kyenard Posted June 22, 2022 Posted June 22, 2022 Just checking if there's a way to double damage further than "one hit". I've read the code around the skill but can't say for sure there's a way to do it. If you have any idea please let me know. I'll have this post on my watch list. Quote
1 Start_ Posted June 22, 2022 Posted June 22, 2022 \rathena\src\map\battle.cpp Line 1477 You will see SC_END, try add some variable like endure hit count then it should be fine. Quote
1 WhiteEagle Posted March 20, 2024 Posted March 20, 2024 Already answered your question in discord. 2 Quote
0 jamesandrew Posted March 19, 2024 Posted March 19, 2024 I haven't figured out how to change lex aeterna hit count But it has to be right here? battle.cpp if (tsc->getSCE(SC_AETERNA) && skill_id != PF_SOULBURN) { if (src->type != BL_MER || !skill_id) damage *= 2; // Lex Aeterna only doubles damage of regular attacks from mercenaries #ifndef RENEWAL if( skill_id != ASC_BREAKER || !(flag&BF_WEAPON) ) #endif status_change_end(bl, SC_AETERNA); //Shouldn't end until Breaker's non-weapon part connects. } I don't know how to change it, so I'd appreciate it if someone else could lend a hand in finding a solution. Quote
0 Rynbef Posted March 20, 2024 Posted March 20, 2024 Go to db/re/skill.yml or db/pre-re/skill.yml under ID 78 u find "Hit: Single" change to "Hit: Multi_Hit" and add following line above "HitCount: 3". Replace 3 with how many hits u want. That's should it be. Rynbef~ Quote
Question
kyenard
Just checking if there's a way to double damage further than "one hit".
I've read the code around the skill but can't say for sure there's a way to do it.
If you have any idea please let me know. I'll have this post on my watch list.
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