theong456 Posted January 23, 2021 Group: Members Topic Count: 7 Topics Per Day: 0.00 Content Count: 18 Reputation: 0 Joined: 04/30/18 Last Seen: 6 hours ago Share Posted January 23, 2021 (edited) Hello Can anyone fix it? Edited January 23, 2021 by theong456 Quote Link to comment Share on other sites More sharing options...
0 Mael Posted January 25, 2022 Group: Forum Moderator Topic Count: 25 Topics Per Day: 0.01 Content Count: 837 Reputation: 321 Joined: 02/11/19 Last Seen: 5 hours ago Share Posted January 25, 2022 48 minutes ago, Sammo said: Is there no other way to fix this? I am getting support questions about this. I did enable players to utilize @refresh btu is there no other solution to this issue? Wait for it: https://github.com/rathena/rathena/pull/5263 Quote Link to comment Share on other sites More sharing options...
0 M a p l e Posted January 23, 2021 Group: Members Topic Count: 22 Topics Per Day: 0.01 Content Count: 271 Reputation: 63 Joined: 02/04/19 Last Seen: October 27, 2023 Share Posted January 23, 2021 killed the attacked monster or by command? This usually happens when using command to kill all monsters But try changing the hexed version. Quote Link to comment Share on other sites More sharing options...
0 Radian Posted January 23, 2021 Group: Members Topic Count: 162 Topics Per Day: 0.04 Content Count: 1546 Reputation: 192 Joined: 07/23/14 Last Seen: June 24, 2024 Share Posted January 23, 2021 11 hours ago, M a p l e said: killed the attacked monster or by command? This usually happens when using command to kill all monsters But try changing the hexed version. I think thats a client issue if you use @refresh that will fix the issue of monster showing on screen even its dead. Quote Link to comment Share on other sites More sharing options...
0 theong456 Posted January 24, 2021 Group: Members Topic Count: 7 Topics Per Day: 0.00 Content Count: 18 Reputation: 0 Joined: 04/30/18 Last Seen: 6 hours ago Author Share Posted January 24, 2021 (edited) 15 hours ago, Radian said: I think thats a client issue if you use @refresh that will fix the issue of monster showing on screen even its dead. Thank you Edited January 24, 2021 by theong456 Quote Link to comment Share on other sites More sharing options...
0 Sammo Posted January 25, 2022 Group: Members Topic Count: 3 Topics Per Day: 0.00 Content Count: 18 Reputation: 0 Joined: 09/05/14 Last Seen: October 12, 2024 Share Posted January 25, 2022 Is there no other way to fix this? I am getting support questions about this. I did enable players to utilize @refresh btu is there no other solution to this issue? Quote Link to comment Share on other sites More sharing options...
0 theong456 Posted March 5, 2022 Group: Members Topic Count: 7 Topics Per Day: 0.00 Content Count: 18 Reputation: 0 Joined: 04/30/18 Last Seen: 6 hours ago Author Share Posted March 5, 2022 can fix https://github.com/rathena/rathena/commit/d87ac219862dcacc7c5ade32e752cd401a6ea5d5 Quote Link to comment Share on other sites More sharing options...
0 ropowernet Posted January 2, 2023 Group: Members Topic Count: 0 Topics Per Day: 0 Content Count: 3 Reputation: 0 Joined: 09/29/17 Last Seen: 23 hours ago Share Posted January 2, 2023 Add more time to check if the monster is dead or not, i was fighting with this for months but the solution was very simple, add more delay to check if the monster is dead or no. in mob.cpp under mob_dead function change this: if( pcdb_checkid(md->vd->class_) ) {//Player mobs are not removed automatically by the client. /* first we set them dead, then we delay the outsight effect */ clif_clearunit_area(&md->bl,CLR_DEAD); clif_clearunit_delayed(&md->bl, CLR_OUTSIGHT,tick+8000); } else /** * We give the client some time to breath and this allows it to display anything it'd like with the dead corpose * For example, this delay allows it to display soul drain effect **/ clif_clearunit_delayed(&md->bl, CLR_DEAD, tick+1000); Just adjust the delayed value in clif_clearunit_delayed, the only side effect is the mob will show the animation of dead with a little bit of delay, but it's better than enable @refresh to all players to clean the "ghost" Mobs. I hope this help. Ropower Admin Quote Link to comment Share on other sites More sharing options...
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theong456
Hello
Can anyone fix it?
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