Seeking your kind assistance/advise regarding the below error showing when starting up the Server.
Please see the below details of my Char, Maps, and Inter Athena config.
Character_Athena.conf
// Athena Character configuration file.// Note: "Comments" are all text on the right side of a double slash "//"// Whatever text is commented will not be parsed by the servers, and serves// only as information/reference.// Server Communication username and password.
userid: ragnarok
passwd: ragnarok
// Server name, use alternative character such as ASCII 160 for spaces.// NOTE: Do not use spaces or any of these characters which are not allowed in// Windows filenames \/:*?"<>|// ... or else guild emblems won't work client-side!
server_name: rAthena
// Wisp name for server: used to send wisp from server to players (between 4 to 23 characters)
wisp_server_name:Server// Login Server IP// The character server connects to the login server using this IP address.// NOTE: This is useful when you are running behind a firewall or are on// a machine with multiple interfaces.
login_ip:127.0.0.1// The character server listens on the interface with this IP address.// NOTE: This allows you to run multiple servers on multiple interfaces// while using the same ports for each server.//bind_ip: 127.0.0.1// Login Server Port
login_port:6900// Character Server IP// The IP address which clients will use to connect.// Set this to what your server's public IP address is.
char_ip:127.0.0.1// Character Server Port
char_port:6121//Time-stamp format which will be printed before all messages.//Can at most be 20 characters long.//Common formats:// %I:%M:%S %p (hour:minute:second 12 hour, AM/PM format)// %H:%M:%S (hour:minute:second, 24 hour format)// %d/%b/%Y (day/Month/year)//For full format information, consult the strftime() manual.//timestamp_format: [%d/%b %H:%M]//If redirected output contains escape sequences (color codes)
stdout_with_ansisequence: no
//Makes server log selected message types to a file in the /log/ folder//1: Log Warning Messages//2: Log Error and SQL Error messages.//4: Log Debug Messages//Example: "console_msg_log: 7" logs all 3 kinds//Messages logged by this overrides console_silent setting
console_msg_log:0// File path to store the console messages above
console_log_filepath:./log/char-msg_log.log
//Makes server output more silent by ommitting certain types of messages://1: Hide Information messages//2: Hide Status messages//4: Hide Notice Messages//8: Hide Warning Messages//16: Hide Error and SQL Error messages.//32: Hide Debug Messages//Example: "console_silent: 7" Hides information, status and notice messages (1+2+4)
console_silent:0// Console Commands// Allow for console commands to be used on/off// This prevents usage of >& log.file
console: off
// Type of server.// No functional side effects at the moment.// Displayed next to the server name in the client.// 0=normal, 1=maintenance, 2=over 18, 3=paying, 4=P2P
char_maintenance:0// Enable or disable creation of new characters.// Now it is actually supported [Kevin]
char_new: yes
// Display (New) in the server list.
char_new_display:0// Maximum users able to connect to the server.// Set to 0 to disable users to log-in. (-1 means unlimited)
max_connect_user:-1// Group ID that is allowed to bypass the server limit of users.// Or to connect when the char is in maintenance mode (groupid >= allow)// Default: -1 = nobody (there are no groups with ID < 0)// See: conf/groups.conf
gm_allow_group:99// How often should the server save guild infos? (In seconds)// (character save interval is defined on the map config (autosave_time))
autosave_time:60// Display information on the console whenever characters/guilds/parties/pets are loaded/saved?
save_log: yes
// Starting point for new characters// Format: <map_name>,<x>,<y>{:<map_name>,<x>,<y>...}// Max number of start points is MAX_STARTPOINT in char.hpp (default 5)// Location is randomly picked on character creation.// NOTE: For Doram, this requires client 20151001 or newer.
start_point: iz_int,18,26:iz_int01,18,26:iz_int02,18,26:iz_int03,18,26:iz_int04,18,26
start_point_pre: new_1-1,53,111:new_2-1,53,111:new_3-1,53,111:new_4-1,53,111:new_5-1,53,111
start_point_doram: lasa_fild01,48,297// Starting items for new characters// Max number of items is MAX_STARTITEM in char.cpp (default 32)// Format: <id>,<amount>,<position>{:<id>,<amount>,<position>...}// To auto-equip an item, include the position where it will be equipped; otherwise, use zero.// NOTE: For Doram, this requires client 20151001 or newer.
start_items:1201,1,2:2301,1,16
start_items_doram:1681,1,2:2301,1,16// Starting zeny for new characters
start_zeny:0// Size for the fame-lists
fame_list_alchemist:10
fame_list_blacksmith:10
fame_list_taekwon:10// Guild earned exp modifier.// Adjusts taxed exp before adding it to the guild's exp. For example, if set// to 200, the guild receives double the player's taxed exp.
guild_exp_rate:100// Name used for unknown characters
unknown_char_name:Unknown// To log the character server?
log_char: yes
// Allow or not identical name for characters but with a different case (upper/lower):// example: Test-test-TEST-TesT; Value: 0 not allowed (default), 1 allowed
name_ignoring_case: no
// Manage possible letters/symbol in the name of charater. Control character (0x00-0x1f) are never accepted. Possible values are:// NOTE: Applies to character, party and guild names.// 0: no restriction (default)// 1: only letters/symbols in 'char_name_letters' option.// 2: Letters/symbols in 'char_name_letters' option are forbidden. All others are possibles.
char_name_option:1// Set the letters/symbols that you want use with the 'char_name_option' option.// Note: Don't add spaces unless you mean to add 'space' to the list.
char_name_letters: abcdefghijklmnopqrstuvwxyz ABCDEFGHIJKLMNOPQRSTUVWXYZ1234567890
// Restrict character deletion by BaseLevel// 0: no restriction (players can delete characters of any level)// -X: you can't delete chars with BaseLevel <= X// Y: you can't delete chars with BaseLevel >= Y// e.g. char_del_level: 80 (players can't delete characters with 80+ BaseLevel)
char_del_level:0// Amount of time in seconds by which the character deletion is delayed.// Default: 86400 (24 hours)// NOTE: Requires client 2010-08-03aragexeRE or newer.
char_del_delay:86400// Restrict character deletion by email address or birthdate.// This restricts players from changing the langtype and deleting characters.// Defaults based on client date.// 1: Email address// 2: Birthdate// 3: Email address or Birthdate// IMPORTANT!// - This config only works for clients that send 0x0068 or 0x01fb for delete request.// - Use langtype 1 for newer clients (2013+), to use 0x01fb.// - Clients that are not using 0x0068 or 0x01fb, only use birthdate (YYMMDD) as default.
char_del_option:2// Restrict character deletion as long as he is still in a party or guild// 0: No restriction is applied// 1: Character cannot be deleted as long as he remains in a party// 2: Character cannot be deleted as long as he remains in a guild// 3: Character cannot be deleted as long as he remains in a party or guild(default)
char_del_restriction:3// Restrict certain class from being created. (Only functional on 20151001aRagexe or later)// 0: No character creation is allowed// 1: Only novice is allowed to be created (pre-renewal default)// 2: Only summoner is allowed to be created// 3: Both novice and summoner can be created (renewal default)// Uncomment to customize the restriction//allowed_job_flag: 3// Folder that contains the database files.
db_path: db
//===================================// Pincode system//===================================// NOTE: Requires client 2011-03-09aragexeRE or newer.// A window is opened before you can select your character and you will have to enter a pincode by using only your mouse.// Default: yes
pincode_enabled: yes
// How often does a user have to change his pincode?// 0: never (default)// X: every X days
pincode_changetime:0// How often can a user enter the wrong pincode?// Default: 3 (client maximum)
pincode_maxtry:3// Are users forced to use a pincode when the system is enabled?// Default: yes
pincode_force: yes
// Are repeated numbers allowed?// Default: no
pincode_allow_repeated: no
// Are sequential numbers allowed?// Default: no
pincode_allow_sequential: no
//===================================// Addon system//===================================// Character moving// NOTE: Requires client 2011-09-28aragexeRE or newer.// Allows users to move their characters between slots.// Default: yes
char_move_enabled: yes
// Allow users to move a character to a used slot?// If enabled the characters are exchanged.// Default: yes
char_movetoused: yes
// Allow users to move characters as often as they like?
char_moves_unlimited: no
// Character renaming// Allow users to rename a character while being in a party?// Default: no
char_rename_party: no
// Allow users to rename a character while being in a guild?// Default: no
char_rename_guild: no
// Should we check if sql-tables are correct on server startup ?
char_checkdb: yes
// Default map if character is in not-existing map when loaded.
default_map: prontera
default_map_x:156
default_map_y:191// After how many days should inactive clan members be removed from their clan?// 0: never remove them// X: remove clan members if they did not log in for X days// Default: 14
clan_remove_inactive_days:14//===================================// RODEX//===================================// After how many days should mails be returned to their sender?// 0: never return them// X: return them after X days// Default: 15
mail_return_days:15// How many days after a mail was returned to it's sender should it be deleted completely?// 0: never delete them// X: delete them X days after they were returned// Default: 15
mail_delete_days:15// Does the Retrieve All button ignore unread mail status?// no: Only return attachments from read mail// yes: Return attachments from all mail// Default: yes
mail_retrieve: yes
// Should mails without any attachments be returned to their sender?// Default: yes
mail_return_empty: yes
import: conf/import/char_conf.txt
Map_Athena.conf
//--------------------------------------------------------------//rAthena Map-Server Configuration File//--------------------------------------------------------------// Note: "Comments" are all text on the right side of a double slash "//"// Whatever text is commented will not be parsed by the servers, and serves// only as information/reference.//--------------------------------------------------------------// Configuration Info//--------------------------------------------------------------// Interserver communication passwords, set in account.txt (or equiv.)
userid: ragnarok
passwd: ragnarok
// Character Server IP// The map server connects to the character server using this IP address.// NOTE: This is useful when you are running behind a firewall or are on// a machine with multiple interfaces.
char_ip:127.0.0.1// The map server listens on the interface with this IP address.// NOTE: This allows you to run multiple servers on multiple interfaces// while using the same ports for each server.//bind_ip: 127.0.0.1// Character Server Port
char_port:6121// Map Server IP// The IP address which clients will use to connect.// Set this to what your server's public IP address is.
map_ip:127.0.0.1// Map Server Port
map_port:5121//Time-stamp format which will be printed before all messages.//Can at most be 20 characters long.//Common formats:// %I:%M:%S %p (hour:minute:second 12 hour, AM/PM format)// %H:%M:%S (hour:minute:second, 24 hour format)// %d/%b/%Y (day/Month/year)//For full format information, consult the strftime() manual.//timestamp_format: [%d/%b %H:%M]//If redirected output contains escape sequences (color codes)
stdout_with_ansisequence: no
//Makes server log selected message types to a file in the /log/ folder//1: Log Warning Messages//2: Log Error and SQL Error messages.//4: Log Debug Messages//Example: "console_msg_log: 7" logs all 3 kinds//Messages logged by this overrides console_silent setting
console_msg_log:0// File path to store the console messages above
console_log_filepath:./log/map-msg_log.log
//Makes server output more silent by omitting certain types of messages://1: Hide Information messages//2: Hide Status messages//4: Hide Notice Messages//8: Hide Warning Messages//16: Hide Error and SQL Error messages.//32: Hide Debug Messages//Example: "console_silent: 7" Hides information, status and notice messages (1+2+4)
console_silent:0//Where should all database data be read from?
db_path: db
// Enable the @guildspy and @partyspy at commands?// Note that enabling them decreases packet sending performance.
enable_spy: no
// Read map data from GATs and RSWs in GRF files or a data directory// as referenced by grf-files.txt rather than from the mapcache?
use_grf: no
// Console Commands// Allow for console commands to be used on/off// This prevents usage of >& log.file
console: off
// Database autosave time// All characters are saved on this time in seconds (example:// autosave of 60 secs with 60 characters online -> one char is saved every // second)
autosave_time:300// Min database save intervals (in ms)// Prevent saving characters faster than at this rate (prevents char-server // save-load getting too high as character-count increases)
minsave_time:100// Apart from the autosave_time, players will also get saved when involved// in the following (add as needed):// 1: after every successful trade// 2: after opening vending/every vending transaction// 4: after closing storage/guild storage.// 8: After hatching/returning to egg a pet.// 16: After successfully sending a mail with attachment// 32: After successfully submitting an item for auction// 64: After successfully get/delete/complete a quest// 128: After every bank transaction (deposit/withdraw)// 256: After every attendance reward// 4095: Always// NOTE: These settings decrease the chance of dupes/lost items when there's a// server crash at the expense of increasing the map/char server lag. If your // server rarely crashes, but experiences interserver lag, you may want to set// these off.
save_settings:4095// Message of the day file, when a character logs on, this message is displayed.
motd_txt: conf/motd.txt
// When @help or @h is typed when you are a gm, this is displayed for helping new gms understand gm commands.
charhelp_txt: conf/charhelp.txt
// Load channel config from
channel_conf: conf/channels.conf
// Maps:import: conf/maps_athena.conf
import: conf/import/map_conf.txt
Inter Athena.conf
// Athena InterServer configuration.
// Contains settings shared/used by more than 1 server.
// Options for both versions
// Log Inter Connections, etc.?
log_inter: 1
// Inter Log Filename
inter_log_filename: log/inter.log
// Level range for sharing within a party
party_share_level: 15
// Amount of status points a new character will start with
start_status_points: 48
// You can specify the codepage to use in your MySQL tables here.
// (Note that this feature requires MySQL 4.1+)
//default_codepage:
// For IPs, ideally under linux, you want to use localhost instead of 127.0.0.1
// Under windows, you want to use 127.0.0.1. If you see a message like
// "Can't connect to local MySQL server through socket '/tmp/mysql.sock' (2)"
// and you have localhost, switch it to 127.0.0.1
// Global SQL settings
// overridden by local settings when the hostname is defined there
// (currently only the login-server reads/obeys these settings)
// MySQL Login server
login_server_ip: 127.0.0.1
login_server_port: 3306
login_server_id: ragnarok
login_server_pw: ragnarok
login_server_db: ragnarok
login_codepage:
login_case_sensitive: no
ipban_db_ip: 127.0.0.1
ipban_db_port: 3306
ipban_db_id: ragnarok
ipban_db_pw: ragnarok
ipban_db_db: ragnarok
ipban_codepage:
// MySQL Character server
char_server_ip: 127.0.0.1
char_server_port: 3306
char_server_id: ragnarok
char_server_pw: ragnarok
char_server_db: ragnarok
// MySQL Map Server
map_server_ip: 127.0.0.1
map_server_port: 3306
map_server_id: ragnarok
map_server_pw: ragnarok
map_server_db: ragnarok
// MySQL Log Database
log_db_ip: 127.0.0.1
log_db_port: 3306
log_db_id: ragnarok
log_db_pw: ragnarok
log_db_db: ragnarok
log_codepage:
log_login_db: loginlog
// MySQL Reconnect Settings
// - mysql_reconnect_type:
// 1: When MySQL disconnects during runtime, the server tries to reconnect
// mysql_reconnect_count times and shuts down if unsuccessful.
// 2: When mysql disconnects during runtime, it tries to reconnect indefinitely.
mysql_reconnect_type: 2
mysql_reconnect_count: 1
// DO NOT CHANGE ANYTHING BEYOND THIS LINE UNLESS YOU KNOW YOUR DATABASE DAMN WELL
// this is meant for people who KNOW their stuff, and for some reason want to change their
// database layout. [CLOWNISIUS]
// ALL MySQL Database Table names
// Login Database Tables
login_server_account_db: login
ipban_table: ipbanlist
global_acc_reg_num_table: global_acc_reg_num
global_acc_reg_str_table: global_acc_reg_str
// Char Database Tables
char_db: char
hotkey_db: hotkey
scdata_db: sc_data
cart_db: cart_inventory
inventory_db: inventory
charlog_db: charlog
skill_db: skill
interlog_db: interlog
memo_db: memo
guild_db: guild
guild_alliance_db: guild_alliance
guild_castle_db: guild_castle
guild_expulsion_db: guild_expulsion
guild_member_db: guild_member
guild_skill_db: guild_skill
guild_position_db: guild_position
guild_storage_db: guild_storage
party_db: party
pet_db: pet
friend_db: friends
mail_db: mail
mail_attachment_db: mail_attachments
auction_db: auction
quest_db: quest
homunculus_db: homunculus
skill_homunculus_db: skill_homunculus
mercenary_db: mercenary
mercenary_owner_db: mercenary_owner
elemental_db: elemental
skillcooldown_db: skillcooldown
bonus_script_db: bonus_script
acc_reg_num_table: acc_reg_num
acc_reg_str_table: acc_reg_str
char_reg_str_table: char_reg_str
char_reg_num_table: char_reg_num
clan_table: clan
clan_alliance_table: clan_alliance
// Map Database Tables
barter_table: barter
buyingstore_table: buyingstores
buyingstore_items_table: buyingstore_items
item_table: item_db
renewal-item_table: item_db_re
item2_table: item_db2
renewal-item2_table: item_db2_re
item_cash_table: item_cash_db
item_cash2_table: item_cash_db2
mob_table: mob_db
renewal-mob_table: mob_db_re
mob2_table: mob_db2
renewal-mob2_table: mob_db2_re
mob_skill_table: mob_skill_db
renewal-mob_skill_table: mob_skill_db_re
mob_skill2_table: mob_skill_db2
renewal-mob_skill2_table: mob_skill_db2_re
mapreg_table: mapreg
sales_table: sales
vending_table: vendings
vending_items_table: vending_items
market_table: market
roulette_table: db_roulette
guild_storage_log: guild_storage_log
// Use SQL item_db, mob_db and mob_skill_db for the map server? (yes/no)
use_sql_db: no
inter_server_conf: inter_server.yml
import: conf/import/inter_conf.txt
Question
Onairda
Hello Everyone,
Good day!
Seeking your kind assistance/advise regarding the below error showing when starting up the Server.
Please see the below details of my Char, Maps, and Inter Athena config.
Character_Athena.conf
Map_Athena.conf
Inter Athena.conf
// Athena InterServer configuration. // Contains settings shared/used by more than 1 server. // Options for both versions // Log Inter Connections, etc.? log_inter: 1 // Inter Log Filename inter_log_filename: log/inter.log // Level range for sharing within a party party_share_level: 15 // Amount of status points a new character will start with start_status_points: 48 // You can specify the codepage to use in your MySQL tables here. // (Note that this feature requires MySQL 4.1+) //default_codepage: // For IPs, ideally under linux, you want to use localhost instead of 127.0.0.1 // Under windows, you want to use 127.0.0.1. If you see a message like // "Can't connect to local MySQL server through socket '/tmp/mysql.sock' (2)" // and you have localhost, switch it to 127.0.0.1 // Global SQL settings // overridden by local settings when the hostname is defined there // (currently only the login-server reads/obeys these settings) // MySQL Login server login_server_ip: 127.0.0.1 login_server_port: 3306 login_server_id: ragnarok login_server_pw: ragnarok login_server_db: ragnarok login_codepage: login_case_sensitive: no ipban_db_ip: 127.0.0.1 ipban_db_port: 3306 ipban_db_id: ragnarok ipban_db_pw: ragnarok ipban_db_db: ragnarok ipban_codepage: // MySQL Character server char_server_ip: 127.0.0.1 char_server_port: 3306 char_server_id: ragnarok char_server_pw: ragnarok char_server_db: ragnarok // MySQL Map Server map_server_ip: 127.0.0.1 map_server_port: 3306 map_server_id: ragnarok map_server_pw: ragnarok map_server_db: ragnarok // MySQL Log Database log_db_ip: 127.0.0.1 log_db_port: 3306 log_db_id: ragnarok log_db_pw: ragnarok log_db_db: ragnarok log_codepage: log_login_db: loginlog // MySQL Reconnect Settings // - mysql_reconnect_type: // 1: When MySQL disconnects during runtime, the server tries to reconnect // mysql_reconnect_count times and shuts down if unsuccessful. // 2: When mysql disconnects during runtime, it tries to reconnect indefinitely. mysql_reconnect_type: 2 mysql_reconnect_count: 1 // DO NOT CHANGE ANYTHING BEYOND THIS LINE UNLESS YOU KNOW YOUR DATABASE DAMN WELL // this is meant for people who KNOW their stuff, and for some reason want to change their // database layout. [CLOWNISIUS] // ALL MySQL Database Table names // Login Database Tables login_server_account_db: login ipban_table: ipbanlist global_acc_reg_num_table: global_acc_reg_num global_acc_reg_str_table: global_acc_reg_str // Char Database Tables char_db: char hotkey_db: hotkey scdata_db: sc_data cart_db: cart_inventory inventory_db: inventory charlog_db: charlog skill_db: skill interlog_db: interlog memo_db: memo guild_db: guild guild_alliance_db: guild_alliance guild_castle_db: guild_castle guild_expulsion_db: guild_expulsion guild_member_db: guild_member guild_skill_db: guild_skill guild_position_db: guild_position guild_storage_db: guild_storage party_db: party pet_db: pet friend_db: friends mail_db: mail mail_attachment_db: mail_attachments auction_db: auction quest_db: quest homunculus_db: homunculus skill_homunculus_db: skill_homunculus mercenary_db: mercenary mercenary_owner_db: mercenary_owner elemental_db: elemental skillcooldown_db: skillcooldown bonus_script_db: bonus_script acc_reg_num_table: acc_reg_num acc_reg_str_table: acc_reg_str char_reg_str_table: char_reg_str char_reg_num_table: char_reg_num clan_table: clan clan_alliance_table: clan_alliance // Map Database Tables barter_table: barter buyingstore_table: buyingstores buyingstore_items_table: buyingstore_items item_table: item_db renewal-item_table: item_db_re item2_table: item_db2 renewal-item2_table: item_db2_re item_cash_table: item_cash_db item_cash2_table: item_cash_db2 mob_table: mob_db renewal-mob_table: mob_db_re mob2_table: mob_db2 renewal-mob2_table: mob_db2_re mob_skill_table: mob_skill_db renewal-mob_skill_table: mob_skill_db_re mob_skill2_table: mob_skill_db2 renewal-mob_skill2_table: mob_skill_db2_re mapreg_table: mapreg sales_table: sales vending_table: vendings vending_items_table: vending_items market_table: market roulette_table: db_roulette guild_storage_log: guild_storage_log // Use SQL item_db, mob_db and mob_skill_db for the map server? (yes/no) use_sql_db: no inter_server_conf: inter_server.yml import: conf/import/inter_conf.txt
Login table
Mysql Login details:
username: ragnarok

passwd: ragnarok
port: 3306
Thank you so much!
Edited by G-ROLink to comment
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