busterdemon Posted June 12, 2012 Posted June 12, 2012 Hello Rathena, so im having problems removing completly skill cast.. I want No skill cast with no delay. How do I do this? Quote
EvilPuncker Posted June 12, 2012 Posted June 12, 2012 disable renewal cast time @src/map/config/renewal.h put // onto #define....RENEWAL CAST TIME Quote
F0xxy Posted June 12, 2012 Posted June 12, 2012 You can change these if you want delay to be removed in general: skill.conf // Does the delay time depend on the caster's DEX and/or AGI? (Note 1) // Note: On Official servers, neither Dex nor Agi affect delay time delay_dependon_dex: no delay_dependon_agi: no As for the cast time, not sure if you're on renewal mode so: src/map/config/renewal.h /// leave this line to enable renewal casting time algorithms /// cast time is decreased by DEX * 2 + INT while 20% of the cast time is not reduced by stats. /// example: /// on a skill whos cast time is 10s, only 8s may be reduced. the other 2s are part of a /// "fixed cast time" which can only be reduced by specialist items and skills ///#define RENEWAL_CAST and: /// renewal cast time variable cast requirement /// /// this is the value required for no variable cast-time with stats. /// formula: (DEX * 2) + INT /// default: 530 ///#define RENEWAL_CAST_VMIN 530 Quote
pilopil Posted July 27, 2012 Posted July 27, 2012 Sir i have configured the src/config/renewal.h, put // before #define RENEWAL_CAST and #define RENEWAL_CAST_VMIN 530. But still my casting is just the same. I even edit the conf/battle/skill.conf. can you help me sir? Quote
Santino Posted August 2, 2012 Posted August 2, 2012 (edited) I've tried this ways too, but still got skill delays. Like editing src/map/config/renewal.h & putting /// before this lines (based on some topics on this forum) ///#define RENEWAL_CAST ///#define RENEWAL_CAST_VMIN 530 And after recompile, still got same delays. i've edited my db/renewal/skill_cast_db and db/pre-renewal/skill_cast_db too, like: //-- AL_HEAL 28,0,0,0,0,0,0,0 And changed my conf/battle/skill.conf to: // Delay time after casting (Note 2) delay_rate: 0 // Does the delay time depend on the caster's DEX and/or AGI? (Note 1) // Note: On Official servers, neither Dex nor Agi affect delay time delay_dependon_dex: no delay_dependon_agi: no // Minimum allowed delay for ANY skills after casting (in miliseconds) (Note 1) // Note: Setting this to anything above 0 can stop speedhacks. min_skill_delay_limit: 10 // This delay is the min 'can't walk delay' of all skills. // NOTE: Do not set this too low, if a character starts moving too soon after // doing a skill, the client will not update this, and the player/mob will // appear to "teleport" afterwards. default_walk_delay: 300 //Completely disable skill delay of the following types (Note 3) //NOTE: By default mobs don't have the skill delay as specified in the skill // database, but follow their own 'reuse' skill delay which is specified on // the mob skill db. When set, the delay for all skills become // min_skill_delay_limit. no_skill_delay: 2 still got delays, is it on my RE client's problem? I used 2010-12-14Renewal Client, does anyone have answers about this.. thx in advance! Edited August 2, 2012 by Santino Quote
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busterdemon
Hello Rathena, so im having problems removing completly skill cast.. I want No skill cast with no delay. How do I do this?
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