Xantara Posted June 8, 2012 Posted June 8, 2012 Emperiums, when renewal is enabled, have plant mode enabled (ie. every hit is 1 damage). Quote
RN1986 Posted June 8, 2012 Author Posted June 8, 2012 (edited) ahh i see thank you...btw how to change it? Edited June 8, 2012 by RN1986 Quote
jedwynne Posted June 8, 2012 Posted June 8, 2012 as i experience... i can see 1 damage everytime i'm in GVG map. but as i notice the damage is really not 1. Quote
v00m3r Posted June 8, 2012 Posted June 8, 2012 (edited) Emperiums, when renewal is enabled, have plant mode enabled (ie. every hit is 1 damage). ahh i see thank you...btw how to change it? -as Xantara said when renewal is enabled. so i think you can disable the renewal mode. located src/map/config/renewal.h disable this line /// leave this line to enable renewal specific support such as renewal formulas #define RENEWAL im not sure. ^^ Edited June 8, 2012 by v00m3r Quote
elcontrol00 Posted June 8, 2012 Posted June 8, 2012 Why the renewal cast? I'm not sure i tried it just with Renewal and i got a compiling error Just add // front of #define and renewal_cast It's like this #define RENEWAL #define RENEWAL_CAST Change it to this //#define RENEWAL //#define RENEWAL_CAST Quote
dhaisuke Posted June 22, 2012 Posted June 22, 2012 excuse me i dont have renewal.h pls help i have encouter the same problem Quote
Hatake Kakashi Posted December 3, 2012 Posted December 3, 2012 is there anyway to fix emperium attributes? or emp damage? thx Quote
Sryx Posted December 3, 2012 Posted December 3, 2012 @dhaisuke just change your db/re/mob_db.txt Find 1288,Emeperium(from db/re/mob_db.txt) then replace all of that with PRE-RENEWAL 1288,Emperium (from db/pre/mob_db.txt) Quote
Question
RN1986
why the damage of my char on EMP only 1?
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