busterdemon Posted June 12, 2012 Group: Members Topic Count: 26 Topics Per Day: 0.01 Content Count: 93 Reputation: 1 Joined: 06/01/12 Last Seen: July 17, 2013 Share Posted June 12, 2012 Hello Rathena, so im having problems removing completly skill cast.. I want No skill cast with no delay. How do I do this? Quote Link to comment Share on other sites More sharing options...
EvilPuncker Posted June 12, 2012 Group: Members Topic Count: 19 Topics Per Day: 0.00 Content Count: 713 Reputation: 71 Joined: 11/08/11 Last Seen: December 25, 2024 Share Posted June 12, 2012 disable renewal cast time @src/map/config/renewal.h put // onto #define....RENEWAL CAST TIME Quote Link to comment Share on other sites More sharing options...
F0xxy Posted June 12, 2012 Group: Members Topic Count: 3 Topics Per Day: 0.00 Content Count: 224 Reputation: 22 Joined: 03/23/12 Last Seen: April 21, 2020 Share Posted June 12, 2012 You can change these if you want delay to be removed in general: skill.conf // Does the delay time depend on the caster's DEX and/or AGI? (Note 1) // Note: On Official servers, neither Dex nor Agi affect delay time delay_dependon_dex: no delay_dependon_agi: no As for the cast time, not sure if you're on renewal mode so: src/map/config/renewal.h /// leave this line to enable renewal casting time algorithms /// cast time is decreased by DEX * 2 + INT while 20% of the cast time is not reduced by stats. /// example: /// on a skill whos cast time is 10s, only 8s may be reduced. the other 2s are part of a /// "fixed cast time" which can only be reduced by specialist items and skills ///#define RENEWAL_CAST and: /// renewal cast time variable cast requirement /// /// this is the value required for no variable cast-time with stats. /// formula: (DEX * 2) + INT /// default: 530 ///#define RENEWAL_CAST_VMIN 530 Quote Link to comment Share on other sites More sharing options...
busterdemon Posted June 12, 2012 Group: Members Topic Count: 26 Topics Per Day: 0.01 Content Count: 93 Reputation: 1 Joined: 06/01/12 Last Seen: July 17, 2013 Author Share Posted June 12, 2012 Thank you it worked ! Quote Link to comment Share on other sites More sharing options...
pilopil Posted July 27, 2012 Group: Members Topic Count: 8 Topics Per Day: 0.00 Content Count: 37 Reputation: 0 Joined: 07/12/12 Last Seen: September 24, 2012 Share Posted July 27, 2012 Sir i have configured the src/config/renewal.h, put // before #define RENEWAL_CAST and #define RENEWAL_CAST_VMIN 530. But still my casting is just the same. I even edit the conf/battle/skill.conf. can you help me sir? Quote Link to comment Share on other sites More sharing options...
Euphy Posted July 27, 2012 Group: Members Topic Count: 72 Topics Per Day: 0.02 Content Count: 2997 Reputation: 1132 Joined: 05/27/12 Last Seen: June 1, 2017 Share Posted July 27, 2012 Recompile. http://rathena.org/wiki/Compiling Quote Link to comment Share on other sites More sharing options...
Santino Posted August 2, 2012 Group: Members Topic Count: 25 Topics Per Day: 0.01 Content Count: 198 Reputation: 47 Joined: 08/01/12 Last Seen: July 1, 2015 Share Posted August 2, 2012 (edited) I've tried this ways too, but still got skill delays. Like editing src/map/config/renewal.h & putting /// before this lines (based on some topics on this forum) ///#define RENEWAL_CAST ///#define RENEWAL_CAST_VMIN 530 And after recompile, still got same delays. i've edited my db/renewal/skill_cast_db and db/pre-renewal/skill_cast_db too, like: //-- AL_HEAL 28,0,0,0,0,0,0,0 And changed my conf/battle/skill.conf to: // Delay time after casting (Note 2) delay_rate: 0 // Does the delay time depend on the caster's DEX and/or AGI? (Note 1) // Note: On Official servers, neither Dex nor Agi affect delay time delay_dependon_dex: no delay_dependon_agi: no // Minimum allowed delay for ANY skills after casting (in miliseconds) (Note 1) // Note: Setting this to anything above 0 can stop speedhacks. min_skill_delay_limit: 10 // This delay is the min 'can't walk delay' of all skills. // NOTE: Do not set this too low, if a character starts moving too soon after // doing a skill, the client will not update this, and the player/mob will // appear to "teleport" afterwards. default_walk_delay: 300 //Completely disable skill delay of the following types (Note 3) //NOTE: By default mobs don't have the skill delay as specified in the skill // database, but follow their own 'reuse' skill delay which is specified on // the mob skill db. When set, the delay for all skills become // min_skill_delay_limit. no_skill_delay: 2 still got delays, is it on my RE client's problem? I used 2010-12-14Renewal Client, does anyone have answers about this.. thx in advance! Edited August 2, 2012 by Santino Quote Link to comment Share on other sites More sharing options...
HaARiZz Posted November 5, 2012 Group: Members Topic Count: 11 Topics Per Day: 0.00 Content Count: 76 Reputation: 12 Joined: 01/13/12 Last Seen: November 18, 2022 Share Posted November 5, 2012 Thank for your help. Quote Link to comment Share on other sites More sharing options...
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busterdemon
Hello Rathena, so im having problems removing completly skill cast.. I want No skill cast with no delay. How do I do this?
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