Hi! Can i request something about the default Mushroom Event that comes in our git? Can i request to put time duration? Because the event wont re start if there is still some mushroom left. Imagine having 1 mushroom left in prontera. Let's say its very impossible to find. The event will not end until the mushroom is fully killed. Thanks in advance guys!
This is the script
Trunk\npc\custom\events\mushroom_event.txt
//===== rAthena Script =======================================
//= Find the Mushroom
//===== By: ==================================================
//= Mysterious
//===== Current Version: =====================================
//= 3.6a
//===== Compatible With: =====================================
//= rAthena Project
//===== Description: =========================================
//= Find the Mushroom - random amount of Mushrooms spawns in random maps.
//= Players need to find these mushrooms and kill them to gain prizes!
//===== Additional Comments: =================================
//= 3.0 Fully Functional with Rewritten script. [Mysterious]
//= 3.6a Slightly edited. [Euphy]
//============================================================
prontera,142,228,6 script Find the Mushroom 1084,{
mes "[ Find The Mushroom ]";
if (.status == 1) {
[email protected] = mobcount( .event_map$, strnpcinfo(0) + "::OnMobKilled" );
if ([email protected] > 0) {
mes "There are " + [email protected] + " Mushrooms left in " + .event_map$ + "!";
mes "Find and kill the mushrooms to gain " + getitemname(.prize) + "!";
close;
}
.event_map$ = "";
.status = 0;
mes "All the mushrooms are killed?";
}
mes "There is no event at the moment!";
if (.status || getgmlevel() < .GM) close;
mes "Start the event?";
next;
if (select("- No:- Yes") == 1) close;
donpcevent strnpcinfo(0) + "::OnMinute30";
mes "[ Find The Mushroom ]";
mes "Event started!";
close;
OnInit:
.prize = 30000; // Reward item ID
.amount = 1; // Reward item amount
.GM = 60; // GM level required to access NPC
setarray .maps_list$[0],"izlude","geffen","morocc","prontera"; // Possible maps
end;
OnMinute30: // Start time (every hour)
if (.status) end;
if (agitcheck() || agitcheck2() || agitcheck3()) end;
.status = 1;
[email protected] = rand(1,50); // How many Mushrooms should spawn?
.event_map$ = .maps_list$[ rand(getarraysize(.maps_list$)) ];
[email protected]$ = strnpcinfo(0) + "::OnMobKilled";
killmonster .event_map$, [email protected]$;
monster .event_map$,0,0,"Please don't kill me!",1084,[email protected], [email protected]$;
announce "We will be having Find Mushroom Event!",0;
sleep 5000;
announce "Total of " + [email protected] + " Mushrooms have been spawned in " + .event_map$ + ".",0;
sleep 2500;
announce "Every Mushroom you kill will give you 1 " + getitemname(.prize) + " and 1 Activity Point.",0;
sleep 2500;
announce "Now lets do this! Goodluck!",0;
end;
OnMobKilled:
dispbottom "You got 1 Activity Point for Killing the Mushroom";
set #ACTIVITYPOINTS, #ACTIVITYPOINTS += 1;
if (playerattached() == 0)
end;
getitem .prize, .amount;
[email protected] = mobcount( .event_map$, strnpcinfo(0) + "::OnMobKilled" );
if ([email protected] > 0)
announce "[ " + strcharinfo(0) + " ] has killed a Mushroom. There are now " + [email protected] + " Mushroom(s) left.",bc_map;
else {
announce "The Find the Mushroom Event has ended. All the Mushrooms have been killed.",0;
.status = 0;
.event_map$ = "";
}
end;
}
Hi! Can i request something about the default Mushroom Event that comes in our git? Can i request to put time duration? Because the event wont re start if there is still some mushroom left. Imagine having 1 mushroom left in prontera. Let's say its very impossible to find. The event will not end until the mushroom is fully killed. Thanks in advance guys!
This is the script
Trunk\npc\custom\events\mushroom_event.txt
//===== rAthena Script ======================================= //= Find the Mushroom //===== By: ================================================== //= Mysterious //===== Current Version: ===================================== //= 3.6a //===== Compatible With: ===================================== //= rAthena Project //===== Description: ========================================= //= Find the Mushroom - random amount of Mushrooms spawns in random maps. //= Players need to find these mushrooms and kill them to gain prizes! //===== Additional Comments: ================================= //= 3.0 Fully Functional with Rewritten script. [Mysterious] //= 3.6a Slightly edited. [Euphy] //============================================================ prontera,142,228,6 script Find the Mushroom 1084,{ mes "[ Find The Mushroom ]"; if (.status == 1) { [email protected] = mobcount( .event_map$, strnpcinfo(0) + "::OnMobKilled" ); if ([email protected] > 0) { mes "There are " + [email protected] + " Mushrooms left in " + .event_map$ + "!"; mes "Find and kill the mushrooms to gain " + getitemname(.prize) + "!"; close; } .event_map$ = ""; .status = 0; mes "All the mushrooms are killed?"; } mes "There is no event at the moment!"; if (.status || getgmlevel() < .GM) close; mes "Start the event?"; next; if (select("- No:- Yes") == 1) close; donpcevent strnpcinfo(0) + "::OnMinute30"; mes "[ Find The Mushroom ]"; mes "Event started!"; close; OnInit: .prize = 30000; // Reward item ID .amount = 1; // Reward item amount .GM = 60; // GM level required to access NPC setarray .maps_list$[0],"izlude","geffen","morocc","prontera"; // Possible maps end; OnMinute30: // Start time (every hour) if (.status) end; if (agitcheck() || agitcheck2() || agitcheck3()) end; .status = 1; [email protected] = rand(1,50); // How many Mushrooms should spawn? .event_map$ = .maps_list$[ rand(getarraysize(.maps_list$)) ]; [email protected]$ = strnpcinfo(0) + "::OnMobKilled"; killmonster .event_map$, [email protected]$; monster .event_map$,0,0,"Please don't kill me!",1084,[email protected], [email protected]$; announce "We will be having Find Mushroom Event!",0; sleep 5000; announce "Total of " + [email protected] + " Mushrooms have been spawned in " + .event_map$ + ".",0; sleep 2500; announce "Every Mushroom you kill will give you 1 " + getitemname(.prize) + " and 1 Activity Point.",0; sleep 2500; announce "Now lets do this! Goodluck!",0; end; OnMobKilled: dispbottom "You got 1 Activity Point for Killing the Mushroom"; set #ACTIVITYPOINTS, #ACTIVITYPOINTS += 1; if (playerattached() == 0) end; getitem .prize, .amount; [email protected] = mobcount( .event_map$, strnpcinfo(0) + "::OnMobKilled" ); if ([email protected] > 0) announce "[ " + strcharinfo(0) + " ] has killed a Mushroom. There are now " + [email protected] + " Mushroom(s) left.",bc_map; else { announce "The Find the Mushroom Event has ended. All the Mushrooms have been killed.",0; .status = 0; .event_map$ = ""; } end; }
Edited by gidzdlcrzAdds info
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