khyle650's post in The new enchant system cannot be opened/used correctly... was marked as the answer
Use this example: create npc script.
- script Enchant Expert -1,{
//-------------------------------------------------------------------------------------
// Enchant UI (RagExe 2021-11-03 or newer.)
if ( countitem( 2375 ) || countitem( 2433 ) || countitem( 5808 ) || countitem( 2537 ) || countitem( 2729 ) || countitem( 2374 ) ) {
item_enchant 68;
end;
}
//-------------------------------------------------------------------------------------
}
// Duplicates
//============================================================
prt_in,28,73,4 duplicate(Enchant Expert) Enchant Expert#prt VH_H_HUNTER_EV
Add enchant in DB: rathena\db\import\item_enchant.yml
# This file is a part of rAthena.
# Copyright(C) 2022 rAthena Development Team
# https://rathena.org - https://github.com/rathena
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program. If not, see <http://www.gnu.org/licenses/>.
#
###########################################################################
# Item Enchant Database
###########################################################################
#
# Item Enchant Settings
#
###########################################################################
# - Id Client side LUA index.
# TargetItems: List of possible target items.
# <item name> Item name of possible target item.
# MinimumRefine Minimum refine of the target item. (Default: 0)
# MinimumEnchantgrade Minimum enchant grade of the target item. (Default: 0)
# AllowRandomOptions Enable random options in the target item. (Default: true)
# Reset: Reset options. (Default: null)
# Chance Chance of successful reset. (Default: 0)
# Price Price for resetting enchants. (Default: 0)
# Materials: Items required for resetting enchants. (Default: null)
# - Material Item name of the required item.
# Amount Amount of the required item. (Default: 1)
# Order: Order in which the slots can be enchanted.
# Overwriting via import will clear the currently defined order.
# - Slot Number of the slot (0-3).
# Slots: Enchant options.
# - Slot Number of the slot (0-3).
# Price Price required for the normal enchant process. (Default: 0)
# Materials: Items required for the normal enchant process. (Default: null)
# - Material Item name of the required item.
# Amount Amount of the required item. (Default: 1)
# Chance Base chance for the normal enchant process. (Default: 100000)
# EnchantgradeBonus: Additional bonus chance increase per enchant grade. (Default: null)
# - Enchantgrade Enchant grade required for the bonus.
# Chance Additional chance that is added to the base chance.
# Enchants: Available enchants for the normal enchant process per enchant grade. (Default: null)
# - Enchantgrade Enchant grade of the item to be enchanted.
# Items: Available enchants for the normal enchant process on the given enchant grade. (Default: null)
# - Item Item name of the available enchant item.
# Chance Chance to get this specific enchant item.
# PerfectEnchants: Available perfect enchants (100% chance + selectable) for this slot. (Default: null)
# - Item Item name of the available enchant item.
# Price Price required for this perfect enchant. (Default: 0)
# Materials: Items required for this perfect enchant. (Default: null)
# - Material Item name of the required item.
# Amount Amount of the required item. (Default: 1)
# Upgrades: Available enchant upgrades for this slot. (Default: null)
# - Enchant Item name of the enchant item available for upgrade.
# Upgrade Item name of the enchant it can be upgrade to.
# Price Price required for this enchant upgrade. (Default: 0)
# Materials: Items required for this enchant upgrade (Default: null)
# - Material Item name of the required item.
# Amount Amount of the required item. (Default: 1)
###########################################################################
Header:
Type: ITEM_ENCHANT_DB
Version: 1
Body:
- Id: 68
TargetItems:
Diabolus_Armor: true
Diabolus_Boots: true
Diabolus_Helmet: true
Diabolus_Manteau: true
Diabolus_Ring: true
Diabolus_Robe: true
Reset:
Chance: 100000
Price: 3000000
Order:
- Slot: 3
- Slot: 2
- Slot: 1
Slots:
- Slot: 3
Price: 100000
Enchants:
- Enchantgrade: 0
Items:
- Item: Strength1
Chance: 12460
- Item: Inteligence1
Chance: 12470
- Item: Agility1
Chance: 12470
- Item: Vitality1
Chance: 12470
- Item: Luck1
Chance: 12460
- Item: Dexterity1
Chance: 12470
- Item: Strength2
Chance: 3500
- Item: Inteligence2
Chance: 3500
- Item: Agility2
Chance: 3500
- Item: Vitality2
Chance: 3500
- Item: Luck2
Chance: 3500
- Item: Dexterity2
Chance: 3500
- Item: Strength3
Chance: 700
- Item: Inteligence3
Chance: 700
- Item: Agility3
Chance: 700
- Item: Vitality3
Chance: 700
- Item: Luck3
Chance: 700
- Item: Dexterity3
Chance: 700
PerfectEnchants:
- Item: Strength1
Price: 500000
- Item: Inteligence1
Price: 500000
- Item: Agility1
Price: 500000
- Item: Vitality1
Price: 500000
- Item: Luck1
Price: 500000
- Item: Dexterity1
Price: 500000
- Item: Strength2
Price: 1000000
- Item: Inteligence2
Price: 1000000
- Item: Agility2
Price: 1000000
- Item: Vitality2
Price: 1000000
- Item: Luck2
Price: 1000000
- Item: Dexterity2
Price: 1000000
- Item: Strength3
Price: 3000000
- Item: Inteligence3
Price: 3000000
- Item: Agility3
Price: 3000000
- Item: Vitality3
Price: 3000000
- Item: Luck3
Price: 3000000
- Item: Dexterity3
Price: 3000000
Upgrades:
- Enchant: Strength1
Upgrade: Strength2
Price: 500000
- Enchant: Strength2
Upgrade: Strength3
Price: 1000000
- Enchant: Inteligence1
Upgrade: Inteligence2
Price: 500000
- Enchant: Inteligence2
Upgrade: Inteligence3
Price: 1000000
- Enchant: Agility1
Upgrade: Agility2
Price: 500000
- Enchant: Agility2
Upgrade: Agility3
Price: 1000000
- Enchant: Vitality1
Upgrade: Vitality2
Price: 500000
- Enchant: Vitality2
Upgrade: Vitality3
Price: 1000000
- Enchant: Luck1
Upgrade: Luck2
Price: 500000
- Enchant: Luck2
Upgrade: Luck3
Price: 1000000
- Enchant: Dexterity1
Upgrade: Dexterity2
Price: 500000
- Enchant: Dexterity2
Upgrade: Dexterity3
Price: 1000000
- Slot: 2
Price: 200000
Enchants:
- Enchantgrade: 0
Items:
- Item: Strength1
Chance: 12460
- Item: Inteligence1
Chance: 12470
- Item: Agility1
Chance: 12470
- Item: Vitality1
Chance: 12470
- Item: Luck1
Chance: 12460
- Item: Dexterity1
Chance: 12470
- Item: Strength2
Chance: 3500
- Item: Inteligence2
Chance: 3500
- Item: Agility2
Chance: 3500
- Item: Vitality2
Chance: 3500
- Item: Luck2
Chance: 3500
- Item: Dexterity2
Chance: 3500
- Item: Strength3
Chance: 700
- Item: Inteligence3
Chance: 700
- Item: Agility3
Chance: 700
- Item: Vitality3
Chance: 700
- Item: Luck3
Chance: 700
- Item: Dexterity3
Chance: 700
PerfectEnchants:
- Item: Strength1
Price: 500000
- Item: Inteligence1
Price: 500000
- Item: Agility1
Price: 500000
- Item: Vitality1
Price: 500000
- Item: Luck1
Price: 500000
- Item: Dexterity1
Price: 500000
- Item: Strength2
Price: 1000000
- Item: Inteligence2
Price: 1000000
- Item: Agility2
Price: 1000000
- Item: Vitality2
Price: 1000000
- Item: Luck2
Price: 1000000
- Item: Dexterity2
Price: 1000000
- Item: Strength3
Price: 3000000
- Item: Inteligence3
Price: 3000000
- Item: Agility3
Price: 3000000
- Item: Vitality3
Price: 3000000
- Item: Luck3
Price: 3000000
- Item: Dexterity3
Price: 3000000
Upgrades:
- Enchant: Strength1
Upgrade: Strength2
Price: 500000
- Enchant: Strength2
Upgrade: Strength3
Price: 1000000
- Enchant: Inteligence1
Upgrade: Inteligence2
Price: 500000
- Enchant: Inteligence2
Upgrade: Inteligence3
Price: 1000000
- Enchant: Agility1
Upgrade: Agility2
Price: 500000
- Enchant: Agility2
Upgrade: Agility3
Price: 1000000
- Enchant: Vitality1
Upgrade: Vitality2
Price: 500000
- Enchant: Vitality2
Upgrade: Vitality3
Price: 1000000
- Enchant: Luck1
Upgrade: Luck2
Price: 500000
- Enchant: Luck2
Upgrade: Luck3
Price: 1000000
- Enchant: Dexterity1
Upgrade: Dexterity2
Price: 500000
- Enchant: Dexterity2
Upgrade: Dexterity3
Price: 1000000
- Slot: 1
Price: 300000
Enchants:
- Enchantgrade: 0
Items:
- Item: Strength1
Chance: 12460
- Item: Inteligence1
Chance: 12470
- Item: Agility1
Chance: 12470
- Item: Vitality1
Chance: 12470
- Item: Luck1
Chance: 12460
- Item: Dexterity1
Chance: 12470
- Item: Strength2
Chance: 3500
- Item: Inteligence2
Chance: 3500
- Item: Agility2
Chance: 3500
- Item: Vitality2
Chance: 3500
- Item: Luck2
Chance: 3500
- Item: Dexterity2
Chance: 3500
- Item: Strength3
Chance: 700
- Item: Inteligence3
Chance: 700
- Item: Agility3
Chance: 700
- Item: Vitality3
Chance: 700
- Item: Luck3
Chance: 700
- Item: Dexterity3
Chance: 700
PerfectEnchants:
- Item: Strength1
Price: 500000
- Item: Inteligence1
Price: 500000
- Item: Agility1
Price: 500000
- Item: Vitality1
Price: 500000
- Item: Luck1
Price: 500000
- Item: Dexterity1
Price: 500000
- Item: Strength2
Price: 1000000
- Item: Inteligence2
Price: 1000000
- Item: Agility2
Price: 1000000
- Item: Vitality2
Price: 1000000
- Item: Luck2
Price: 1000000
- Item: Dexterity2
Price: 1000000
- Item: Strength3
Price: 3000000
- Item: Inteligence3
Price: 3000000
- Item: Agility3
Price: 3000000
- Item: Vitality3
Price: 3000000
- Item: Luck3
Price: 3000000
- Item: Dexterity3
Price: 3000000
Upgrades:
- Enchant: Strength1
Upgrade: Strength2
Price: 500000
- Enchant: Strength2
Upgrade: Strength3
Price: 1000000
- Enchant: Inteligence1
Upgrade: Inteligence2
Price: 500000
- Enchant: Inteligence2
Upgrade: Inteligence3
Price: 1000000
- Enchant: Agility1
Upgrade: Agility2
Price: 500000
- Enchant: Agility2
Upgrade: Agility3
Price: 1000000
- Enchant: Vitality1
Upgrade: Vitality2
Price: 500000
- Enchant: Vitality2
Upgrade: Vitality3
Price: 1000000
- Enchant: Luck1
Upgrade: Luck2
Price: 500000
- Enchant: Luck2
Upgrade: Luck3
Price: 1000000
- Enchant: Dexterity1
Upgrade: Dexterity2
Price: 500000
- Enchant: Dexterity2
Upgrade: Dexterity3
Price: 1000000
You need add item in Data\luafiles514\lua files\ItemDBNameTbl.lub and enchant in Data\luafiles514\lua files\Enchant\EnchantList.lub
Example:
ItemDBNameTbl.lub:
F_Ein_Weapon_Hammer = 102124,
Diabolus_Armor = 2375,
Diabolus_Boots = 2433,
Diabolus_Helmet = 5808,
Diabolus_Manteau = 2537,
Diabolus_Ring = 2729,
Diabolus_Robe = 2374
EnchantList.lub:
Table[68] = CreateEnchantInfo()
Table[68]:SetSlotOrder(3, 2, 1)
Table[68]:AddTargetItem("Diabolus_Armor")
Table[68]:AddTargetItem("Diabolus_Boots")
Table[68]:AddTargetItem("Diabolus_Helmet")
Table[68]:AddTargetItem("Diabolus_Manteau")
Table[68]:AddTargetItem("Diabolus_Ring")
Table[68]:AddTargetItem("Diabolus_Robe")
Table[68]:SetCondition(0, 0)
Table[68]:ApproveRandomOption(true)
Table[68]:SetReset(true, 100000, 3000000)
Table[68]:SetCaution("Diabolus Set Enchantment\nSuccess Chance: 100%\nReset Chance: 100%, will not be destroyed on failure")
Table[68].Slot[3]:SetRequire(100000)
Table[68].Slot[3]:SetSuccessRate(100000)
Table[68].Slot[3]:SetGradeBonus(1, 0)
Table[68].Slot[3]:SetGradeBonus(2, 0)
Table[68].Slot[3]:SetGradeBonus(3, 0)
Table[68].Slot[3]:SetGradeBonus(4, 0)
Table[68].Slot[3]:SetEnchant(0, "Èû1", 12460)
Table[68].Slot[3]:SetEnchant(0, "ÀÎÆ®1", 12470)
Table[68].Slot[3]:SetEnchant(0, "¾îÁú1", 12470)
Table[68].Slot[3]:SetEnchant(0, "¹ÙÅ»1", 12470)
Table[68].Slot[3]:SetEnchant(0, "·°1", 12460)
Table[68].Slot[3]:SetEnchant(0, "µ¦1", 12470)
Table[68].Slot[3]:SetEnchant(0, "Èû2", 3500)
Table[68].Slot[3]:SetEnchant(0, "ÀÎÆ®2", 3500)
Table[68].Slot[3]:SetEnchant(0, "¾îÁú2", 3500)
Table[68].Slot[3]:SetEnchant(0, "¹ÙÅ»2", 3500)
Table[68].Slot[3]:SetEnchant(0, "·°2", 3500)
Table[68].Slot[3]:SetEnchant(0, "µ¦2", 3500)
Table[68].Slot[3]:SetEnchant(0, "Èû3", 700)
Table[68].Slot[3]:SetEnchant(0, "ÀÎÆ®3", 700)
Table[68].Slot[3]:SetEnchant(0, "¾îÁú3", 700)
Table[68].Slot[3]:SetEnchant(0, "¹ÙÅ»3", 700)
Table[68].Slot[3]:SetEnchant(0, "·°3", 700)
Table[68].Slot[3]:SetEnchant(0, "µ¦3", 700)
Table[68].Slot[3]:AddPerfectEnchant("Èû1", 500000)
Table[68].Slot[3]:AddPerfectEnchant("ÀÎÆ®1", 500000)
Table[68].Slot[3]:AddPerfectEnchant("¾îÁú1", 500000)
Table[68].Slot[3]:AddPerfectEnchant("¹ÙÅ»1", 500000)
Table[68].Slot[3]:AddPerfectEnchant("·°1", 500000)
Table[68].Slot[3]:AddPerfectEnchant("µ¦1", 500000)
Table[68].Slot[3]:AddPerfectEnchant("Èû2", 1000000)
Table[68].Slot[3]:AddPerfectEnchant("ÀÎÆ®2", 1000000)
Table[68].Slot[3]:AddPerfectEnchant("¾îÁú2", 1000000)
Table[68].Slot[3]:AddPerfectEnchant("¹ÙÅ»2", 1000000)
Table[68].Slot[3]:AddPerfectEnchant("·°2", 1000000)
Table[68].Slot[3]:AddPerfectEnchant("µ¦2", 1000000)
Table[68].Slot[3]:AddPerfectEnchant("Èû3", 3000000)
Table[68].Slot[3]:AddPerfectEnchant("ÀÎÆ®3", 3000000)
Table[68].Slot[3]:AddPerfectEnchant("¾îÁú3", 3000000)
Table[68].Slot[3]:AddPerfectEnchant("¹ÙÅ»3", 3000000)
Table[68].Slot[3]:AddPerfectEnchant("·°3", 3000000)
Table[68].Slot[3]:AddPerfectEnchant("µ¦3", 3000000)
Table[68].Slot[3]:AddUpgradeEnchant("Èû1", "Èû2", 500000)
Table[68].Slot[3]:AddUpgradeEnchant("Èû2", "Èû3", 1000000)
Table[68].Slot[3]:AddUpgradeEnchant("ÀÎÆ®1", "ÀÎÆ®2", 500000)
Table[68].Slot[3]:AddUpgradeEnchant("ÀÎÆ®2", "ÀÎÆ®3", 1000000)
Table[68].Slot[3]:AddUpgradeEnchant("¾îÁú1", "¾îÁú2", 500000)
Table[68].Slot[3]:AddUpgradeEnchant("¾îÁú2", "¾îÁú3", 1000000)
Table[68].Slot[3]:AddUpgradeEnchant("¹ÙÅ»1", "¹ÙÅ»2", 500000)
Table[68].Slot[3]:AddUpgradeEnchant("¹ÙÅ»2", "¹ÙÅ»3", 1000000)
Table[68].Slot[3]:AddUpgradeEnchant("·°1", "·°2", 500000)
Table[68].Slot[3]:AddUpgradeEnchant("·°2", "·°3", 1000000)
Table[68].Slot[3]:AddUpgradeEnchant("µ¦1", "µ¦2", 500000)
Table[68].Slot[3]:AddUpgradeEnchant("µ¦2", "µ¦3", 1000000)
Table[68].Slot[2]:SetRequire(200000)
Table[68].Slot[2]:SetSuccessRate(100000)
Table[68].Slot[2]:SetGradeBonus(1, 0)
Table[68].Slot[2]:SetGradeBonus(2, 0)
Table[68].Slot[2]:SetGradeBonus(3, 0)
Table[68].Slot[2]:SetGradeBonus(4, 0)
Table[68].Slot[2]:SetEnchant(0, "Èû1", 12460)
Table[68].Slot[2]:SetEnchant(0, "ÀÎÆ®1", 12470)
Table[68].Slot[2]:SetEnchant(0, "¾îÁú1", 12470)
Table[68].Slot[2]:SetEnchant(0, "¹ÙÅ»1", 12470)
Table[68].Slot[2]:SetEnchant(0, "·°1", 12460)
Table[68].Slot[2]:SetEnchant(0, "µ¦1", 12470)
Table[68].Slot[2]:SetEnchant(0, "Èû2", 3500)
Table[68].Slot[2]:SetEnchant(0, "ÀÎÆ®2", 3500)
Table[68].Slot[2]:SetEnchant(0, "¾îÁú2", 3500)
Table[68].Slot[2]:SetEnchant(0, "¹ÙÅ»2", 3500)
Table[68].Slot[2]:SetEnchant(0, "·°2", 3500)
Table[68].Slot[2]:SetEnchant(0, "µ¦2", 3500)
Table[68].Slot[2]:SetEnchant(0, "Èû3", 700)
Table[68].Slot[2]:SetEnchant(0, "ÀÎÆ®3", 700)
Table[68].Slot[2]:SetEnchant(0, "¾îÁú3", 700)
Table[68].Slot[2]:SetEnchant(0, "¹ÙÅ»3", 700)
Table[68].Slot[2]:SetEnchant(0, "·°3", 700)
Table[68].Slot[2]:SetEnchant(0, "µ¦3", 700)
Table[68].Slot[2]:AddPerfectEnchant("Èû1", 500000)
Table[68].Slot[2]:AddPerfectEnchant("ÀÎÆ®1", 500000)
Table[68].Slot[2]:AddPerfectEnchant("¾îÁú1", 500000)
Table[68].Slot[2]:AddPerfectEnchant("¹ÙÅ»1", 500000)
Table[68].Slot[2]:AddPerfectEnchant("·°1", 500000)
Table[68].Slot[2]:AddPerfectEnchant("µ¦1", 500000)
Table[68].Slot[2]:AddPerfectEnchant("Èû2", 1000000)
Table[68].Slot[2]:AddPerfectEnchant("ÀÎÆ®2", 1000000)
Table[68].Slot[2]:AddPerfectEnchant("¾îÁú2", 1000000)
Table[68].Slot[2]:AddPerfectEnchant("¹ÙÅ»2", 1000000)
Table[68].Slot[2]:AddPerfectEnchant("·°2", 1000000)
Table[68].Slot[2]:AddPerfectEnchant("µ¦2", 1000000)
Table[68].Slot[2]:AddPerfectEnchant("Èû3", 3000000)
Table[68].Slot[2]:AddPerfectEnchant("ÀÎÆ®3", 3000000)
Table[68].Slot[2]:AddPerfectEnchant("¾îÁú3", 3000000)
Table[68].Slot[2]:AddPerfectEnchant("¹ÙÅ»3", 3000000)
Table[68].Slot[2]:AddPerfectEnchant("·°3", 3000000)
Table[68].Slot[2]:AddPerfectEnchant("µ¦3", 3000000)
Table[68].Slot[2]:AddUpgradeEnchant("Èû1", "Èû2", 500000)
Table[68].Slot[2]:AddUpgradeEnchant("Èû2", "Èû3", 1000000)
Table[68].Slot[2]:AddUpgradeEnchant("ÀÎÆ®1", "ÀÎÆ®2", 500000)
Table[68].Slot[2]:AddUpgradeEnchant("ÀÎÆ®2", "ÀÎÆ®3", 1000000)
Table[68].Slot[2]:AddUpgradeEnchant("¾îÁú1", "¾îÁú2", 500000)
Table[68].Slot[2]:AddUpgradeEnchant("¾îÁú2", "¾îÁú3", 1000000)
Table[68].Slot[2]:AddUpgradeEnchant("¹ÙÅ»1", "¹ÙÅ»2", 500000)
Table[68].Slot[2]:AddUpgradeEnchant("¹ÙÅ»2", "¹ÙÅ»3", 1000000)
Table[68].Slot[2]:AddUpgradeEnchant("·°1", "·°2", 500000)
Table[68].Slot[2]:AddUpgradeEnchant("·°2", "·°3", 1000000)
Table[68].Slot[2]:AddUpgradeEnchant("µ¦1", "µ¦2", 500000)
Table[68].Slot[2]:AddUpgradeEnchant("µ¦2", "µ¦3", 1000000)
Table[68].Slot[1]:SetRequire(300000)
Table[68].Slot[1]:SetSuccessRate(100000)
Table[68].Slot[1]:SetGradeBonus(1, 0)
Table[68].Slot[1]:SetGradeBonus(2, 0)
Table[68].Slot[1]:SetGradeBonus(3, 0)
Table[68].Slot[1]:SetGradeBonus(4, 0)
Table[68].Slot[1]:SetEnchant(0, "Èû1", 12460)
Table[68].Slot[1]:SetEnchant(0, "ÀÎÆ®1", 12470)
Table[68].Slot[1]:SetEnchant(0, "¾îÁú1", 12470)
Table[68].Slot[1]:SetEnchant(0, "¹ÙÅ»1", 12470)
Table[68].Slot[1]:SetEnchant(0, "·°1", 12460)
Table[68].Slot[1]:SetEnchant(0, "µ¦1", 12470)
Table[68].Slot[1]:SetEnchant(0, "Èû2", 3500)
Table[68].Slot[1]:SetEnchant(0, "ÀÎÆ®2", 3500)
Table[68].Slot[1]:SetEnchant(0, "¾îÁú2", 3500)
Table[68].Slot[1]:SetEnchant(0, "¹ÙÅ»2", 3500)
Table[68].Slot[1]:SetEnchant(0, "·°2", 3500)
Table[68].Slot[1]:SetEnchant(0, "µ¦2", 3500)
Table[68].Slot[1]:SetEnchant(0, "Èû3", 700)
Table[68].Slot[1]:SetEnchant(0, "ÀÎÆ®3", 700)
Table[68].Slot[1]:SetEnchant(0, "¾îÁú3", 700)
Table[68].Slot[1]:SetEnchant(0, "¹ÙÅ»3", 700)
Table[68].Slot[1]:SetEnchant(0, "·°3", 700)
Table[68].Slot[1]:SetEnchant(0, "µ¦3", 700)
Table[68].Slot[1]:AddPerfectEnchant("Èû1", 500000)
Table[68].Slot[1]:AddPerfectEnchant("ÀÎÆ®1", 500000)
Table[68].Slot[1]:AddPerfectEnchant("¾îÁú1", 500000)
Table[68].Slot[1]:AddPerfectEnchant("¹ÙÅ»1", 500000)
Table[68].Slot[1]:AddPerfectEnchant("·°1", 500000)
Table[68].Slot[1]:AddPerfectEnchant("µ¦1", 500000)
Table[68].Slot[1]:AddPerfectEnchant("Èû2", 1000000)
Table[68].Slot[1]:AddPerfectEnchant("ÀÎÆ®2", 1000000)
Table[68].Slot[1]:AddPerfectEnchant("¾îÁú2", 1000000)
Table[68].Slot[1]:AddPerfectEnchant("¹ÙÅ»2", 1000000)
Table[68].Slot[1]:AddPerfectEnchant("·°2", 1000000)
Table[68].Slot[1]:AddPerfectEnchant("µ¦2", 1000000)
Table[68].Slot[1]:AddPerfectEnchant("Èû3", 3000000)
Table[68].Slot[1]:AddPerfectEnchant("ÀÎÆ®3", 3000000)
Table[68].Slot[1]:AddPerfectEnchant("¾îÁú3", 3000000)
Table[68].Slot[1]:AddPerfectEnchant("¹ÙÅ»3", 3000000)
Table[68].Slot[1]:AddPerfectEnchant("·°3", 3000000)
Table[68].Slot[1]:AddPerfectEnchant("µ¦3", 3000000)
Table[68].Slot[1]:AddUpgradeEnchant("Èû1", "Èû2", 500000)
Table[68].Slot[1]:AddUpgradeEnchant("Èû2", "Èû3", 1000000)
Table[68].Slot[1]:AddUpgradeEnchant("ÀÎÆ®1", "ÀÎÆ®2", 500000)
Table[68].Slot[1]:AddUpgradeEnchant("ÀÎÆ®2", "ÀÎÆ®3", 1000000)
Table[68].Slot[1]:AddUpgradeEnchant("¾îÁú1", "¾îÁú2", 500000)
Table[68].Slot[1]:AddUpgradeEnchant("¾îÁú2", "¾îÁú3", 1000000)
Table[68].Slot[1]:AddUpgradeEnchant("¹ÙÅ»1", "¹ÙÅ»2", 500000)
Table[68].Slot[1]:AddUpgradeEnchant("¹ÙÅ»2", "¹ÙÅ»3", 1000000)
Table[68].Slot[1]:AddUpgradeEnchant("·°1", "·°2", 500000)
Table[68].Slot[1]:AddUpgradeEnchant("·°2", "·°3", 1000000)
Table[68].Slot[1]:AddUpgradeEnchant("µ¦1", "µ¦2", 500000)
Table[68].Slot[1]:AddUpgradeEnchant("µ¦2", "µ¦3", 1000000)