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jedwynne

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Everything posted by jedwynne

  1. @DevilEvil, i agree to @deathscythe13 i tried this... for (set .@x,0,set .@y,0; .@x <= 100;set .@x,.@x + 1,set .@y,.@y + 1) but im having an error
  2. team deathmatch

  3. how can i have 2 initial value in FOR STATEMENT sample that i need to set value of x and y to 0 for (set .@x,0; .@x <= 100;set .@x,.@x + 1) { code}
  4. just wated to ask if this template can be used in 2or more quest in same npc? if yes would you mind to give me some guide?
  5. yeah. Im planing to have a quest that requires an amount of zeny
  6. // Structure of Database: // SkillID,CastingTime,AfterCastActDelay,AfterCastWalkDelay,Duration1,Duration2,Cool Down,Fixed Casting Time //== Explained: // CastingTime : time to cast this skill, in miliseconds // AfterCastActDelay : "normal" delay, character cannot use skills, in miliseconds // AfterCastWalkDleay : amount of time before character can move again, in miliseconds // Duration1 / Duration2 : usually the durations used by the skill, at special cases it is used to hold special data // Cool Down : amount of time until character can re-use this skill, in miliseconds // Fixed Casting Time: the skills fixed casting time (when 0, uses 20% of cast time) //== Extra // On all fields you can use ':' as a delimiter to level-specific values, // - Example using SM_PROVOKE // - Original:6,0,0,0,30000,0,1000 // - ModifiedTo:6,0,0,0,30000,0,1000:2500:3000:etc // - Makes lvl 1 have 1000 (1s) cool down, lvl 2 2500 (2.5s), lvl 3 3000, and so on. //==========================================
  7. any recommended client? a stable as possible and can accommodate renewal mounts~
  8. look at this screenshot of my server...
  9. No i mean how to add that tab. i dont have it on my client
  10. you can modify it in skill_cast_db.txt find this lines~ //-- GS_DESPERADO 516,0,1000,1000,1000,0,0,0
  11. How to add costume equipment tab on my server? bump~
  12. i hope this could help... http://www.eathena.ws/board/index.php?showtopic=253207
  13. nice although i think its too dark~
  14. For example quest for apple juice is 3apples 1empty bote plus 50zeny... Something like that
  15. I think it would be better if you add a zeny as requirement
  16. you can import SQL file... here are the sql query for char table -- -- Table structure for table `char` -- CREATE TABLE IF NOT EXISTS `char` ( `char_id` int(11) unsigned NOT NULL auto_increment, `account_id` int(11) unsigned NOT NULL default '0', `char_num` tinyint(1) NOT NULL default '0', `name` varchar(30) NOT NULL default '', `class` smallint(6) unsigned NOT NULL default '0', `base_level` smallint(6) unsigned NOT NULL default '1', `job_level` smallint(6) unsigned NOT NULL default '1', `base_exp` bigint(20) unsigned NOT NULL default '0', `job_exp` bigint(20) unsigned NOT NULL default '0', `zeny` int(11) unsigned NOT NULL default '0', `str` smallint(4) unsigned NOT NULL default '0', `agi` smallint(4) unsigned NOT NULL default '0', `vit` smallint(4) unsigned NOT NULL default '0', `int` smallint(4) unsigned NOT NULL default '0', `dex` smallint(4) unsigned NOT NULL default '0', `luk` smallint(4) unsigned NOT NULL default '0', `max_hp` mediumint(8) unsigned NOT NULL default '0', `hp` mediumint(8) unsigned NOT NULL default '0', `max_sp` mediumint(6) unsigned NOT NULL default '0', `sp` mediumint(6) unsigned NOT NULL default '0', `status_point` int(11) unsigned NOT NULL default '0', `skill_point` int(11) unsigned NOT NULL default '0', `option` int(11) NOT NULL default '0', `karma` tinyint(3) NOT NULL default '0', `manner` smallint(6) NOT NULL default '0', `party_id` int(11) unsigned NOT NULL default '0', `guild_id` int(11) unsigned NOT NULL default '0', `pet_id` int(11) unsigned NOT NULL default '0', `homun_id` int(11) unsigned NOT NULL default '0', `elemental_id` int(11) unsigned NOT NULL default '0', `hair` tinyint(4) unsigned NOT NULL default '0', `hair_color` smallint(5) unsigned NOT NULL default '0', `clothes_color` smallint(5) unsigned NOT NULL default '0', `weapon` smallint(6) unsigned NOT NULL default '0', `shield` smallint(6) unsigned NOT NULL default '0', `head_top` smallint(6) unsigned NOT NULL default '0', `head_mid` smallint(6) unsigned NOT NULL default '0', `head_bottom` smallint(6) unsigned NOT NULL default '0', `robe` SMALLINT(6) UNSIGNED NOT NULL DEFAULT '0', `last_map` varchar(11) NOT NULL default '', `last_x` smallint(4) unsigned NOT NULL default '53', `last_y` smallint(4) unsigned NOT NULL default '111', `save_map` varchar(11) NOT NULL default '', `save_x` smallint(4) unsigned NOT NULL default '53', `save_y` smallint(4) unsigned NOT NULL default '111', `partner_id` int(11) unsigned NOT NULL default '0', `online` tinyint(2) NOT NULL default '0', `father` int(11) unsigned NOT NULL default '0', `mother` int(11) unsigned NOT NULL default '0', `child` int(11) unsigned NOT NULL default '0', `fame` int(11) unsigned NOT NULL default '0', `rename` SMALLINT(3) unsigned NOT NULL default '0', `delete_date` INT(11) UNSIGNED NOT NULL DEFAULT '0', PRIMARY KEY (`char_id`), KEY `account_id` (`account_id`), KEY `party_id` (`party_id`), KEY `guild_id` (`guild_id`), KEY `name` (`name`), KEY `online` (`online`) ) ENGINE=MyISAM AUTO_INCREMENT=150000;
  17. i mean like only GM which is group lvl 40 and above can able to enter Morroc for example.
  18. is there any way i could disable a specific monster in @commands. for example you cant summon a poring using @monster poring. if it possible, how?
  19. as i experience... i can see 1 damage everytime i'm in GVG map. but as i notice the damage is really not 1.
  20. how to disable a certain group of player in a specific map?
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