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Posted

Hi guys!

I'm having trouble with the skill ice wall.
The wall is not being invoked, only one column, wtff
I do not know how to categorize this problem, maybe it's in source?

watch the video below:

10 answers to this question

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  • 0
Posted


perceive

6 minutes ago, Kakaroto said:

What is your client version?

2015-11-04aRagexe_patched

I perceive that in this version when applying the diff of "shake", also did not have an effect, is it a problem of this hexed?

  • 0
Posted

I think that map is flagged "similar" as woe maps. Try to use Ice Wall in a norma field, try lou_fild01 180 180 and see if it works well there o:

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  • 0
Posted
14 minutes ago, Kido said:

I think that map is flagged "similar" as woe maps. Try to use Ice Wall in a norma field, try lou_fild01 180 180 and see if it works well there o:

I have tested elsewhere and the problem prevails:

prt_fild08
image.png.f7696e203788deb480f59e28b258b9c2.png

lou_fild01 180 180
image.png.5cf25fe025fac0a3c5ffc173a1966380.png
 

I looked for mapflags that could cause this problem but I did not find it.

  • 0
Posted (edited)
3 hours ago, Kido said:

Oh, that's a real problem/bug D:! I think it's in the src, try to post the issue here https://rathena.org/board/forum/35-source-support/

I'm not good at src stuff, so I won't be able to help you D:! sry

Gud luk with that :d

 

No problems @Kido, tkss!! ❤️

 

Other informations:


skill_tree
image.png.2e1fce5667ebc4821fa171fb6adf4ce6.png

 

skill_db
image.thumb.png.afb9c2b8d935f819dbab1604005de9b1.png

 

skill_unit_db
image.png.64d602886049ff07fa359ca1c6f72378.png

 

 

Edited by Gladius
  • 0
Posted

@up

I have no idea where to look ?
If this problem is identified as a source, could any mod move it?

Bump ?

I thought it might be some problem related to gepard.
but after the shield installation continues this problem ?

Anyone have any idea what it can be?

  • 0
Posted

I assume the actual problem is that the health of the icewall is only set for the original cell and not for the others, so the others immediately time out. That's the impression I get when watching the video.

I don't have a client anymore to test this on a fresh rAthena checkout, though, so I don't know if that's a bug in the emulator or if one of your changes (or a bad merge) are the cause.

The setting of health happens in skill.cpp here:

			case WZ_ICEWALL:
				unit_val1 = 200 + 200*skill_lv;
				unit_val2 = map_getcell(src->m, ux, uy, CELL_GETTYPE);
				break;

I'd try to start debugging there...

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