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Keim

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  1. Keim's post in Request npc quest was marked as the answer   
    Here you go. Put in some comments so you can change the ItemID amount, the description, everything.
    Hope it works
    http://up.martint.net/filesdir/40_1328707265.txt
    mixis.txt
  2. Keim's post in Can we make NPC appear at certain time or date? was marked as the answer   
    Tested the script and works fine with some tiny changes:
    The first line had spaces instead of tabs, so I erased them and made them into tabs.
    Added one last right curly (Just like you said GenGen!).
    *Note that you have to add the tabs yourself, it won't work If I post them here for some reason, they go back to spaces.*
    Final copy:



    prontera,150,168,2 script Mr.Monday 911,{
    //=========================== Settings ====================================
    set .@changername$,"[ ^FF0000 Mr.Monday ^000000]";// YOU MAY CHANGE THE NAME OF THE NPC
    set .tcgid,7227;
    set @tcgamount,1;
    //======================= Settings End ====================================
    //*************************************************************************

    if (gettime(4)==1){
    mes .@changername$;
    mes "Hello "+strcharinfo(0)+" ,";
    mes "What a wonderful day is today";
    mes "Do you know that today is Monday?";
    mes "Monday means Moon day, that's a fact.";
    next;
    mes "Hmm, Hey I got this unsual item ";
    mes "when I was wandering around the ";
    mes "wood It looks blackish in colour and it scared me.";
    next;
    switch(select("Do you still have it?:I got to go dude"))
    {
    case 1:
    mes .@changername$;
    mes "Sure but I don't have it right now";
    mes "my brother have it,";
    mes "I can tell you where my brother is but";
    next;
    switch(select("But what?:Cancel"))
    {
    case 1:
    mes .@changername$;
    mes "You have to help me find something";
    mes "I really love a hat ^FF0000 Earmuff ^000000";
    mes "can you find the material for me?";
    next;
    switch(select("I have it right now:Cancel"))
    {
    case 1:
    mes .@changername$;
    mes "Okay let me check if";
    mes "you have the material..";
    next;
    mes .@changername$;
    mes "Rustle... Rustle...";
    next;
    if((countitem(724) > 0) && (countitem(949) > 499) && (countitem(5001) > 0))
    {
    delitem 724,1;
    delitem 949,500;
    delitem 5001,1;
    next;
    mes .@changername$;
    getitem .tcgid,@tcgamount; //Change to next Item!
    mes "Here take this and see my big brother.";
    mes "Mr. Tuesday, take this and he will talk to you.";
    close;
    }
    else
    {
    mes .@changername$;
    mes "Sorry you have to get the items first!";
    close;
    }
    case 2:
    mes .@changername$;
    mes "Okay goodbye!";
    close;
    }
    case 2:
    mes .@changername$;
    mes "Okay goodbye!";
    close;
    }
    case 2:
    mes .@changername$;
    mes "Okay goodbye!";
    close;

    OnClock0000:
    enablenpc "Mr.Monday";
    end;

    OnClock1200:
    disablenpc "Mr.Monday";
    end;
    }

    if(gettime(4)!=1){
    disablenpc "Mr.Monday";
    close;
    }
    }
    }
    [/codeBOX]
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