the item; item_trade affects all item instances. Also, these bound items are colored.

  • Upvote 1
Posted

nice but you should update the diff file to latest rA :D since seems like when you did your diff, your msg_athena wasn't updated yet therefore there are mismatches because of new messages :D but all in all it is a nice mod

Posted

nice but you should update the diff file to latest rA :D since seems like when you did your diff, your msg_athena wasn't updated yet therefore there are mismatches because of new messages :D but all in all it is a nice mod

Oh, thanks for letting me know! I'll make an update sometime today (most likely tonight as I am currently at school til later in the evening). =)

Posted

Updated:

  • v1.1.0 Fixed/changed msg_conf numbers.
  • v1.1.1 Fixed itembound2 bug where it allowed the creation of stackable items or pet egg/equipment.

Please let me know if you see any more bugs!

This modification will only work on rAthena SVNs. It will not work with eA, 3ceAm, etc.

Posted

Is it possible to put password on bound items example you wanted to bound / rebound it on some npc.

There is no command to unbind an item, so you'd need to get the exact item data and use delitem2 + getitem2/getitembound2. Use any variable to store a password.

  • Upvote 1
Posted

Is it possible to put password on bound items example you wanted to bound / rebound it on some npc.

I'm not sure what you mean for the password or the use of it. But, I can make a script and/or at command to unbind an equipped item?

It says impossible to bound stackable item, is there a workaround for me to bound Reins of Mount?

The code currently does not support stackable items - I'm not even sure if the client can even handle it. That is, even if an item with the bound flag enabled on a stackable item, the inventory, storage, and cart storage will still think it is a regular item. I'll try to check that out when I am not busy..

  • Upvote 1
Posted (edited)

You guys seen the source code of the Kafra Storage, it has a password to open. thinking to copy that buttons for password bound/unbound putting a extra buttons or putting it on npc. (for some security reasons) i found some game has bind / unbind items wonder if is it possible for ro to modify it ^^

Edited by irawrsilentpls
Posted

3 Way to add passwords for bound items. 1 = Src edit using variales, 2 = Item equip script using variables, 3 = NPC to add a password / remove password.

I would write up a script for it, but i'm a little busy creating a few systems that need alot of tweaking till i'm satisfied. *P.S - Src helps in this would be nice xD*

  • Upvote 1
  • 5 weeks later...
Posted (edited)

Shin's Diff is an .exe diff patcher, for this you have to use TortoiseDiff to apply all patch to src files.

@sir darristan, where can I download tortoiseDiff? cant find it. D: thanks in advanced!

~nevermind sir, I fix it already....

Edited by rotestserver
  • 2 weeks later...
Posted

if I may ask, would it be possible to change the bounded items' color?

as I've tried it, its something gold, what if I would like the color to be purple? which line would I replace?

thanks so much.

  • 1 month later...
Posted

I'm sorry if i did it wrong but i manually patched it because i don't have a favorite mod. then i didn't really got a lot of error except for unidentified definition for bound

when i check it, it says

char bound;

=O

Posted

Hi guys, I totally forgot to "follow" this topic so I wasn't aware people posted stuff on here. If you still need help, post again or PM me.

Someone requested an updated diff file to work with the latest rA SVN which I have now uploaded (v1.2.0). Enjoy~

  • Upvote 1
  • 3 weeks later...
Guest
This topic is now closed to further replies.
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...