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can anyone? TIA here are my screenshots of what i've done

 

image.png.5d8e0c86497741e3bf6c1ab10b732afe.png

 

image.png.a704ee713e4f9d60867848316143581f.png

 

image.png.8b5db8729be19666d68a9a7c89c48414.png

image.png.33f4dfad7146aed1105ee3def5c7fafe.png

 

 

image.png.ed04865861936f22e546fbd0a023af9e.png

 

When i try to equip it on my costume garment the spirit of thanatos dosnt show up but when i wear the costume thanatos sword on garment it appears what seems to be my mistake here?

 

9 answers to this question

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Posted
16 hours ago, DevilSupremeRO said:

can anyone? TIA here are my screenshots of what i've done

 

image.png.5d8e0c86497741e3bf6c1ab10b732afe.png

 

image.png.a704ee713e4f9d60867848316143581f.png

 

image.png.8b5db8729be19666d68a9a7c89c48414.png

image.png.33f4dfad7146aed1105ee3def5c7fafe.png

 

 

image.png.ed04865861936f22e546fbd0a023af9e.png

 

When i try to equip it on my costume garment the spirit of thanatos dosnt show up but when i wear the costume thanatos sword on garment it appears what seems to be my mistake here?

 

This will not work if you are missing the sprites for making it as a costume garment.

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Posted
On 7/6/2023 at 4:27 PM, imat1 said:

Did you add sprite and act files for each job/class?

yess.
i put all class alrdy

spriterobename.lub

Quote

RobeNameTable = {
    [SPRITE_ROBE_IDs.ROBE_WINGS] = "천사날개",
    [SPRITE_ROBE_IDs.ROBE_blackpirate_manteu] = "blackpirate_manteu"
}
RobeNameTable_Eng = {
    [SPRITE_ROBE_IDs.ROBE_WINGS] = "ANGEL_WINGS",
    [SPRITE_ROBE_IDs.ROBE_blackpirate_manteu] = "_blackpirate_manteu"
}

 

spriterobeid.lub
 

Quote

ROBE_blackpirate_manteu = 201,


iteminfo.lua
 

Quote

,            
    [51062] = {        
        unidentifiedDisplayName = "blackpirate_manteu",    
        unidentifiedResourceName = "_blackpirate_manteu",    
        unidentifiedDescriptionName = {    
            "Unidentified item, can be identified with [Magnifier].",
        },    
        identifiedDisplayName = "blackpirate_manteu",    
        identifiedResourceName = "_blackpirate_manteu",    
        identifiedDescriptionName = {   
            "Position: ^777777Lower^000000",
        },    
        slotCount = 0,    
        ClassNum = 201    
    },   

transparentitem.lub
 

Quote

    { 201, 255, 255, 25500 },

itemdb
 

Quote

51062,blackpirate_manteu,blackpirate_manteu,4,0,,0,,0,,1,0xFFFFFFFF,63,2,8192,,1,0,201,{},{},{}

sprite/·Îºê/blackpirate_manteu/ ³² and ¿© (All Job)

sprite/¾ÆÀÌÅÛ/_blackpirate_manteu.spr
sprite/¾ÆÀÌÅÛ/_blackpirate_manteu.act

¾Ç¼¼»ç¸®/ ³² and  ¿©  / ¿©_blackpirate_manteu.act
¾Ç¼¼»ç¸®/ ³² and  ¿©  / ¿©_blackpirate_manteu.spr

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Posted
10 hours ago, yodaGG said:

yess.
i put all class alrdy

spriterobename.lub

spriterobeid.lub
 


iteminfo.lua
 

transparentitem.lub
 

itemdb
 

sprite/·Îºê/blackpirate_manteu/ ³² and ¿© (All Job)

sprite/¾ÆÀÌÅÛ/_blackpirate_manteu.spr
sprite/¾ÆÀÌÅÛ/_blackpirate_manteu.act

¾Ç¼¼»ç¸®/ ³² and  ¿©  / ¿©_blackpirate_manteu.act
¾Ç¼¼»ç¸®/ ³² and  ¿©  / ¿©_blackpirate_manteu.spr

You need to add it on ·Îºê folder then sprite name of your sprite then jobname.spr/act with male/female in name.
Sample in grf editor:
image.png.aaef3c5cb3c6c37f3c758c991d5fa693.png

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Posted
41 minutes ago, yodaGG said:

yesss, i put alrdy with sprite name
image.png.5ae326c558437a3fc2344d4b800bdaa3.png
 

Then check your id and sprite name on the lub files. Double check it. And check the sprites on grf editor if shows the sprite you're expecting.

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