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Posted (edited)

Lunette,44,113,5	script	SG Resetter	644,{
cutin "arang01",2;
mes "[sG Resetter]";
mes "What do you wish to reset?";
menu "Reset Feeling",feeling,"Reset Hatred",hatred;

feeling:
atcommand "@feelreset";
mes "Done.";
close2;
cutin "",255;
end;

hatred:
set PC_HATE_MOB_MOON, 0;
set PC_HATE_MOB_STAR, 0;
set PC_HATE_MOB_SUN, 0;
mes "Done.";
next;
mes "[sG Resetter]";
mes "Hatred will be reset upon relogging.";
mes "Do you wish to relog now?";
menu "Relog now",relog,"Later",later;

relog:
atcommand "@kick "+strcharinfo(0);
end;

later:
next;
mes "[sG Resetter]";
mes "Ok then, but don't forget changes won't take effect until you relog.";
close2;
cutin "",255;
end;

}

Take it as example.

Edited by Emistry
Please use [CODEBOX] for long contents
Posted

Lunette,44,113,5	script	SG Resetter	644,{
cutin "arang01",2;
mes "[sG Resetter]";
mes "What do you wish to reset?";
menu "Reset Feeling",feeling,"Reset Hatred",hatred;

feeling:
atcommand "@feelreset";
mes "Done.";
close2;
cutin "",255;
end;

hatred:
set PC_HATE_MOB_MOON, 0;
set PC_HATE_MOB_STAR, 0;
set PC_HATE_MOB_SUN, 0;
mes "Done.";
next;
mes "[sG Resetter]";
mes "Hatred will be reset upon relogging.";
mes "Do you wish to relog now?";
menu "Relog now",relog,"Later",later;

relog:
atcommand "@kick "+strcharinfo(0);
end;

later:
next;
mes "[sG Resetter]";
mes "Ok then, but don't forget changes won't take effect until you relog.";
close2;
cutin "",255;
end;

}

Take it as example.

in this kind of script its easy where to put cutin. actually in some of my script I allready put cutin.

I tried trial in custom warper script where to put that cutin but I cant make it work.

Btw, thx for the reply.

Posted
cutin "<file>",2;   <--------------------------------------

menu "Last Warp ^777777["+lastwarp$+"]^000000",-,
" ~ Towns",Towns, " ~ Fields",Fields, " ~ Dungeons",Dungeons,
" ~ Guild Castles",Castles, " ~ Special Areas",Special;
if (lastwarp$ == "") dispbottom "You have not warped anywhere yet.";
 else warp lastwarp$,lastwarpx,lastwarpy;
close;

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