Easycore Posted September 5, 2021 Group: Members Topic Count: 36 Topics Per Day: 0.01 Content Count: 220 Reputation: 258 Joined: 04/08/13 Last Seen: August 24, 2023 Share Posted September 5, 2021 Unit HatEffects Unit HatEffects is an extension of classic HatEffects. It allows you to free your imagination by allowing you to adding hateffects to Pets, Mercenaries, Homunculus, NPCs and even Monsters. Do you want to summon a Tao Gunka with Floating Hearts? It's possible! Features Configurable effects. You can enable and disable effects. Support all unit types. Working on latest rAthena. Script Commands Quote unit_hateffect(<GameID>,<EffectID>,<Enable/Disable>); pet_hateffect(<EffectID>,<Enable/Disable>); mer_hateffect(<EffectID>,<Enable/Disable>); hom_hateffect(<EffectID>,<Enable/Disable>); Video Known Limitations Works only on clients above 2015-05-07. 3 1 1 1 Quote Link to comment Share on other sites More sharing options...
Froost Posted September 6, 2021 Group: Donators Topic Count: 20 Topics Per Day: 0.01 Content Count: 122 Reputation: 140 Joined: 07/28/18 Last Seen: April 12 Share Posted September 6, 2021 the funny thing is that you don't even need a source for this, the client already supports all of this, just add the numbers. Quote Link to comment Share on other sites More sharing options...
Easycore Posted September 8, 2021 Group: Members Topic Count: 36 Topics Per Day: 0.01 Content Count: 220 Reputation: 258 Joined: 04/08/13 Last Seen: August 24, 2023 Author Share Posted September 8, 2021 On 9/6/2021 at 2:51 PM, Froost said: the funny thing is that you don't even need a source for this, the client already supports all of this, just add the numbers. Does the client allow you to change the effects in real time without having to restart the game? Quote Link to comment Share on other sites More sharing options...
Froost Posted September 9, 2021 Group: Donators Topic Count: 20 Topics Per Day: 0.01 Content Count: 122 Reputation: 140 Joined: 07/28/18 Last Seen: April 12 Share Posted September 9, 2021 On 08/09/2021 at 16:38, Easycore said: O cliente permite que você altere os efeitos em tempo real sem ter que reiniciar o jogo? yes Quote Link to comment Share on other sites More sharing options...
Easycore Posted September 15, 2021 Group: Members Topic Count: 36 Topics Per Day: 0.01 Content Count: 220 Reputation: 258 Joined: 04/08/13 Last Seen: August 24, 2023 Author Share Posted September 15, 2021 On 9/9/2021 at 7:09 PM, Froost said: yes Amazing. Quote Link to comment Share on other sites More sharing options...
Forshaken Posted September 16, 2021 Group: Members Topic Count: 15 Topics Per Day: 0.01 Content Count: 152 Reputation: 21 Joined: 11/12/18 Last Seen: April 18 Share Posted September 16, 2021 On 9/6/2021 at 9:51 PM, Froost said: the funny thing is that you don't even need a source for this, the client already supports all of this, just add the numbers. care to share how we can do this? as far as i know you can only use that effects on top of the player. Quote Link to comment Share on other sites More sharing options...
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