Hello. Im not sure if im in the correct section. To all mods, please move the topic if its not. Anyways...
Im trying to put cutin supports to my automated events that uses announce. How can i properly call cutin and properly close it as well? The idea is this.
OnClock0100:
if (agitcheck() || agitcheck2() || agitcheck3()) end;
cutin "pc.bmp",2; (This works)
announce "It's time to play some Poring Catcher!",0,0x00FFFD;
OnTimer30000:
cutin "pc.bmp",2; // To re show the cutin (Will show error/debug to map saying Player not attached)
announce "Last 30 seconds.",0,0x00FFFD;
sleep 5000;
announce "Hurry to Midgard 40 315 or you can type @event if you want to join.",0,0x00FFFD;
end;
OnTimer60000:
cutin "",255; // To close the cutin ( Will show error/debug to map saying Player not attached)
announce "The Poring Catcher has begun!",0,0x00FFFD;
end;
Question
Gidz Cross
Hello. Im not sure if im in the correct section. To all mods, please move the topic if its not. Anyways...
Im trying to put cutin supports to my automated events that uses announce. How can i properly call cutin and properly close it as well? The idea is this.
OnClock0100: if (agitcheck() || agitcheck2() || agitcheck3()) end; cutin "pc.bmp",2; (This works) announce "It's time to play some Poring Catcher!",0,0x00FFFD; OnTimer30000: cutin "pc.bmp",2; // To re show the cutin (Will show error/debug to map saying Player not attached) announce "Last 30 seconds.",0,0x00FFFD; sleep 5000; announce "Hurry to Midgard 40 315 or you can type @event if you want to join.",0,0x00FFFD; end; OnTimer60000: cutin "",255; // To close the cutin ( Will show error/debug to map saying Player not attached) announce "The Poring Catcher has begun!",0,0x00FFFD; end;
Thanks guys!
The idea is this:
Catch the Poring Event (Darkside RO) - YouTube
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