Mystery Posted December 24, 2011 Group: Members Topic Count: 94 Topics Per Day: 0.02 Content Count: 2192 Reputation: 253 Joined: 11/11/11 Last Seen: June 24, 2020 Share Posted December 24, 2011 I need someone with high knowledge on sourcing D: Basically, what I need is a @go rework.. meaning, I would like it if a PLAYER were to use @go, they will have a separate MENU (No towns) but if a GM were to do @go, they well get all towns + the player menu. Quote Link to comment Share on other sites More sharing options...
JayPee Posted December 24, 2011 Group: Members Topic Count: 47 Topics Per Day: 0.01 Content Count: 633 Reputation: 78 Joined: 11/14/11 Last Seen: September 20, 2017 Share Posted December 24, 2011 It means towns are removed? so what will be left is nothing I thought @go is for town warping Quote Link to comment Share on other sites More sharing options...
Mystery Posted December 24, 2011 Group: Members Topic Count: 94 Topics Per Day: 0.02 Content Count: 2192 Reputation: 253 Joined: 11/11/11 Last Seen: June 24, 2020 Author Share Posted December 24, 2011 It means towns are removed? so what will be left is nothing I thought @go is for town warping Isn't there a way where you can make a different menu for players gm level below 1 and another menu for gms above 40? Or I'm guessing it'll take to much sourcing lol Quote Link to comment Share on other sites More sharing options...
KeiKun Posted December 24, 2011 Group: Members Topic Count: 31 Topics Per Day: 0.01 Content Count: 967 Reputation: 53 Joined: 11/13/11 Last Seen: April 18 Share Posted December 24, 2011 It means towns are removed? so what will be left is nothing I thought @go is for town warping Isn't there a way where you can make a different menu for players gm level below 1 and another menu for gms above 40? Or I'm guessing it'll take to much sourcing lol this is possible with SRC <-- efficient but you can do it too with scripting <- -easier Quote Link to comment Share on other sites More sharing options...
Emistry Posted December 24, 2011 Group: Forum Moderator Topic Count: 93 Topics Per Day: 0.02 Content Count: 10018 Reputation: 2369 Joined: 10/28/11 Last Seen: Sunday at 05:32 PM Share Posted December 24, 2011 but you can do it too with scripting <- -easier yeah...same opinion as you..xD i think it is easier with npc scripting since i have a way to do it..( cant confirm it work well ) but i had some issue with your requests.... I would like it if a PLAYER were to use @go, they will have a separate MENU (No towns) but if a GM were to do @go, they well get all towns + the player menu. If Players do @go ---> No Town ??? i though @go usually warp to Town ?? Quote Link to comment Share on other sites More sharing options...
KeiKun Posted December 24, 2011 Group: Members Topic Count: 31 Topics Per Day: 0.01 Content Count: 967 Reputation: 53 Joined: 11/13/11 Last Seen: April 18 Share Posted December 24, 2011 I would like it if a PLAYER were to use @go, they will have a separate MENU (No towns) but if a GM were to do @go, they well get all towns + the player menu. If Players do @go ---> No Town ??? i though @go usually warp to Town ?? actually @go = already define the x and y including map by the owner or dev @warp map x y = you have to define it Quote Link to comment Share on other sites More sharing options...
Emistry Posted December 24, 2011 Group: Forum Moderator Topic Count: 93 Topics Per Day: 0.02 Content Count: 10018 Reputation: 2369 Joined: 10/28/11 Last Seen: Sunday at 05:32 PM Share Posted December 24, 2011 actually @go = already define the x and y including map by the owner or dev@warp map x y = you have to define it erm..ya i know..but...seem that he is requesting a Menu type...i guess it would be a bit different ? not sure... however, i just cant understand...... coz.. he say..when players use @go...no town.... ..LOL ?? i mean ...we use @go to warp to town right usually... but in his case...he dont want it warp to town ? but gm is okay with the town warp... and this is inside the Warp Menu... so, i was thinking to build a simple npc with menu to choose the warp place... and use @command to call the script perhap this might fit what he want...but of course not using @go unless he really decide to remove the original one.. Quote Link to comment Share on other sites More sharing options...
Keim Posted December 24, 2011 Group: Members Topic Count: 27 Topics Per Day: 0.01 Content Count: 221 Reputation: 12 Joined: 12/18/11 Last Seen: July 13, 2015 Share Posted December 24, 2011 I'm totally confused. You want a @go with no towns? Then what is the point in the command? Quote Link to comment Share on other sites More sharing options...
KeiKun Posted December 24, 2011 Group: Members Topic Count: 31 Topics Per Day: 0.01 Content Count: 967 Reputation: 53 Joined: 11/13/11 Last Seen: April 18 Share Posted December 24, 2011 Well my After reading Post #1 10x im confused about his request lets just wait for him to reply again about post #1 Quote Link to comment Share on other sites More sharing options...
JayPee Posted December 24, 2011 Group: Members Topic Count: 47 Topics Per Day: 0.01 Content Count: 633 Reputation: 78 Joined: 11/14/11 Last Seen: September 20, 2017 Share Posted December 24, 2011 Maybe its like an npc warper but this is used by using @go? Now Iam really confused Quote Link to comment Share on other sites More sharing options...
Mystery Posted December 25, 2011 Group: Members Topic Count: 94 Topics Per Day: 0.02 Content Count: 2192 Reputation: 253 Joined: 11/11/11 Last Seen: June 24, 2020 Author Share Posted December 25, 2011 Ahhhh nvm I think it's more easier done via scripting rofl! Anyways thank you all for your replies! Quote Link to comment Share on other sites More sharing options...
Sneaky Posted December 25, 2011 Group: Members Topic Count: 10 Topics Per Day: 0.00 Content Count: 392 Reputation: 47 Joined: 11/18/11 Last Seen: July 8, 2024 Share Posted December 25, 2011 Well if you could explain well, I'm pretty sure we could help. So what you mean is...that the command @go shows/pops-up a MENU? like the scripting one? atcommand.c ACMD_FUNC(gocmd) { if (pc_isGM(sd) >= 40 && pc_isGM(sd) <= 99) { //IF GM LEVEL IS IN THE RANGE WITHIN 40-99 npc_event(sd,"NPC_NAME::OnLABEL",0); return 0; } else { //IF GM LEVEL IS IN THE RANGE WITHIN 0-39 npc_event(sd,"NPC_NAME::OnLABEL2",0); return 0; } } script/npc.txt - script NPC_NAME -1,{ OnLABEL: //MENU FUNC if gm level is (40-99) OnLABEL2: //MENU FUNC2 if gm level is (0-39) } Something like that? Quote Link to comment Share on other sites More sharing options...
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Mystery
I need someone with high knowledge on sourcing D:
Basically, what I need is a @go rework.. meaning, I would like it if a PLAYER were to use @go, they will have a separate MENU (No towns) but if a GM were to do @go, they well get all towns + the player menu.
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