Jump to content
Easycore

[Showcase] Unit HatEffects

Recommended Posts

Unit HatEffects
665PAKo.gif

Unit HatEffects is an extension of classic HatEffects.
It allows you to free your imagination by allowing you to adding hateffects to Pets, Mercenaries, Homunculus, NPCs and even Monsters.


Do you want to summon a Tao Gunka with Floating Hearts?
It's possible!
Cn37zUq.gif

Features

  • Configurable effects. You can enable and disable effects.
  • Support all unit types.
  • Working on latest rAthena.

Script Commands

Quote

unit_hateffect(<GameID>,<EffectID>,<Enable/Disable>);
pet_hateffect(<EffectID>,<Enable/Disable>);
mer_hateffect(<EffectID>,<Enable/Disable>);
hom_hateffect(<EffectID>,<Enable/Disable>);

Video

Known Limitations

  • Works only on clients above 2015-05-07.
  • Upvote 2
  • Love 1
  • Like 1
Link to comment
Share on other sites

On 9/6/2021 at 2:51 PM, Froost said:

the funny thing is that you don't even need a source for this, the client already supports all of this, just add the numbers.

Does the client allow you to change the effects in real time without having to restart the game?

Link to comment
Share on other sites

On 9/6/2021 at 9:51 PM, Froost said:

the funny thing is that you don't even need a source for this, the client already supports all of this, just add the numbers.

care to share how we can do this? as far as i know you can only use that effects on top of the player.

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.



×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use and Privacy Policy.