Jump to content
  • 0

help, Koe Script


Question

Posted

here my script

this script problem my guild can attack emperium many times

how to fix this?

- script KoE -1,{
OnInit:
disablenpc "The King#KoE";
disablenpc "Exit#KoE";
end;

OnWhisperGlobal:
if ( getgmlevel() < 99 ) end;
else if ( compare ( @whispervar0$, "on" ) ) goto L_start;
else if ( compare ( @whispervar0$, "off" ) ) goto L_end;
else end;

L_end:
OnClock2042:
OnClock0910:
announce "The King of Emperium Hill is over!", 0;
set .koe_start, 0;
enablenpc "Exit#KoE";
disablenpc "The King#KoE";
killmonsterall "guild_vs1";
end;

L_start:
OnClock2040:
OnClock0900:
announce "The King of Emperium Hill has begun!", 0;
set .koe_start, 1;
enablenpc "The King#KoE";
disablenpc "Exit#KoE";
set $koegid, 0;
donpcevent "::OnRevKoE";
maprespawnguildid "guild_vs1", $koegid, 6;
monster "guild_vs1",49,49,"EMPERIUM",1288,1,"KoE::OnEmpDead";
end;

OnEmpDead:
set $koegid, getcharid(2);
announce "The current King of Emperium Hill is the [" + strcharinfo(2) + "] guild.", 0;
donpcevent "::OnRevKoE";
maprespawnguildid "guild_vs1", $koegid, 6;
sleep 500;
if ( .koe_start )
monster "guild_vs1",49,49,"EMPERIUM",1288,1,"KoE::OnEmpDead";
end;
}

// KoE Entrance
aldebaran,136,116,4 script The King#KoE 58,{
   mes "[The King]";
if ( getcharid(2) == 0 ) {
mes "You must have a guild to participate in the ^FF0000King of Emperium Hill Tournament^000000.";
close;
}
   mes "Hello.";
   mes "Would you like to participate in the ^FF0000King of Emperium Hill Tournament^000000?";
if ( select ( "Yes", "No" ) == 2 ) close;
   switch( rand(1,4) ){
       case 1: warp "guild_vs1", 50, 88; end;
       case 2: warp "guild_vs1", 88, 50; end;
       case 3: warp "guild_vs1", 50, 11; end;
       case 4: warp "guild_vs1", 11, 50; end;
}
}

// KoE Exit
guild_vs1,49,56,5 script Exit#KoE 51,{
mes "[Exit]";
mes "See ya.";
if ( getcharid(2) == $koegid )
getitem 7539, 50; // configure prize here
next;
warp "Save",0,0;
close;
}

// Flags
guild_vs1,49,38,4 script King of Emperium Hill#1::koe_flag 722,{
set .@gid, $koegid;
if ( .@gid == 0 ) end;
mes "[King of Emperium Hill]";
mes "The Current King of Emperium Hill is the ["+ getguildname(.@gid) +"] guild.";
close;
OnRevKoE:
flagemblem $koegid;
end;
}
guild_vs1,61,49,6 duplicate(koe_flag) King of Emperium Hill#2 722
guild_vs1,38,49,2 duplicate(koe_flag) King of Emperium Hill#3 722
guild_vs1,49,61,0 duplicate(koe_flag) King of Emperium Hill#4 722

guild_vs1 mapflag gvg
guild_vs1 mapflag nobranch
guild_vs1 mapflag nomemo
guild_vs1 mapflag nopenalty
guild_vs1 mapflag noreturn
guild_vs1 mapflag nosave SavePoint
guild_vs1 mapflag noteleport
guild_vs1 mapflag gvg_noparty
guild_vs1 mapflag nowarp
guild_vs1 mapflag nowarpto

8 answers to this question

Recommended Posts

Posted

Ofcourse... because your Emperium is not respawn in a Guild Castle Map...

this script is not a WOE Script..

just a "Woe-Like" script...

you can still hit the emperium even you conquered it..

the better way to do this is change your script into BattleGround / WoE System for that map....

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Answer this question...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...