Naruto Posted October 17, 2019 Group: Members Topic Count: 20 Topics Per Day: 0.01 Content Count: 416 Reputation: 74 Joined: 05/16/19 Last Seen: January 24, 2021 Share Posted October 17, 2019 i need monsters spawned in certain positions 1 2 3 4 5 6 7 8 monster doesnt move like plant if possible if you know a way so he doesnt turn when you hit him too ... thank you i can pay Quote Link to comment Share on other sites More sharing options...
0 Functor Posted October 19, 2019 Group: Members Topic Count: 3 Topics Per Day: 0.00 Content Count: 352 Reputation: 267 Joined: 09/08/13 Last Seen: Friday at 07:14 AM Share Posted October 19, 2019 (edited) @Naruto https://mega.nz/#!URsFTSKD!CcDh8dxLjy6nsHXKxgHCIAEEAXoR9Q_b38HZQ1bpswg monster "payon",159,215,"Fur Seal",1317,1,"Example::L1",Size_Small,AI_NONE,DIR_WEST; monster "payon",159,213,"Fur Seal",1317,1,"Example::L2",Size_Small,AI_NONE,DIR_WEST; monster "payon",152,215,"Fur Seal",1317,1,"Example::L3",Size_Small,AI_NONE,DIR_SOUTH; monster "payon",152,213,"Fur Seal",1317,1,"Example::L4",Size_Small,AI_NONE,DIR_SOUTH; Edited October 19, 2019 by Functor Quote Link to comment Share on other sites More sharing options...
1 Emistry Posted October 26, 2019 Group: Forum Moderator Topic Count: 93 Topics Per Day: 0.02 Content Count: 10018 Reputation: 2369 Joined: 10/28/11 Last Seen: 23 hours ago Share Posted October 26, 2019 you can actually spawn it this way and use setuntidata to control the direction. monster "payon",159,215,"Fur Seal",1317,1,strnpcinfo(3)+"::OnKilled"; setunitdata $@mobid[0], UMOB_LOOKDIR, DIR_EAST; monster "payon",159,213,"Fur Seal",1317,1,strnpcinfo(3)+"::OnKilled"; setunitdata $@mobid[0], UMOB_LOOKDIR, DIR_EAST; monster "payon",152,215,"Fur Seal",1317,1,strnpcinfo(3)+"::OnKilled"; setunitdata $@mobid[0], UMOB_LOOKDIR, DIR_WEST; monster "payon",152,213,"Fur Seal",1317,1,strnpcinfo(3)+"::OnKilled"; setunitdata $@mobid[0], UMOB_LOOKDIR, DIR_WEST; 1 Quote Link to comment Share on other sites More sharing options...
0 LOOLP - OFF Posted October 18, 2019 Group: Members Topic Count: 12 Topics Per Day: 0.01 Content Count: 233 Reputation: 51 Joined: 12/20/18 Last Seen: March 10, 2021 Share Posted October 18, 2019 Would monsters be spawned for a test room form? Quote Link to comment Share on other sites More sharing options...
0 Naruto Posted October 18, 2019 Group: Members Topic Count: 20 Topics Per Day: 0.01 Content Count: 416 Reputation: 74 Joined: 05/16/19 Last Seen: January 24, 2021 Author Share Posted October 18, 2019 On 10/18/2019 at 10:26 AM, Disabled LOOLP said: Would monsters be spawned for a test room form? i would like an option to spawn a monster that faces a certain direction sort of like a dummy looking straight... I dont really want 5 of the same sprite and thought you may have had a shortcut On 10/19/2019 at 5:39 PM, Functor said: @Naruto https://mega.nz/#!URsFTSKD!CcDh8dxLjy6nsHXKxgHCIAEEAXoR9Q_b38HZQ1bpswg monster "payon",159,215,"Fur Seal",1317,1,"Example::L1",Size_Small,AI_NONE,DIR_WEST; monster "payon",159,213,"Fur Seal",1317,1,"Example::L2",Size_Small,AI_NONE,DIR_WEST; monster "payon",152,215,"Fur Seal",1317,1,"Example::L3",Size_Small,AI_NONE,DIR_SOUTH; monster "payon",152,213,"Fur Seal",1317,1,"Example::L4",Size_Small,AI_NONE,DIR_SOUTH; thats what i was afraid of, thank you lol Quote Link to comment Share on other sites More sharing options...
0 Naruto Posted October 30, 2019 Group: Members Topic Count: 20 Topics Per Day: 0.01 Content Count: 416 Reputation: 74 Joined: 05/16/19 Last Seen: January 24, 2021 Author Share Posted October 30, 2019 (edited) On 10/26/2019 at 9:55 AM, Emistry said: you can actually spawn it this way and use setuntidata to control the direction. monster "payon",159,215,"Fur Seal",1317,1,strnpcinfo(3)+"::OnKilled"; setunitdata $@mobid[0], UMOB_LOOKDIR, DIR_EAST; monster "payon",159,213,"Fur Seal",1317,1,strnpcinfo(3)+"::OnKilled"; setunitdata $@mobid[0], UMOB_LOOKDIR, DIR_EAST; monster "payon",152,215,"Fur Seal",1317,1,strnpcinfo(3)+"::OnKilled"; setunitdata $@mobid[0], UMOB_LOOKDIR, DIR_WEST; monster "payon",152,213,"Fur Seal",1317,1,strnpcinfo(3)+"::OnKilled"; setunitdata $@mobid[0], UMOB_LOOKDIR, DIR_WEST; This is what i was looking for but i figured it out in the src but thats an npc script? i need it to spawn on its own... under mob_spawn if (md->class_ == MOBID_car1e) { md->ud.dir = 7; } else md->ud.dir = 0; Edited October 30, 2019 by Naruto Quote Link to comment Share on other sites More sharing options...
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Naruto
i need monsters spawned in certain positions
1 2 3
4 5
6 7 8
monster doesnt move like plant
if possible if you know a way so he doesnt turn when you hit him too ...
thank you i can pay
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