Easycore Posted September 5, 2021 Posted September 5, 2021 Unit HatEffects Unit HatEffects is an extension of classic HatEffects. It allows you to free your imagination by allowing you to adding hateffects to Pets, Mercenaries, Homunculus, NPCs and even Monsters. Do you want to summon a Tao Gunka with Floating Hearts? It's possible! Features Configurable effects. You can enable and disable effects. Support all unit types. Working on latest rAthena. Script Commands Quote unit_hateffect(<GameID>,<EffectID>,<Enable/Disable>); pet_hateffect(<EffectID>,<Enable/Disable>); mer_hateffect(<EffectID>,<Enable/Disable>); hom_hateffect(<EffectID>,<Enable/Disable>); Video Known Limitations Works only on clients above 2015-05-07. 3 1 1 1 Quote
Froost Posted September 6, 2021 Posted September 6, 2021 the funny thing is that you don't even need a source for this, the client already supports all of this, just add the numbers. Quote
Easycore Posted September 8, 2021 Author Posted September 8, 2021 On 9/6/2021 at 2:51 PM, Froost said: the funny thing is that you don't even need a source for this, the client already supports all of this, just add the numbers. Does the client allow you to change the effects in real time without having to restart the game? Quote
Froost Posted September 9, 2021 Posted September 9, 2021 On 08/09/2021 at 16:38, Easycore said: O cliente permite que você altere os efeitos em tempo real sem ter que reiniciar o jogo? yes Quote
Easycore Posted September 15, 2021 Author Posted September 15, 2021 On 9/9/2021 at 7:09 PM, Froost said: yes Amazing. Quote
Forshaken Posted September 16, 2021 Posted September 16, 2021 On 9/6/2021 at 9:51 PM, Froost said: the funny thing is that you don't even need a source for this, the client already supports all of this, just add the numbers. care to share how we can do this? as far as i know you can only use that effects on top of the player. Quote
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