Gidz Cross Posted February 18, 2020 Group: Members Topic Count: 133 Topics Per Day: 0.03 Content Count: 686 Reputation: 89 Joined: 04/07/14 Last Seen: Sunday at 08:18 AM Share Posted February 18, 2020 Hi rathena peeps. How can i edit the Gates of Hell skill that is forced to neutral property? I tried changing it via skill_db.txt but it doesnt work. So maybe its source edit? Thanks! Quote Link to comment Share on other sites More sharing options...
0 Foob Posted February 18, 2020 Group: Members Topic Count: 46 Topics Per Day: 0.02 Content Count: 267 Reputation: 40 Joined: 01/19/17 Last Seen: April 16 Share Posted February 18, 2020 In battle.cpp find the line //Elemental attribute fix if(!nk[NK_IGNOREELEMENT]) { under it there's switch( skill_id ) { case MC_CARTREVOLUTION: case SR_GATEOFHELL: case SR_TIGERCANNON: case KO_BAKURETSU: //case NC_MAGMA_ERUPTION: //Forced to neutral element wd->damage = battle_attr_fix(src, target, wd->damage, ELE_NEUTRAL, tstatus->def_ele, tstatus->ele_lv); break; comment the "case SR_GATEOFHELL" 1 Quote Link to comment Share on other sites More sharing options...
0 Litro Endemic Posted February 19, 2020 Group: Members Topic Count: 25 Topics Per Day: 0.01 Content Count: 283 Reputation: 79 Joined: 06/13/13 Last Seen: June 7, 2023 Share Posted February 19, 2020 did you tried to remove the Element type said in skill db yml files? # Element: Skill element. (Default: Neutral) ref for old type db txt: imo it should hold the same method, just make it neutral - Id: 2343 Name: SR_GATEOFHELL Description: Gate of Hell MaxLevel: 10 Type: Weapon TargetType: Attack Range: 7 Hit: Multi_Hit HitCount: -7 Element: Neutral CopyFlags: Skill: Reproduce: true CastCancel: true CastTime: - Level: 1 Time: 1000 - Level: 2 Time: 1200 - Level: 3 Time: 1400 - Level: 4 Time: 1600 - Level: 5 Time: 1800 - Level: 6 Time: 2000 - Level: 7 Time: 2200 - Level: 8 Time: 2400 - Level: 9 Time: 2600 - Level: 10 Time: 2800 AfterCastActDelay: - Level: 1 Time: 100 - Level: 2 Time: 200 - Level: 3 Time: 300 - Level: 4 Time: 400 - Level: 5 Time: 500 - Level: 6 Time: 600 - Level: 7 Time: 700 - Level: 8 Time: 800 - Level: 9 Time: 900 - Level: 10 Time: 1000 Requires: SpCost: 100 SpiritSphereCost: 2 1 Quote Link to comment Share on other sites More sharing options...
0 Gidz Cross Posted February 19, 2020 Group: Members Topic Count: 133 Topics Per Day: 0.03 Content Count: 686 Reputation: 89 Joined: 04/07/14 Last Seen: Sunday at 08:18 AM Author Share Posted February 19, 2020 12 hours ago, Litro Endemic said: did you tried to remove the Element type said in skill db yml files? # Element: Skill element. (Default: Neutral) ref for old type db txt: imo it should hold the same method, just make it neutral - Id: 2343 Name: SR_GATEOFHELL Description: Gate of Hell MaxLevel: 10 Type: Weapon TargetType: Attack Range: 7 Hit: Multi_Hit HitCount: -7 Element: Neutral CopyFlags: Skill: Reproduce: true CastCancel: true CastTime: - Level: 1 Time: 1000 - Level: 2 Time: 1200 - Level: 3 Time: 1400 - Level: 4 Time: 1600 - Level: 5 Time: 1800 - Level: 6 Time: 2000 - Level: 7 Time: 2200 - Level: 8 Time: 2400 - Level: 9 Time: 2600 - Level: 10 Time: 2800 AfterCastActDelay: - Level: 1 Time: 100 - Level: 2 Time: 200 - Level: 3 Time: 300 - Level: 4 Time: 400 - Level: 5 Time: 500 - Level: 6 Time: 600 - Level: 7 Time: 700 - Level: 8 Time: 800 - Level: 9 Time: 900 - Level: 10 Time: 1000 Requires: SpCost: 100 SpiritSphereCost: 2 Yes i did as stated in my post. But it seems still OP so im gonna nerf it instead. 19 hours ago, Foob said: In battle.cpp find the line //Elemental attribute fix if(!nk[NK_IGNOREELEMENT]) { under it there's switch( skill_id ) { case MC_CARTREVOLUTION: case SR_GATEOFHELL: case SR_TIGERCANNON: case KO_BAKURETSU: //case NC_MAGMA_ERUPTION: //Forced to neutral element wd->damage = battle_attr_fix(src, target, wd->damage, ELE_NEUTRAL, tstatus->def_ele, tstatus->ele_lv); break; comment the "case SR_GATEOFHELL" Will try this too. Thanks mates! Quote Link to comment Share on other sites More sharing options...
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Gidz Cross
Hi rathena peeps. How can i edit the Gates of Hell skill that is forced to neutral property? I tried changing it via skill_db.txt but it doesnt work. So maybe its source edit? Thanks!
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