alexander03 Posted January 28, 2021 Group: Members Topic Count: 52 Topics Per Day: 0.03 Content Count: 174 Reputation: 0 Joined: 01/03/20 Last Seen: Wednesday at 01:17 PM Share Posted January 28, 2021 (edited) hello every one ,im sorry i dont know where should i post this topic if im wrong please transfer me to the right page, is any body can help me how to script this item info in item db? DEF +50 per every refine level.??? Heal Amount +20% per every [Purring] level.?? If player learned [Spirit of Sea] 1Lv, [Pneuma] 1Lv available?? just that 3 item info ,help plss how to put that into item DB? Edited January 28, 2021 by alexander03 change the topic title Quote Link to comment Share on other sites More sharing options...
1 BeWan Posted January 28, 2021 Group: Members Topic Count: 20 Topics Per Day: 0.01 Content Count: 403 Reputation: 249 Joined: 07/04/19 Last Seen: 10 hours ago Share Posted January 28, 2021 (edited) here bonus bDef,(50+(getrefine()/1)); bonus(bHealPower, 20 * getskilllv(SU_PURRING)); if(getskilllv("SU_SPIRITOFSEA") >= 1){ skill "AL_PNEUMA",1; } Edited January 28, 2021 by BeWan 1 Quote Link to comment Share on other sites More sharing options...
0 alexander03 Posted January 29, 2021 Group: Members Topic Count: 52 Topics Per Day: 0.03 Content Count: 174 Reputation: 0 Joined: 01/03/20 Last Seen: Wednesday at 01:17 PM Author Share Posted January 29, 2021 4 hours ago, BeWan said: here bonus bDef,(50+(getrefine()/1)); bonus(bHealPower, 20 * getskilllv(SU_PURRING)); if(getskilllv("SU_SPIRITOFSEA") >= 1){ skill "AL_PNEUMA",1; } thank u sir very muchhhh, im sorry im not good in programming im just trying to develop my own server offline sir, thank sir alot Quote Link to comment Share on other sites More sharing options...
0 alexander03 Posted January 29, 2021 Group: Members Topic Count: 52 Topics Per Day: 0.03 Content Count: 174 Reputation: 0 Joined: 01/03/20 Last Seen: Wednesday at 01:17 PM Author Share Posted January 29, 2021 11 hours ago, BeWan said: here bonus bDef,(50+(getrefine()/1)); bonus(bHealPower, 20 * getskilllv(SU_PURRING)); if(getskilllv("SU_SPIRITOFSEA") >= 1){ skill "AL_PNEUMA",1; } can i ask 1 more sir? how about this how to script this ??? last 1 sirIf its refine level is 10 or above, Perfect Dodge +100 for 3 sec when using [Tuna Party]. Quote Link to comment Share on other sites More sharing options...
0 celeron0134 Posted January 29, 2021 Group: Members Topic Count: 66 Topics Per Day: 0.02 Content Count: 194 Reputation: 1 Joined: 12/13/16 Last Seen: February 14, 2023 Share Posted January 29, 2021 1 hour ago, alexander03 said: can i ask 1 more sir? how about this how to script this ??? last 1 sirIf its refine level is 10 or above, Perfect Dodge +100 for 3 sec when using [Tuna Party]. try 1201,Knife,Knife,5,50,,400,17,,1,3,0x3E9F7EEF,7,2,2,1,1,1,1,{ if(getrefine()>=9){ autobonus3 "{ bonus bFlee2,100; }",100,3000,"SU_TUNAPARTY","{ specialeffect2 EF_ENHANCE; }"; },{},{} Quote Link to comment Share on other sites More sharing options...
0 alexander03 Posted January 29, 2021 Group: Members Topic Count: 52 Topics Per Day: 0.03 Content Count: 174 Reputation: 0 Joined: 01/03/20 Last Seen: Wednesday at 01:17 PM Author Share Posted January 29, 2021 2 hours ago, celeron0134 said: try 1201,Knife,Knife,5,50,,400,17,,1,3,0x3E9F7EEF,7,2,2,1,1,1,1,{ if(getrefine()>=9){ autobonus3 "{ bonus bFlee2,100; }",100,3000,"SU_TUNAPARTY","{ specialeffect2 EF_ENHANCE; }"; },{},{} thank u sir for reply, i jut confuse of this numbers ",100,3000,"SU_TUNAPARTY" // that means 10percent chance right ? is there any way to remove the chance so it will work as what item info said? specialeffect2 EF_ENHANCE // and where did u get this EF_ENHANCE sir how do can i define specialeffect?? sorry for lazy question sir but i want to know more :) thnk u sir very much Quote Link to comment Share on other sites More sharing options...
0 celeron0134 Posted January 29, 2021 Group: Members Topic Count: 66 Topics Per Day: 0.02 Content Count: 194 Reputation: 1 Joined: 12/13/16 Last Seen: February 14, 2023 Share Posted January 29, 2021 (edited) 3 hours ago, alexander03 said: thank u sir for reply, i jut confuse of this numbers ",100,3000,"SU_TUNAPARTY" // that means 10percent chance right ? is there any way to remove the chance so it will work as what item info said? specialeffect2 EF_ENHANCE // and where did u get this EF_ENHANCE sir how do can i define specialeffect?? sorry for lazy question sir but i want to know more :) thnk u sir very much https://github.com/rathena/rathena/blob/master/doc/effect_list.txt ( effect list) go to your item_db.txt ( i do search it here ctrl + F then find " EF_ " Edited January 29, 2021 by celeron0134 Quote Link to comment Share on other sites More sharing options...
0 alexander03 Posted January 29, 2021 Group: Members Topic Count: 52 Topics Per Day: 0.03 Content Count: 174 Reputation: 0 Joined: 01/03/20 Last Seen: Wednesday at 01:17 PM Author Share Posted January 29, 2021 4 hours ago, celeron0134 said: https://github.com/rathena/rathena/blob/master/doc/effect_list.txt ( effect list) go to your item_db.txt ( i do search it here ctrl + F then find " EF_ " i cant find whhere it is sir? i search also EF_ but nothings popup Quote Link to comment Share on other sites More sharing options...
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alexander03
hello every one ,im sorry i dont know where should i post this topic if im wrong please transfer me to the right page,
is any body can help me how to script this item info in item db?
DEF +50 per every refine level.???
Heal Amount +20% per every [Purring] level.??
If player learned [Spirit of Sea] 1Lv, [Pneuma] 1Lv available??
just that 3 item info ,help plss how to put that into item DB?
change the topic title
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