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about setting a fake player online


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Posted (edited)

I think he want to put a player online without someone controling it, (a bit like autotrade). You're is just to say you have more player online that you actually do.

Is that the case test124 ?

If so I doubt that would be clif oriented since you won't have a client to interact with, I think wou'll more have to play with pc_setnewpc or pc_authok.

That all I can tell since I don't know the solution yet

Yes! I want it very mach!

I can make a player online but i can make he in a map, it has a lot of error!

PS: Sorry, my en is not good.

Edited by test124
Posted (edited)

see src/char/char.c

//---------------------------------------------------------------------
// This function return the number of online players in all map-servers
//---------------------------------------------------------------------
int count_users(void)
{
int i, users;

users = 0; // <-- change 0 to 100, for example...
for(i = 0; i < ARRAYLENGTH(server); i++) {
if (server[i].fd > 0) {
users += server[i].users;
}
}
return users;
}

Edited by Lilith
Posted

I think he want to put a player online without someone controling it, (a bit like autotrade). You're is just to say you have more player online that you actually do.

Is that the case test124 ?

If so I doubt that would be clif oriented since you won't have a client to interact with, I think wou'll more have to play with pc_setnewpc or pc_authok.

That all I can tell since I don't know the solution yet

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