ez2ac Posted April 8, 2022 Group: Members Topic Count: 0 Topics Per Day: 0 Content Count: 5 Reputation: 2 Joined: 03/01/22 Last Seen: April 26, 2022 Share Posted April 8, 2022 (edited) BUG : I adjust the [Offset Bias] value and save it, it will be saved as 0. The value is not saved. @Tokei The offset bias value save does not operate normally. Offset Bias value 0 : https://imgur.com/Yd9RHzX Offset Bias value -12 : https://imgur.com/Hw2d5yi str original file (Offset Bias) : https://www.mediafire.com/file/5t5n3hzkq4obnnw [GIF] Original : https://imgur.com/n6tHGop [GIF] Save as Editor and Apply Game : https://imgur.com/0atNri7 //------------------------------------------------------------ This file cannot be loaded normally. Files are loaded, but only a portion is loaded. loaded and saving files will compromise capacity. And if i apply it in a game, it makes the behavior weird. test1: (original)https://www.mediafire.com/file/rfkt5yxlc0lh6q7 test2: (original) https://www.mediafire.com/file/iugt3ywub77tpw7 Edited April 9, 2022 by ez2ac Quote Link to comment Share on other sites More sharing options...
Tokei Posted August 8, 2022 Group: Members Topic Count: 16 Topics Per Day: 0.00 Content Count: 695 Reputation: 721 Joined: 11/12/12 Last Seen: 22 hours ago Author Share Posted August 8, 2022 (edited) Finally got around to do some upgrades: Fixed a bunch of missing shortcuts. Fixed issues with the bias values not being saved. Added bezier curves (Edit > Add/Delete bezier curve). Added detection for bezier curves for str files. This feature also impact the time a file takes to load as there are many calculations required for this. If you're having issues, you can always disable this option via File > Settings > Attempt to recover lost str information. To move a single control point of the bezier curve, hold the Ctrl key down. It will now draw the entire path of the layer instead of only the current interpolation path. You can now navigate through the nodes in the path by clicking on the red-ish dot. You can now change the origin of the layer by moving the cyan dot in the image above. You can reset the origin from Edit > Center origin. Added a scaling option for ease of use, via Edit > Scale. For scaling down by 80%, use 0.2; likewise, for scaling up by 250%, use 2.5. Fixed a bug with the zoom selection when using the mouse wheel and not being able to select a predefined value. Added a visibility option to the layers. There are more options when right-clicking the layer. Added a gif saving option from File > Save as Gif. The feature is far from perfect, but it can help some. Added specific paste options. After copying a keyframe with Ctrl-C, you'll be able to paste which property you are looking for: As with any shortcut, these can be changed from File > Settings > Shortcuts. The texture paste currently only copies the index, not the actual texture. Will fix some other day... Fixed a bug where closing a popup window wouldn't focus the main window afterwards. Fixed a bug when saving a file with texture animations mixed with bias/bezier. On 4/8/2022 at 12:31 AM, ez2ac said: //------------------------------------------------------------ This file cannot be loaded normally. Files are loaded, but only a portion is loaded. loaded and saving files will compromise capacity. And if i apply it in a game, it makes the behavior weird. test1: (original)https://www.mediafire.com/file/rfkt5yxlc0lh6q7 test2: (original) https://www.mediafire.com/file/iugt3ywub77tpw7 Not entirely sure what you mean there. If the issue isn't fixed in this version, please explain it again. Edited August 8, 2022 by Tokei 1 1 Quote Link to comment Share on other sites More sharing options...
Sapito Sucio Posted August 12, 2022 Group: Members Topic Count: 12 Topics Per Day: 0.00 Content Count: 186 Reputation: 111 Joined: 04/10/12 Last Seen: 2 hours ago Share Posted August 12, 2022 On 8/8/2022 at 2:19 PM, Tokei said: Finally got around to do some upgrades: Fixed a bunch of missing shortcuts. Fixed issues with the bias values not being saved. Added bezier curves (Edit > Add/Delete bezier curve). Added detection for bezier curves for str files. This feature also impact the time a file takes to load as there are many calculations required for this. If you're having issues, you can always disable this option via File > Settings > Attempt to recover lost str information. To move a single control point of the bezier curve, hold the Ctrl key down. It will now draw the entire path of the layer instead of only the current interpolation path. You can now navigate through the nodes in the path by clicking on the red-ish dot. You can now change the origin of the layer by moving the cyan dot in the image above. You can reset the origin from Edit > Center origin. Added a scaling option for ease of use, via Edit > Scale. For scaling down by 80%, use 0.2; likewise, for scaling up by 250%, use 2.5. Fixed a bug with the zoom selection when using the mouse wheel and not being able to select a predefined value. Added a visibility option to the layers. There are more options when right-clicking the layer. Added a gif saving option from File > Save as Gif. The feature is far from perfect, but it can help some. Added specific paste options. After copying a keyframe with Ctrl-C, you'll be able to paste which property you are looking for: As with any shortcut, these can be changed from File > Settings > Shortcuts. The texture paste currently only copies the index, not the actual texture. Will fix some other day... Fixed a bug where closing a popup window wouldn't focus the main window afterwards. Fixed a bug when saving a file with texture animations mixed with bias/bezier. Not entirely sure what you mean there. If the issue isn't fixed in this version, please explain it again. Thanks for this app, it's amazing Quote Link to comment Share on other sites More sharing options...
ez2on Posted October 25, 2022 Group: Members Topic Count: 0 Topics Per Day: 0 Content Count: 5 Reputation: 0 Joined: 09/19/22 Last Seen: January 17, 2024 Share Posted October 25, 2022 (edited) There is a frame save bug. @Tokei Edited October 25, 2022 by ez2on Quote Link to comment Share on other sites More sharing options...
Tokei Posted October 25, 2022 Group: Members Topic Count: 16 Topics Per Day: 0.00 Content Count: 695 Reputation: 721 Joined: 11/12/12 Last Seen: 22 hours ago Author Share Posted October 25, 2022 6 hours ago, ez2on said: There is a frame save bug. @Tokei Hello, hmm, can you be more specific? Quote Link to comment Share on other sites More sharing options...
ez2on Posted October 30, 2022 Group: Members Topic Count: 0 Topics Per Day: 0 Content Count: 5 Reputation: 0 Joined: 09/19/22 Last Seen: January 17, 2024 Share Posted October 30, 2022 On 10/26/2022 at 8:31 AM, Tokei said: Hello, hmm, can you be more specific? If you save it as ezv,A single frame has been changed. Quote Link to comment Share on other sites More sharing options...
Tokei Posted October 31, 2022 Group: Members Topic Count: 16 Topics Per Day: 0.00 Content Count: 695 Reputation: 721 Joined: 11/12/12 Last Seen: 22 hours ago Author Share Posted October 31, 2022 On 10/30/2022 at 2:02 PM, ez2on said: If you save it as ezv,A single frame has been changed. Hmm, I'm not able to reproduce your issue. Saving as ezv works fine on my end. I have uploaded a newer version (1.0.6) to save ezv as 0.95 instead of 0.94 to support tga images. But that doesn't appear to be related to your issue at all, so you'd have to give me a way to reproduce the problem. 1 Quote Link to comment Share on other sites More sharing options...
ez2on Posted November 7, 2022 Group: Members Topic Count: 0 Topics Per Day: 0 Content Count: 5 Reputation: 0 Joined: 09/19/22 Last Seen: January 17, 2024 Share Posted November 7, 2022 On 11/1/2022 at 4:55 AM, Tokei said: Hmm, I'm not able to reproduce your issue. Saving as ezv works fine on my end. I have uploaded a newer version (1.0.6) to save ezv as 0.95 instead of 0.94 to support tga images. But that doesn't appear to be related to your issue at all, so you'd have to give me a way to reproduce the problem. Saving this file as .ezv changes the frame to a single frame. @Tokeihttps://www.mediafire.com/file/tsvv1g3cedek576 Quote Link to comment Share on other sites More sharing options...
Tokei Posted November 7, 2022 Group: Members Topic Count: 16 Topics Per Day: 0.00 Content Count: 695 Reputation: 721 Joined: 11/12/12 Last Seen: 22 hours ago Author Share Posted November 7, 2022 12 hours ago, ez2on said: Saving this file as .ezv changes the frame to a single frame. @Tokeihttps://www.mediafire.com/file/tsvv1g3cedek576 Heya, I see what you mean now; it should be fixed in 1.0.7. Quote Link to comment Share on other sites More sharing options...
ez2on Posted November 8, 2022 Group: Members Topic Count: 0 Topics Per Day: 0 Content Count: 5 Reputation: 0 Joined: 09/19/22 Last Seen: January 17, 2024 Share Posted November 8, 2022 (edited) 15 hours ago, Tokei said: Heya, I see what you mean now; it should be fixed in 1.0.7. 1.0.7 BUG open and save an existing .str file, the Bias value is lost. and As you can see in the picture, which part is this? This is when i open the ezv file and save it as str. Original = 00 00 80 7F ezv → str save = 00 00 00 00 Edited November 8, 2022 by ez2on Quote Link to comment Share on other sites More sharing options...
Tokei Posted November 8, 2022 Group: Members Topic Count: 16 Topics Per Day: 0.00 Content Count: 695 Reputation: 721 Joined: 11/12/12 Last Seen: 22 hours ago Author Share Posted November 8, 2022 (edited) 9 hours ago, ez2on said: open and save an existing .str file, the Bias value is lost. I am not able to reproduce this issue. Str files do not have a bias value to begin with though, that's emulated. If the bias value isn't showing up, it could be that it simply failed to guess the value properly. Either way, I would need an example (with a file if possible) on how to reproduce. As for the second part, at 0x10c, the value should indeed be 0x00000000. That is the delay for texture animation. That value, "0x7f800000", means "Infinifty" which is usually the result of a division by 0. That's... a bug with the original str file. I saw it in your EZV file and I fixed the output to say "0" instead as it didn't make any sense to save the value as "Infinity" in a EZV file. As for the str file itself, it has no impact since the animation type is set to normal, and therefore the value isn't read at all. I will make a small change however and make sure this value (infinity) can't propagate anywhere either and fix it when loading the str file instead. I'll wait for more information on the bias issue above though. Edited November 8, 2022 by Tokei Quote Link to comment Share on other sites More sharing options...
ez2on Posted November 8, 2022 Group: Members Topic Count: 0 Topics Per Day: 0 Content Count: 5 Reputation: 0 Joined: 09/19/22 Last Seen: January 17, 2024 Share Posted November 8, 2022 6 minutes ago, Tokei said: I am not able to reproduce this issue. Str files do not have a bias value to begin with though, that's emulated. If the bias value isn't showing up, it could be that it simply failed to guess the value properly. Either way, I would need an example (with a file if possible) on how to reproduce. As for the second part, at 0x10c, the value should indeed be 0x00000000. That is the delay for texture animation. That value, "0x7f800000", means "Infinifty" which is usually the result of a division by 0. That's... a bug with the original str file. I saw it in your EZV file and I fixed the output to say "0" instead as it didn't make any sense to save the value as "Infinity" in a EZV file. As for the str file itself, it has no impact since the animation type is set to normal, and therefore the value isn't read at all. I will make a small change however and make sure this value (infinity) can't propagate anywhere either and fix it when loading the str file instead. I'll wait for more information on the bias issue above though. Oh, sorry. I saved it in a different version. haha 1.0.7 There is no save bug. I'll let you know when I find a bug. Thank you. Quote Link to comment Share on other sites More sharing options...
Thibazu Posted November 22, 2022 Group: Members Topic Count: 0 Topics Per Day: 0 Content Count: 2 Reputation: 0 Joined: 07/03/17 Last Seen: November 27, 2022 Share Posted November 22, 2022 Hello ! First of all thanks a lot for creating this software it's wayyy more convenient than the other alternatives. I have a little question, would it be possible for the "Save as Gif" option to create Gifs with transparent background because when I set the opacity of the background to 0 the output gif has a solid background composed of the grid that's shown on the editor. Quote Link to comment Share on other sites More sharing options...
Tokei Posted November 23, 2022 Group: Members Topic Count: 16 Topics Per Day: 0.00 Content Count: 695 Reputation: 721 Joined: 11/12/12 Last Seen: 22 hours ago Author Share Posted November 23, 2022 5 hours ago, Thibazu said: Hello ! First of all thanks a lot for creating this software it's wayyy more convenient than the other alternatives. I have a little question, would it be possible for the "Save as Gif" option to create Gifs with transparent background because when I set the opacity of the background to 0 the output gif has a solid background composed of the grid that's shown on the editor. Heya, Unfortunately, that is not really possible. The gif format doesn't support semi-transparency. One pixel color can be transparent (which is commonly the pink color in RO, or 0xff00ff). While... this is possible to support, it would also make any other semi-transparent pixel look horrible with shades of pink for any of your other semi-transparent layers (I'd show you an example, but I'm on phone right now). It's a limitation of the gif format, there's not much I can do there. That's why I didn't really bother with transparency support while saving gif images and instead opted of rendering the str as they are directly shown in the preview window. I would suggest simply changing the background to black to make these gifs as this is when you'll have the best output. Alternatively, you could change the background color to wherever you plan on displaying these gifs, but you'll quickly see white background isn't a great choice for most str. Saving those animations is just really troublesome. The only real "solution" I could come up with is saving the output as a series of PNG images (which I'm not sure is actually possible, but worth looking into). Though, that wouldn't really solve what you're trying to do, at least I don't think...? Quote Link to comment Share on other sites More sharing options...
Thibazu Posted November 23, 2022 Group: Members Topic Count: 0 Topics Per Day: 0 Content Count: 2 Reputation: 0 Joined: 07/03/17 Last Seen: November 27, 2022 Share Posted November 23, 2022 3 hours ago, Tokei said: Heya, Unfortunately, that is not really possible. The gif format doesn't support semi-transparency. One pixel color can be transparent (which is commonly the pink color in RO, or 0xff00ff). While... this is possible to support, it would also make any other semi-transparent pixel look horrible with shades of pink for any of your other semi-transparent layers (I'd show you an example, but I'm on phone right now). It's a limitation of the gif format, there's not much I can do there. That's why I didn't really bother with transparency support while saving gif images and instead opted of rendering the str as they are directly shown in the preview window. I would suggest simply changing the background to black to make these gifs as this is when you'll have the best output. Alternatively, you could change the background color to wherever you plan on displaying these gifs, but you'll quickly see white background isn't a great choice for most str. Saving those animations is just really troublesome. The only real "solution" I could come up with is saving the output as a series of PNG images (which I'm not sure is actually possible, but worth looking into). Though, that wouldn't really solve what you're trying to do, at least I don't think...? Thanks a lot for answering, ok I didn't know the gif format was this troublesome . Don't worry about it, I just wanted to make "clean" gifs to send them on discord so it's not that big of an issue to have a solid background. Quote Link to comment Share on other sites More sharing options...
hendra814 Posted March 12, 2023 Group: Members Topic Count: 59 Topics Per Day: 0.01 Content Count: 1278 Reputation: 170 Joined: 06/12/12 Last Seen: 7 hours ago Share Posted March 12, 2023 based thie error notificaton should i install netframework 4.0 ? Quote See the end of this message for details on invoking just-in-time (JIT) debugging instead of this dialog box. ************** Exception Text ************** System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at StrEditor.WPF.EditorControls.FrameViewer._primary_Paint(Object sender, PaintEventArgs e) at System.Windows.Forms.Control.OnPaint(PaintEventArgs e) at OpenTK.GLControl.OnPaint(PaintEventArgs e) at System.Windows.Forms.Control.PaintWithErrorHandling(PaintEventArgs e, Int16 layer) at System.Windows.Forms.Control.WmPaint(Message& m) at System.Windows.Forms.Control.WndProc(Message& m) at System.Windows.Forms.ScrollableControl.WndProc(Message& m) at System.Windows.Forms.ContainerControl.WndProc(Message& m) at System.Windows.Forms.UserControl.WndProc(Message& m) at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m) at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m) at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam) ************** Loaded Assemblies ************** mscorlib Assembly Version: 4.0.0.0 Win32 Version: 4.8.4614.0 built by: NET48REL1LAST_B CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v4.0.30319/mscorlib.dll ---------------------------------------- StrEditor Assembly Version: 1.0.0.0 Win32 Version: 1.0.0.0 CodeBase: file:///G:/RO%20Files/RO%20Tool/StrEditor%20v1.0.7/StrEditor.exe ---------------------------------------- PresentationFramework Assembly Version: 4.0.0.0 Win32 Version: 4.8.4605.0 CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/PresentationFramework/v4.0_4.0.0.0__31bf3856ad364e35/PresentationFramework.dll ---------------------------------------- WindowsBase Assembly Version: 4.0.0.0 Win32 Version: 4.8.4605.0 built by: NET48REL1LAST_C CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/WindowsBase/v4.0_4.0.0.0__31bf3856ad364e35/WindowsBase.dll ---------------------------------------- System.Core Assembly Version: 4.0.0.0 Win32 Version: 4.8.4605.0 built by: NET48REL1LAST_C CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Core/v4.0_4.0.0.0__b77a5c561934e089/System.Core.dll ---------------------------------------- System Assembly Version: 4.0.0.0 Win32 Version: 4.8.4605.0 built by: NET48REL1LAST_C CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll ---------------------------------------- PresentationCore Assembly Version: 4.0.0.0 Win32 Version: 4.8.4605.0 built by: NET48REL1LAST_C CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_32/PresentationCore/v4.0_4.0.0.0__31bf3856ad364e35/PresentationCore.dll ---------------------------------------- System.Xaml Assembly Version: 4.0.0.0 Win32 Version: 4.8.4605.0 built by: NET48REL1LAST_C CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Xaml/v4.0_4.0.0.0__b77a5c561934e089/System.Xaml.dll ---------------------------------------- OpenTK Assembly Version: 2.0.0.0 Win32 Version: 2.0.0 CodeBase: file:///G:/RO%20Files/RO%20Tool/StrEditor%20v1.0.7/OpenTK.DLL ---------------------------------------- Utilities Assembly Version: 1.2.8346.20600 Win32 Version: 1.2.8346.20600 CodeBase: file:///G:/RO%20Files/RO%20Tool/StrEditor%20v1.0.7/Utilities.DLL ---------------------------------------- TokeiLibrary Assembly Version: 1.2.0.0 Win32 Version: 1.2.0.0 CodeBase: file:///G:/RO%20Files/RO%20Tool/StrEditor%20v1.0.7/TokeiLibrary.DLL ---------------------------------------- GrfToWpfBridge Assembly Version: 1.0.0.1 Win32 Version: 1.0.0.1 CodeBase: file:///G:/RO%20Files/RO%20Tool/StrEditor%20v1.0.7/GrfToWpfBridge.DLL ---------------------------------------- ErrorManager Assembly Version: 1.2.5494.34248 Win32 Version: 1.2.5494.34248 CodeBase: file:///G:/RO%20Files/RO%20Tool/StrEditor%20v1.0.7/ErrorManager.DLL ---------------------------------------- GRF Assembly Version: 1.2.8346.20602 Win32 Version: 1.2.8346.20602 CodeBase: file:///G:/RO%20Files/RO%20Tool/StrEditor%20v1.0.7/GRF.DLL ---------------------------------------- System.Configuration Assembly Version: 4.0.0.0 Win32 Version: 4.8.4190.0 built by: NET48REL1LAST_B CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Configuration/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll ---------------------------------------- System.Xml Assembly Version: 4.0.0.0 Win32 Version: 4.8.4084.0 built by: NET48REL1 CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll ---------------------------------------- PresentationFramework.Aero2 Assembly Version: 4.0.0.0 Win32 Version: 4.8.4084.0 built by: NET48REL1 CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/PresentationFramework.Aero2/v4.0_4.0.0.0__31bf3856ad364e35/PresentationFramework.Aero2.dll ---------------------------------------- System.Xml.Linq Assembly Version: 4.0.0.0 Win32 Version: 4.8.4084.0 built by: NET48REL1 CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Xml.Linq/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.Linq.dll ---------------------------------------- PresentationFramework-SystemXml Assembly Version: 4.0.0.0 Win32 Version: 4.8.4084.0 CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/PresentationFramework-SystemXml/v4.0_4.0.0.0__b77a5c561934e089/PresentationFramework-SystemXml.dll ---------------------------------------- UIAutomationTypes Assembly Version: 4.0.0.0 Win32 Version: 4.8.4605.0 built by: NET48REL1LAST_C CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/UIAutomationTypes/v4.0_4.0.0.0__31bf3856ad364e35/UIAutomationTypes.dll ---------------------------------------- UIAutomationProvider Assembly Version: 4.0.0.0 Win32 Version: 4.8.4605.0 built by: NET48REL1LAST_C CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/UIAutomationProvider/v4.0_4.0.0.0__31bf3856ad364e35/UIAutomationProvider.dll ---------------------------------------- ColorPicker Assembly Version: 1.0.0.0 Win32 Version: 1.0.0.0 CodeBase: file:///G:/RO%20Files/RO%20Tool/StrEditor%20v1.0.7/ColorPicker.DLL ---------------------------------------- WindowsFormsIntegration Assembly Version: 4.0.0.0 Win32 Version: 4.8.4605.0 built by: NET48REL1LAST_C CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/WindowsFormsIntegration/v4.0_4.0.0.0__31bf3856ad364e35/WindowsFormsIntegration.dll ---------------------------------------- OpenTK.GLControl Assembly Version: 2.0.0.0 Win32 Version: 2.0.0 CodeBase: file:///G:/RO%20Files/RO%20Tool/StrEditor%20v1.0.7/OpenTK.GLControl.DLL ---------------------------------------- System.Windows.Forms Assembly Version: 4.0.0.0 Win32 Version: 4.8.4550.0 built by: NET48REL1LAST_C CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll ---------------------------------------- System.Drawing Assembly Version: 4.0.0.0 Win32 Version: 4.8.4390.0 built by: NET48REL1LAST_C CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll ---------------------------------------- PresentationFramework-SystemXmlLinq Assembly Version: 4.0.0.0 Win32 Version: 4.8.4084.0 CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/PresentationFramework-SystemXmlLinq/v4.0_4.0.0.0__b77a5c561934e089/PresentationFramework-SystemXmlLinq.dll ---------------------------------------- Accessibility Assembly Version: 4.0.0.0 Win32 Version: 4.8.4084.0 built by: NET48REL1 CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/Accessibility/v4.0_4.0.0.0__b03f5f7f11d50a3a/Accessibility.dll ---------------------------------------- ************** JIT Debugging ************** To enable just-in-time (JIT) debugging, the .config file for this application or computer (machine.config) must have the jitDebugging value set in the system.windows.forms section. The application must also be compiled with debugging enabled. For example: <configuration> <system.windows.forms jitDebugging="true" /> </configuration> When JIT debugging is enabled, any unhandled exception will be sent to the JIT debugger registered on the computer rather than be handled by this dialog box. Quote Link to comment Share on other sites More sharing options...
LearningRO Posted March 31, 2023 Group: Members Topic Count: 107 Topics Per Day: 0.02 Content Count: 778 Reputation: 72 Joined: 02/10/12 Last Seen: Yesterday at 08:29 AM Share Posted March 31, 2023 (edited) I was try to open STR and get this message See the end of this message for details on invoking just-in-time (JIT) debugging instead of this dialog box. ************** Exception Text ************** System.NullReferenceException: Object reference not set to an instance of an object. at GRF.FileFormats.StrFormat.InterpolatedKeyFrame.Interpolate(Str str, Int32 layerIdx, Int32 frameIdx, Boolean interpolationOnly) at StrEditor.Core.DrawingComponents.LayerDraw.Render(IPreview frameEditor, Int32 layerId, Int32 frameId) at StrEditor.WPF.EditorControls.FrameViewer._primary_Paint(Object sender, PaintEventArgs e) at StrEditor.WPF.EditorControls.FrameViewer._framePreview_MouseWheel(Object sender, MouseEventArgs e) at System.Windows.Forms.Control.OnMouseWheel(MouseEventArgs e) at System.Windows.Forms.ScrollableControl.OnMouseWheel(MouseEventArgs e) at System.Windows.Forms.Control.WmMouseWheel(Message& m) at System.Windows.Forms.Control.WndProc(Message& m) at System.Windows.Forms.ScrollableControl.WndProc(Message& m) at System.Windows.Forms.ContainerControl.WndProc(Message& m) at System.Windows.Forms.UserControl.WndProc(Message& m) at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m) at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m) at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam) ************** Loaded Assemblies ************** mscorlib Assembly Version: 4.0.0.0 Win32 Version: 4.8.4614.0 built by: NET48REL1LAST_B CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v4.0.30319/mscorlib.dll ---------------------------------------- StrEditor Assembly Version: 1.0.0.0 Win32 Version: 1.0.0.0 CodeBase: file:///E:/Tools/StrEditor%20v1.0.3/StrEditor.exe ---------------------------------------- PresentationFramework Assembly Version: 4.0.0.0 Win32 Version: 4.8.4605.0 CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/PresentationFramework/v4.0_4.0.0.0__31bf3856ad364e35/PresentationFramework.dll ---------------------------------------- WindowsBase Assembly Version: 4.0.0.0 Win32 Version: 4.8.4605.0 built by: NET48REL1LAST_C CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/WindowsBase/v4.0_4.0.0.0__31bf3856ad364e35/WindowsBase.dll ---------------------------------------- System.Core Assembly Version: 4.0.0.0 Win32 Version: 4.8.4605.0 built by: NET48REL1LAST_C CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Core/v4.0_4.0.0.0__b77a5c561934e089/System.Core.dll ---------------------------------------- System Assembly Version: 4.0.0.0 Win32 Version: 4.8.4605.0 built by: NET48REL1LAST_C CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll ---------------------------------------- PresentationCore Assembly Version: 4.0.0.0 Win32 Version: 4.8.4605.0 built by: NET48REL1LAST_C CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_32/PresentationCore/v4.0_4.0.0.0__31bf3856ad364e35/PresentationCore.dll ---------------------------------------- System.Xaml Assembly Version: 4.0.0.0 Win32 Version: 4.8.4605.0 built by: NET48REL1LAST_C CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Xaml/v4.0_4.0.0.0__b77a5c561934e089/System.Xaml.dll ---------------------------------------- OpenTK Assembly Version: 2.0.0.0 Win32 Version: 2.0.0 CodeBase: file:///E:/Tools/StrEditor%20v1.0.3/OpenTK.DLL ---------------------------------------- Utilities Assembly Version: 1.2.8107.23572 Win32 Version: 1.2.8107.23572 CodeBase: file:///E:/Tools/StrEditor%20v1.0.3/Utilities.DLL ---------------------------------------- TokeiLibrary Assembly Version: 1.2.0.0 Win32 Version: 1.2.0.0 CodeBase: file:///E:/Tools/StrEditor%20v1.0.3/TokeiLibrary.DLL ---------------------------------------- GrfToWpfBridge Assembly Version: 1.0.0.1 Win32 Version: 1.0.0.1 CodeBase: file:///E:/Tools/StrEditor%20v1.0.3/GrfToWpfBridge.DLL ---------------------------------------- ErrorManager Assembly Version: 1.2.5494.34248 Win32 Version: 1.2.5494.34248 CodeBase: file:///E:/Tools/StrEditor%20v1.0.3/ErrorManager.DLL ---------------------------------------- GRF Assembly Version: 1.2.8107.23573 Win32 Version: 1.2.8107.23573 CodeBase: file:///E:/Tools/StrEditor%20v1.0.3/GRF.DLL ---------------------------------------- System.Configuration Assembly Version: 4.0.0.0 Win32 Version: 4.8.4190.0 built by: NET48REL1LAST_B CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Configuration/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll ---------------------------------------- System.Xml Assembly Version: 4.0.0.0 Win32 Version: 4.8.4084.0 built by: NET48REL1 CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll ---------------------------------------- PresentationFramework.Aero2 Assembly Version: 4.0.0.0 Win32 Version: 4.8.4084.0 built by: NET48REL1 CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/PresentationFramework.Aero2/v4.0_4.0.0.0__31bf3856ad364e35/PresentationFramework.Aero2.dll ---------------------------------------- System.Xml.Linq Assembly Version: 4.0.0.0 Win32 Version: 4.8.4084.0 built by: NET48REL1 CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Xml.Linq/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.Linq.dll ---------------------------------------- PresentationFramework-SystemXml Assembly Version: 4.0.0.0 Win32 Version: 4.8.4084.0 CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/PresentationFramework-SystemXml/v4.0_4.0.0.0__b77a5c561934e089/PresentationFramework-SystemXml.dll ---------------------------------------- UIAutomationTypes Assembly Version: 4.0.0.0 Win32 Version: 4.8.4605.0 built by: NET48REL1LAST_C CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/UIAutomationTypes/v4.0_4.0.0.0__31bf3856ad364e35/UIAutomationTypes.dll ---------------------------------------- UIAutomationProvider Assembly Version: 4.0.0.0 Win32 Version: 4.8.4605.0 built by: NET48REL1LAST_C CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/UIAutomationProvider/v4.0_4.0.0.0__31bf3856ad364e35/UIAutomationProvider.dll ---------------------------------------- ColorPicker Assembly Version: 1.0.0.0 Win32 Version: 1.0.0.0 CodeBase: file:///E:/Tools/StrEditor%20v1.0.3/ColorPicker.DLL ---------------------------------------- OpenTK.GLControl Assembly Version: 2.0.0.0 Win32 Version: 2.0.0 CodeBase: file:///E:/Tools/StrEditor%20v1.0.3/OpenTK.GLControl.DLL ---------------------------------------- System.Windows.Forms Assembly Version: 4.0.0.0 Win32 Version: 4.8.4550.0 built by: NET48REL1LAST_C CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll ---------------------------------------- System.Drawing Assembly Version: 4.0.0.0 Win32 Version: 4.8.4390.0 built by: NET48REL1LAST_C CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll ---------------------------------------- WindowsFormsIntegration Assembly Version: 4.0.0.0 Win32 Version: 4.8.4605.0 built by: NET48REL1LAST_C CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/WindowsFormsIntegration/v4.0_4.0.0.0__31bf3856ad364e35/WindowsFormsIntegration.dll ---------------------------------------- PresentationFramework-SystemXmlLinq Assembly Version: 4.0.0.0 Win32 Version: 4.8.4084.0 CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/PresentationFramework-SystemXmlLinq/v4.0_4.0.0.0__b77a5c561934e089/PresentationFramework-SystemXmlLinq.dll ---------------------------------------- Accessibility Assembly Version: 4.0.0.0 Win32 Version: 4.8.4084.0 built by: NET48REL1 CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/Accessibility/v4.0_4.0.0.0__b03f5f7f11d50a3a/Accessibility.dll ---------------------------------------- ************** JIT Debugging ************** To enable just-in-time (JIT) debugging, the .config file for this application or computer (machine.config) must have the jitDebugging value set in the system.windows.forms section. The application must also be compiled with debugging enabled. For example: <configuration> <system.windows.forms jitDebugging="true" /> </configuration> When JIT debugging is enabled, any unhandled exception will be sent to the JIT debugger registered on the computer rather than be handled by this dialog box. rabbit.rar Edited March 31, 2023 by LearningRO Give Example data Quote Link to comment Share on other sites More sharing options...
hendra814 Posted March 31, 2023 Group: Members Topic Count: 59 Topics Per Day: 0.01 Content Count: 1278 Reputation: 170 Joined: 06/12/12 Last Seen: 7 hours ago Share Posted March 31, 2023 5 hours ago, LearningRO said: I was try to open STR and get this message See the end of this message for details on invoking just-in-time (JIT) debugging instead of this dialog box. ************** Exception Text ************** System.NullReferenceException: Object reference not set to an instance of an object. at GRF.FileFormats.StrFormat.InterpolatedKeyFrame.Interpolate(Str str, Int32 layerIdx, Int32 frameIdx, Boolean interpolationOnly) at StrEditor.Core.DrawingComponents.LayerDraw.Render(IPreview frameEditor, Int32 layerId, Int32 frameId) at StrEditor.WPF.EditorControls.FrameViewer._primary_Paint(Object sender, PaintEventArgs e) at StrEditor.WPF.EditorControls.FrameViewer._framePreview_MouseWheel(Object sender, MouseEventArgs e) at System.Windows.Forms.Control.OnMouseWheel(MouseEventArgs e) at System.Windows.Forms.ScrollableControl.OnMouseWheel(MouseEventArgs e) at System.Windows.Forms.Control.WmMouseWheel(Message& m) at System.Windows.Forms.Control.WndProc(Message& m) at System.Windows.Forms.ScrollableControl.WndProc(Message& m) at System.Windows.Forms.ContainerControl.WndProc(Message& m) at System.Windows.Forms.UserControl.WndProc(Message& m) at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m) at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m) at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam) ************** Loaded Assemblies ************** mscorlib Assembly Version: 4.0.0.0 Win32 Version: 4.8.4614.0 built by: NET48REL1LAST_B CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v4.0.30319/mscorlib.dll ---------------------------------------- StrEditor Assembly Version: 1.0.0.0 Win32 Version: 1.0.0.0 CodeBase: file:///E:/Tools/StrEditor%20v1.0.3/StrEditor.exe ---------------------------------------- PresentationFramework Assembly Version: 4.0.0.0 Win32 Version: 4.8.4605.0 CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/PresentationFramework/v4.0_4.0.0.0__31bf3856ad364e35/PresentationFramework.dll ---------------------------------------- WindowsBase Assembly Version: 4.0.0.0 Win32 Version: 4.8.4605.0 built by: NET48REL1LAST_C CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/WindowsBase/v4.0_4.0.0.0__31bf3856ad364e35/WindowsBase.dll ---------------------------------------- System.Core Assembly Version: 4.0.0.0 Win32 Version: 4.8.4605.0 built by: NET48REL1LAST_C CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Core/v4.0_4.0.0.0__b77a5c561934e089/System.Core.dll ---------------------------------------- System Assembly Version: 4.0.0.0 Win32 Version: 4.8.4605.0 built by: NET48REL1LAST_C CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll ---------------------------------------- PresentationCore Assembly Version: 4.0.0.0 Win32 Version: 4.8.4605.0 built by: NET48REL1LAST_C CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_32/PresentationCore/v4.0_4.0.0.0__31bf3856ad364e35/PresentationCore.dll ---------------------------------------- System.Xaml Assembly Version: 4.0.0.0 Win32 Version: 4.8.4605.0 built by: NET48REL1LAST_C CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Xaml/v4.0_4.0.0.0__b77a5c561934e089/System.Xaml.dll ---------------------------------------- OpenTK Assembly Version: 2.0.0.0 Win32 Version: 2.0.0 CodeBase: file:///E:/Tools/StrEditor%20v1.0.3/OpenTK.DLL ---------------------------------------- Utilities Assembly Version: 1.2.8107.23572 Win32 Version: 1.2.8107.23572 CodeBase: file:///E:/Tools/StrEditor%20v1.0.3/Utilities.DLL ---------------------------------------- TokeiLibrary Assembly Version: 1.2.0.0 Win32 Version: 1.2.0.0 CodeBase: file:///E:/Tools/StrEditor%20v1.0.3/TokeiLibrary.DLL ---------------------------------------- GrfToWpfBridge Assembly Version: 1.0.0.1 Win32 Version: 1.0.0.1 CodeBase: file:///E:/Tools/StrEditor%20v1.0.3/GrfToWpfBridge.DLL ---------------------------------------- ErrorManager Assembly Version: 1.2.5494.34248 Win32 Version: 1.2.5494.34248 CodeBase: file:///E:/Tools/StrEditor%20v1.0.3/ErrorManager.DLL ---------------------------------------- GRF Assembly Version: 1.2.8107.23573 Win32 Version: 1.2.8107.23573 CodeBase: file:///E:/Tools/StrEditor%20v1.0.3/GRF.DLL ---------------------------------------- System.Configuration Assembly Version: 4.0.0.0 Win32 Version: 4.8.4190.0 built by: NET48REL1LAST_B CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Configuration/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll ---------------------------------------- System.Xml Assembly Version: 4.0.0.0 Win32 Version: 4.8.4084.0 built by: NET48REL1 CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll ---------------------------------------- PresentationFramework.Aero2 Assembly Version: 4.0.0.0 Win32 Version: 4.8.4084.0 built by: NET48REL1 CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/PresentationFramework.Aero2/v4.0_4.0.0.0__31bf3856ad364e35/PresentationFramework.Aero2.dll ---------------------------------------- System.Xml.Linq Assembly Version: 4.0.0.0 Win32 Version: 4.8.4084.0 built by: NET48REL1 CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Xml.Linq/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.Linq.dll ---------------------------------------- PresentationFramework-SystemXml Assembly Version: 4.0.0.0 Win32 Version: 4.8.4084.0 CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/PresentationFramework-SystemXml/v4.0_4.0.0.0__b77a5c561934e089/PresentationFramework-SystemXml.dll ---------------------------------------- UIAutomationTypes Assembly Version: 4.0.0.0 Win32 Version: 4.8.4605.0 built by: NET48REL1LAST_C CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/UIAutomationTypes/v4.0_4.0.0.0__31bf3856ad364e35/UIAutomationTypes.dll ---------------------------------------- UIAutomationProvider Assembly Version: 4.0.0.0 Win32 Version: 4.8.4605.0 built by: NET48REL1LAST_C CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/UIAutomationProvider/v4.0_4.0.0.0__31bf3856ad364e35/UIAutomationProvider.dll ---------------------------------------- ColorPicker Assembly Version: 1.0.0.0 Win32 Version: 1.0.0.0 CodeBase: file:///E:/Tools/StrEditor%20v1.0.3/ColorPicker.DLL ---------------------------------------- OpenTK.GLControl Assembly Version: 2.0.0.0 Win32 Version: 2.0.0 CodeBase: file:///E:/Tools/StrEditor%20v1.0.3/OpenTK.GLControl.DLL ---------------------------------------- System.Windows.Forms Assembly Version: 4.0.0.0 Win32 Version: 4.8.4550.0 built by: NET48REL1LAST_C CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll ---------------------------------------- System.Drawing Assembly Version: 4.0.0.0 Win32 Version: 4.8.4390.0 built by: NET48REL1LAST_C CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll ---------------------------------------- WindowsFormsIntegration Assembly Version: 4.0.0.0 Win32 Version: 4.8.4605.0 built by: NET48REL1LAST_C CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/WindowsFormsIntegration/v4.0_4.0.0.0__31bf3856ad364e35/WindowsFormsIntegration.dll ---------------------------------------- PresentationFramework-SystemXmlLinq Assembly Version: 4.0.0.0 Win32 Version: 4.8.4084.0 CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/PresentationFramework-SystemXmlLinq/v4.0_4.0.0.0__b77a5c561934e089/PresentationFramework-SystemXmlLinq.dll ---------------------------------------- Accessibility Assembly Version: 4.0.0.0 Win32 Version: 4.8.4084.0 built by: NET48REL1 CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/Accessibility/v4.0_4.0.0.0__b03f5f7f11d50a3a/Accessibility.dll ---------------------------------------- ************** JIT Debugging ************** To enable just-in-time (JIT) debugging, the .config file for this application or computer (machine.config) must have the jitDebugging value set in the system.windows.forms section. The application must also be compiled with debugging enabled. For example: <configuration> <system.windows.forms jitDebugging="true" /> </configuration> When JIT debugging is enabled, any unhandled exception will be sent to the JIT debugger registered on the computer rather than be handled by this dialog box. rabbit.rar 168.99 kB · 0 downloads same issue, waiting for the answer to fix this error Quote Link to comment Share on other sites More sharing options...
Tokei Posted March 31, 2023 Group: Members Topic Count: 16 Topics Per Day: 0.00 Content Count: 695 Reputation: 721 Joined: 11/12/12 Last Seen: 22 hours ago Author Share Posted March 31, 2023 13 hours ago, LearningRO said: 7 hours ago, hendra814 said: same issue, waiting for the answer to fix this error Hmm, which software was used to create these? The integer for the frame count is written in plain text with "Fram". That looks like a bug when saving the file. I can't really retrieve that value perfectly, but I can guess it while loading the file and make an estimate. __ Updated to 1.0.8: Fixed the issue above. Added Flip Horizontal/Vertical transformations. Added a new button "Group Edit" to modify multiple frames at the same time. The available transformations for Group Edit are translation, rotation and flip. 1 Quote Link to comment Share on other sites More sharing options...
LearningRO Posted April 1, 2023 Group: Members Topic Count: 107 Topics Per Day: 0.02 Content Count: 778 Reputation: 72 Joined: 02/10/12 Last Seen: Yesterday at 08:29 AM Share Posted April 1, 2023 4 hours ago, Tokei said: Hmm, which software was used to create these? The integer for the frame count is written in plain text with "Fram". That looks like a bug when saving the file. I can't really retrieve that value perfectly, but I can guess it while loading the file and make an estimate. __ Updated to 1.0.8: Fixed the issue above. Added Flip Horizontal/Vertical transformations. Added a new button "Group Edit" to modify multiple frames at the same time. The available transformations for Group Edit are translation, rotation and flip. for rabbit.str its from KRO official I guess STR editor can't load new effect from official Quote Link to comment Share on other sites More sharing options...
LearningRO Posted April 1, 2023 Group: Members Topic Count: 107 Topics Per Day: 0.02 Content Count: 778 Reputation: 72 Joined: 02/10/12 Last Seen: Yesterday at 08:29 AM Share Posted April 1, 2023 thanks right now i can open it Quote Link to comment Share on other sites More sharing options...
hendra814 Posted April 4, 2023 Group: Members Topic Count: 59 Topics Per Day: 0.01 Content Count: 1278 Reputation: 170 Joined: 06/12/12 Last Seen: 7 hours ago Share Posted April 4, 2023 On 4/1/2023 at 2:59 AM, Tokei said: Hmm, which software was used to create these? The integer for the frame count is written in plain text with "Fram". That looks like a bug when saving the file. I can't really retrieve that value perfectly, but I can guess it while loading the file and make an estimate. __ Updated to 1.0.8: Fixed the issue above. Added Flip Horizontal/Vertical transformations. Added a new button "Group Edit" to modify multiple frames at the same time. The available transformations for Group Edit are translation, rotation and flip. Hi, i want ask you a question, is it posible change custom aura (tga and bmp file) into str file Quote Link to comment Share on other sites More sharing options...
Tokei Posted April 4, 2023 Group: Members Topic Count: 16 Topics Per Day: 0.00 Content Count: 695 Reputation: 721 Joined: 11/12/12 Last Seen: 22 hours ago Author Share Posted April 4, 2023 10 hours ago, hendra814 said: Hi, i want ask you a question, is it posible change custom aura (tga and bmp file) into str file Well, auras are str files to begin with, no? You could open an existing aura, change the textures to your files, and save it again for a quick custom aura. Quote Link to comment Share on other sites More sharing options...
hendra814 Posted April 5, 2023 Group: Members Topic Count: 59 Topics Per Day: 0.01 Content Count: 1278 Reputation: 170 Joined: 06/12/12 Last Seen: 7 hours ago Share Posted April 5, 2023 (edited) 14 hours ago, Tokei said: Well, auras are str files to begin with, no? You could open an existing aura, change the textures to your files, and save it again for a quick custom aura. Can you guide me how to do that? i try open custom aura files but not showing the files. Note: i want create custome hat effect like in this post https://rathena.org/board/topic/132752-guide-add-new-hateffect-aura-style/#comment-413006 Edited April 5, 2023 by hendra814 Quote Link to comment Share on other sites More sharing options...
Tokei Posted April 5, 2023 Group: Members Topic Count: 16 Topics Per Day: 0.00 Content Count: 695 Reputation: 721 Joined: 11/12/12 Last Seen: 22 hours ago Author Share Posted April 5, 2023 14 hours ago, hendra814 said: Can you guide me how to do that? i try open custom aura files but not showing the files. Note: i want create custome hat effect like in this post https://rathena.org/board/topic/132752-guide-add-new-hateffect-aura-style/#comment-413006 Heya, It took me a while to figure out what you were trying to do. You're trying to edit the client aura effect using the NEMO/WARP patch for more aura options, instead of creating custom hat effects from the guide. That's why you don't see a STR file in your folder. Those are two completely different features and you can't really mix them. Now I can't help you if you're going with the first option since those effects are read directly by the client and therefore do not have STR files. You also can't edit them at all besides changing the BMP file. The guide you're following provided you with a zip in step 4 which contains what you actually need for making custom hat effects (not auras). So assuming you've followed the previous steps in the guide, and you defined your new hat effect as this... HAT_EF_Angelic_Aura = 181 //... [HatEFID.HAT_EF_Angelic_Aura] = { resourceFileName = "effect\\angelic_aura\\angelic_aura.str", hatEffectPos = -6, hatEffectPosX = 0, isIgnoreRiding = true, isAdjustPositionWhenShrinkState = true, isAdjustSizeWhenShrinkState = true } You now have two methods when creating a new hat effect: change the textures or customize it. If you're only going to change the textures, which is what most people end up doing, then it's fairly easy. Duplicate the aura from the example in step 4, then overwrite the textures with your own and that's pretty much it. If you want to do more edits and more "fancy" stuff with your auras, then here's an example below: Open an existing STR file (arcana_aura.str, from your guide's example). Do whatever changes you want in the STR. I'm adding a second layer that I duplicated and then used a random texture I found somewhere. Save the file to wherever you want, as long as it matches with your resourceFileName. (I'm ignoring the particle effect on top that they're showing you in the guide, that part is up to you.) 1 Quote Link to comment Share on other sites More sharing options...
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