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Seeking Help regarding Invalid 'rand_groupid'


acbx

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Hello

I need some help with this error, please.

[Error]: mob_readdb_drop: Invalid 'randopt_groupid' '{ RDMOPT_VAR_MAXHPAMOUNT };' for monster '1002'.
[Error]: sv_readdb: Could not process contents of line 18 of "db/pre-re/mob_drop.txt".

 

My mob_drop (pre-re)

// Monster Drop Database
// Add drop item to monster
//
// Structure:
// <mobid>,<itemid>,<rate>{,<randopt_groupid>,<flag>}
//
// <mobid>  : Monster ID. See db/[pre-]re/mob_db.txt
// <itemid> : Item ID.
// <rate>   : 1 = 0.01%
//            100 = 1%
//            10000 = 100%
//            Just like rate in mob_db.txt, adjusted by battle_config.
//            To remove original drop from monster, use 0 as rate.
// Optional:
// <randopt_groupid> : If set, the dropped item will be modified by Random Option Group based on db/[pre-]re/item_randomopt_group.txt
// <flag>            : 1 - The item is protected from steal.
//                     2 - As MVP Reward
1002,1201,10000,{ RDMOPT_VAR_MAXHPAMOUNT };

 

My item_randomopt (pre-re)

// Items Random Option Database	
//
// Structure of Database:
// ID,{ Bonus Script }
RDMOPT_VAR_MAXHPAMOUNT,{ bonus bMaxHP,getrandomoptinfo(ROA_VALUE); }
RDMOPT_VAR_MAXSPAMOUNT,{ bonus bMaxSP,getrandomoptinfo(ROA_VALUE); }
RDMOPT_VAR_STRAMOUNT,{ bonus bStr,getrandomoptinfo(ROA_VALUE); }
RDMOPT_VAR_AGIAMOUNT,{ bonus bAgi,getrandomoptinfo(ROA_VALUE); }
RDMOPT_VAR_VITAMOUNT,{ bonus bVit,getrandomoptinfo(ROA_VALUE); }
RDMOPT_VAR_INTAMOUNT,{ bonus bInt,getrandomoptinfo(ROA_VALUE); }
RDMOPT_VAR_DEXAMOUNT,{ bonus bDex,getrandomoptinfo(ROA_VALUE); }
RDMOPT_VAR_LUKAMOUNT,{ bonus bLuk,getrandomoptinfo(ROA_VALUE); }
RDMOPT_VAR_MAXHPPERCENT,{ bonus bMaxHPrate,getrandomoptinfo(ROA_VALUE); }
RDMOPT_VAR_MAXSPPERCENT,{ bonus bMaxSPrate,getrandomoptinfo(ROA_VALUE); }
RDMOPT_VAR_HPACCELERATION,{ bonus bHPrecovRate,getrandomoptinfo(ROA_VALUE); }
RDMOPT_VAR_SPACCELERATION,{ bonus bSPrecovRate,getrandomoptinfo(ROA_VALUE); }
RDMOPT_VAR_ATKPERCENT,{ bonus2 bAddClass,Class_All,getrandomoptinfo(ROA_VALUE); }
RDMOPT_VAR_MAGICATKPERCENT,{ bonus bMatkRate,getrandomoptinfo(ROA_VALUE); }
RDMOPT_VAR_PLUSASPD,{ bonus bAspd,getrandomoptinfo(ROA_VALUE); }
RDMOPT_VAR_PLUSASPDPERCENT,{ bonus bAspdRate,getrandomoptinfo(ROA_VALUE); }
RDMOPT_VAR_ATTPOWER,{ bonus bAtk,getrandomoptinfo(ROA_VALUE); }
RDMOPT_VAR_HITSUCCESSVALUE,{ bonus bHit,getrandomoptinfo(ROA_VALUE); }
RDMOPT_VAR_ATTMPOWER,{ bonus bMatk,getrandomoptinfo(ROA_VALUE); }
RDMOPT_VAR_ITEMDEFPOWER,{ bonus bDef,getrandomoptinfo(ROA_VALUE); }
RDMOPT_VAR_MDEFPOWER,{ bonus bMdef,getrandomoptinfo(ROA_VALUE); }
RDMOPT_VAR_AVOIDSUCCESSVALUE,{ bonus bFlee,getrandomoptinfo(ROA_VALUE); }
RDMOPT_VAR_PLUSAVOIDSUCCESSVALUE,{ bonus bFlee2,getrandomoptinfo(ROA_VALUE); }
RDMOPT_VAR_CRITICALSUCCESSVALUE,{ bonus bCritical,getrandomoptinfo(ROA_VALUE); }
RDMOPT_ATTR_TOLERACE_NOTHING,{ bonus2 bSubEle,Ele_Neutral,getrandomoptinfo(ROA_VALUE); }
RDMOPT_ATTR_TOLERACE_WATER,{ bonus2 bSubEle,Ele_Water,getrandomoptinfo(ROA_VALUE); }
RDMOPT_ATTR_TOLERACE_GROUND,{ bonus2 bSubEle,Ele_Earth,getrandomoptinfo(ROA_VALUE); }
RDMOPT_ATTR_TOLERACE_FIRE,{ bonus2 bSubEle,Ele_Fire,getrandomoptinfo(ROA_VALUE); }
RDMOPT_ATTR_TOLERACE_WIND,{ bonus2 bSubEle,Ele_Wind,getrandomoptinfo(ROA_VALUE); }
RDMOPT_ATTR_TOLERACE_POISON,{ bonus2 bSubEle,Ele_Poison,getrandomoptinfo(ROA_VALUE); }
RDMOPT_ATTR_TOLERACE_SAINT,{ bonus2 bSubEle,Ele_Holy,getrandomoptinfo(ROA_VALUE); }
RDMOPT_ATTR_TOLERACE_DARKNESS,{ bonus2 bSubEle,Ele_Dark,getrandomoptinfo(ROA_VALUE); }
RDMOPT_ATTR_TOLERACE_TELEKINESIS,{ bonus2 bSubEle,Ele_Ghost,getrandomoptinfo(ROA_VALUE); }
RDMOPT_ATTR_TOLERACE_UNDEAD,{ bonus2 bSubEle,Ele_Undead,getrandomoptinfo(ROA_VALUE); }
RDMOPT_ATTR_TOLERACE_ALL,{ bonus2 bSubEle,Ele_All,getrandomoptinfo(ROA_VALUE); }
// TODO: Confirm if damage reduction is implemented correctly.
// kRO desc : <ELEMENT> ?????? ?? ?? ??? %d%% ??.
RDMOPT_DAMAGE_PROPERTY_NOTHING_USER,{ bonus2 bSubDefEle,Ele_Neutral,getrandomoptinfo(ROA_VALUE); }
RDMOPT_DAMAGE_PROPERTY_NOTHING_TARGET,{ bonus2 bAddEle,Ele_Neutral,getrandomoptinfo(ROA_VALUE); }
RDMOPT_DAMAGE_PROPERTY_WATER_USER,{ bonus2 bSubDefEle,Ele_Water,getrandomoptinfo(ROA_VALUE); }
RDMOPT_DAMAGE_PROPERTY_WATER_TARGET,{ bonus2 bAddEle,Ele_Water,getrandomoptinfo(ROA_VALUE); }
RDMOPT_DAMAGE_PROPERTY_GROUND_USER,{ bonus2 bSubDefEle,Ele_Earth,getrandomoptinfo(ROA_VALUE); }
RDMOPT_DAMAGE_PROPERTY_GROUND_TARGET,{ bonus2 bAddEle,Ele_Earth,getrandomoptinfo(ROA_VALUE); }
RDMOPT_DAMAGE_PROPERTY_FIRE_USER,{ bonus2 bSubDefEle,Ele_Fire,getrandomoptinfo(ROA_VALUE); }
RDMOPT_DAMAGE_PROPERTY_FIRE_TARGET,{ bonus2 bAddEle,Ele_Fire,getrandomoptinfo(ROA_VALUE); }
RDMOPT_DAMAGE_PROPERTY_WIND_USER,{ bonus2 bSubDefEle,Ele_Wind,getrandomoptinfo(ROA_VALUE); }
RDMOPT_DAMAGE_PROPERTY_WIND_TARGET,{ bonus2 bAddEle,Ele_Wind,getrandomoptinfo(ROA_VALUE); }
RDMOPT_DAMAGE_PROPERTY_POISON_USER,{ bonus2 bSubDefEle,Ele_Poison,getrandomoptinfo(ROA_VALUE); }
RDMOPT_DAMAGE_PROPERTY_POISON_TARGET,{ bonus2 bAddEle,Ele_Poison,getrandomoptinfo(ROA_VALUE); }
RDMOPT_DAMAGE_PROPERTY_SAINT_USER,{ bonus2 bSubDefEle,Ele_Holy,getrandomoptinfo(ROA_VALUE); }
RDMOPT_DAMAGE_PROPERTY_SAINT_TARGET,{ bonus2 bAddEle,Ele_Holy,getrandomoptinfo(ROA_VALUE); }
RDMOPT_DAMAGE_PROPERTY_DARKNESS_USER,{ bonus2 bSubDefEle,Ele_Dark,getrandomoptinfo(ROA_VALUE); }
RDMOPT_DAMAGE_PROPERTY_DARKNESS_TARGET,{ bonus2 bAddEle,Ele_Dark,getrandomoptinfo(ROA_VALUE); }
RDMOPT_DAMAGE_PROPERTY_TELEKINESIS_USER,{ bonus2 bSubDefEle,Ele_Ghost,getrandomoptinfo(ROA_VALUE); }
RDMOPT_DAMAGE_PROPERTY_TELEKINESIS_TARGET,{ bonus2 bAddEle,Ele_Ghost,getrandomoptinfo(ROA_VALUE); }
RDMOPT_DAMAGE_PROPERTY_UNDEAD_USER,{ bonus2 bSubDefEle,Ele_Undead,getrandomoptinfo(ROA_VALUE); }
RDMOPT_DAMAGE_PROPERTY_UNDEAD_TARGET,{ bonus2 bAddEle,Ele_Undead,getrandomoptinfo(ROA_VALUE); }
RDMOPT_MDAMAGE_PROPERTY_NOTHING_USER,{ bonus3 bSubEle,Ele_Neutral,getrandomoptinfo(ROA_VALUE),BF_MAGIC; }
RDMOPT_MDAMAGE_PROPERTY_NOTHING_TARGET,{ bonus2 bMagicAddEle,Ele_Neutral,getrandomoptinfo(ROA_VALUE); }
RDMOPT_MDAMAGE_PROPERTY_WATER_USER,{ bonus3 bSubEle,Ele_Water,getrandomoptinfo(ROA_VALUE),BF_MAGIC; }
RDMOPT_MDAMAGE_PROPERTY_WATER_TARGET,{ bonus2 bMagicAddEle,Ele_Water,getrandomoptinfo(ROA_VALUE); }
RDMOPT_MDAMAGE_PROPERTY_GROUND_USER,{ bonus3 bSubEle,Ele_Earth,getrandomoptinfo(ROA_VALUE),BF_MAGIC; }
RDMOPT_MDAMAGE_PROPERTY_GROUND_TARGET,{ bonus2 bMagicAddEle,Ele_Earth,getrandomoptinfo(ROA_VALUE); }
RDMOPT_MDAMAGE_PROPERTY_FIRE_USER,{ bonus3 bSubEle,Ele_Fire,getrandomoptinfo(ROA_VALUE),BF_MAGIC; }
RDMOPT_MDAMAGE_PROPERTY_FIRE_TARGET,{ bonus2 bMagicAddEle,Ele_Fire,getrandomoptinfo(ROA_VALUE); }
RDMOPT_MDAMAGE_PROPERTY_WIND_USER,{ bonus3 bSubEle,Ele_Wind,getrandomoptinfo(ROA_VALUE),BF_MAGIC; }
RDMOPT_MDAMAGE_PROPERTY_WIND_TARGET,{ bonus2 bMagicAddEle,Ele_Wind,getrandomoptinfo(ROA_VALUE); }
RDMOPT_MDAMAGE_PROPERTY_POISON_USER,{ bonus3 bSubEle,Ele_Poison,getrandomoptinfo(ROA_VALUE),BF_MAGIC; }
RDMOPT_MDAMAGE_PROPERTY_POISON_TARGET,{ bonus2 bMagicAddEle,Ele_Poison,getrandomoptinfo(ROA_VALUE); }
RDMOPT_MDAMAGE_PROPERTY_SAINT_USER,{ bonus3 bSubEle,Ele_Holy,getrandomoptinfo(ROA_VALUE),BF_MAGIC; }
RDMOPT_MDAMAGE_PROPERTY_SAINT_TARGET,{ bonus2 bMagicAddEle,Ele_Holy,getrandomoptinfo(ROA_VALUE); }
RDMOPT_MDAMAGE_PROPERTY_DARKNESS_USER,{ bonus3 bSubEle,Ele_Dark,getrandomoptinfo(ROA_VALUE),BF_MAGIC; }
RDMOPT_MDAMAGE_PROPERTY_DARKNESS_TARGET,{ bonus2 bMagicAddEle,Ele_Dark,getrandomoptinfo(ROA_VALUE); }
RDMOPT_MDAMAGE_PROPERTY_TELEKINESIS_USER,{ bonus3 bSubEle,Ele_Ghost,getrandomoptinfo(ROA_VALUE),BF_MAGIC; }
RDMOPT_MDAMAGE_PROPERTY_TELEKINESIS_TARGET,{ bonus2 bMagicAddEle,Ele_Ghost,getrandomoptinfo(ROA_VALUE); }
RDMOPT_MDAMAGE_PROPERTY_UNDEAD_USER,{ bonus3 bSubEle,Ele_Undead,getrandomoptinfo(ROA_VALUE),BF_MAGIC; }
RDMOPT_MDAMAGE_PROPERTY_UNDEAD_TARGET,{ bonus2 bMagicAddEle,Ele_Undead,getrandomoptinfo(ROA_VALUE); }
RDMOPT_BODY_ATTR_NOTHING,{ bonus bDefEle,Ele_Neutral; }
RDMOPT_BODY_ATTR_WATER,{ bonus bDefEle,Ele_Water; }
RDMOPT_BODY_ATTR_GROUND,{ bonus bDefEle,Ele_Earth; }
RDMOPT_BODY_ATTR_FIRE,{ bonus bDefEle,Ele_Fire; }
RDMOPT_BODY_ATTR_WIND,{ bonus bDefEle,Ele_Wind; }
RDMOPT_BODY_ATTR_POISON,{ bonus bDefEle,Ele_Poison; }
RDMOPT_BODY_ATTR_SAINT,{ bonus bDefEle,Ele_Holy; }
RDMOPT_BODY_ATTR_DARKNESS,{ bonus bDefEle,Ele_Dark; }
RDMOPT_BODY_ATTR_TELEKINESIS,{ bonus bDefEle,Ele_Ghost; }
RDMOPT_BODY_ATTR_UNDEAD,{ bonus bDefEle,Ele_Undead; }
//RDMOPT_BODY_ATTR_ALL,{ /* Needs more info */ }
RDMOPT_RACE_TOLERACE_NOTHING,{ bonus2 bSubRace,RC_Formless,getrandomoptinfo(ROA_VALUE); }
RDMOPT_RACE_TOLERACE_UNDEAD,{ bonus2 bSubRace,RC_Undead,getrandomoptinfo(ROA_VALUE); }
RDMOPT_RACE_TOLERACE_ANIMAL,{ bonus2 bSubRace,RC_Brute,getrandomoptinfo(ROA_VALUE); }
RDMOPT_RACE_TOLERACE_PLANT,{ bonus2 bSubRace,RC_Plant,getrandomoptinfo(ROA_VALUE); }
RDMOPT_RACE_TOLERACE_INSECT,{ bonus2 bSubRace,RC_Insect,getrandomoptinfo(ROA_VALUE); }
RDMOPT_RACE_TOLERACE_FISHS,{ bonus2 bSubRace,RC_Fish,getrandomoptinfo(ROA_VALUE); }
RDMOPT_RACE_TOLERACE_DEVIL,{ bonus2 bSubRace,RC_Demon,getrandomoptinfo(ROA_VALUE); }
RDMOPT_RACE_TOLERACE_HUMAN,{ bonus2 bSubRace,RC_DemiHuman,getrandomoptinfo(ROA_VALUE); bonus2 bSubRace,RC_Player,getrandomoptinfo(ROA_VALUE); }
RDMOPT_RACE_TOLERACE_ANGEL,{ bonus2 bSubRace,RC_Angel,getrandomoptinfo(ROA_VALUE); }
RDMOPT_RACE_TOLERACE_DRAGON,{ bonus2 bSubRace,RC_Dragon,getrandomoptinfo(ROA_VALUE); }
RDMOPT_RACE_DAMAGE_NOTHING,{ bonus2 bAddRace,RC_Formless,getrandomoptinfo(ROA_VALUE); }
RDMOPT_RACE_DAMAGE_UNDEAD,{ bonus2 bAddRace,RC_Undead,getrandomoptinfo(ROA_VALUE); }
RDMOPT_RACE_DAMAGE_ANIMAL,{ bonus2 bAddRace,RC_Brute,getrandomoptinfo(ROA_VALUE); }
RDMOPT_RACE_DAMAGE_PLANT,{ bonus2 bAddRace,RC_Plant,getrandomoptinfo(ROA_VALUE); }
RDMOPT_RACE_DAMAGE_INSECT,{ bonus2 bAddRace,RC_Insect,getrandomoptinfo(ROA_VALUE); }
RDMOPT_RACE_DAMAGE_FISHS,{ bonus2 bAddRace,RC_Fish,getrandomoptinfo(ROA_VALUE); }
RDMOPT_RACE_DAMAGE_DEVIL,{ bonus2 bAddRace,RC_Demon,getrandomoptinfo(ROA_VALUE); }
RDMOPT_RACE_DAMAGE_HUMAN,{ bonus2 bAddRace,RC_DemiHuman,getrandomoptinfo(ROA_VALUE); bonus2 bAddRace,RC_Player,getrandomoptinfo(ROA_VALUE); }
RDMOPT_RACE_DAMAGE_ANGEL,{ bonus2 bAddRace,RC_Angel,getrandomoptinfo(ROA_VALUE); }
RDMOPT_RACE_DAMAGE_DRAGON,{ bonus2 bAddRace,RC_Dragon,getrandomoptinfo(ROA_VALUE); }
RDMOPT_RACE_MDAMAGE_NOTHING,{ bonus2 bMagicAddRace,RC_Formless,getrandomoptinfo(ROA_VALUE); }
RDMOPT_RACE_MDAMAGE_UNDEAD,{ bonus2 bMagicAddRace,RC_Undead,getrandomoptinfo(ROA_VALUE); }
RDMOPT_RACE_MDAMAGE_ANIMAL,{ bonus2 bMagicAddRace,RC_Brute,getrandomoptinfo(ROA_VALUE); }
RDMOPT_RACE_MDAMAGE_PLANT,{ bonus2 bMagicAddRace,RC_Plant,getrandomoptinfo(ROA_VALUE); }
RDMOPT_RACE_MDAMAGE_INSECT,{ bonus2 bMagicAddRace,RC_Insect,getrandomoptinfo(ROA_VALUE); }
RDMOPT_RACE_MDAMAGE_FISHS,{ bonus2 bMagicAddRace,RC_Fish,getrandomoptinfo(ROA_VALUE); }
RDMOPT_RACE_MDAMAGE_DEVIL,{ bonus2 bMagicAddRace,RC_Demon,getrandomoptinfo(ROA_VALUE); }
RDMOPT_RACE_MDAMAGE_HUMAN,{ bonus2 bMagicAddRace,RC_DemiHuman,getrandomoptinfo(ROA_VALUE); bonus2 bMagicAddRace,RC_Player,getrandomoptinfo(ROA_VALUE); }
RDMOPT_RACE_MDAMAGE_ANGEL,{ bonus2 bMagicAddRace,RC_Angel,getrandomoptinfo(ROA_VALUE); }
RDMOPT_RACE_MDAMAGE_DRAGON,{ bonus2 bMagicAddRace,RC_Dragon,getrandomoptinfo(ROA_VALUE); }
RDMOPT_RACE_CRI_PERCENT_NOTHING,{ bonus2 bCriticalAddRace,RC_Formless,getrandomoptinfo(ROA_VALUE)/10; }
RDMOPT_RACE_CRI_PERCENT_UNDEAD,{ bonus2 bCriticalAddRace,RC_Undead,getrandomoptinfo(ROA_VALUE)/10; }
RDMOPT_RACE_CRI_PERCENT_ANIMAL,{ bonus2 bCriticalAddRace,RC_Brute,getrandomoptinfo(ROA_VALUE)/10; }
RDMOPT_RACE_CRI_PERCENT_PLANT,{ bonus2 bCriticalAddRace,RC_Plant,getrandomoptinfo(ROA_VALUE)/10; }
RDMOPT_RACE_CRI_PERCENT_INSECT,{ bonus2 bCriticalAddRace,RC_Insect,getrandomoptinfo(ROA_VALUE)/10; }
RDMOPT_RACE_CRI_PERCENT_FISHS,{ bonus2 bCriticalAddRace,RC_Fish,getrandomoptinfo(ROA_VALUE)/10; }
RDMOPT_RACE_CRI_PERCENT_DEVIL,{ bonus2 bCriticalAddRace,RC_Demon,getrandomoptinfo(ROA_VALUE)/10; }
RDMOPT_RACE_CRI_PERCENT_HUMAN,{ bonus2 bCriticalAddRace,RC_DemiHuman,getrandomoptinfo(ROA_VALUE)/10; bonus2 bCriticalAddRace,RC_Player,getrandomoptinfo(ROA_VALUE)/10; }
RDMOPT_RACE_CRI_PERCENT_ANGEL,{ bonus2 bCriticalAddRace,RC_Angel,getrandomoptinfo(ROA_VALUE)/10; }
RDMOPT_RACE_CRI_PERCENT_DRAGON,{ bonus2 bCriticalAddRace,RC_Dragon,getrandomoptinfo(ROA_VALUE)/10; }
RDMOPT_RACE_IGNORE_DEF_PERCENT_NOTHING,{ bonus2 bIgnoreDefRaceRate,RC_Formless,getrandomoptinfo(ROA_VALUE); }
RDMOPT_RACE_IGNORE_DEF_PERCENT_UNDEAD,{ bonus2 bIgnoreDefRaceRate,RC_Undead,getrandomoptinfo(ROA_VALUE); }
RDMOPT_RACE_IGNORE_DEF_PERCENT_ANIMAL,{ bonus2 bIgnoreDefRaceRate,RC_Brute,getrandomoptinfo(ROA_VALUE); }
RDMOPT_RACE_IGNORE_DEF_PERCENT_PLANT,{ bonus2 bIgnoreDefRaceRate,RC_Plant,getrandomoptinfo(ROA_VALUE); }
RDMOPT_RACE_IGNORE_DEF_PERCENT_INSECT,{ bonus2 bIgnoreDefRaceRate,RC_Insect,getrandomoptinfo(ROA_VALUE); }
RDMOPT_RACE_IGNORE_DEF_PERCENT_FISHS,{ bonus2 bIgnoreDefRaceRate,RC_Fish,getrandomoptinfo(ROA_VALUE); }
RDMOPT_RACE_IGNORE_DEF_PERCENT_DEVIL,{ bonus2 bIgnoreDefRaceRate,RC_Demon,getrandomoptinfo(ROA_VALUE); }
RDMOPT_RACE_IGNORE_DEF_PERCENT_HUMAN,{ bonus2 bIgnoreDefRaceRate,RC_DemiHuman,getrandomoptinfo(ROA_VALUE); bonus2 bIgnoreDefRaceRate,RC_Player,getrandomoptinfo(ROA_VALUE); }
RDMOPT_RACE_IGNORE_DEF_PERCENT_ANGEL,{ bonus2 bIgnoreDefRaceRate,RC_Angel,getrandomoptinfo(ROA_VALUE); }
RDMOPT_RACE_IGNORE_DEF_PERCENT_DRAGON,{ bonus2 bIgnoreDefRaceRate,RC_Dragon,getrandomoptinfo(ROA_VALUE); }
RDMOPT_RACE_IGNORE_MDEF_PERCENT_NOTHING,{ bonus2 bIgnoreMdefRaceRate,RC_Formless,getrandomoptinfo(ROA_VALUE); }
RDMOPT_RACE_IGNORE_MDEF_PERCENT_UNDEAD,{ bonus2 bIgnoreMdefRaceRate,RC_Undead,getrandomoptinfo(ROA_VALUE); }
RDMOPT_RACE_IGNORE_MDEF_PERCENT_ANIMAL,{ bonus2 bIgnoreMdefRaceRate,RC_Brute,getrandomoptinfo(ROA_VALUE); }
RDMOPT_RACE_IGNORE_MDEF_PERCENT_PLANT,{ bonus2 bIgnoreMdefRaceRate,RC_Plant,getrandomoptinfo(ROA_VALUE); }
RDMOPT_RACE_IGNORE_MDEF_PERCENT_INSECT,{ bonus2 bIgnoreMdefRaceRate,RC_Insect,getrandomoptinfo(ROA_VALUE); }
RDMOPT_RACE_IGNORE_MDEF_PERCENT_FISHS,{ bonus2 bIgnoreMdefRaceRate,RC_Fish,getrandomoptinfo(ROA_VALUE); }
RDMOPT_RACE_IGNORE_MDEF_PERCENT_DEVIL,{ bonus2 bIgnoreMdefRaceRate,RC_Demon,getrandomoptinfo(ROA_VALUE); }
RDMOPT_RACE_IGNORE_MDEF_PERCENT_HUMAN,{ bonus2 bIgnoreMdefRaceRate,RC_DemiHuman,getrandomoptinfo(ROA_VALUE); bonus2 bIgnoreMdefRaceRate,RC_Player,getrandomoptinfo(ROA_VALUE); }
RDMOPT_RACE_IGNORE_MDEF_PERCENT_ANGEL,{ bonus2 bIgnoreMdefRaceRate,RC_Angel,getrandomoptinfo(ROA_VALUE); }
RDMOPT_RACE_IGNORE_MDEF_PERCENT_DRAGON,{ bonus2 bIgnoreMdefRaceRate,RC_Dragon,getrandomoptinfo(ROA_VALUE); }
RDMOPT_CLASS_DAMAGE_NORMAL_TARGET,{ bonus2 bAddClass,Class_Normal,getrandomoptinfo(ROA_VALUE); }
RDMOPT_CLASS_DAMAGE_BOSS_TARGET,{ bonus2 bAddClass,Class_Boss,getrandomoptinfo(ROA_VALUE); }
RDMOPT_CLASS_DAMAGE_NORMAL_USER,{ bonus2 bSubClass,Class_Normal,getrandomoptinfo(ROA_VALUE); }
RDMOPT_CLASS_DAMAGE_BOSS_USER,{ bonus2 bSubClass,Class_Boss,getrandomoptinfo(ROA_VALUE); }
RDMOPT_CLASS_MDAMAGE_NORMAL,{ bonus2 bMagicAddClass,Class_Normal,getrandomoptinfo(ROA_VALUE); }
RDMOPT_CLASS_MDAMAGE_BOSS,{ bonus2 bMagicAddClass,Class_Boss,getrandomoptinfo(ROA_VALUE); }
RDMOPT_CLASS_IGNORE_DEF_PERCENT_NORMAL,{ bonus2 bIgnoreDefClassRate,Class_Normal,getrandomoptinfo(ROA_VALUE); }
RDMOPT_CLASS_IGNORE_DEF_PERCENT_BOSS,{ bonus2 bIgnoreDefClassRate,Class_Boss,getrandomoptinfo(ROA_VALUE); }
RDMOPT_CLASS_IGNORE_MDEF_PERCENT_NORMAL,{ bonus2 bIgnoreMdefClassRate,Class_Normal,getrandomoptinfo(ROA_VALUE); }
RDMOPT_CLASS_IGNORE_MDEF_PERCENT_BOSS,{ bonus2 bIgnoreMdefClassRate,Class_Boss,getrandomoptinfo(ROA_VALUE); }
RDMOPT_DAMAGE_SIZE_SMALL_TARGET,{ bonus2 bAddSize,Size_Small,getrandomoptinfo(ROA_VALUE); }
RDMOPT_DAMAGE_SIZE_MIDIUM_TARGET,{ bonus2 bAddSize,Size_Medium,getrandomoptinfo(ROA_VALUE); }
RDMOPT_DAMAGE_SIZE_LARGE_TARGET,{ bonus2 bAddSize,Size_Large,getrandomoptinfo(ROA_VALUE); }
RDMOPT_DAMAGE_SIZE_SMALL_USER,{ bonus2 bSubSize,Size_Small,getrandomoptinfo(ROA_VALUE); }
RDMOPT_DAMAGE_SIZE_MIDIUM_USER,{ bonus2 bSubSize,Size_Medium,getrandomoptinfo(ROA_VALUE); }
RDMOPT_DAMAGE_SIZE_LARGE_USER,{ bonus2 bSubSize,Size_Large,getrandomoptinfo(ROA_VALUE); }
RDMOPT_DAMAGE_SIZE_PERFECT,{ bonus bNoSizeFix,1; }
RDMOPT_DAMAGE_CRI_TARGET,{ bonus bCritAtkRate,getrandomoptinfo(ROA_VALUE); }
RDMOPT_DAMAGE_CRI_USER,{ bonus bCriticalDef,getrandomoptinfo(ROA_VALUE); }
RDMOPT_RANGE_ATTACK_DAMAGE_TARGET,{ bonus bLongAtkRate,getrandomoptinfo(ROA_VALUE); }
RDMOPT_RANGE_ATTACK_DAMAGE_USER,{ bonus bLongAtkDef,getrandomoptinfo(ROA_VALUE); }
RDMOPT_HEAL_VALUE,{ bonus bHealPower,getrandomoptinfo(ROA_VALUE); }
RDMOPT_HEAL_MODIFY_PERCENT,{ bonus bHealPower2,getrandomoptinfo(ROA_VALUE); }
RDMOPT_DEC_SPELL_CAST_TIME,{ bonus bVariableCastrate,-(getrandomoptinfo(ROA_VALUE));}
RDMOPT_DEC_SPELL_DELAY_TIME,{ bonus bDelayrate,-(getrandomoptinfo(ROA_VALUE)); }
RDMOPT_DEC_SP_CONSUMPTION,{ bonus bUseSPrate,-(getrandomoptinfo(ROA_VALUE)); }
//RDMOPT_HP_DRAIN,{ /* Needs more info */ }
//RDMOPT_SP_DRAIN,{ /* Needs more info */ }
RDMOPT_WEAPON_ATTR_NOTHING,{ bonus bAtkEle,Ele_Neutral; }
RDMOPT_WEAPON_ATTR_WATER,{ bonus bAtkEle,Ele_Water; }
RDMOPT_WEAPON_ATTR_GROUND,{ bonus bAtkEle,Ele_Earth; }
RDMOPT_WEAPON_ATTR_FIRE,{ bonus bAtkEle,Ele_Fire; }
RDMOPT_WEAPON_ATTR_WIND,{ bonus bAtkEle,Ele_Wind; }
RDMOPT_WEAPON_ATTR_POISON,{ bonus bAtkEle,Ele_Poison; }
RDMOPT_WEAPON_ATTR_SAINT,{ bonus bAtkEle,Ele_Holy; }
RDMOPT_WEAPON_ATTR_DARKNESS,{ bonus bAtkEle,Ele_Dark; }
RDMOPT_WEAPON_ATTR_TELEKINESIS,{ bonus bAtkEle,Ele_Ghost; }
RDMOPT_WEAPON_ATTR_UNDEAD,{ bonus bAtkEle,Ele_Undead; }
RDMOPT_WEAPON_INDESTRUCTIBLE,{ bonus bUnbreakableWeapon,1; }
RDMOPT_BODY_INDESTRUCTIBLE,{ bonus bUnbreakableArmor,1; }
RDMOPT_MDAMAGE_SIZE_SMALL_TARGET,{ bonus2 bMagicAddSize,Size_Small,getrandomoptinfo(ROA_VALUE); }
RDMOPT_MDAMAGE_SIZE_MIDIUM_TARGET,{ bonus2 bMagicAddSize,Size_Medium,getrandomoptinfo(ROA_VALUE); }
RDMOPT_MDAMAGE_SIZE_LARGE_TARGET,{ bonus2 bMagicAddSize,Size_Large,getrandomoptinfo(ROA_VALUE); }

 

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It worked! Thank you, so much!

 

I just have changed few things.

 

My test is in the last line of all files.

 

I don't know why the print got "shaky"

https://ibb.co/GkQs1j4

 

mob_drop.txt

// Monster Drop Database
// Add drop item to monster
//
// Structure:
// <mobid>,<itemid>,<rate>{,<randopt_groupid>,<flag>}
//
// <mobid>  : Monster ID. See db/[pre-]re/mob_db.txt
// <itemid> : Item ID.
// <rate>   : 1 = 0.01%
//            100 = 1%
//            10000 = 100%
//            Just like rate in mob_db.txt, adjusted by battle_config.
//            To remove original drop from monster, use 0 as rate.
// Optional:
// <randopt_groupid> : If set, the dropped item will be modified by Random Option Group based on db/[pre-]re/item_randomopt_group.txt
// <flag>            : 1 - The item is protected from steal.
//                     2 - As MVP Reward
1002,1201,10000,RDMOPTG_KNIFE

 

item_randomopt_db.txt

// Items Random Option Database	
//
// Structure of Database:
// ID,{ Bonus Script }
RDMOPT_VAR_MAXHPAMOUNT,{ bonus bMaxHP,getrandomoptinfo(ROA_VALUE); }
RDMOPT_VAR_MAXSPAMOUNT,{ bonus bMaxSP,getrandomoptinfo(ROA_VALUE); }
RDMOPT_VAR_STRAMOUNT,{ bonus bStr,getrandomoptinfo(ROA_VALUE); }
RDMOPT_VAR_AGIAMOUNT,{ bonus bAgi,getrandomoptinfo(ROA_VALUE); }
RDMOPT_VAR_VITAMOUNT,{ bonus bVit,getrandomoptinfo(ROA_VALUE); }
RDMOPT_VAR_INTAMOUNT,{ bonus bInt,getrandomoptinfo(ROA_VALUE); }
RDMOPT_VAR_DEXAMOUNT,{ bonus bDex,getrandomoptinfo(ROA_VALUE); }
RDMOPT_VAR_LUKAMOUNT,{ bonus bLuk,getrandomoptinfo(ROA_VALUE); }
RDMOPT_VAR_MAXHPPERCENT,{ bonus bMaxHPrate,getrandomoptinfo(ROA_VALUE); }
RDMOPT_VAR_MAXSPPERCENT,{ bonus bMaxSPrate,getrandomoptinfo(ROA_VALUE); }
RDMOPT_VAR_HPACCELERATION,{ bonus bHPrecovRate,getrandomoptinfo(ROA_VALUE); }
RDMOPT_VAR_SPACCELERATION,{ bonus bSPrecovRate,getrandomoptinfo(ROA_VALUE); }
RDMOPT_VAR_ATKPERCENT,{ bonus2 bAddClass,Class_All,getrandomoptinfo(ROA_VALUE); }
RDMOPT_VAR_MAGICATKPERCENT,{ bonus bMatkRate,getrandomoptinfo(ROA_VALUE); }
RDMOPT_VAR_PLUSASPD,{ bonus bAspd,getrandomoptinfo(ROA_VALUE); }
RDMOPT_VAR_PLUSASPDPERCENT,{ bonus bAspdRate,getrandomoptinfo(ROA_VALUE); }
RDMOPT_VAR_ATTPOWER,{ bonus bAtk,getrandomoptinfo(ROA_VALUE); }
RDMOPT_VAR_HITSUCCESSVALUE,{ bonus bHit,getrandomoptinfo(ROA_VALUE); }
RDMOPT_VAR_ATTMPOWER,{ bonus bMatk,getrandomoptinfo(ROA_VALUE); }
RDMOPT_VAR_ITEMDEFPOWER,{ bonus bDef,getrandomoptinfo(ROA_VALUE); }
RDMOPT_VAR_MDEFPOWER,{ bonus bMdef,getrandomoptinfo(ROA_VALUE); }
RDMOPT_VAR_AVOIDSUCCESSVALUE,{ bonus bFlee,getrandomoptinfo(ROA_VALUE); }
RDMOPT_VAR_PLUSAVOIDSUCCESSVALUE,{ bonus bFlee2,getrandomoptinfo(ROA_VALUE); }
RDMOPT_VAR_CRITICALSUCCESSVALUE,{ bonus bCritical,getrandomoptinfo(ROA_VALUE); }
RDMOPT_ATTR_TOLERACE_NOTHING,{ bonus2 bSubEle,Ele_Neutral,getrandomoptinfo(ROA_VALUE); }
RDMOPT_ATTR_TOLERACE_WATER,{ bonus2 bSubEle,Ele_Water,getrandomoptinfo(ROA_VALUE); }
RDMOPT_ATTR_TOLERACE_GROUND,{ bonus2 bSubEle,Ele_Earth,getrandomoptinfo(ROA_VALUE); }
RDMOPT_ATTR_TOLERACE_FIRE,{ bonus2 bSubEle,Ele_Fire,getrandomoptinfo(ROA_VALUE); }
RDMOPT_ATTR_TOLERACE_WIND,{ bonus2 bSubEle,Ele_Wind,getrandomoptinfo(ROA_VALUE); }
RDMOPT_ATTR_TOLERACE_POISON,{ bonus2 bSubEle,Ele_Poison,getrandomoptinfo(ROA_VALUE); }
RDMOPT_ATTR_TOLERACE_SAINT,{ bonus2 bSubEle,Ele_Holy,getrandomoptinfo(ROA_VALUE); }
RDMOPT_ATTR_TOLERACE_DARKNESS,{ bonus2 bSubEle,Ele_Dark,getrandomoptinfo(ROA_VALUE); }
RDMOPT_ATTR_TOLERACE_TELEKINESIS,{ bonus2 bSubEle,Ele_Ghost,getrandomoptinfo(ROA_VALUE); }
RDMOPT_ATTR_TOLERACE_UNDEAD,{ bonus2 bSubEle,Ele_Undead,getrandomoptinfo(ROA_VALUE); }
RDMOPT_ATTR_TOLERACE_ALL,{ bonus2 bSubEle,Ele_All,getrandomoptinfo(ROA_VALUE); }
// TODO: Confirm if damage reduction is implemented correctly.
// kRO desc : <ELEMENT> ?????? ?? ?? ??? %d%% ??.
RDMOPT_DAMAGE_PROPERTY_NOTHING_USER,{ bonus2 bSubDefEle,Ele_Neutral,getrandomoptinfo(ROA_VALUE); }
RDMOPT_DAMAGE_PROPERTY_NOTHING_TARGET,{ bonus2 bAddEle,Ele_Neutral,getrandomoptinfo(ROA_VALUE); }
RDMOPT_DAMAGE_PROPERTY_WATER_USER,{ bonus2 bSubDefEle,Ele_Water,getrandomoptinfo(ROA_VALUE); }
RDMOPT_DAMAGE_PROPERTY_WATER_TARGET,{ bonus2 bAddEle,Ele_Water,getrandomoptinfo(ROA_VALUE); }
RDMOPT_DAMAGE_PROPERTY_GROUND_USER,{ bonus2 bSubDefEle,Ele_Earth,getrandomoptinfo(ROA_VALUE); }
RDMOPT_DAMAGE_PROPERTY_GROUND_TARGET,{ bonus2 bAddEle,Ele_Earth,getrandomoptinfo(ROA_VALUE); }
RDMOPT_DAMAGE_PROPERTY_FIRE_USER,{ bonus2 bSubDefEle,Ele_Fire,getrandomoptinfo(ROA_VALUE); }
RDMOPT_DAMAGE_PROPERTY_FIRE_TARGET,{ bonus2 bAddEle,Ele_Fire,getrandomoptinfo(ROA_VALUE); }
RDMOPT_DAMAGE_PROPERTY_WIND_USER,{ bonus2 bSubDefEle,Ele_Wind,getrandomoptinfo(ROA_VALUE); }
RDMOPT_DAMAGE_PROPERTY_WIND_TARGET,{ bonus2 bAddEle,Ele_Wind,getrandomoptinfo(ROA_VALUE); }
RDMOPT_DAMAGE_PROPERTY_POISON_USER,{ bonus2 bSubDefEle,Ele_Poison,getrandomoptinfo(ROA_VALUE); }
RDMOPT_DAMAGE_PROPERTY_POISON_TARGET,{ bonus2 bAddEle,Ele_Poison,getrandomoptinfo(ROA_VALUE); }
RDMOPT_DAMAGE_PROPERTY_SAINT_USER,{ bonus2 bSubDefEle,Ele_Holy,getrandomoptinfo(ROA_VALUE); }
RDMOPT_DAMAGE_PROPERTY_SAINT_TARGET,{ bonus2 bAddEle,Ele_Holy,getrandomoptinfo(ROA_VALUE); }
RDMOPT_DAMAGE_PROPERTY_DARKNESS_USER,{ bonus2 bSubDefEle,Ele_Dark,getrandomoptinfo(ROA_VALUE); }
RDMOPT_DAMAGE_PROPERTY_DARKNESS_TARGET,{ bonus2 bAddEle,Ele_Dark,getrandomoptinfo(ROA_VALUE); }
RDMOPT_DAMAGE_PROPERTY_TELEKINESIS_USER,{ bonus2 bSubDefEle,Ele_Ghost,getrandomoptinfo(ROA_VALUE); }
RDMOPT_DAMAGE_PROPERTY_TELEKINESIS_TARGET,{ bonus2 bAddEle,Ele_Ghost,getrandomoptinfo(ROA_VALUE); }
RDMOPT_DAMAGE_PROPERTY_UNDEAD_USER,{ bonus2 bSubDefEle,Ele_Undead,getrandomoptinfo(ROA_VALUE); }
RDMOPT_DAMAGE_PROPERTY_UNDEAD_TARGET,{ bonus2 bAddEle,Ele_Undead,getrandomoptinfo(ROA_VALUE); }
RDMOPT_MDAMAGE_PROPERTY_NOTHING_USER,{ bonus3 bSubEle,Ele_Neutral,getrandomoptinfo(ROA_VALUE),BF_MAGIC; }
RDMOPT_MDAMAGE_PROPERTY_NOTHING_TARGET,{ bonus2 bMagicAddEle,Ele_Neutral,getrandomoptinfo(ROA_VALUE); }
RDMOPT_MDAMAGE_PROPERTY_WATER_USER,{ bonus3 bSubEle,Ele_Water,getrandomoptinfo(ROA_VALUE),BF_MAGIC; }
RDMOPT_MDAMAGE_PROPERTY_WATER_TARGET,{ bonus2 bMagicAddEle,Ele_Water,getrandomoptinfo(ROA_VALUE); }
RDMOPT_MDAMAGE_PROPERTY_GROUND_USER,{ bonus3 bSubEle,Ele_Earth,getrandomoptinfo(ROA_VALUE),BF_MAGIC; }
RDMOPT_MDAMAGE_PROPERTY_GROUND_TARGET,{ bonus2 bMagicAddEle,Ele_Earth,getrandomoptinfo(ROA_VALUE); }
RDMOPT_MDAMAGE_PROPERTY_FIRE_USER,{ bonus3 bSubEle,Ele_Fire,getrandomoptinfo(ROA_VALUE),BF_MAGIC; }
RDMOPT_MDAMAGE_PROPERTY_FIRE_TARGET,{ bonus2 bMagicAddEle,Ele_Fire,getrandomoptinfo(ROA_VALUE); }
RDMOPT_MDAMAGE_PROPERTY_WIND_USER,{ bonus3 bSubEle,Ele_Wind,getrandomoptinfo(ROA_VALUE),BF_MAGIC; }
RDMOPT_MDAMAGE_PROPERTY_WIND_TARGET,{ bonus2 bMagicAddEle,Ele_Wind,getrandomoptinfo(ROA_VALUE); }
RDMOPT_MDAMAGE_PROPERTY_POISON_USER,{ bonus3 bSubEle,Ele_Poison,getrandomoptinfo(ROA_VALUE),BF_MAGIC; }
RDMOPT_MDAMAGE_PROPERTY_POISON_TARGET,{ bonus2 bMagicAddEle,Ele_Poison,getrandomoptinfo(ROA_VALUE); }
RDMOPT_MDAMAGE_PROPERTY_SAINT_USER,{ bonus3 bSubEle,Ele_Holy,getrandomoptinfo(ROA_VALUE),BF_MAGIC; }
RDMOPT_MDAMAGE_PROPERTY_SAINT_TARGET,{ bonus2 bMagicAddEle,Ele_Holy,getrandomoptinfo(ROA_VALUE); }
RDMOPT_MDAMAGE_PROPERTY_DARKNESS_USER,{ bonus3 bSubEle,Ele_Dark,getrandomoptinfo(ROA_VALUE),BF_MAGIC; }
RDMOPT_MDAMAGE_PROPERTY_DARKNESS_TARGET,{ bonus2 bMagicAddEle,Ele_Dark,getrandomoptinfo(ROA_VALUE); }
RDMOPT_MDAMAGE_PROPERTY_TELEKINESIS_USER,{ bonus3 bSubEle,Ele_Ghost,getrandomoptinfo(ROA_VALUE),BF_MAGIC; }
RDMOPT_MDAMAGE_PROPERTY_TELEKINESIS_TARGET,{ bonus2 bMagicAddEle,Ele_Ghost,getrandomoptinfo(ROA_VALUE); }
RDMOPT_MDAMAGE_PROPERTY_UNDEAD_USER,{ bonus3 bSubEle,Ele_Undead,getrandomoptinfo(ROA_VALUE),BF_MAGIC; }
RDMOPT_MDAMAGE_PROPERTY_UNDEAD_TARGET,{ bonus2 bMagicAddEle,Ele_Undead,getrandomoptinfo(ROA_VALUE); }
RDMOPT_BODY_ATTR_NOTHING,{ bonus bDefEle,Ele_Neutral; }
RDMOPT_BODY_ATTR_WATER,{ bonus bDefEle,Ele_Water; }
RDMOPT_BODY_ATTR_GROUND,{ bonus bDefEle,Ele_Earth; }
RDMOPT_BODY_ATTR_FIRE,{ bonus bDefEle,Ele_Fire; }
RDMOPT_BODY_ATTR_WIND,{ bonus bDefEle,Ele_Wind; }
RDMOPT_BODY_ATTR_POISON,{ bonus bDefEle,Ele_Poison; }
RDMOPT_BODY_ATTR_SAINT,{ bonus bDefEle,Ele_Holy; }
RDMOPT_BODY_ATTR_DARKNESS,{ bonus bDefEle,Ele_Dark; }
RDMOPT_BODY_ATTR_TELEKINESIS,{ bonus bDefEle,Ele_Ghost; }
RDMOPT_BODY_ATTR_UNDEAD,{ bonus bDefEle,Ele_Undead; }
//RDMOPT_BODY_ATTR_ALL,{ /* Needs more info */ }
RDMOPT_RACE_TOLERACE_NOTHING,{ bonus2 bSubRace,RC_Formless,getrandomoptinfo(ROA_VALUE); }
RDMOPT_RACE_TOLERACE_UNDEAD,{ bonus2 bSubRace,RC_Undead,getrandomoptinfo(ROA_VALUE); }
RDMOPT_RACE_TOLERACE_ANIMAL,{ bonus2 bSubRace,RC_Brute,getrandomoptinfo(ROA_VALUE); }
RDMOPT_RACE_TOLERACE_PLANT,{ bonus2 bSubRace,RC_Plant,getrandomoptinfo(ROA_VALUE); }
RDMOPT_RACE_TOLERACE_INSECT,{ bonus2 bSubRace,RC_Insect,getrandomoptinfo(ROA_VALUE); }
RDMOPT_RACE_TOLERACE_FISHS,{ bonus2 bSubRace,RC_Fish,getrandomoptinfo(ROA_VALUE); }
RDMOPT_RACE_TOLERACE_DEVIL,{ bonus2 bSubRace,RC_Demon,getrandomoptinfo(ROA_VALUE); }
RDMOPT_RACE_TOLERACE_HUMAN,{ bonus2 bSubRace,RC_DemiHuman,getrandomoptinfo(ROA_VALUE); bonus2 bSubRace,RC_Player,getrandomoptinfo(ROA_VALUE); }
RDMOPT_RACE_TOLERACE_ANGEL,{ bonus2 bSubRace,RC_Angel,getrandomoptinfo(ROA_VALUE); }
RDMOPT_RACE_TOLERACE_DRAGON,{ bonus2 bSubRace,RC_Dragon,getrandomoptinfo(ROA_VALUE); }
RDMOPT_RACE_DAMAGE_NOTHING,{ bonus2 bAddRace,RC_Formless,getrandomoptinfo(ROA_VALUE); }
RDMOPT_RACE_DAMAGE_UNDEAD,{ bonus2 bAddRace,RC_Undead,getrandomoptinfo(ROA_VALUE); }
RDMOPT_RACE_DAMAGE_ANIMAL,{ bonus2 bAddRace,RC_Brute,getrandomoptinfo(ROA_VALUE); }
RDMOPT_RACE_DAMAGE_PLANT,{ bonus2 bAddRace,RC_Plant,getrandomoptinfo(ROA_VALUE); }
RDMOPT_RACE_DAMAGE_INSECT,{ bonus2 bAddRace,RC_Insect,getrandomoptinfo(ROA_VALUE); }
RDMOPT_RACE_DAMAGE_FISHS,{ bonus2 bAddRace,RC_Fish,getrandomoptinfo(ROA_VALUE); }
RDMOPT_RACE_DAMAGE_DEVIL,{ bonus2 bAddRace,RC_Demon,getrandomoptinfo(ROA_VALUE); }
RDMOPT_RACE_DAMAGE_HUMAN,{ bonus2 bAddRace,RC_DemiHuman,getrandomoptinfo(ROA_VALUE); bonus2 bAddRace,RC_Player,getrandomoptinfo(ROA_VALUE); }
RDMOPT_RACE_DAMAGE_ANGEL,{ bonus2 bAddRace,RC_Angel,getrandomoptinfo(ROA_VALUE); }
RDMOPT_RACE_DAMAGE_DRAGON,{ bonus2 bAddRace,RC_Dragon,getrandomoptinfo(ROA_VALUE); }
RDMOPT_RACE_MDAMAGE_NOTHING,{ bonus2 bMagicAddRace,RC_Formless,getrandomoptinfo(ROA_VALUE); }
RDMOPT_RACE_MDAMAGE_UNDEAD,{ bonus2 bMagicAddRace,RC_Undead,getrandomoptinfo(ROA_VALUE); }
RDMOPT_RACE_MDAMAGE_ANIMAL,{ bonus2 bMagicAddRace,RC_Brute,getrandomoptinfo(ROA_VALUE); }
RDMOPT_RACE_MDAMAGE_PLANT,{ bonus2 bMagicAddRace,RC_Plant,getrandomoptinfo(ROA_VALUE); }
RDMOPT_RACE_MDAMAGE_INSECT,{ bonus2 bMagicAddRace,RC_Insect,getrandomoptinfo(ROA_VALUE); }
RDMOPT_RACE_MDAMAGE_FISHS,{ bonus2 bMagicAddRace,RC_Fish,getrandomoptinfo(ROA_VALUE); }
RDMOPT_RACE_MDAMAGE_DEVIL,{ bonus2 bMagicAddRace,RC_Demon,getrandomoptinfo(ROA_VALUE); }
RDMOPT_RACE_MDAMAGE_HUMAN,{ bonus2 bMagicAddRace,RC_DemiHuman,getrandomoptinfo(ROA_VALUE); bonus2 bMagicAddRace,RC_Player,getrandomoptinfo(ROA_VALUE); }
RDMOPT_RACE_MDAMAGE_ANGEL,{ bonus2 bMagicAddRace,RC_Angel,getrandomoptinfo(ROA_VALUE); }
RDMOPT_RACE_MDAMAGE_DRAGON,{ bonus2 bMagicAddRace,RC_Dragon,getrandomoptinfo(ROA_VALUE); }
RDMOPT_RACE_CRI_PERCENT_NOTHING,{ bonus2 bCriticalAddRace,RC_Formless,getrandomoptinfo(ROA_VALUE)/10; }
RDMOPT_RACE_CRI_PERCENT_UNDEAD,{ bonus2 bCriticalAddRace,RC_Undead,getrandomoptinfo(ROA_VALUE)/10; }
RDMOPT_RACE_CRI_PERCENT_ANIMAL,{ bonus2 bCriticalAddRace,RC_Brute,getrandomoptinfo(ROA_VALUE)/10; }
RDMOPT_RACE_CRI_PERCENT_PLANT,{ bonus2 bCriticalAddRace,RC_Plant,getrandomoptinfo(ROA_VALUE)/10; }
RDMOPT_RACE_CRI_PERCENT_INSECT,{ bonus2 bCriticalAddRace,RC_Insect,getrandomoptinfo(ROA_VALUE)/10; }
RDMOPT_RACE_CRI_PERCENT_FISHS,{ bonus2 bCriticalAddRace,RC_Fish,getrandomoptinfo(ROA_VALUE)/10; }
RDMOPT_RACE_CRI_PERCENT_DEVIL,{ bonus2 bCriticalAddRace,RC_Demon,getrandomoptinfo(ROA_VALUE)/10; }
RDMOPT_RACE_CRI_PERCENT_HUMAN,{ bonus2 bCriticalAddRace,RC_DemiHuman,getrandomoptinfo(ROA_VALUE)/10; bonus2 bCriticalAddRace,RC_Player,getrandomoptinfo(ROA_VALUE)/10; }
RDMOPT_RACE_CRI_PERCENT_ANGEL,{ bonus2 bCriticalAddRace,RC_Angel,getrandomoptinfo(ROA_VALUE)/10; }
RDMOPT_RACE_CRI_PERCENT_DRAGON,{ bonus2 bCriticalAddRace,RC_Dragon,getrandomoptinfo(ROA_VALUE)/10; }
RDMOPT_RACE_IGNORE_DEF_PERCENT_NOTHING,{ bonus2 bIgnoreDefRaceRate,RC_Formless,getrandomoptinfo(ROA_VALUE); }
RDMOPT_RACE_IGNORE_DEF_PERCENT_UNDEAD,{ bonus2 bIgnoreDefRaceRate,RC_Undead,getrandomoptinfo(ROA_VALUE); }
RDMOPT_RACE_IGNORE_DEF_PERCENT_ANIMAL,{ bonus2 bIgnoreDefRaceRate,RC_Brute,getrandomoptinfo(ROA_VALUE); }
RDMOPT_RACE_IGNORE_DEF_PERCENT_PLANT,{ bonus2 bIgnoreDefRaceRate,RC_Plant,getrandomoptinfo(ROA_VALUE); }
RDMOPT_RACE_IGNORE_DEF_PERCENT_INSECT,{ bonus2 bIgnoreDefRaceRate,RC_Insect,getrandomoptinfo(ROA_VALUE); }
RDMOPT_RACE_IGNORE_DEF_PERCENT_FISHS,{ bonus2 bIgnoreDefRaceRate,RC_Fish,getrandomoptinfo(ROA_VALUE); }
RDMOPT_RACE_IGNORE_DEF_PERCENT_DEVIL,{ bonus2 bIgnoreDefRaceRate,RC_Demon,getrandomoptinfo(ROA_VALUE); }
RDMOPT_RACE_IGNORE_DEF_PERCENT_HUMAN,{ bonus2 bIgnoreDefRaceRate,RC_DemiHuman,getrandomoptinfo(ROA_VALUE); bonus2 bIgnoreDefRaceRate,RC_Player,getrandomoptinfo(ROA_VALUE); }
RDMOPT_RACE_IGNORE_DEF_PERCENT_ANGEL,{ bonus2 bIgnoreDefRaceRate,RC_Angel,getrandomoptinfo(ROA_VALUE); }
RDMOPT_RACE_IGNORE_DEF_PERCENT_DRAGON,{ bonus2 bIgnoreDefRaceRate,RC_Dragon,getrandomoptinfo(ROA_VALUE); }
RDMOPT_RACE_IGNORE_MDEF_PERCENT_NOTHING,{ bonus2 bIgnoreMdefRaceRate,RC_Formless,getrandomoptinfo(ROA_VALUE); }
RDMOPT_RACE_IGNORE_MDEF_PERCENT_UNDEAD,{ bonus2 bIgnoreMdefRaceRate,RC_Undead,getrandomoptinfo(ROA_VALUE); }
RDMOPT_RACE_IGNORE_MDEF_PERCENT_ANIMAL,{ bonus2 bIgnoreMdefRaceRate,RC_Brute,getrandomoptinfo(ROA_VALUE); }
RDMOPT_RACE_IGNORE_MDEF_PERCENT_PLANT,{ bonus2 bIgnoreMdefRaceRate,RC_Plant,getrandomoptinfo(ROA_VALUE); }
RDMOPT_RACE_IGNORE_MDEF_PERCENT_INSECT,{ bonus2 bIgnoreMdefRaceRate,RC_Insect,getrandomoptinfo(ROA_VALUE); }
RDMOPT_RACE_IGNORE_MDEF_PERCENT_FISHS,{ bonus2 bIgnoreMdefRaceRate,RC_Fish,getrandomoptinfo(ROA_VALUE); }
RDMOPT_RACE_IGNORE_MDEF_PERCENT_DEVIL,{ bonus2 bIgnoreMdefRaceRate,RC_Demon,getrandomoptinfo(ROA_VALUE); }
RDMOPT_RACE_IGNORE_MDEF_PERCENT_HUMAN,{ bonus2 bIgnoreMdefRaceRate,RC_DemiHuman,getrandomoptinfo(ROA_VALUE); bonus2 bIgnoreMdefRaceRate,RC_Player,getrandomoptinfo(ROA_VALUE); }
RDMOPT_RACE_IGNORE_MDEF_PERCENT_ANGEL,{ bonus2 bIgnoreMdefRaceRate,RC_Angel,getrandomoptinfo(ROA_VALUE); }
RDMOPT_RACE_IGNORE_MDEF_PERCENT_DRAGON,{ bonus2 bIgnoreMdefRaceRate,RC_Dragon,getrandomoptinfo(ROA_VALUE); }
RDMOPT_CLASS_DAMAGE_NORMAL_TARGET,{ bonus2 bAddClass,Class_Normal,getrandomoptinfo(ROA_VALUE); }
RDMOPT_CLASS_DAMAGE_BOSS_TARGET,{ bonus2 bAddClass,Class_Boss,getrandomoptinfo(ROA_VALUE); }
RDMOPT_CLASS_DAMAGE_NORMAL_USER,{ bonus2 bSubClass,Class_Normal,getrandomoptinfo(ROA_VALUE); }
RDMOPT_CLASS_DAMAGE_BOSS_USER,{ bonus2 bSubClass,Class_Boss,getrandomoptinfo(ROA_VALUE); }
RDMOPT_CLASS_MDAMAGE_NORMAL,{ bonus2 bMagicAddClass,Class_Normal,getrandomoptinfo(ROA_VALUE); }
RDMOPT_CLASS_MDAMAGE_BOSS,{ bonus2 bMagicAddClass,Class_Boss,getrandomoptinfo(ROA_VALUE); }
RDMOPT_CLASS_IGNORE_DEF_PERCENT_NORMAL,{ bonus2 bIgnoreDefClassRate,Class_Normal,getrandomoptinfo(ROA_VALUE); }
RDMOPT_CLASS_IGNORE_DEF_PERCENT_BOSS,{ bonus2 bIgnoreDefClassRate,Class_Boss,getrandomoptinfo(ROA_VALUE); }
RDMOPT_CLASS_IGNORE_MDEF_PERCENT_NORMAL,{ bonus2 bIgnoreMdefClassRate,Class_Normal,getrandomoptinfo(ROA_VALUE); }
RDMOPT_CLASS_IGNORE_MDEF_PERCENT_BOSS,{ bonus2 bIgnoreMdefClassRate,Class_Boss,getrandomoptinfo(ROA_VALUE); }
RDMOPT_DAMAGE_SIZE_SMALL_TARGET,{ bonus2 bAddSize,Size_Small,getrandomoptinfo(ROA_VALUE); }
RDMOPT_DAMAGE_SIZE_MIDIUM_TARGET,{ bonus2 bAddSize,Size_Medium,getrandomoptinfo(ROA_VALUE); }
RDMOPT_DAMAGE_SIZE_LARGE_TARGET,{ bonus2 bAddSize,Size_Large,getrandomoptinfo(ROA_VALUE); }
RDMOPT_DAMAGE_SIZE_SMALL_USER,{ bonus2 bSubSize,Size_Small,getrandomoptinfo(ROA_VALUE); }
RDMOPT_DAMAGE_SIZE_MIDIUM_USER,{ bonus2 bSubSize,Size_Medium,getrandomoptinfo(ROA_VALUE); }
RDMOPT_DAMAGE_SIZE_LARGE_USER,{ bonus2 bSubSize,Size_Large,getrandomoptinfo(ROA_VALUE); }
RDMOPT_DAMAGE_SIZE_PERFECT,{ bonus bNoSizeFix,1; }
RDMOPT_DAMAGE_CRI_TARGET,{ bonus bCritAtkRate,getrandomoptinfo(ROA_VALUE); }
RDMOPT_DAMAGE_CRI_USER,{ bonus bCriticalDef,getrandomoptinfo(ROA_VALUE); }
RDMOPT_RANGE_ATTACK_DAMAGE_TARGET,{ bonus bLongAtkRate,getrandomoptinfo(ROA_VALUE); }
RDMOPT_RANGE_ATTACK_DAMAGE_USER,{ bonus bLongAtkDef,getrandomoptinfo(ROA_VALUE); }
RDMOPT_HEAL_VALUE,{ bonus bHealPower,getrandomoptinfo(ROA_VALUE); }
RDMOPT_HEAL_MODIFY_PERCENT,{ bonus bHealPower2,getrandomoptinfo(ROA_VALUE); }
RDMOPT_DEC_SPELL_CAST_TIME,{ bonus bVariableCastrate,-(getrandomoptinfo(ROA_VALUE));}
RDMOPT_DEC_SPELL_DELAY_TIME,{ bonus bDelayrate,-(getrandomoptinfo(ROA_VALUE)); }
RDMOPT_DEC_SP_CONSUMPTION,{ bonus bUseSPrate,-(getrandomoptinfo(ROA_VALUE)); }
//RDMOPT_HP_DRAIN,{ /* Needs more info */ }
//RDMOPT_SP_DRAIN,{ /* Needs more info */ }
RDMOPT_WEAPON_ATTR_NOTHING,{ bonus bAtkEle,Ele_Neutral; }
RDMOPT_WEAPON_ATTR_WATER,{ bonus bAtkEle,Ele_Water; }
RDMOPT_WEAPON_ATTR_GROUND,{ bonus bAtkEle,Ele_Earth; }
RDMOPT_WEAPON_ATTR_FIRE,{ bonus bAtkEle,Ele_Fire; }
RDMOPT_WEAPON_ATTR_WIND,{ bonus bAtkEle,Ele_Wind; }
RDMOPT_WEAPON_ATTR_POISON,{ bonus bAtkEle,Ele_Poison; }
RDMOPT_WEAPON_ATTR_SAINT,{ bonus bAtkEle,Ele_Holy; }
RDMOPT_WEAPON_ATTR_DARKNESS,{ bonus bAtkEle,Ele_Dark; }
RDMOPT_WEAPON_ATTR_TELEKINESIS,{ bonus bAtkEle,Ele_Ghost; }
RDMOPT_WEAPON_ATTR_UNDEAD,{ bonus bAtkEle,Ele_Undead; }
RDMOPT_WEAPON_INDESTRUCTIBLE,{ bonus bUnbreakableWeapon,1; }
RDMOPT_BODY_INDESTRUCTIBLE,{ bonus bUnbreakableArmor,1; }
RDMOPT_MDAMAGE_SIZE_SMALL_TARGET,{ bonus2 bMagicAddSize,Size_Small,getrandomoptinfo(ROA_VALUE); }
RDMOPT_MDAMAGE_SIZE_MIDIUM_TARGET,{ bonus2 bMagicAddSize,Size_Medium,getrandomoptinfo(ROA_VALUE); }
RDMOPT_MDAMAGE_SIZE_LARGE_TARGET,{ bonus2 bMagicAddSize,Size_Large,getrandomoptinfo(ROA_VALUE); }
//RDMOPT_MDAMAGE_SIZE_SMALL_USER,{}
//RDMOPT_MDAMAGE_SIZE_MIDIUM_USER,{}
//RDMOPT_MDAMAGE_SIZE_LARGE_USER,{}
//redefined?
//RDMOPT_ATTR_TOLERACE_ALL,{}

 

item_randomopt_group.txt

// <randopt_groupid>,<rate>,<randopt_id1>,<randopt_value1>,<randopt_param1>{,<randopt_id2>,<randopt_value2>,<randopt_param2>,<randopt_id3>,<randopt_value3>,<randopt_param3>,<randopt_id4>,<randopt_value4>,<randopt_param4>,<randopt_id5>,<randopt_value5>,<randopt_param5>}
RDMOPTG_KNIFE,10000,RDMOPT_VAR_MAXHPAMOUNT,100,0,RDMOPT_VAR_ATKPERCENT,500,0

 

const.txt

// Script Constant Database
//
// Structure of Database:
// Identifier	Value[	Type]
//
// Alternatively:
// Identifier,Value[,Type]
//
// 01. Identifier   Unique name for the constant, must not have same name as script commands, functions or variables.
// 02. Value        Value assigned to the constant. This value cannot be changed during the runtime of the server.
// 03. Type         Specifies whether the identifier is a constant (0) or a parameter (1) (optional, defaults to 0).
//
// NOTE:            Parameters are special in that they retrieve certain runtime values depending on the specified ID
//                  in field Value. Depending on the implementation values assigned by scripts to parameters will affect
//                  runtime values, such as Zeny, as well (see pc_readparam/pc_setparam).

RDMOPT_VAR_MAXHPAMOUNT	1
RDMOPT_VAR_MAXSPAMOUNT	2
RDMOPT_VAR_STRAMOUNT	3
RDMOPT_VAR_AGIAMOUNT	4
RDMOPT_VAR_VITAMOUNT	5
RDMOPT_VAR_INTAMOUNT	6
RDMOPT_VAR_DEXAMOUNT	7
RDMOPT_VAR_LUKAMOUNT	8
RDMOPT_VAR_MAXHPPERCENT	9
RDMOPT_VAR_MAXSPPERCENT	10
RDMOPT_VAR_HPACCELERATION	11
RDMOPT_VAR_SPACCELERATION	12
RDMOPT_VAR_ATKPERCENT	13
RDMOPT_VAR_MAGICATKPERCENT	14
RDMOPT_VAR_PLUSASPD	15
RDMOPT_VAR_PLUSASPDPERCENT	16
RDMOPT_VAR_ATTPOWER	17
RDMOPT_VAR_HITSUCCESSVALUE	18
RDMOPT_VAR_ATTMPOWER	19
RDMOPT_VAR_ITEMDEFPOWER	20
RDMOPT_VAR_MDEFPOWER	21
RDMOPT_VAR_AVOIDSUCCESSVALUE	22
RDMOPT_VAR_PLUSAVOIDSUCCESSVALUE	23
RDMOPT_VAR_CRITICALSUCCESSVALUE	24
RDMOPT_ATTR_TOLERACE_NOTHING	25
RDMOPT_ATTR_TOLERACE_WATER	26
RDMOPT_ATTR_TOLERACE_GROUND	27
RDMOPT_ATTR_TOLERACE_FIRE	28
RDMOPT_ATTR_TOLERACE_WIND	29
RDMOPT_ATTR_TOLERACE_POISON	30
RDMOPT_ATTR_TOLERACE_SAINT	31
RDMOPT_ATTR_TOLERACE_DARKNESS	32
RDMOPT_ATTR_TOLERACE_TELEKINESIS	33
RDMOPT_ATTR_TOLERACE_UNDEAD	34
RDMOPT_ATTR_TOLERACE_ALL	35
RDMOPT_DAMAGE_PROPERTY_NOTHING_USER	36
RDMOPT_DAMAGE_PROPERTY_NOTHING_TARGET	37
RDMOPT_DAMAGE_PROPERTY_WATER_USER	38
RDMOPT_DAMAGE_PROPERTY_WATER_TARGET	39
RDMOPT_DAMAGE_PROPERTY_GROUND_USER	40
RDMOPT_DAMAGE_PROPERTY_GROUND_TARGET	41
RDMOPT_DAMAGE_PROPERTY_FIRE_USER	42
RDMOPT_DAMAGE_PROPERTY_FIRE_TARGET	43
RDMOPT_DAMAGE_PROPERTY_WIND_USER	44
RDMOPT_DAMAGE_PROPERTY_WIND_TARGET	45
RDMOPT_DAMAGE_PROPERTY_POISON_USER	46
RDMOPT_DAMAGE_PROPERTY_POISON_TARGET	47
RDMOPT_DAMAGE_PROPERTY_SAINT_USER	48
RDMOPT_DAMAGE_PROPERTY_SAINT_TARGET	49
RDMOPT_DAMAGE_PROPERTY_DARKNESS_USER	50
RDMOPT_DAMAGE_PROPERTY_DARKNESS_TARGET	51
RDMOPT_DAMAGE_PROPERTY_TELEKINESIS_USER	52
RDMOPT_DAMAGE_PROPERTY_TELEKINESIS_TARGET	53
RDMOPT_DAMAGE_PROPERTY_UNDEAD_USER	54
RDMOPT_DAMAGE_PROPERTY_UNDEAD_TARGET	55
RDMOPT_MDAMAGE_PROPERTY_NOTHING_USER	56
RDMOPT_MDAMAGE_PROPERTY_NOTHING_TARGET	57
RDMOPT_MDAMAGE_PROPERTY_WATER_USER	58
RDMOPT_MDAMAGE_PROPERTY_WATER_TARGET	59
RDMOPT_MDAMAGE_PROPERTY_GROUND_USER	60
RDMOPT_MDAMAGE_PROPERTY_GROUND_TARGET	61
RDMOPT_MDAMAGE_PROPERTY_FIRE_USER	62
RDMOPT_MDAMAGE_PROPERTY_FIRE_TARGET	63
RDMOPT_MDAMAGE_PROPERTY_WIND_USER	64
RDMOPT_MDAMAGE_PROPERTY_WIND_TARGET	65
RDMOPT_MDAMAGE_PROPERTY_POISON_USER	66
RDMOPT_MDAMAGE_PROPERTY_POISON_TARGET	67
RDMOPT_MDAMAGE_PROPERTY_SAINT_USER	68
RDMOPT_MDAMAGE_PROPERTY_SAINT_TARGET	69
RDMOPT_MDAMAGE_PROPERTY_DARKNESS_USER	70
RDMOPT_MDAMAGE_PROPERTY_DARKNESS_TARGET	71
RDMOPT_MDAMAGE_PROPERTY_TELEKINESIS_USER	72
RDMOPT_MDAMAGE_PROPERTY_TELEKINESIS_TARGET	73
RDMOPT_MDAMAGE_PROPERTY_UNDEAD_USER	74
RDMOPT_MDAMAGE_PROPERTY_UNDEAD_TARGET	75
RDMOPT_BODY_ATTR_NOTHING	76
RDMOPT_BODY_ATTR_WATER	77
RDMOPT_BODY_ATTR_GROUND	78
RDMOPT_BODY_ATTR_FIRE	79
RDMOPT_BODY_ATTR_WIND	80
RDMOPT_BODY_ATTR_POISON	81
RDMOPT_BODY_ATTR_SAINT	82
RDMOPT_BODY_ATTR_DARKNESS	83
RDMOPT_BODY_ATTR_TELEKINESIS	84
RDMOPT_BODY_ATTR_UNDEAD	85
RDMOPT_BODY_ATTR_ALL	86
RDMOPT_RACE_TOLERACE_NOTHING	87
RDMOPT_RACE_TOLERACE_UNDEAD	88
RDMOPT_RACE_TOLERACE_ANIMAL	89
RDMOPT_RACE_TOLERACE_PLANT	90
RDMOPT_RACE_TOLERACE_INSECT	91
RDMOPT_RACE_TOLERACE_FISHS	92
RDMOPT_RACE_TOLERACE_DEVIL	93
RDMOPT_RACE_TOLERACE_HUMAN	94
RDMOPT_RACE_TOLERACE_ANGEL	95
RDMOPT_RACE_TOLERACE_DRAGON	96
RDMOPT_RACE_DAMAGE_NOTHING	97
RDMOPT_RACE_DAMAGE_UNDEAD	98
RDMOPT_RACE_DAMAGE_ANIMAL	99
RDMOPT_RACE_DAMAGE_PLANT	100
RDMOPT_RACE_DAMAGE_INSECT	101
RDMOPT_RACE_DAMAGE_FISHS	102
RDMOPT_RACE_DAMAGE_DEVIL	103
RDMOPT_RACE_DAMAGE_HUMAN	104
RDMOPT_RACE_DAMAGE_ANGEL	105
RDMOPT_RACE_DAMAGE_DRAGON	106
RDMOPT_RACE_MDAMAGE_NOTHING	107
RDMOPT_RACE_MDAMAGE_UNDEAD	108
RDMOPT_RACE_MDAMAGE_ANIMAL	109
RDMOPT_RACE_MDAMAGE_PLANT	110
RDMOPT_RACE_MDAMAGE_INSECT	111
RDMOPT_RACE_MDAMAGE_FISHS	112
RDMOPT_RACE_MDAMAGE_DEVIL	113
RDMOPT_RACE_MDAMAGE_HUMAN	114
RDMOPT_RACE_MDAMAGE_ANGEL	115
RDMOPT_RACE_MDAMAGE_DRAGON	116
RDMOPT_RACE_CRI_PERCENT_NOTHING	117
RDMOPT_RACE_CRI_PERCENT_UNDEAD	118
RDMOPT_RACE_CRI_PERCENT_ANIMAL	119
RDMOPT_RACE_CRI_PERCENT_PLANT	120
RDMOPT_RACE_CRI_PERCENT_INSECT	121
RDMOPT_RACE_CRI_PERCENT_FISHS	122
RDMOPT_RACE_CRI_PERCENT_DEVIL	123
RDMOPT_RACE_CRI_PERCENT_HUMAN	124
RDMOPT_RACE_CRI_PERCENT_ANGEL	125
RDMOPT_RACE_CRI_PERCENT_DRAGON	126
RDMOPT_RACE_IGNORE_DEF_PERCENT_NOTHING	127
RDMOPT_RACE_IGNORE_DEF_PERCENT_UNDEAD	128
RDMOPT_RACE_IGNORE_DEF_PERCENT_ANIMAL	129
RDMOPT_RACE_IGNORE_DEF_PERCENT_PLANT	130
RDMOPT_RACE_IGNORE_DEF_PERCENT_INSECT	131
RDMOPT_RACE_IGNORE_DEF_PERCENT_FISHS	132
RDMOPT_RACE_IGNORE_DEF_PERCENT_DEVIL	133
RDMOPT_RACE_IGNORE_DEF_PERCENT_HUMAN	134
RDMOPT_RACE_IGNORE_DEF_PERCENT_ANGEL	135
RDMOPT_RACE_IGNORE_DEF_PERCENT_DRAGON	136
RDMOPT_RACE_IGNORE_MDEF_PERCENT_NOTHING	137
RDMOPT_RACE_IGNORE_MDEF_PERCENT_UNDEAD	138
RDMOPT_RACE_IGNORE_MDEF_PERCENT_ANIMAL	139
RDMOPT_RACE_IGNORE_MDEF_PERCENT_PLANT	140
RDMOPT_RACE_IGNORE_MDEF_PERCENT_INSECT	141
RDMOPT_RACE_IGNORE_MDEF_PERCENT_FISHS	142
RDMOPT_RACE_IGNORE_MDEF_PERCENT_DEVIL	143
RDMOPT_RACE_IGNORE_MDEF_PERCENT_HUMAN	144
RDMOPT_RACE_IGNORE_MDEF_PERCENT_ANGEL	145
RDMOPT_RACE_IGNORE_MDEF_PERCENT_DRAGON	146
RDMOPT_CLASS_DAMAGE_NORMAL_TARGET	147
RDMOPT_CLASS_DAMAGE_BOSS_TARGET	148
RDMOPT_CLASS_DAMAGE_NORMAL_USER	149
RDMOPT_CLASS_DAMAGE_BOSS_USER	150
RDMOPT_CLASS_MDAMAGE_NORMAL	151
RDMOPT_CLASS_MDAMAGE_BOSS	152
RDMOPT_CLASS_IGNORE_DEF_PERCENT_NORMAL	153
RDMOPT_CLASS_IGNORE_DEF_PERCENT_BOSS	154
RDMOPT_CLASS_IGNORE_MDEF_PERCENT_NORMAL	155
RDMOPT_CLASS_IGNORE_MDEF_PERCENT_BOSS	156
RDMOPT_DAMAGE_SIZE_SMALL_TARGET	157
RDMOPT_DAMAGE_SIZE_MIDIUM_TARGET	158
RDMOPT_DAMAGE_SIZE_LARGE_TARGET	159
RDMOPT_DAMAGE_SIZE_SMALL_USER	160
RDMOPT_DAMAGE_SIZE_MIDIUM_USER	161
RDMOPT_DAMAGE_SIZE_LARGE_USER	162
RDMOPT_DAMAGE_SIZE_PERFECT	163
RDMOPT_DAMAGE_CRI_TARGET	164
RDMOPT_DAMAGE_CRI_USER	165
RDMOPT_RANGE_ATTACK_DAMAGE_TARGET	166
RDMOPT_RANGE_ATTACK_DAMAGE_USER	167
RDMOPT_HEAL_VALUE	168
RDMOPT_HEAL_MODIFY_PERCENT	169
RDMOPT_DEC_SPELL_CAST_TIME	170
RDMOPT_DEC_SPELL_DELAY_TIME	171
RDMOPT_DEC_SP_CONSUMPTION	172
RDMOPT_HP_DRAIN	173
RDMOPT_SP_DRAIN	174
RDMOPT_WEAPON_ATTR_NOTHING	175
RDMOPT_WEAPON_ATTR_WATER	176
RDMOPT_WEAPON_ATTR_GROUND	177
RDMOPT_WEAPON_ATTR_FIRE	178
RDMOPT_WEAPON_ATTR_WIND	179
RDMOPT_WEAPON_ATTR_POISON	180
RDMOPT_WEAPON_ATTR_SAINT	181
RDMOPT_WEAPON_ATTR_DARKNESS	182
RDMOPT_WEAPON_ATTR_TELEKINESIS	183
RDMOPT_WEAPON_ATTR_UNDEAD	184
RDMOPT_WEAPON_INDESTRUCTIBLE	185
RDMOPT_BODY_INDESTRUCTIBLE	186
RDMOPT_MDAMAGE_SIZE_SMALL_TARGET	187
RDMOPT_MDAMAGE_SIZE_MIDIUM_TARGET	188
RDMOPT_MDAMAGE_SIZE_LARGE_TARGET	189
RDMOPT_MDAMAGE_SIZE_SMALL_USER	190
RDMOPT_MDAMAGE_SIZE_MIDIUM_USER	191
RDMOPT_MDAMAGE_SIZE_LARGE_USER	192
//RDMOPT_ATTR_TOLERACE_ALL	193

SWORDCLAN	1
ARCWANDCLAN	2
GOLDENMACECLAN	3
CROSSBOWCLAN	4
JUMPINGCLAN	5

// TESTE
RDMOPTG_KNIFE	1

 

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I believe your issue is with your entry in mob_drop.txt, const.txt, and your item_randomopt_group.txt

Const.txt should be:

RDMOPTG_KNIFE<tab>1(the number may change  if you have other groups defined already)

Mob_drop.txt should be:

1002,1201,10000,RDMOPTG_KNIFE(This option group is whatever you have defined in const.txt)

Your entry in item_randopt_group.txt should be:

RDMOPTG_KNIFE,10000,RDMOPT_VAR_MAXHPAMOUNT,100,0

 

This will add 100 max HP... change the 100 to desired value.

 

**PS** poring(1002) drops knife[4](1202)

You are adding a drop to the poring that usually comes from a soldier skeleton(1028). Knife[3](1201)

Edited by Csands
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Now get creative with your option groups! Common monsters, minibosses, champions can all have separate option groups assigned to them in mob_drop.txt. limited by your creativity!

 

Consider these lines as an example for item_randomopt_group.txt

RDMOPTG_KNIFE,7000,RDMOPT_VAR_MAXHPAMOUNT,100,0

RDMOPTG_KNIFE,3000,RDMOPT_VAR_MAXHPAMOUNT,100,0,RDMOPT_VAR_ATKPERCENT,500,0

 

this would give a 70% chance to have +100 hp option, and a 30% chance to have +100 hp and +500% atk

 

this can get as complicated as you would like it to be!

small example.txt

Edited by Csands
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db/pre-(re)/item_randomopt_group.txt

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I was getting the same error than the initial post, but now I can have the options on the item, but it doesn't show.

image.png.81d048784cacd7e64f8b1204a5b629bb.png

It's working, gives me the status increase, but when I try to see status on the item, just doesn't show

 

image.png.a2f2d43c8a6c90c18d6c41db20666762.png

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On 7/22/2020 at 4:26 PM, Vinsmoke Sanji said:

I was getting the same error than the initial post, but now I can have the options on the item, but it doesn't show.

image.png.81d048784cacd7e64f8b1204a5b629bb.png

It's working, gives me the status increase, but when I try to see status on the item, just doesn't show

 

image.png.a2f2d43c8a6c90c18d6c41db20666762.png

 

 

same

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