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Posted

You can change these if you want delay to be removed in general:

skill.conf

// Does the delay time depend on the caster's DEX and/or AGI? (Note 1)
// Note: On Official servers, neither Dex nor Agi affect delay time
delay_dependon_dex: no
delay_dependon_agi: no

As for the cast time, not sure if you're on renewal mode so:

src/map/config/renewal.h

/// leave this line to enable renewal casting time algorithms
/// cast time is decreased by DEX * 2 + INT while 20% of the cast time is not reduced by stats.
/// example:
///  on a skill whos cast time is 10s, only 8s may be reduced. the other 2s are part of a
///  "fixed cast time" which can only be reduced by specialist items and skills
///#define RENEWAL_CAST

and:

/// renewal cast time variable cast requirement
///
/// this is the value required for no variable cast-time with stats.
/// formula: (DEX * 2) + INT
/// default: 530
///#define RENEWAL_CAST_VMIN 530

Posted

Sir i have configured the src/config/renewal.h, put // before #define RENEWAL_CAST and #define RENEWAL_CAST_VMIN 530. But still my casting is just the same. I even edit the conf/battle/skill.conf. can you help me sir?

Posted (edited)

I've tried this ways too, but still got skill delays.

Like editing src/map/config/renewal.h & putting /// before this lines (based on some topics on this forum)

///#define RENEWAL_CAST
///#define RENEWAL_CAST_VMIN 530

And after recompile, still got same delays.

i've edited my db/renewal/skill_cast_db and db/pre-renewal/skill_cast_db too, like:

//-- AL_HEAL
28,0,0,0,0,0,0,0

And changed my conf/battle/skill.conf to:

// Delay time after casting (Note 2)
delay_rate: 0

// Does the delay time depend on the caster's DEX and/or AGI? (Note 1)
// Note: On Official servers, neither Dex nor Agi affect delay time
delay_dependon_dex: no
delay_dependon_agi: no

// Minimum allowed delay for ANY skills after casting (in miliseconds) (Note 1)
// Note: Setting this to anything above 0 can stop speedhacks.
min_skill_delay_limit: 10

// This delay is the min 'can't walk delay' of all skills.
// NOTE: Do not set this too low, if a character starts moving too soon after
// doing a skill, the client will not update this, and the player/mob will
// appear to "teleport" afterwards.
default_walk_delay: 300

//Completely disable skill delay of the following types (Note 3)
//NOTE: By default mobs don't have the skill delay as specified in the skill
//  database, but follow their own 'reuse' skill delay which is specified on
//  the mob skill db. When set, the delay for all skills become
//  min_skill_delay_limit.
no_skill_delay: 2

still got delays, is it on my RE client's problem?

I used 2010-12-14Renewal Client, does anyone have answers about this.. thx in advance!

Edited by Santino

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