GM Takumirai Posted June 25, 2012 Group: Members Topic Count: 69 Topics Per Day: 0.01 Content Count: 592 Reputation: 31 Joined: 11/14/11 Last Seen: July 29, 2015 Share Posted June 25, 2012 the script is from this event from philippine ragnarok - hope Euphy can make a script like this - http://ragnarok.levelupgames.ph/main/?p=5383 and i suggest that there's a menu which server owners can switch the script if they want to double the refine rate or just a single refine. because i dont know the official refine of the guarantee refine ticket .. Quote Link to comment Share on other sites More sharing options...
jysn Posted June 25, 2012 Group: Members Topic Count: 4 Topics Per Day: 0.00 Content Count: 72 Reputation: 4 Joined: 01/22/12 Last Seen: March 18, 2013 Share Posted June 25, 2012 @euphy and GM Takumirai the guarantee refine script guarantee +20 weapon/armor upgrade. hope it can be revised as what gm takumirai latest post. check and can only be used to +0/clean weapon and armor. is it possible for the item_db2.txt script be change to check item refine before it can be use? Quote Link to comment Share on other sites More sharing options...
khen16 Posted June 25, 2012 Group: Members Topic Count: 7 Topics Per Day: 0.00 Content Count: 26 Reputation: 0 Joined: 06/24/12 Last Seen: July 3, 2012 Share Posted June 25, 2012 I cant click the Quest items NPC men please help! Quote Link to comment Share on other sites More sharing options...
charon Posted June 25, 2012 Group: Members Topic Count: 21 Topics Per Day: 0.00 Content Count: 58 Reputation: 0 Joined: 06/14/12 Last Seen: August 19, 2014 Share Posted June 25, 2012 @kehn16 Check Ur Map-Server What All Errors It Gives For The Quest Shop Remove Them It Will Work. Euphy Has Clearly Mentioned In The Script What Errors You May Get And What To Line To Remove From Code For The Specific Error Match It With Ur Map-server Errors It Will Work Fine. His Scripts Are Great Quote Link to comment Share on other sites More sharing options...
manabeast Posted June 26, 2012 Group: Members Topic Count: 138 Topics Per Day: 0.03 Content Count: 835 Reputation: 25 Joined: 11/22/11 Last Seen: December 4, 2012 Share Posted June 26, 2012 (edited) can i ask little question about how to setting euphy woe control?^^? Setting here? // Notes: WOE must end on the day that it starts, and there can be 32 sessions max. // Write the sessions in the order that they occur! Session("Sunday",6,8,10,14,20,21); Session("Wednesday",19,21,21,22,23,24,25); Session("Friday",19,21,11,12,13,14,15); Session("Saturday",19,21,1,2,3,6,7,17); Session(<"Day">,<Start Hour>,<End Hour>,<Castle>{,<Castle 2>,<Castle 3>,...}); I want Set My Woe Time. (is this correct?) Session("Monday",9,10,1); /<------Kriemhild Session("Wednesday",9,10,10); /<------Bamboo Grove Hill Session("Friday",9,10,??); /<------Schwaltzvalt Guild Castle 05 is which one?? Schwaltzvalt [26] Himinn [27] Andlangr [28] Vidblainn: [29] Hljod [30] Skidbladnir i just add // for agit controller only right? Edited June 26, 2012 by manabeast Quote Link to comment Share on other sites More sharing options...
Euphy Posted June 26, 2012 Group: Members Topic Count: 72 Topics Per Day: 0.02 Content Count: 2997 Reputation: 1132 Joined: 05/27/12 Last Seen: June 1, 2017 Author Share Posted June 26, 2012 @GM Takumirai & jysn: I've added the "clean equip" feature and some confirmation messages in v1.1 - also note that the database entries changed slightly. I'm not going to add the official NPC because honestly it looks like crap. ;3 @khen16: You're probably behind on updates. I used a (relatively?) new script command, "freeloop", which isn't included in eAthena. @manabeast: That's all right so far. The castles are in order (1-2-3-4-5), so your last number would be "30". You can always check the NPC in-game to see if you've set up the castles correctly, and the mapserver will also tell you if you've made any mistakes. Lastly, yes, you only need to add "//" in front of the two agit controllers in scripts_guild.conf. 1 Quote Link to comment Share on other sites More sharing options...
GM Takumirai Posted June 26, 2012 Group: Members Topic Count: 69 Topics Per Day: 0.01 Content Count: 592 Reputation: 31 Joined: 11/14/11 Last Seen: July 29, 2015 Share Posted June 26, 2012 thanks euphy Quote Link to comment Share on other sites More sharing options...
jysn Posted June 26, 2012 Group: Members Topic Count: 4 Topics Per Day: 0.00 Content Count: 72 Reputation: 4 Joined: 01/22/12 Last Seen: March 18, 2013 Share Posted June 26, 2012 so COOL! the guarantee refine ticket script! thanks sir Euphy. Quote Link to comment Share on other sites More sharing options...
Euphy Posted June 26, 2012 Group: Members Topic Count: 72 Topics Per Day: 0.02 Content Count: 2997 Reputation: 1132 Joined: 05/27/12 Last Seen: June 1, 2017 Author Share Posted June 26, 2012 WOE Controller updated to v1.1. This adds more useful configuration options, including auto-kicking from inactive castles during WOE, warps to active castles only, and support for multiple rewards, as requested by Lelouch. 1 Quote Link to comment Share on other sites More sharing options...
nobukadnezar Posted June 27, 2012 Group: Members Topic Count: 35 Topics Per Day: 0.01 Content Count: 163 Reputation: 7 Joined: 01/07/12 Last Seen: March 7, 2017 Share Posted June 27, 2012 I have some problem at Class Mastery: 1. The original job before purchase lost after purchase class and revert to it. - Suggestion : Add the original Job to Change class list 2. After Revert, We gain all the skills from that class. So its's kinda messy with max job lvl - Suggestion : Reset the jobskill and jobstat with total joblvl as current. So it will make the build manager do the work also. 3. When we change the class, The NPC become invisible. But if we @refresh it become visible again (i dunno if it was on purpose) But your script was really genius!!! i love it all~ 1 Quote Link to comment Share on other sites More sharing options...
Euphy Posted June 27, 2012 Group: Members Topic Count: 72 Topics Per Day: 0.02 Content Count: 2997 Reputation: 1132 Joined: 05/27/12 Last Seen: June 1, 2017 Author Share Posted June 27, 2012 @nobukadnezar: You've actually hit the problems I ran into head-on. I really do appreciate the suggestions, but there would still be issues: The concept of the script is for players to gain an entry after mastering their class. If you have automatic additions enabled, it would make sense to only give the character the class entry upon hitting the max job level. I can't think of any workaround with your solution... All of the classes have different max job levels, obviously, but the problem would occur when switching to a class with a higher max job level (ex. Super Novice). You can't do any reset based on current job level at all in that case. Also, it's not possible to save the player's skills (anywhere near efficiently) after changing class, so a reset without "@allskill" afterwards would be impossible. I noticed this before, and honestly I have no idea why it happens... if you can find a solution, that would be so really great, haha. c: (The NPC only disappears for the character invoking the script, not anyone else. It's weird.) Sorry that might've been a disappointing answer, but I can't think of anything to change. :/ Quote Link to comment Share on other sites More sharing options...
Sharpienero Posted June 27, 2012 Group: Members Topic Count: 32 Topics Per Day: 0.01 Content Count: 386 Reputation: 28 Joined: 01/16/12 Last Seen: January 6, 2023 Share Posted June 27, 2012 Euphy, I would honestly like to thank you so much for these releases. Your scripts are nearly flawless, and I would highly encourage you to continue making them. With your scripts alone, a server could be nearly complete. ;D BUT, I think I found a bug. After using a magic gear as a mechanic, you can't get a cart regardless of job. (I think that's how it happened.) http://puu.sh/DWC4 Quote Link to comment Share on other sites More sharing options...
Euphy Posted June 27, 2012 Group: Members Topic Count: 72 Topics Per Day: 0.02 Content Count: 2997 Reputation: 1132 Joined: 05/27/12 Last Seen: June 1, 2017 Author Share Posted June 27, 2012 @Sharpienero: Thank you~ But about the bug: I can't seem to reproduce it. Do you have anything showing in your equip window? Quote Link to comment Share on other sites More sharing options...
Sharpienero Posted June 27, 2012 Group: Members Topic Count: 32 Topics Per Day: 0.01 Content Count: 386 Reputation: 28 Joined: 01/16/12 Last Seen: January 6, 2023 Share Posted June 27, 2012 @Sharpienero: Thank you~ But about the bug: I can't seem to reproduce it. Do you have anything showing in your equip window? There's nothing showing in the equip window. Quote Link to comment Share on other sites More sharing options...
ganjuboi Posted June 27, 2012 Group: Members Topic Count: 0 Topics Per Day: 0 Content Count: 1 Reputation: 0 Joined: 05/16/12 Last Seen: June 8, 2014 Share Posted June 27, 2012 (edited) Sir Euphy,i have a small question. It's about your Guarantee Ticket script. How am i going to be able to implement that? I did all the instruction Takumirai posted. But i can't seem to see the NPC. Sorry for the noob question. I'm just new in setting up a Ragnarok Private Server. tia edit: Im sorry about that noob question sir Euphy. I now understand that it was not meant to have a npc but it will get activated when double clicked. It did worked on my eathena but on my rathena it did not. When i double clicked the ticket, nothing happens. I edited my item_db2 and pasted the Guarantee Tickets with callfunc. Now here's my question, I still have the original Guarantee Tickets in my re/item_db, do i need to comment those lines or i'll just leave it as it is? solved! Thanks for the Script sir Euphy. Keep on Writing such wonderful scripts. Edited June 27, 2012 by ganjuboi Quote Link to comment Share on other sites More sharing options...
Sharpienero Posted June 27, 2012 Group: Members Topic Count: 32 Topics Per Day: 0.01 Content Count: 386 Reputation: 28 Joined: 01/16/12 Last Seen: January 6, 2023 Share Posted June 27, 2012 Hey Euphy, can I request for you to add a feature in your quest NPC? I would like it to have an option to preview a headgear. Thanks! Quote Link to comment Share on other sites More sharing options...
Euphy Posted June 27, 2012 Group: Members Topic Count: 72 Topics Per Day: 0.02 Content Count: 2997 Reputation: 1132 Joined: 05/27/12 Last Seen: June 1, 2017 Author Share Posted June 27, 2012 @ganjuboi: Oh, sorry I didn't get to that earlier. Good to know you've solved it though. :> @Sharpienero: It's been included for a while now... o; You have to have all the requirements first, though. Somebody requested a mod some time ago to preview without meeting quest requirements, and you can get that here: http://upaste.me/raw/cf6755683004a94 Quote Link to comment Share on other sites More sharing options...
Sharpienero Posted June 27, 2012 Group: Members Topic Count: 32 Topics Per Day: 0.01 Content Count: 386 Reputation: 28 Joined: 01/16/12 Last Seen: January 6, 2023 Share Posted June 27, 2012 I see, but is there a way for it to be taken off when they hit cancel? Quote Link to comment Share on other sites More sharing options...
Euphy Posted June 27, 2012 Group: Members Topic Count: 72 Topics Per Day: 0.02 Content Count: 2997 Reputation: 1132 Joined: 05/27/12 Last Seen: June 1, 2017 Author Share Posted June 27, 2012 Yeah, it works for me. :/ On a side note, the All-in-One script is now on v1.5a, which fixes a few reported bugs. And... while I'm at it, I threw in my Fusion NPC which I'd scripted as a request earlier. Just thought I'd share it for those who didn't catch the thread~ Quote Link to comment Share on other sites More sharing options...
Sharpienero Posted June 27, 2012 Group: Members Topic Count: 32 Topics Per Day: 0.01 Content Count: 386 Reputation: 28 Joined: 01/16/12 Last Seen: January 6, 2023 Share Posted June 27, 2012 Yeah, it works for me. :/ On a side note, the All-in-One script is now on v1.5a, which fixes a few reported bugs. And... while I'm at it, I threw in my Fusion NPC which I'd scripted as a request earlier. Just thought I'd share it for those who didn't catch the thread~ Hmm, it doesn't work for me. Any suggestions? Also Euphy, reporting another "bug" with the AIO NPC. If you already have a cart, it says you don't meet the requirements to rent. Shouldn't it say you already have a cart? http://puu.sh/E6w8 Quote Link to comment Share on other sites More sharing options...
Euphy Posted June 27, 2012 Group: Members Topic Count: 72 Topics Per Day: 0.02 Content Count: 2997 Reputation: 1132 Joined: 05/27/12 Last Seen: June 1, 2017 Author Share Posted June 27, 2012 Do you get any errors (like the screenshot in post #5)? If so, I don't have any solution for that since I still can't reproduce it. Also, the NPC dialogue is intentional, since... it doesn't really matter, so it's not worth coding in those extra lines. Quote Link to comment Share on other sites More sharing options...
Sharpienero Posted June 28, 2012 Group: Members Topic Count: 32 Topics Per Day: 0.01 Content Count: 386 Reputation: 28 Joined: 01/16/12 Last Seen: January 6, 2023 Share Posted June 28, 2012 (edited) Do you get any errors (like the screenshot in post #5)? If so, I don't have any solution for that since I still can't reproduce it. Also, the NPC dialogue is intentional, since... it doesn't really matter, so it's not worth coding in those extra lines. I do get errors, actually. I reloaded the script and this is the error I've recieved. [Error]: npc_event: event not found [Quest Shop::OnExit] Edited June 28, 2012 by Sharpienero Quote Link to comment Share on other sites More sharing options...
Euphy Posted June 28, 2012 Group: Members Topic Count: 72 Topics Per Day: 0.02 Content Count: 2997 Reputation: 1132 Joined: 05/27/12 Last Seen: June 1, 2017 Author Share Posted June 28, 2012 @Sharpienero: Wow. I finally figured out what caused that error, and all it involved was changing the label name. ._. With that said, I've released Euphy's Quest Shop v1.4a, which is more-or-less final since I've got all bugs fixed at long last. The other notable change is that the menu proceeds no matter if you've met quest requirements or not, allowing for better item previewing. TO EVERYONE: If you're using my WOE controller, is the maximum of 32 sessions enough? I just realized I could use another bit integer to increase the limit to 42, but it would be at the cost of an extra loop. If anybody actually needs this, tell me and I'll script it later. 1 Quote Link to comment Share on other sites More sharing options...
v00m3r Posted June 28, 2012 Group: Members Topic Count: 53 Topics Per Day: 0.01 Content Count: 291 Reputation: 4 Joined: 04/24/12 Last Seen: January 30, 2014 Share Posted June 28, 2012 (edited) sit about this script of yours.. when it comes to making shop 9 and up.. im having doubled item. i checked the script but no doubled items. here is my SS: Custom Currency Multi-Shop setarray .Shop9[0],6124,5,7776,1,7621,1,12214,1,12622,10; Edited June 28, 2012 by v00m3r Quote Link to comment Share on other sites More sharing options...
Euphy Posted June 28, 2012 Group: Members Topic Count: 72 Topics Per Day: 0.02 Content Count: 2997 Reputation: 1132 Joined: 05/27/12 Last Seen: June 1, 2017 Author Share Posted June 28, 2012 @v00m3r: Could you send me your script? Quote Link to comment Share on other sites More sharing options...
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