Team Infamous Posted January 8, 2012 Posted January 8, 2012 Can someone give me a src modification for auto mute when they flood in chat.. They will be muted for 3mins. Thank you. Quote
Hatake Kakashi Posted January 8, 2012 Posted January 8, 2012 i think kenpachi and others can do this modification. i see this topic on eathena. Quote
QQfoolsorellina Posted January 8, 2012 Posted January 8, 2012 I downloaded the diff from EA forum before Credits: Ai4rei/Mirei 2011-03-03antifloodsystem.diff Quote
Team Infamous Posted January 8, 2012 Author Posted January 8, 2012 Thank you..do you have a text on that men? Quote
Team Infamous Posted January 10, 2012 Author Posted January 10, 2012 bump..can you post here the text in src men? cant download the files. Quote
Erazer Posted January 11, 2012 Posted January 11, 2012 Index: conf/battle/client.conf =================================================================== --- conf/battle/client.conf (revision 14729) +++ conf/battle/client.conf (working copy) @@ -120,6 +120,12 @@ // Clients from 2009 onward support this display_status_timers: yes +// Duration of client's self mute in minutes. +// Note: Do not enable this, if you enabled commands for players, +// because the client sees multiple commands in succession as spam. +// Default: 0 (means disabled) +client_accept_chatdori: 0 + // Randomizes the dice emoticon server-side, to prevent clients from forging // packets for the desired number. (Note 1) client_reshuffle_dice: no Index: src/map/battle.c =================================================================== --- src/map/battle.c (revision 14729) +++ src/map/battle.c (working copy) @@ -4003,6 +4003,7 @@ { "eq_single_target_reflectable", &battle_config.eq_single_target_reflectable, 1, 0, 1, }, { "invincible.nodamage", &battle_config.invincible_nodamage, 0, 0, 1, }, { "mob_slave_keep_target", &battle_config.mob_slave_keep_target, 0, 0, 1, }, + { "client_accept_chatdori", &battle_config.client_accept_chatdori, 0, 0, INT_MAX }, { "autospell_check_range", &battle_config.autospell_check_range, 0, 0, 1, }, { "client_reshuffle_dice", &battle_config.client_reshuffle_dice, 0, 0, 1, }, { "client_sort_storage", &battle_config.client_sort_storage, 0, 0, 1, }, Index: src/map/battle.h =================================================================== --- src/map/battle.h (revision 14729) +++ src/map/battle.h (working copy) @@ -477,6 +477,7 @@ int eq_single_target_reflectable; int invincible_nodamage; int mob_slave_keep_target; + int client_accept_chatdori; int autospell_check_range; //Enable range check for autospell bonus. [L0ne_W0lf] int client_reshuffle_dice; // Reshuffle /dice int client_sort_storage; Index: src/map/clif.c =================================================================== --- src/map/clif.c (revision 14729) +++ src/map/clif.c (working copy) @@ -11545,16 +11545,27 @@ if( type == 0 ) value = 0 - value; - //If type is 2 and the ids don't match, this is a crafted hacked packet! - //Disabled because clients keep self-muting when you give players public @ commands... [skotlex] - if (type == 2 /* && (pc_isGM(sd) > 0 || sd->bl.id != id)*/) - return; + if( type == 2 ) + { + if( !battle_config.client_accept_chatdori ) + { + return; + } + if( pc_isGM(sd) > 0 || sd->bl.id != id ) + {//If type is 2 and the ids don't match, this is a crafted hacked packet! + return; + } + value = battle_config.client_accept_chatdori; + dstsd = sd; + } + else + { + dstsd = map_id2sd(id); + if( dstsd == NULL ) + return; + } - dstsd = map_id2sd(id); - if( dstsd == NULL ) - return; - - if( (level = pc_isGM(sd)) > pc_isGM(dstsd) && level >= get_atcommand_level(atcommand_mute) ) + if( type == 2 || ( (level = pc_isGM(sd)) > pc_isGM(dstsd) && level >= get_atcommand_level(atcommand_mute) ) ) { clif_manner_message(sd, 0); clif_manner_message(dstsd, 5); Quote
MxR Posted April 23, 2012 Posted April 23, 2012 does it work with 3ceam? guess theres only one way to find out. Quote
Question
Team Infamous
Can someone give me a src modification for auto mute when they flood in chat..
They will be muted for 3mins.
Thank you.
8 answers to this question
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