Ziu Posted February 1, 2012 Group: Members Topic Count: 178 Topics Per Day: 0.04 Content Count: 909 Reputation: 247 Joined: 11/08/11 Last Seen: March 28 Share Posted February 1, 2012 Common - Fixed an error with weight-check portion of the Warlock job change quest. - Fixed a description error with certain costume items to properly show that it is a costume item. - Changed the NPC sell price of "Helm of the Dead, Ascended Black Dragon Helm, Heart Wing Band" from 0z to 20z. - Arch Bishop's Affection Set will now reduce aftercast delay of Clearance instead of Sacrament. Mains - Adjusted daily and weekly quests for Malangdo "Underwater Tunnel" memorial dungeon to be able to be completed simultaneously. - Battleground event updated. Adjusted so that the prizes can only be redeemed by characters that participated in the battleground. - Trial Kafra shop item goes on sale. Maximum of 9 of Trial Item can be purchased per account. Trial Item contains Halter Lead (3 Days) and Assorted Food Box (contains 1 of each stat food). This item can only be purchased via web-based kafra shop mall. - Lightning Jolt auto-cast from "Stormy Huuma Shuriken" weapon will now show an error message if there are no catalyst in character's inventory. Sakray - Added new effects to certain Kagerou, Oboro, and Ninja skills. - Added 4 new carts for Mechanic/Genetic skill "Change Cart". - Warlock skill "White Imprison" have been changed to only break on certain Ghost element skills, and Bellum Kaltzberg will no longer affect targets in White Imprison. Skills that break target out of White Imprison: Soul Strike, Napalm Beat, Napalm Vulcan, Soul Expansion. Credits: zr0 Quote Link to comment Share on other sites More sharing options...
Dia Posted February 1, 2012 Group: Members Topic Count: 5 Topics Per Day: 0.00 Content Count: 51 Reputation: 12 Joined: 12/07/11 Last Seen: November 12, 2022 Share Posted February 1, 2012 (edited) (17176) 탑승용 고삐 상자[체험판] 타 계정과 거래가 불가능한 아이템 입니다. 탑승용 고삐가 1개 들어있는 상자. 3일간 사용가능. 각 직업군에 어울리는 탈 것으로 무엇이든 탑승 가능한 신비한 고삐. 각 직업계열 별로 탈 것의 종류가 나뉘어 있으며, 전승 또는 전직 시 해당계열에 맞는 탈 것으로 바뀝니다. 본 아이템을 개봉하시면 청약철회 대상에서 제외 됩니다. 무게 : 1 (17177) 모듬요리상자[체험판] 타 계정과 거래가 불가능한 아이템 입니다. 혓바닥요리, 칵테일 용의 숨결, 불사의 찌개, 사막전갈 모래찜, 흐베르겔미르의 술, 구미호 꼬리요리가 각각 1개씩 들어있는 요리 종합 선물세트. 본 아이템을 개봉하시면 청약철회 대상에서 제외 됩니다. 무게 : 1 Edited February 1, 2012 by scriptor Quote Link to comment Share on other sites More sharing options...
Rytech Posted February 2, 2012 Group: Members Topic Count: 27 Topics Per Day: 0.01 Content Count: 319 Reputation: 199 Joined: 11/14/11 Last Seen: December 24, 2024 Share Posted February 2, 2012 The carts are really nice. I was expecting to see the Genetic with a cart with a cannon in it but I guess that will happen if they decide to add a skill animation. As for the new effects for Kagerou and Oboro skill its acturally new animations. Their's a hand full of new STR files and effect textures. Watching them in action in the tool I use to view them I was shocked to see how unique the animations look as they use entirely new textures in the patch and none of the existing ones in the grf. So nothing is recycled at all. But whats strange is I think the introduction of a new file type. The file extension is EZV. Their appears to be one for every STR file in the patch. I wonder what their for? Quote Link to comment Share on other sites More sharing options...
RyokoMVP Posted February 2, 2012 Group: Members Topic Count: 37 Topics Per Day: 0.01 Content Count: 209 Reputation: 3 Joined: 11/28/11 Last Seen: May 2, 2019 Share Posted February 2, 2012 wogh , it's a nice cart sprite ~ can someone translate the koreans language? Quote Link to comment Share on other sites More sharing options...
Mystery Posted February 2, 2012 Group: Members Topic Count: 94 Topics Per Day: 0.02 Content Count: 2192 Reputation: 253 Joined: 11/11/11 Last Seen: June 24, 2020 Share Posted February 2, 2012 Isn't the max of carts to be shown in "Change Cart" only 4? Or, can you change that VIA server or VIA client? Quote Link to comment Share on other sites More sharing options...
Rytech Posted February 2, 2012 Group: Members Topic Count: 27 Topics Per Day: 0.01 Content Count: 319 Reputation: 199 Joined: 11/14/11 Last Seen: December 24, 2024 Share Posted February 2, 2012 Im pretty sure you can increase that max to 8 and itl show. The sprite names are all the same, except each one has a number on the end of the name. Like cart5, cart6, cart7, cart8 and the old ones are like 1,2,3,4. So im sure its a addon and may be selectable depending on your level like the old ones. I cant test this since current diffing tools dont work on clients for December 2011 and higher. Quote Link to comment Share on other sites More sharing options...
Mystery Posted February 2, 2012 Group: Members Topic Count: 94 Topics Per Day: 0.02 Content Count: 2192 Reputation: 253 Joined: 11/11/11 Last Seen: June 24, 2020 Share Posted February 2, 2012 Im pretty sure you can increase that max to 8 and itl show. The sprite names are all the same, except each one has a number on the end of the name. Like cart5, cart6, cart7, cart8 and the old ones are like 1,2,3,4. So im sure its a addon and may be selectable depending on your level like the old ones. I cant test this since current diffing tools dont work on clients for December 2011 and higher. Really? I thought you couldnt =/. Meh. Yeah, the sprites of course, that I understand. Making it "Selectable" like the old ones requires server side editing, and increasing the view is Client side I bet. Quote Link to comment Share on other sites More sharing options...
Rytech Posted February 2, 2012 Group: Members Topic Count: 27 Topics Per Day: 0.01 Content Count: 319 Reputation: 199 Joined: 11/14/11 Last Seen: December 24, 2024 Share Posted February 2, 2012 I just noticed their may be a issue with adding the new carts.... OPTION_NOTHING = 0x00000000, OPTION_SIGHT = 0x00000001, OPTION_HIDE = 0x00000002, OPTION_CLOAK = 0x00000004, OPTION_CART1 = 0x00000008, OPTION_FALCON = 0x00000010, OPTION_RIDING = 0x00000020, // it's used to mount gryphon too [pakpil] OPTION_INVISIBLE = 0x00000040, OPTION_CART2 = 0x00000080, OPTION_CART3 = 0x00000100, OPTION_CART4 = 0x00000200, OPTION_CART5 = 0x00000400, OPTION_ORCISH = 0x00000800, OPTION_WEDDING = 0x00001000, OPTION_RUWACH = 0x00002000, OPTION_CHASEWALK = 0x00004000, OPTION_FLYING = 0x00008000, //Note that clientside Flying and Xmas are 0x8000 for clients prior to 2007. OPTION_XMAS = 0x00010000, OPTION_TRANSFORM = 0x00020000, OPTION_SUMMER = 0x00040000, OPTION_GREEN_DRAGON = 0x00080000, OPTION_WUG = 0x00100000, OPTION_RIDING_WUG = 0x00200000, OPTION_MADO = 0x00400000, OPTION_BLACK_DRAGON = 0x00800000, OPTION_WHITE_DRAGON = 0x01000000, OPTION_BLUE_DRAGON = 0x02000000, OPTION_RED_DRAGON = 0x04000000, I know the 5 old carts use a OPTION, but I dont know if their using some of the remaining OPTIONS for the new ones, but its mostly by chance they did since its something that will be removable from the character by clicking the off button on your status window. So it might be..... OPTION_CART6 = 0x08000000, OPTION_CART7 = 0x10000000, OPTION_CART8 = 0x20000000, OPTION_CART9 = 0x40000000, #define OPTION_CART (OPTION_CART1|OPTION_CART2|OPTION_CART3|OPTION_CART4|OPTION_CART5|OPTION_CART6|OPTION_CART7|OPTION_CART8|OPTION_CART9) This is all in status.h and no guarantee itl work. No telling how these current RO dev's are adding it since the old dev's arnt there anymore. If they did add it like this then their's only 1 OPTION mask left. Quote Link to comment Share on other sites More sharing options...
Mystery Posted February 2, 2012 Group: Members Topic Count: 94 Topics Per Day: 0.02 Content Count: 2192 Reputation: 253 Joined: 11/11/11 Last Seen: June 24, 2020 Share Posted February 2, 2012 Hm.. What does the numbers mean: 0x08000000, 0x10000000, 0x20000000, 0x40000000, For the different carts? Quote Link to comment Share on other sites More sharing options...
Rytech Posted February 2, 2012 Group: Members Topic Count: 27 Topics Per Day: 0.01 Content Count: 319 Reputation: 199 Joined: 11/14/11 Last Seen: December 24, 2024 Share Posted February 2, 2012 Its OPTION masks and is the masks im thinking their using. I realized their's also some code that sets the required level to access each of the old carts and not sure what file its in. Quote Link to comment Share on other sites More sharing options...
Mystery Posted February 2, 2012 Group: Members Topic Count: 94 Topics Per Day: 0.02 Content Count: 2192 Reputation: 253 Joined: 11/11/11 Last Seen: June 24, 2020 Share Posted February 2, 2012 Its OPTION masks and is the masks im thinking their using. I realized their's also some code that sets the required level to access each of the old carts and not sure what file its in. Ah, I see. And there's only one more OPTION mask left, isn't there a way you can increase more OPTION masks? Didn't rAthena + 3CeAM have to increase their OPTION masks to allow for third jobs or was their already set amount? Quote Link to comment Share on other sites More sharing options...
Zwei Posted February 2, 2012 Group: Members Topic Count: 3 Topics Per Day: 0.00 Content Count: 107 Reputation: 18 Joined: 12/23/11 Last Seen: March 25, 2012 Share Posted February 2, 2012 Great!! Finally new cart sprites!! *-* Quote Link to comment Share on other sites More sharing options...
Dia Posted February 2, 2012 Group: Members Topic Count: 5 Topics Per Day: 0.00 Content Count: 51 Reputation: 12 Joined: 12/07/11 Last Seen: November 12, 2022 Share Posted February 2, 2012 Wasn't the ezv file their "source" format for spr files? Quote Link to comment Share on other sites More sharing options...
Rytech Posted February 2, 2012 Group: Members Topic Count: 27 Topics Per Day: 0.01 Content Count: 319 Reputation: 199 Joined: 11/14/11 Last Seen: December 24, 2024 Share Posted February 2, 2012 Not sure. I just checked the data.grf and their's only 3 ezv's with the names suicide, cross, and black_hammerfall. To see these new ones get added feels weird since this type is very rare. Quote Link to comment Share on other sites More sharing options...
Dia Posted February 2, 2012 Group: Members Topic Count: 5 Topics Per Day: 0.00 Content Count: 51 Reputation: 12 Joined: 12/07/11 Last Seen: November 12, 2022 Share Posted February 2, 2012 http://rolaboratory.ximosoft.com/file-format/ezv Quote Link to comment Share on other sites More sharing options...
Rytech Posted February 2, 2012 Group: Members Topic Count: 27 Topics Per Day: 0.01 Content Count: 319 Reputation: 199 Joined: 11/14/11 Last Seen: December 24, 2024 Share Posted February 2, 2012 (edited) http://rolaboratory....file-format/ezv You just blew my mind. Reading this I opened one of the EZV files with wordpad and saw everything.... EVFF0.95 fps=60 maxkey=60 layernum=6 layer:Back { display=1 group=0 type=1 texcnt=0 anikeynum=0 } layer:maho { display=1 group=0 type=0 texcnt=1 texname=maho.bmp anikeynum=5 { frame=0 aniframe=0 anitype=0 delay=0.0000 pos=320.0000,300.0000 uv=0.0000,0.0000 uvs=1.0000,1.0000 uv2=0.0000,0.0000 uvs2=1.0000,1.0000 scale=300.0000,150.0000 angle=0.0000,0.0000,0.0000 color=255.0,255.0,255.0,0.0, 5,7 mtpreset=0 points=-150.0000,-75.0000 150.0000,-75.0000 150.0000,75.0000 -150.0000,75.0000 rpoints=-150.0000,-75.0000 150.0000,-75.0000 150.0000,75.0000 -150.0000,75.0000 bezier=0.0000,0.0000 0.0000,0.0000 afbias=0.0000 posbias=0.0000 ptbias=0.0000 angbias=0.0000 uvbias=0.0000 uvsbias=0.0000 uvbias2=0.0000 uvsbias2=0.0000 } { frame=60 aniframe=0 anitype=0 delay=0.0000 pos=320.0000,300.0000 uv=0.0000,0.0000 uvs=1.0000,1.0000 uv2=0.0000,0.0000 uvs2=1.0000,1.0000 scale=150.0000,75.0000 angle=0.0000,0.0000,0.0000 color=255.0,255.0,255.0,0.0, 5,7 mtpreset=0 points=-75.0000,-37.5000 75.0000,-37.5000 75.0000,37.5000 -75.0000,37.5000 rpoints=-75.0000,-37.5000 75.0000,-37.5000 75.0000,37.5000 -75.0000,37.5000 bezier=0.0000,0.0000 0.0000,0.0000 afbias=0.0000 posbias=0.0000 ptbias=0.0000 angbias=0.0000 uvbias=0.0000 uvsbias=0.0000 uvbias2=0.0000 uvsbias2=0.0000 } { frame=30 aniframe=0 anitype=0 delay=0.0000 pos=320.0000,300.0000 uv=0.0000,0.0000 uvs=1.0000,1.0000 uv2=0.0000,0.0000 uvs2=1.0000,1.0000 scale=150.0000,75.0000 angle=0.0000,0.0000,0.0000 color=255.0,76.0,76.0,198.0, 5,7 mtpreset=0 points=-75.0000,-37.5000 75.0000,-37.5000 75.0000,37.5000 -75.0000,37.5000 rpoints=-75.0000,-37.5000 75.0000,-37.5000 75.0000,37.5000 -75.0000,37.5000 bezier=0.0000,0.0000 0.0000,0.0000 afbias=0.0000 posbias=0.0000 ptbias=0.0000 angbias=0.0000 uvbias=0.0000 uvsbias=0.0000 uvbias2=0.0000 uvsbias2=0.0000 } { frame=15 aniframe=0 anitype=0 delay=0.0000 pos=320.0000,300.0000 uv=0.0000,0.0000 uvs=1.0000,1.0000 uv2=0.0000,0.0000 uvs2=1.0000,1.0000 scale=150.0000,75.0000 angle=0.0000,0.0000,0.0000 color=255.0,76.0,76.0,198.0, 5,7 mtpreset=0 points=-75.0000,-37.5000 75.0000,-37.5000 75.0000,37.5000 -75.0000,37.5000 rpoints=-75.0000,-37.5000 75.0000,-37.5000 75.0000,37.5000 -75.0000,37.5000 bezier=0.0000,0.0000 0.0000,0.0000 afbias=0.0000 posbias=0.0000 ptbias=0.0000 angbias=0.0000 uvbias=0.0000 uvsbias=0.0000 uvbias2=0.0000 uvsbias2=0.0000 } { frame=45 aniframe=0 anitype=0 delay=0.0000 pos=320.0000,300.0000 uv=0.0000,0.0000 uvs=1.0000,1.0000 uv2=0.0000,0.0000 uvs2=1.0000,1.0000 scale=150.0000,75.0000 angle=0.0000,0.0000,0.0000 color=255.0,76.0,76.0,198.0, 5,7 mtpreset=0 points=-75.0000,-37.5000 75.0000,-37.5000 75.0000,37.5000 -75.0000,37.5000 rpoints=-75.0000,-37.5000 75.0000,-37.5000 75.0000,37.5000 -75.0000,37.5000 bezier=0.0000,0.0000 0.0000,0.0000 afbias=0.0000 posbias=0.0000 ptbias=0.0000 angbias=0.0000 uvbias=0.0000 uvsbias=0.0000 uvbias2=0.0000 uvsbias2=0.0000 } } I didnt paste the entire animation script since it would make this post really long. With brand new ezv files, someone could take this data and make a program that could allow us to make animations and save them as ezv for in case you want to work on it some more later. Once done you can compile it into a STR file. Seeing that new ones were released we can now see all the latest stuff they use in these files and make something useful for this. It would be a great tool to have since clients like the 2011-11-22 may allow us to add custom animations thanks to the new lubs in the skilleffectinfo folder. I wonder if its possiable to make a client read a uncompiled ezv and display the animation in game? Edited February 2, 2012 by Rytech Quote Link to comment Share on other sites More sharing options...
Mystery Posted February 2, 2012 Group: Members Topic Count: 94 Topics Per Day: 0.02 Content Count: 2192 Reputation: 253 Joined: 11/11/11 Last Seen: June 24, 2020 Share Posted February 2, 2012 Lmao.. all I see are a bunch of numbers and words. I don't understand one bit of this.. but, as long as you do, it's good to go Quote Link to comment Share on other sites More sharing options...
Denken Posted February 3, 2012 Group: Members Topic Count: 1 Topics Per Day: 0.00 Content Count: 24 Reputation: 1 Joined: 11/12/11 Last Seen: May 10, 2013 Share Posted February 3, 2012 (edited) nice carts sprites :33 Edited February 3, 2012 by Denken Quote Link to comment Share on other sites More sharing options...
Pneuma Posted February 3, 2012 Group: Members Topic Count: 82 Topics Per Day: 0.02 Content Count: 846 Reputation: 138 Joined: 02/26/14 Last Seen: March 7, 2018 Share Posted February 3, 2012 (edited) I can somewhat decode this Layer = sprite name group = which group of npcs type = which type of npc textcnt = texture count( how many textures are in the file) texname = Texture file name anikeynum = Animation Key Number(dont know ;o) frame = which fram of the sprite to use aniframe = I'm guessing Animated Frame? anitype = animation type delay = delay of time between switching frames? EDIT:// Lol..my bad I didnt realize that it was already decoded into understandable english xD Edited February 3, 2012 by Skyrim Quote Link to comment Share on other sites More sharing options...
KeiKun Posted February 4, 2012 Group: Members Topic Count: 31 Topics Per Day: 0.01 Content Count: 967 Reputation: 53 Joined: 11/13/11 Last Seen: February 23 Share Posted February 4, 2012 wow i love the new carts - Warlock skill "White Imprison" have been changed to only break on certain Ghost element skills, and Bellum Kaltzberg will no longer affect targets in White Imprison.Skills that break target out of White Imprison: Soul Strike, Napalm Beat, Napalm Vulcan, Soul Expansion. I love this Quote Link to comment Share on other sites More sharing options...
Dia Posted February 6, 2012 Group: Members Topic Count: 5 Topics Per Day: 0.00 Content Count: 51 Reputation: 12 Joined: 12/07/11 Last Seen: November 12, 2022 Share Posted February 6, 2012 (edited) Levels are 101, 111, 121, 131 for the new ones. Updated the clif_parse_ChangeCart void clif_parse_ChangeCart(int fd,struct map_session_data *sd) { int type; if( sd && pc_checkskill(sd, MC_CHANGECART) < 1 ) return; type = (int)RFIFOW(fd,2); if( (type == 9 && sd->status.base_level > 131) || (type == 8 && sd->status.base_level > 121) || (type == 7 && sd->status.base_level > 111) || (type == 6 && sd->status.base_level > 101) || (type == 5 && sd->status.base_level > 90) || (type == 4 && sd->status.base_level > 80) || (type == 3 && sd->status.base_level > 65) || (type == 2 && sd->status.base_level > 40) || (type == 1)) pc_setcart(sd,type); } WARNING: This does not contain a class check because by default if you are level 100+ you can't be a Merch/Alchemist/Blacksmith or their transcendent class Edited February 6, 2012 by scriptor Quote Link to comment Share on other sites More sharing options...
danker Posted February 6, 2012 Group: Members Topic Count: 0 Topics Per Day: 0 Content Count: 105 Reputation: 10 Joined: 01/01/12 Last Seen: March 3, 2012 Share Posted February 6, 2012 (edited) oh wow...iam gonna test it right away!!! thx... EDIT: oh yeah i forgot about the client -.- it's not showing the new carts Edited February 6, 2012 by danker Quote Link to comment Share on other sites More sharing options...
Dia Posted February 6, 2012 Group: Members Topic Count: 5 Topics Per Day: 0.00 Content Count: 51 Reputation: 12 Joined: 12/07/11 Last Seen: November 12, 2022 Share Posted February 6, 2012 (edited) Won't work with clients < 2012-02-02 so might be useless at the moment until the new packet obfuscation is fixed Edited February 6, 2012 by scriptor Quote Link to comment Share on other sites More sharing options...
Rytech Posted February 7, 2012 Group: Members Topic Count: 27 Topics Per Day: 0.01 Content Count: 319 Reputation: 199 Joined: 11/14/11 Last Seen: December 24, 2024 Share Posted February 7, 2012 Shin's diff program isnt able to generate all the critically needed diff since December 2011 and higher clients. So its not testable at the moment, but looking at the screenshot and info it probably does use options. Wont know until sometime later. Quote Link to comment Share on other sites More sharing options...
Dia Posted February 7, 2012 Group: Members Topic Count: 5 Topics Per Day: 0.00 Content Count: 51 Reputation: 12 Joined: 12/07/11 Last Seen: November 12, 2022 Share Posted February 7, 2012 Couln't really change my cart to check if it is option based because I am just lvl 99 and gamewized the level to 150 to display the carts. But server won't accept the change cart packet. Quote Link to comment Share on other sites More sharing options...
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