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help, Koe Script


PapaZola

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here my script

this script problem my guild can attack emperium many times

how to fix this?

- script KoE -1,{
OnInit:
disablenpc "The King#KoE";
disablenpc "Exit#KoE";
end;

OnWhisperGlobal:
if ( getgmlevel() < 99 ) end;
else if ( compare ( @whispervar0$, "on" ) ) goto L_start;
else if ( compare ( @whispervar0$, "off" ) ) goto L_end;
else end;

L_end:
OnClock2042:
OnClock0910:
announce "The King of Emperium Hill is over!", 0;
set .koe_start, 0;
enablenpc "Exit#KoE";
disablenpc "The King#KoE";
killmonsterall "guild_vs1";
end;

L_start:
OnClock2040:
OnClock0900:
announce "The King of Emperium Hill has begun!", 0;
set .koe_start, 1;
enablenpc "The King#KoE";
disablenpc "Exit#KoE";
set $koegid, 0;
donpcevent "::OnRevKoE";
maprespawnguildid "guild_vs1", $koegid, 6;
monster "guild_vs1",49,49,"EMPERIUM",1288,1,"KoE::OnEmpDead";
end;

OnEmpDead:
set $koegid, getcharid(2);
announce "The current King of Emperium Hill is the [" + strcharinfo(2) + "] guild.", 0;
donpcevent "::OnRevKoE";
maprespawnguildid "guild_vs1", $koegid, 6;
sleep 500;
if ( .koe_start )
monster "guild_vs1",49,49,"EMPERIUM",1288,1,"KoE::OnEmpDead";
end;
}

// KoE Entrance
aldebaran,136,116,4 script The King#KoE 58,{
   mes "[The King]";
if ( getcharid(2) == 0 ) {
mes "You must have a guild to participate in the ^FF0000King of Emperium Hill Tournament^000000.";
close;
}
   mes "Hello.";
   mes "Would you like to participate in the ^FF0000King of Emperium Hill Tournament^000000?";
if ( select ( "Yes", "No" ) == 2 ) close;
   switch( rand(1,4) ){
       case 1: warp "guild_vs1", 50, 88; end;
       case 2: warp "guild_vs1", 88, 50; end;
       case 3: warp "guild_vs1", 50, 11; end;
       case 4: warp "guild_vs1", 11, 50; end;
}
}

// KoE Exit
guild_vs1,49,56,5 script Exit#KoE 51,{
mes "[Exit]";
mes "See ya.";
if ( getcharid(2) == $koegid )
getitem 7539, 50; // configure prize here
next;
warp "Save",0,0;
close;
}

// Flags
guild_vs1,49,38,4 script King of Emperium Hill#1::koe_flag 722,{
set .@gid, $koegid;
if ( .@gid == 0 ) end;
mes "[King of Emperium Hill]";
mes "The Current King of Emperium Hill is the ["+ getguildname(.@gid) +"] guild.";
close;
OnRevKoE:
flagemblem $koegid;
end;
}
guild_vs1,61,49,6 duplicate(koe_flag) King of Emperium Hill#2 722
guild_vs1,38,49,2 duplicate(koe_flag) King of Emperium Hill#3 722
guild_vs1,49,61,0 duplicate(koe_flag) King of Emperium Hill#4 722

guild_vs1 mapflag gvg
guild_vs1 mapflag nobranch
guild_vs1 mapflag nomemo
guild_vs1 mapflag nopenalty
guild_vs1 mapflag noreturn
guild_vs1 mapflag nosave SavePoint
guild_vs1 mapflag noteleport
guild_vs1 mapflag gvg_noparty
guild_vs1 mapflag nowarp
guild_vs1 mapflag nowarpto

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yeah still waitting someone help us

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this script problem my guild can attack emperium many times

;) what mean

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emperium have conquered the Guild Draco RO

but Guild Draco RO still can attack emperium

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Ofcourse... because your Emperium is not respawn in a Guild Castle Map...

this script is not a WOE Script..

just a "Woe-Like" script...

you can still hit the emperium even you conquered it..

the better way to do this is change your script into BattleGround / WoE System for that map....

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can give me example sir emistry?

bump

problem solved

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how? tell please

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