Mister Noob Posted July 29, 2020 Group: Members Topic Count: 1 Topics Per Day: 0.00 Content Count: 9 Reputation: 0 Joined: 12/11/19 Last Seen: April 9 Share Posted July 29, 2020 All Stats+ 20, HP+ 20%, SP+ 20%, Atk/Matk+ 10% Increase Resistance to Demi-Humans by 5% Increase Tolerance to Stone & Frozen Status by 50% Increase Damage to Demi-Humans by 20% Reduce after-skill delay by 5% [+ Immortal Armor, Cloak, and Boots] Atk+ 5%, Matk+ 5% [Super Novice] Increase Damage of Mammonite by 10% Increase Damage of Fire Bolt, Cold Bolt, Lightning Bolt by 10% Str+ 10 [Taekwon/Star Gladiator] Increase Melee Damage by 10% Str+ 10 [High Wizard/Professor/Soul Linker] Increase Damage to Demi-Human by 10% Int+ 10 [Ninja] Increase Longrange Attack by 10% Increase Magical Damage by 10% Vit+ 10 [Gunslinger] Increase Melee/Longrange attack by 10% Dex+ 10 [Lord Knight] Increase Bowling Bash by 10% Str+ 10 [Paladin] Decrease Damage from demi-human by 10% HP+ 10% [Sniper] Increase Longrange Attack by 10% Dex+ 10 [Clown/Gypsy] Increase Damage of Arrow Vulcan by 10% Dex+ 10 [High Priest] Increase Sanctuary Heal by 10% Increase Damage of Holy Light by 10% Vit+ 10 [Champion] Increase Physical Attack by 10% Str+ 10 [Whitesmith] Increase Physical Attack by 10% Str+ 10 [Creator] Increase Heal of Slim Potion Pitcher by 10% Increase Longrange Attack by 10% Int+ 10 [Assassin Cross] Increase Melee Attack by 10% Str+ 10 [Stalker] Increase Melee/Longrange attack by 10% Vit+ 10 { bonus bAllStats,20; bonus bMaxHPrate,20; bonus bMaxSPrate,20; bonus bAtkrate,10; bonus bMatkrate,10; bonus2 bSubRace,RC_DemiHuman,5; bonus2 bSubRace,RC_Player,5; bonus2 bResEff,Eff_Freeze,50; bonus2 bResEff,Eff_Stone,50; bonus2 bAddRace,RC_DemiHuman,20; bonus2 bAddRace,RC_Player,20; bonus bDelayrate,-5; if(Class==Job_SuperNovice) bonus bStr,15; bonus2 bSkillAtk,"MC_MAMMONITE",15; bonus2 bSkillAtk,"MG_FIREBOLT",15; bonus2 bSkillAtk,"MG_COLDBOLT",15; bonus2 bSkillAtk,"MG_LIGHTNINGBOLT",15; else if(BaseClass==Job_Taekwon) bonus bShortAtkRate,15; bonus bStr,15; else if(BaseClass==Job_Mage) bonus2 bMagicAddRace,RC_DemiHuman,15; bonus2 bMagicAddRace,RC_Player,15; bonus bInt,15; else if(BaseClass==Job_Soul_Linker) bonus2 bMagicAddRace,RC_DemiHuman,15; bonus2 bMagicAddRace,RC_Player,15; bonus bInt,15; else if(BaseClass==Job_Ninja) bonus bLongAtkRate,15; bonus2 bMagicAtkEle,Ele_All,15; bonus bVit,15; else if(BaseClass==Job_Gunslinger) bonus bLongAtkRate,15; bonus bShortAtkRate,15; bonus bDex,15; else if(BaseClass==Job_Knight) bonus2 bSkillAtk,"KN_BOWLINGBASH",15; bonus bStr,15; else if(BaseClass==Job_Crusader) bonus2 bSubRace,RC_DemiHuman,15; bonus2 bSubRace,RC_Player,15; bonus bMaxHPrate,15; else if(BaseClass==Job_Archer) bonus bLongAtkRate,15; bonus2 bSkillAtk,"CG_ARROWVULCAN",15; bonux bDex,15; else if(BaseClass==Job_Priest) bonus2 bSkillAtk,"AL_HOLYLIGHT",15; bonus2 bSkillHeal,"PR_SANCTUARY",15; bonus bVit,15; else if(BaseClass==Job_Monk) bonus2 bAddRace,RC_DemiHuman,15; bonus2 bAddRace,RC_Player,15; bonus bStr,15; else if(BaseClass==Job_Blacksmith) bonus2 bAddRace,RC_DemiHuman,15; bonus2 bAddRace,RC_Player,15; bonus bStr,15; else if(BaseClass==Job_Job_Alchemist) bonus2 bSkillHeal,"CR_SLIMPITCHER",15; bonus bLongAtkRate,15; bonus bInt,15; else if(BaseClass==Job_Assassin) bonus2 bAddRace,RC_DemiHuman,15; bonus2 bAddRace,RC_Player,15; bonus bStr,15; else if(BaseClass==Job_Rogue) bonus2 bAddRace,RC_DemiHuman,15; bonus2 bAddRace,RC_Player,15; bonus bVit,15; },{},{} Quote Link to comment Share on other sites More sharing options...
0 Kreustoo Posted July 29, 2020 Group: Members Topic Count: 34 Topics Per Day: 0.01 Content Count: 216 Reputation: 45 Joined: 05/03/13 Last Seen: March 9 Share Posted July 29, 2020 Hello, If I were you I'd write a npc function, call it and debug it inside of the function, way easier to read and faster to reload just one function that the whole item_db. Quote Link to comment Share on other sites More sharing options...
0 Ronald Posted July 30, 2020 Group: Members Topic Count: 22 Topics Per Day: 0.01 Content Count: 250 Reputation: 21 Joined: 06/04/14 Last Seen: November 17, 2024 Share Posted July 30, 2020 Sanctuary on 15? Geez, the script is bit eeeeek on eyes. Lol. I think it would be better if it is classified via job and then consolidate them. Quote Link to comment Share on other sites More sharing options...
0 Humble_Bee Posted July 31, 2020 Group: Members Topic Count: 54 Topics Per Day: 0.03 Content Count: 112 Reputation: 9 Joined: 09/22/19 Last Seen: July 24, 2022 Share Posted July 31, 2020 I'm on my phone so might edit later but at least this might be wrong: "BaseClass==Job_Job_Alchemist" What error code is your map server popping up? Quote Link to comment Share on other sites More sharing options...
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Mister Noob
{ bonus bAllStats,20; bonus bMaxHPrate,20; bonus bMaxSPrate,20; bonus bAtkrate,10; bonus bMatkrate,10; bonus2 bSubRace,RC_DemiHuman,5; bonus2 bSubRace,RC_Player,5; bonus2 bResEff,Eff_Freeze,50; bonus2 bResEff,Eff_Stone,50; bonus2 bAddRace,RC_DemiHuman,20; bonus2 bAddRace,RC_Player,20; bonus bDelayrate,-5; if(Class==Job_SuperNovice) bonus bStr,15; bonus2 bSkillAtk,"MC_MAMMONITE",15; bonus2 bSkillAtk,"MG_FIREBOLT",15; bonus2 bSkillAtk,"MG_COLDBOLT",15; bonus2 bSkillAtk,"MG_LIGHTNINGBOLT",15; else if(BaseClass==Job_Taekwon) bonus bShortAtkRate,15; bonus bStr,15; else if(BaseClass==Job_Mage) bonus2 bMagicAddRace,RC_DemiHuman,15; bonus2 bMagicAddRace,RC_Player,15; bonus bInt,15; else if(BaseClass==Job_Soul_Linker) bonus2 bMagicAddRace,RC_DemiHuman,15; bonus2 bMagicAddRace,RC_Player,15; bonus bInt,15; else if(BaseClass==Job_Ninja) bonus bLongAtkRate,15; bonus2 bMagicAtkEle,Ele_All,15; bonus bVit,15; else if(BaseClass==Job_Gunslinger) bonus bLongAtkRate,15; bonus bShortAtkRate,15; bonus bDex,15; else if(BaseClass==Job_Knight) bonus2 bSkillAtk,"KN_BOWLINGBASH",15; bonus bStr,15; else if(BaseClass==Job_Crusader) bonus2 bSubRace,RC_DemiHuman,15; bonus2 bSubRace,RC_Player,15; bonus bMaxHPrate,15; else if(BaseClass==Job_Archer) bonus bLongAtkRate,15; bonus2 bSkillAtk,"CG_ARROWVULCAN",15; bonux bDex,15; else if(BaseClass==Job_Priest) bonus2 bSkillAtk,"AL_HOLYLIGHT",15; bonus2 bSkillHeal,"PR_SANCTUARY",15; bonus bVit,15; else if(BaseClass==Job_Monk) bonus2 bAddRace,RC_DemiHuman,15; bonus2 bAddRace,RC_Player,15; bonus bStr,15; else if(BaseClass==Job_Blacksmith) bonus2 bAddRace,RC_DemiHuman,15; bonus2 bAddRace,RC_Player,15; bonus bStr,15; else if(BaseClass==Job_Job_Alchemist) bonus2 bSkillHeal,"CR_SLIMPITCHER",15; bonus bLongAtkRate,15; bonus bInt,15; else if(BaseClass==Job_Assassin) bonus2 bAddRace,RC_DemiHuman,15; bonus2 bAddRace,RC_Player,15; bonus bStr,15; else if(BaseClass==Job_Rogue) bonus2 bAddRace,RC_DemiHuman,15; bonus2 bAddRace,RC_Player,15; bonus bVit,15; },{},{}
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