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Community Answers
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BeWan's post in R>Autopots was marked as the answer
https://github.com/rathena/rathena/blob/master/npc/custom/etc/autopot.txt
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BeWan's post in Quest warper NPC Question was marked as the answer
you can turn off dungeon warp. in GameMaster Menu
menu "Last Warp ^777777["+lastwarp$+"]^000000",-, " ~ Towns",Towns, " ~ Fields",Fields, //" ~ Dungeons",Dungeons, " ~ Guild Castles",Castles, " ~ Guild Dungeons",Guild_Dungeons, " ~ Instances",Instances, " ~ Special Areas",Special; all you have to do is remove it by using //.
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BeWan's post in Guildpackage Box with bound items was marked as the answer
Bound_Account : Account Bound item Bound_Guild : Guild Bound item Bound_Party : Party Bound item Bound_Char : Character Bound item *sample:
getitembound 512,Bound_Guild;
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BeWan's post in Body Relocation I Close Confine was marked as the answer
add it before if(unit
then compile your server
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BeWan's post in Faced problem on changing @go list was marked as the answer
use this go bind script to solve your problem.
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BeWan's post in Thor Patcher Scroll Bar was marked as the answer
are you talking about in the notice.html or the news box?
you need to put this on your css news box
::-webkit-scrollbar { display: none; }
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BeWan's post in How to edit default weight for my custom jobs. was marked as the answer
job_db1.txt
// Structure of Database:
//JobID,Weight,HPFactor,HPMultiplicator,SPFactor,Unarmed,Dagger,1HSword,2HSword,1HSpear,2HSpear,1HAxe,2HA
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BeWan's post in MAP related scripts not working HELP was marked as the answer
getmapxy .map_self$, .x_self, .y_self, 0; replace 0; to this BL_PC;
for item map much better to use this
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BeWan's post in Help to edit this script was marked as the answer
.@map$ = strcharinfo(3); if ( getmapflag( .@map$,mf_pvp ) ) || getmapflag( .@map$,mf_gvg ) { dispbottom .@atcmd_command$+" failed in PVP/GVG maps"; end; }
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BeWan's post in Error sprite gentleman pipe on client 20180620 was marked as the answer
this is item sprite problem. you can fix this by updating your resourcename to his identifiedResourceName = "앤티크담뱃대",
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BeWan's post in Different appearance/identity of a custom item. was marked as the answer
did you update the sprite id in the item script?
ID,Name,Name,Type,Price,Sell,Weight,ATK[:MATK],DEF,Range,Slot,Job,Class,Gender,Loc,wLV,eLV[:maxLevel],Refineable,View,{ Script },{ OnEquip_Script },{ OnUnequip_Script }
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BeWan's post in Downloaded recolors but am missing sprite 32 and ? was marked as the answer
you don't need 32 and ? sprite/act files on armor items.
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BeWan's post in Annieruru's Dota PVP Ladder (Help) was marked as the answer
use this.i update it i already include the reset pvp ladder
about problem #2 you need to put it on your ro.grf
data / wav /
pvp_ladder.txt
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BeWan's post in Job Master Basic Skill Check was marked as the answer
it will work. anyway here
if (getskilllv("NV_BASIC") == 9) { mes "message"; close; }else{ mes "message"; close; } try this.
if (.SkillPointCheck && SkillPoint) { mes "Please use all your skill points before proceeding."; close; }
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BeWan's post in Preview item on this Donation NPC was marked as the answer
use this one instead.
https://github.com/rathena/rathena/blob/master/npc/custom/quests/quest_shop.txt
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BeWan's post in I need script NPC Exchange items as points was marked as the answer
@NKCYBER you can edit the points and the item.
prontera,150,150,5 script Bring Shopping 122,{ mes "[Item Trader]"; mes "Hi, "+strcharinfo(0)+"!"; mes "What can I do for you?"; next; switch(select(" > Information: > Trade in Items: > Point shop (^0055FF"+getd(.Points$)+"^000000): > Leave")) { case 1: mes "[Item Trader]"; mes "Do you find that you've got"; mes "useless Items lying around?"; mes "I'll be glad to take them off"; mes "your hands!"; next; mes "[Item Trader]"; mes "I'll give you ^0055FF"+.Points[0]+" Point"+((.Points[0] == 1)?"":"s")+"^000000 for normal Item each"; mes "Item you give me, and"; mes "^0055FF"+.Points[1]+" Points^000000 for Items."; mes "You can trade those points"; mes "for items later on."; mes "How does that sound?"; emotion ET_MONEY; close; case 2: mes "[Item Trader]"; mes "Select the Items you"; mes "want to trade in."; if (.Level) { mes " "; mes "They must be dropped"; mes "by monsters of level"; mes .Level+" and above."; } deletearray @sold_nameid[0],getarraysize(@sold_nameid); callshop "item_shopp",2; npcshopattach "item_shopp"; end; case 3: mes "[Item Trader]"; mes "You have ^0055FF"+getd(.Points$)+"^000000 Point"+((getd(.Points$) == 1)?".":"s."); callshop "item_shopp",1; npcshopattach "item_shopp"; end; case 4: mes "[Item Trader]"; mes "*yawn*"; mes "See you later!"; emotion ET_SLEEPY; close; } OnSellItem: mes "Items to sell:"; mes "-----------------------------------"; for(set .@i,0; .@i<getarraysize(@sold_nameid); set .@i,.@i+1) if (@sold_nameid[.@i] > 4000 && @sold_nameid[.@i] < 4700) { if (.Level) { query_sql("SELECT `LV` FROM `mob_db` WHERE `DropItemid` = "+@sold_nameid[.@i],.@lv); if (.@lv < .Level) { dispbottom getitemname(@sold_nameid[.@i])+" is under the minimum level."; continue; } } set .@Item_id[getarraysize(.@Item_id)], @sold_nameid[.@i]; set .@Item_amt[getarraysize(.@Item_amt)], @sold_quantity[.@i]; set .@item, compare(.ITEM$,""+@sold_nameid[.@i]); mes ((.@item)?" ^FF0000":" ^777777")+@sold_quantity[.@i]+"x "+getitemname(@sold_nameid[.@i])+"^000000"; set .@Item_total, .@Item_total+(@sold_quantity[.@i]*((.@item)?.Points[1]:.Points[0])); } deletearray @sold_nameid[0], getarraysize(@sold_nameid); deletearray @sold_quantity[0], getarraysize(@sold_quantity); if (!.@Item_id) { mes " ^777777(none)^000000"; emotion ET_SWEAT; close; } mes " "; mes "---------- Total: ^0055FF"+.@Item_total+" pt.^000000 -------"; next; if(select(" > ^0055FFComplete trade...^000000: > ^777777Cancel^000000") == 2) { mes "[Item Trader]"; mes "Oh, okay..."; emotion ET_SCRATCH; close; } for(set .@i,0; .@i<getarraysize(.@Item_id); set .@i,.@i+1) delitem .@Item_id[.@i],.@Item_amt[.@i]; setd .Points$, getd(.Points$)+.@Item_total; mes "[Item Trader]"; mes "All done!"; emotion ET_DELIGHT; close; OnBuyItem: for(set .@i,0; .@i<getarraysize(@bought_nameid); set .@i,.@i+1) for(set .@j,0; .@j<getarraysize(.Shop); set .@j,.@j+2) if (@bought_nameid[.@i] == .Shop[.@j]) { set .@cost, .@cost+(.Shop[.@j+1]*@bought_quantity[.@i]); break; } if (.@cost > getd(.Points$)) { mes "[Item Trader]"; mes "You don't have enough Points."; emotion ET_HUK; } else { mes "Items purchased:"; mes "-----------------------------------"; for(set .@i,0; .@i<getarraysize(@bought_nameid); set .@i,.@i+1) { getitem @bought_nameid[.@i], @bought_quantity[.@i]; mes " ^777777"+@bought_quantity[.@i]+"x "+getitemname(@bought_nameid[.@i])+"^000000"; } mes " "; mes "---------- Total: ^0055FF"+.@cost+" pt.^000000 -------"; setd .Points$, getd(.Points$)-.@cost; emotion ET_MONEY; } deletearray @bought_nameid[0], getarraysize(@bought_nameid); deletearray @bought_quantity[0], getarraysize(@bought_quantity); close; OnInit: //waitingroom "Item Trader",0; set .Level,0; // Minimum monster level to trade corresponding Items. set .Points$,"#Item_Points"; // Variable to store points. setarray .Shop[0], // Item Shop items: <ID>,<point cost> 512,10; setarray .Points[0],0,1,1; // Points per <normal Item>,<Item> set .ITEM$, // List of Items. "2504,2311"+ "2403,2103"; npcshopdelitem "item_shopp",909; for(set .@i,0; .@i<getarraysize(.Shop); set .@i,.@i+2) npcshopadditem "item_shopp",.Shop[.@i],.Shop[.@i+1]; end; } - shop item_shopp -1,909:-1
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BeWan's post in Elemental Resist Potions Stacking was marked as the answer
100% working. tested already
12118,Resist_Fire,Fireproof Potion,2,2,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ sc_end SC_ARMOR_ELEMENT_FIRE; sc_end SC_ARMOR_ELEMENT_WATER; sc_end SC_ARMOR_ELEMENT_EARTH; sc_end SC_ARMOR_ELEMENT_WIND; sc_start4 SC_ARMOR_ELEMENT_FIRE,1200000,-15,0,20,0; },{},{} 12119,Resist_Water,Coldproof Potion,2,2,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ sc_end SC_ARMOR_ELEMENT_FIRE; sc_end SC_ARMOR_ELEMENT_WATER; sc_end SC_ARMOR_ELEMENT_EARTH; sc_end SC_ARMOR_ELEMENT_WIND; sc_start4 SC_ARMOR_ELEMENT_WATER,1200000,20,0,0,-15; },{},{} 12120,Resist_Earth,Earthproof Potion,2,2,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ sc_end SC_ARMOR_ELEMENT_FIRE; sc_end SC_ARMOR_ELEMENT_WATER; sc_end SC_ARMOR_ELEMENT_EARTH; sc_end SC_ARMOR_ELEMENT_WIND; sc_start4 SC_ARMOR_ELEMENT_EARTH,1200000,0,20,-15,0; },{},{} 12121,Resist_Wind,Thunderproof Potion,2,2,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ sc_end SC_ARMOR_ELEMENT_FIRE; sc_end SC_ARMOR_ELEMENT_WATER; sc_end SC_ARMOR_ELEMENT_EARTH; sc_end SC_ARMOR_ELEMENT_WIND; sc_start4 SC_ARMOR_ELEMENT_WIND,1200000,0,-15,0,20; },{},{}
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BeWan's post in What ?download servers for 2020? was marked as the answer
https://github.com/rathena/rathena
this is the latest version on the github.
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BeWan's post in R > Herzlich Zusage+Katze's Coats was marked as the answer
*i don't know if this is allow or not.
*but if not kindly delete my comment
data.rar
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BeWan's post in R>Viking Helm was marked as the answer
hello you mean viking helm?
*i don't know if this is allow or not.
*but if not kindly delete my comment
here
data.rar
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BeWan's post in Fake Player was marked as the answer
i will close this one now since i already solve this few weeks ago lol
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BeWan's post in 2018-06-20eRagexeRE: GetOngoingQuestInfo ERROR was marked as the answer
to solve your problem
put the files on your-ro-files / System
OngoingQuestInfoList.lub OngoingQuestInfoList_Sakray.lub
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BeWan's post in Obito goggles was marked as the answer
i don't know if this is allow or not.
*but if not kindly delete my comment. ?
i include the crown and the wings. ?
Obito Set.rar