AHMADSHIDQI Posted January 21, 2021 Group: Members Topic Count: 28 Topics Per Day: 0.01 Content Count: 64 Reputation: 1 Joined: 02/18/12 Last Seen: June 16, 2021 Share Posted January 21, 2021 // Dummy shop data -- copy as needed. //============================================================ - shop qshop1 -1,909:-1 - shop qshop2 -1,909:-1 - shop qshop3 -1,909:-1 - shop qshop4 -1,909:-1 - shop qshop5 -1,909:-1 - shop qshop6 -1,909:-1 - shop qshop7 -1,909:-1 - shop qshop8 -1,909:-1 - shop qshop9 -1,909:-1 - shop qshop10 -1,909:-1 - shop qshop11 -1,909:-1 - shop qshop12 -1,909:-1 - shop qshop13 -1,909:-1 - shop qshop14 -1,909:-1 - shop qshop15 -1,909:-1 - shop qshop16 -1,909:-1 - shop qshop17 -1,909:-1 - shop qshop18 -1,909:-1 - shop qshop19 -1,909:-1 - shop qshop20 -1,909:-1 - shop qshop21 -1,909:-1 - shop qshop22 -1,909:-1 - shop qshop23 -1,909:-1 - shop qshop24 -1,909:-1 - shop qshop25 -1,909:-1 - shop qshop26 -1,909:-1 - shop qshop27 -1,909:-1 - shop qshop28 -1,909:-1 - shop qshop29 -1,909:-1 //===== rAthena Script ======================================= //= Euphy's Quest Shop //===== By: ================================================== //= Euphy //===== Current Version: ===================================== //= 1.6c //===== Compatible With: ===================================== //= rAthena Project //===== Description: ========================================= //= A dynamic quest shop based on Lunar's, with easier config. //= Includes support for multiple shops & cashpoints. //= Item Preview script by ToastOfDoom. //===== Additional Comments: ================================= //= 1.0 Initial script. //= 1.2 Added category support. //= 1.3 More options and fixes. //= 1.4 Added debug settings. //= 1.5 Replaced categories with shop IDs. //= 1.6 Added support for purchasing stackables. //= 1.6a Added support for previewing costumes and robes. //= 1.6b Added 'disable_items' command. //= 1.6c Replaced function 'A_An' with "F_InsertArticle". //============================================================ // Shop NPCs -- supplying no argument displays entire menu. // callfunc "qshop"{,<shop ID>{,<shop ID>{,...}}}; // ADD YOUR NPC HERE //============================================================ prontera,180,213,4 script Quest Worker 556,{ callfunc "qshop",1; } prontera,184,209,4 script Event Ticket Shop 112,{ callfunc "qshop",2; } new_1-1,155,111,5 script Costume Shop 555,{ callfunc "qshop",3; } // prontera,165,203,6 script Quest Shop#2 998,{ callfunc "qshop",1,2; } // call the shop 1 and 2 defined below // etc.. Add your Shop NPCs 'Quest Shop#XXX' here //============================================================ // Script Core - DO NOT DUPLICATE THIS NPC !!!!!!!!!!!!! //============================================================ - script quest_shop -1,{ function Add; function Chk; function Slot; OnInit: freeloop(1); // ----------------------------------------------------------- // Basic shop settings. // ----------------------------------------------------------- set .Announce,1; // Announce quest completion? (1: yes / 0: no) set .ShowSlot,1; // Show item slots? (2: all equipment / 1: if slots > 0 / 0: never) set .ShowID,0; // Show item IDs? (1: yes / 0: no) set .ShowZeny,0; // Show Zeny cost, if any? (1: yes / 0: no) set .MaxStack,100; // Max number of quest items purchased at one time. // ----------------------------------------------------------- // Points variable -- optional quest requirement. // setarray .Points$[0],"<variable name>","<display name>"; // ----------------------------------------------------------- setarray .Points$[0], "#CASHPOINTS", "Cash Points"; //===================================================================================== // ------------------- ADD YOUR SHOPS NAME AND ITEMS SHOPS STARTING HERE -------------- //===================================================================================== // ----------------------------------------------------------- // Shop IDs -- to add shops, copy dummy data at bottom of file. // setarray .Shops$[1],"<Shop 1>","<Shop 2>"{,...}; // ----------------------------------------------------------- setarray .Shops$[1], "Hat Maker", // Shop Named 1 "Weapons", // Shop Named 2 "Other"; // Shop Named 3 // ----------------------------------------------------------- // Quest items -- do NOT use a reward item more than once! // Add(<shop ID>,<reward ID>,<reward amount>, // <Zeny cost>,<point cost>, // <required item ID>,<required item amount>{,...}); // ----------------------------------------------------------- // Shop 1 Add(1,2790,1,0,0,2625,15,7539,50); Add(1,2788,1,0,0,2622,15,7539,50); Add(1,2789,1,0,0,2621,15,7539,50); Add(1,5086,1,0,0,5024,1,539,30,660,3); Add(1,5137,1,0,0,5141,5,7047,100,661,1,7539,30); Add(1,5324,1,0,0,5137,1,7063,20,1034,20,7539,50); Add(1,5372,1,0,0,2747,5,982,15,7206,100,7539,35); Add(1,5359,1,0,0,2284,1,5019,1,975,1,7539,30); Add(1,5373,1,0,0,2255,1,7566,3,7511,60,5104,1,7799,4,7023,20,7539,20); Add(1,5376,1,0,0,641,1,2210,1,7063,60,983,4,7539,35); // Shop 2 Add(2,12314,1,0,0,7711,250); Add(2,7539,1,0,0,7711,25); Add(2,12210,1,0,0,7711,25); Add(2,14545,1,0,0,7711,25); Add(2,12202,1,0,0,7711,25); Add(2,12203,1,0,0,7711,25); Add(2,12204,1,0,0,7711,25); Add(2,12205,1,0,0,7711,25); Add(2,12206,1,0,0,7711,25); Add(2,12207,1,0,0,7711,25); // Shop 3 Add(3,19524,1,0,0,677,1); Add(3,19998,1,0,0,677,1); Add(3,20056,1,0,0,677,1); Add(3,20058,1,0,0,677,1); Add(3,20092,1,0,0,677,1); Add(3,19989,1,0,0,677,1); Add(3,19954,1,0,0,677,1); Add(3,19912,1,0,0,677,1); Add(3,19783,1,0,0,677,1); Add(3,20022,1,0,0,677,1); // ----------------------------------------------------------- //===================================================================================== // ------------------- YOUR SHOPS AND ITEMS SHOPS HAVE BEEN ADDED --------------------- //===================================================================================== freeloop(0); set .menu$,""; for(set .@i,1; .@i<=getarraysize(.Shops$); set .@i,.@i+1) { set .menu$, .menu$+.Shops$[.@i]+":"; npcshopdelitem "qshop"+.@i,909; } end; OnMenu: set .@size, getarraysize(@i); if (!.@size) set @shop_index, select(.menu$); else if (.@size == 1) set @shop_index, @i[0]; else { for(set .@j,0; .@j<.@size; set .@j,.@j+1) set .@menu$, .@menu$+.Shops$[@i[.@j]]+":"; set @shop_index, @i[select(.@menu$)-1]; } deletearray @i[0],getarraysize(@i); if (.Shops$[@shop_index] == "") { message strcharinfo(0),"An error has occurred."; end; } dispbottom "Select one item at a time."; callshop "qshop"+@shop_index,1; npcshopattach "qshop"+@shop_index; end; OnBuyItem: // .@q[] : RewardID, BoughtAmt, RewardAmt, BaseAmt, ReqZeny, ReqPts, { ReqItem, ReqAmt, ... } setarray .@q[0],@bought_nameid[0],((@bought_quantity[0] > .MaxStack)?.MaxStack:@bought_quantity[0]); copyarray .@q[3],getd(".q_"+@shop_index+"_"+.@q[0]+"[0]"),getarraysize(getd(".q_"+@shop_index+"_"+.@q[0])); set .@q[2],.@q[1]*.@q[3]; if (!.@q[2] || .@q[2] > 30000) { message strcharinfo(0),"You can't purchase that many "+getitemname(.@q[0])+"."; end; } mes "[Quest Shop]"; mes "Reward: ^0055FF"+((.@q[2] > 1)?.@q[2]+"x ":"")+Slot(.@q[0])+"^000000"; mes "Requirements:"; disable_items; if (.@q[4]) mes " > "+Chk(Zeny,.@q[4]*.@q[1])+(.@q[4]*.@q[1])+" Zeny^000000"; if (.@q[5]) mes " > "+Chk(getd(.Points$[0]),.@q[5]*.@q[1])+(.@q[5]*.@q[1])+" "+.Points$[1]+" ("+getd(.Points$[0])+"/"+(.@q[5]*.@q[1])+")^000000"; if (.@q[6]) for(set .@i,6; .@i<getarraysize(.@q); set .@i,.@i+2) mes " > "+Chk(countitem(.@q[.@i]),.@q[.@i+1]*.@q[1])+((.ShowID)?"{"+.@q[.@i]+"} ":"")+Slot(.@q[.@i])+" ("+countitem(.@q[.@i])+"/"+(.@q[.@i+1]*.@q[1])+")^000000"; next; setarray @qe[1], getiteminfo(.@q[0],5), getiteminfo(.@q[0],11); if (@qe[2] > 0 && ((@qe[1] & EQP_HEAD_LOW) || (@qe[1] & EQP_HEAD_TOP) || (@qe[1] & EQP_HEAD_MID) || (@qe[1] & EQP_COSTUME_HEAD_TOP) || (@qe[1] & EQP_COSTUME_HEAD_MID) || (@qe[1] & EQP_COSTUME_HEAD_LOW) || (@qe[1] & EQP_GARMENT) || (@qe[1] & EQP_COSTUME_GARMENT))) set .@preview,1; addtimer 1000, strnpcinfo(0)+"::OnEnd"; while(1) { switch(select(" ~ Purchase ^0055FF"+getitemname(.@q[0])+"^000000:"+((.@preview && !@qe[7])?" ~ Preview...":"")+": ~ ^777777Cancel^000000")) { case 1: if (@qe[0]) { mes "[Quest Shop]"; mes "You're missing one or more quest requirements."; close; } if (!checkweight(.@q[0],.@q[2])) { mes "[Quest Shop]"; mes "^FF0000You need "+(((.@q[2]*getiteminfo(.@q[0],6))+Weight-MaxWeight)/10)+" additional weight capacity to complete this trade.^000000"; close; } if (.@q[4]) set Zeny, Zeny-(.@q[4]*.@q[1]); if (.@q[5]) setd .Points$[0], getd(.Points$[0])-(.@q[5]*.@q[1]); if (.@q[6]) for(set .@i,6; .@i<getarraysize(.@q); set .@i,.@i+2) delitem .@q[.@i],.@q[.@i+1]*.@q[1]; getitem .@q[0],.@q[2]; if (.Announce) announce strcharinfo(0)+" has created "+((.@q[2] > 1)?.@q[2]+"x "+getitemname(.@q[0]):callfunc("F_InsertArticle",getitemname(.@q[0])))+"!",0; specialeffect2 EF_FLOWERLEAF; close; case 2: setarray @qe[3], getlook(LOOK_HEAD_BOTTOM), getlook(LOOK_HEAD_TOP), getlook(LOOK_HEAD_MID), getlook(LOOK_ROBE), 1; if ((@qe[1] & 1) || (@qe[1] & 4096)) changelook LOOK_HEAD_BOTTOM, @qe[2]; else if ((@qe[1] & 256) || (@qe[1] & 1024)) changelook LOOK_HEAD_TOP, @qe[2]; else if ((@qe[1] & 512) || (@qe[1] & 2048)) changelook LOOK_HEAD_MID, @qe[2]; else if ((@qe[1] & 4) || (@qe[1] & 8192)) changelook LOOK_ROBE, @qe[2]; break; case 3: close; } } OnEnd: if (@qe[7]) { changelook LOOK_HEAD_BOTTOM, @qe[3]; changelook LOOK_HEAD_TOP, @qe[4]; changelook LOOK_HEAD_MID, @qe[5]; changelook LOOK_ROBE, @qe[6]; } deletearray @qe[0],8; end; function Add { if (getitemname(getarg(1)) == "null") { debugmes "Quest reward #"+getarg(1)+" invalid (skipped)."; return; } setarray .@j[0],getarg(2),getarg(3),getarg(4); for(set .@i,5; .@i<getargcount(); set .@i,.@i+2) { if (getitemname(getarg(.@i)) == "null") { debugmes "Quest requirement #"+getarg(.@i)+" invalid (skipped)."; return; } else setarray .@j[.@i-2],getarg(.@i),getarg(.@i+1); } copyarray getd(".q_"+getarg(0)+"_"+getarg(1)+"[0]"),.@j[0],getarraysize(.@j); npcshopadditem "qshop"+getarg(0),getarg(1),((.ShowZeny)?getarg(3):0); return; } function Chk { if (getarg(0) < getarg(1)) { set @qe[0],1; return "^FF0000"; } else return "^00FF00"; } function Slot { set .@s$,getitemname(getarg(0)); switch(.ShowSlot) { case 1: if (!getitemslots(getarg(0))) return .@s$; case 2: if (getiteminfo(getarg(0),2) == 4 || getiteminfo(getarg(0),2) == 5) return .@s$+" ["+getitemslots(getarg(0))+"]"; default: return .@s$; } } } function script qshop { deletearray @i[0],getarraysize(@i); for(set .@i,0; .@i<getargcount(); set .@i,.@i+1) set @i[.@i],getarg(.@i); doevent "quest_shop::OnMenu"; end; } how to put shop number 4 properly in this script? i tried a lot but it wouldn't work pls help thanks! 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0 Jesky Posted March 8, 2021 Group: Members Topic Count: 9 Topics Per Day: 0.00 Content Count: 55 Reputation: 3 Joined: 11/29/13 Last Seen: March 4 Share Posted March 8, 2021 First add the npc here and call the function for the fourth shop or just simply call the function for fourth shop with this command 'callfunc "qshop", 4;' if your npc is in difference file. // ADD YOUR NPC HERE //============================================================ prontera,180,213,4 script Quest Worker 556,{ callfunc "qshop",1; } prontera,184,209,4 script Event Ticket Shop 112,{ callfunc "qshop",2; } new_1-1,155,111,5 script Costume Shop 555,{ callfunc "qshop",3; } // add the npc for the fourth shop prontera,182,211,4 script Fourth NPC 556,{ callfunc "qshop",4; } Make sure you already add the duplicate NPC data for the fourth shop with the name qshop4: - shop qshop4 -1,909:-1; Then add the shop into the array setarray .Shops$[1], "Hat Maker", // Shop Named 1 "Weapons", // Shop Named 2 "Other"; // Shop Named 3 "Fourth Shop"; Last step, use the add function to add the items to the shop // Fourth Shop Add(4,501,1,0,0); Make sure the first index on add function is the number referring to the shop number you want to use. For ex: Add(1,501,1,0,0); to open the first shop, Add(2,501,1,0,0); to open the second shop and so on... Quote Link to comment Share on other sites More sharing options...
0 Kokak Posted January 22, 2021 Group: Members Topic Count: 3 Topics Per Day: 0.00 Content Count: 15 Reputation: 0 Joined: 01/29/19 Last Seen: September 4, 2022 Share Posted January 22, 2021 setarray .Shops$[1], "Hat Maker", // Shop Named 1 "Weapons", // Shop Named 2 "Other", // Shop Named 3 "NewShop"; // Shop Named 4 // Shop 4 Add(4,2790,1,0,0,2625,15,7539,50); Quote Link to comment Share on other sites More sharing options...
0 ManokStreZ Posted March 7, 2021 Group: Members Topic Count: 21 Topics Per Day: 0.01 Content Count: 122 Reputation: 0 Joined: 09/02/20 Last Seen: February 9 Share Posted March 7, 2021 On 1/22/2021 at 8:36 AM, Kokak said: setarray .Shops$[1], "Hat Maker", // Shop Named 1 "Weapons", // Shop Named 2 "Other", // Shop Named 3 "NewShop"; // Shop Named 4 // Shop 4 Add(4,2790,1,0,0,2625,15,7539,50); try follow this one, my "Weapons" , "Other" and "NewShop" , become together with "Hat Maker" any clue how to fix it ? Quote Link to comment Share on other sites More sharing options...
0 Kokak Posted March 7, 2021 Group: Members Topic Count: 3 Topics Per Day: 0.00 Content Count: 15 Reputation: 0 Joined: 01/29/19 Last Seen: September 4, 2022 Share Posted March 7, 2021 3 hours ago, ManokStreZ said: try follow this one, my "Weapons" , "Other" and "NewShop" , become together with "Hat Maker" any clue how to fix it ? change the first value of the Add function. therefore, for "Hat Maker" use Add(1,x,x,x,x.....); Weapons use Add(2,x,x,x,x....) and so on. Quote Link to comment Share on other sites More sharing options...
0 ManokStreZ Posted March 7, 2021 Group: Members Topic Count: 21 Topics Per Day: 0.01 Content Count: 122 Reputation: 0 Joined: 09/02/20 Last Seen: February 9 Share Posted March 7, 2021 35 minutes ago, Kokak said: change the first value of the Add function. therefore, for "Hat Maker" use Add(1,x,x,x,x.....); Weapons use Add(2,x,x,x,x....) and so on. already did but all item become together with headgears this is script im using Quote https://pastebin.com/JQ1bYP0n Quote Link to comment Share on other sites More sharing options...
0 amanikoko Posted May 22, 2021 Group: Members Topic Count: 6 Topics Per Day: 0.00 Content Count: 40 Reputation: 0 Joined: 02/26/21 Last Seen: 52 minutes ago Share Posted May 22, 2021 i'm having the same problem of adding fourth shop & above..... can someone pls kindly help....thanking you in advance ! quest_shoptest.txt Quote Link to comment Share on other sites More sharing options...
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AHMADSHIDQI
how to put shop number 4 properly in this script?
i tried a lot but it wouldn't work
pls help thanks!
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