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Sting0r

Bug? Double Elemental Sword on Sin X

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Posted (edited)

Hi!

I have a question about the script behavior of Elemental Sword - http://db.irowiki.org/db/item-info/13414/

when you equip 2 of this sword, the bolts trigger autocast of both weapons launching a big spamming of bolts, wich is pretty laggy for players and i am wondering if on official servers it act like that.

With one sword you get 12 hit bolts of magic damage and with two sword .... 45 hit of bolt

To clarify i hope https://drive.google.com/file/d/1tbsaibJ0nnqW9wU_JbktU29dAAly2SbT/view?usp=sharing
 

Edited by Sting0r

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dont you need to be part of a guild who controls that castle to enter the dungeon ? 

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Posted (edited)

wait wat ?

Edited by Sting0r

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Posted (edited)

Im not fixing anything for you because those swords arent supposed to be a problem, anyone who can actually get into that dungeon the real way must have a pc that can handle the bolts not to mention those are some of the hardest non mvp monsters 

Edited by Naruto

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are you... high ?


it's not about the laggy thing, it's about the fact that it's probably not intended that the sword in left/right hand is trigger by the sword in right/left hand, leading to 2x fire bolt lvl 3, then 4 x thunder then 8 x earth 

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Quote

wich is pretty laggy for players and i am wondering if on official servers it act like that.

just make an item combo when you have a second one equipped or something 

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No.

I am pretty sure that the only way to deal with this, is to improve bAutospellOnSkill, wich should be able to tell if the spell come from a player or another script than his.

I hope a dev take a look at this topic, i am confident that they will love it.

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Why not change it into bonus3 bAutoSpell,sk,y,n; and see whats the difference.

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Posted (edited)

The weapons won't work like they're suppose to with autospell instead on autospellonskill. One way could be to only enable autospellonskill with right hand... but a lefty sinx would be sad

Spoiler

if(getequipid(EQI_HAND_R) == 13414){bonus4 bAutoSpellOnSkill,"MG_COLDBOLT","MG_FIREBOLT",3,1000; bonus4 bAutoSpellOnSkill,"MG_FIREBOLT","MG_LIGHTNINGBOLT",3,1000; bonus4 bAutoSpellOnSkill,"MG_LIGHTNINGBOLT","WZ_EARTHSPIKE",3,1000;}

 

Edited by Sting0r

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Posted (edited)

i saw the commit earlier but i didn't thought it would fix it, i'll try that


edit: i just tested and as i suspected, It doesn't fix it, still 45 hits instead of 12 hits
you should try it youself

(it's 999 int magic damages)

elemental_lolz.png

Edited by Sting0r

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you can just add script on your item.

item_db.txt

13414,Elemental_Sword,Elemental Sword,5,20,,1200,105:95,,1,3,0x000654E2,18,2,2,3,70,1,2,{ if(isequippedcnt(13414)==1){ bonus bStr,2; bonus bInt,4; bonus bDex,1; bonus2 bAddEle,Ele_Neutral,10; bonus3 bAutoSpell,"MG_COLDBOLT",3,50; bonus4 bAutoSpellOnSkill,"MG_COLDBOLT","MG_FIREBOLT",3,1000; bonus4 bAutoSpellOnSkill,"MG_FIREBOLT","MG_LIGHTNINGBOLT",3,1000; bonus4 bAutoSpellOnSkill,"MG_LIGHTNINGBOLT","WZ_EARTHSPIKE",3,1000;} },{},{}

item_comb_db.txt

13414:13414,{ bonus bStr,2; bonus bInt,4; bonus bDex,1; bonus2 bAddEle,Ele_Neutral,10; bonus3 bAutoSpell,"MG_COLDBOLT",3,50; bonus4 bAutoSpellOnSkill,"MG_COLDBOLT","MG_FIREBOLT",3,1000; bonus4 bAutoSpellOnSkill,"MG_FIREBOLT","MG_LIGHTNINGBOLT",3,1000; bonus4 bAutoSpellOnSkill,"MG_LIGHTNINGBOLT","WZ_EARTHSPIKE",3,1000;}

Up Vote and Answer if it helps. 😉

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Posted (edited)

That's a nice workaround, that does it. Hopefully it's the only one item in this case x) !

thx a lot (hope it get real fix someday, keep up the good work!)

Edited by Sting0r

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