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Hello good! I tell you that I have 6 auras (aura_float) that I would like to add to my server, the problem is that I don't know how to add the 6 auras together and then through an NPC that gives me the option to use any of these 6 previously added auras. Help.

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Posted (edited)
22 hours ago, Kawacito said:

Hello good! I tell you that I have 6 auras (aura_float) that I would like to add to my server, the problem is that I don't know how to add the 6 auras together and then through an NPC that gives me the option to use any of these 6 previously added auras. Help.

Create as HatEffect: (Exemple)

7iVcyKm.jpg

 

Edited by khyle650
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Posted

I was able to achieve the Hat Effect, but the files I have to add are .tga and I think that for that reason it does not allow me to add it as a Hat Effect, look for guides and add my own Hat Effect but it does not work and I think it is because of the format already that in Hat Effect .str is used, any suggestions to be able to implement my 6 auras?

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Posted (edited)
1 hour ago, Kawacito said:

I was able to achieve the Hat Effect, but the files I have to add are .tga and I think that for that reason it does not allow me to add it as a Hat Effect, look for guides and add my own Hat Effect but it does not work and I think it is because of the format already that in Hat Effect .str is used, any suggestions to be able to implement my 6 auras?

Use STR Editor and add image in .bmp or .tga. This example is Aura Compilation

screenr-Athena002.jpg

Data(ExampleAura).7z

Edited by khyle650
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Posted
On 3/2/2023 at 9:45 AM, khyle650 said:

I try to create my own aura since I can't open a .tga file with that program

solved, thank you very much for helping me! 

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Posted (edited)
1 hour ago, hendra814 said:

can you share to me how you do that

Use this Guide for add new Hateffects and my example aura.

In rathena/src/map/Script.hpp change:

EF_MAX for EF_MAX = 9999

HAT_EF_MAX for HAT_EF_MAX = 9999

and compile you server.

Edited by khyle650
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Posted
Just now, khyle650 said:

Use this Guide for add new Hateffects and my example aura.

In rathena/src/map/Script.hpp change:

EF_MAX for EF_MAX = 9999

HAT_EF_MAX for HAT_EF_MAX = 9999

and compile you server.

Thanks you so much for this.

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Posted
21 hours ago, hendra814 said:

Muchas gracias por esto.

 

I didn't do anything like that, just add in the folder Texture/effect/customeffect the effect with .str with the corresponding images in .bmp format and then in the file luafiles512/hateeffectinfo/hateeffectinfo.lub add the following lines:


HAT_EF_nameeffect = 124,


hatEffectTable = {
    [HatEFID.HAT_EF_nameeffect] = {
        resourceFileName = "customeffect\\nameeffect.str",
        hatEffectPos = 0,
        hatEffectPosX = 0,
        isRenderBeforeCharacter = true,
        isIgnoreRiding = true
    },

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Posted
1 hour ago, Kawacito said:

 

I didn't do anything like that, just add in the folder Texture/effect/customeffect the effect with .str with the corresponding images in .bmp format and then in the file luafiles512/hateeffectinfo/hateeffectinfo.lub add the following lines:


HAT_EF_nameeffect = 124,


hatEffectTable = {
    [HatEFID.HAT_EF_nameeffect] = {
        resourceFileName = "customeffect\\nameeffect.str",
        hatEffectPos = 0,
        hatEffectPosX = 0,
        isRenderBeforeCharacter = true,
        isIgnoreRiding = true
    },

thanks for the information, i will try it and inform it latter.

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Posted
7 hours ago, alexander03 said:

Are you using renewal client with patch enable custom aura limit or sprite? 

yes i'm using renewal, but i'm not enable custom aura limit or sprite.

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Posted
27 minutes ago, hendra814 said:

yes i'm using renewal, but i'm not enable custom aura limit or sprite.

Ahhh ok its just because only just hateffect, i try this guide paste the file and then it work but the number that on the hateffect.lub its not in order when i put hateffect on equipment its show an aura but not the aura that i put in my custom equipment that i put on

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